I see that the mega cards start to be no longer enough to create very large colony so my proposal would have to have cards like extra mega or giga
you forget terra:
bit/octet/kilo,octet/Megaoctet/Gigaoctet/Terraoctet
you mean maps not cards.
and why do you want a huge map to begin with? it takes quite a while to fill a mega map and by then you have enough cash and civics to annex more land.
i play on a long time and i never touch all the corner
I was originally going to make it so that within a single game file you would have a couple of moons you could toggle out to and some asteroids that you could mine. That was before the online stuff was added though, and instead I added commonwealths and different map types.
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Still, the multiple moon idea would be nice. They would share research and resources with the main world and could be terraformed and would provide extra space. I mean, you would have structures on multiple maps running at the same time but at least your video card would only have to draw one map. Plus, it's not like it would be unfair since everyone would have the opportunity to spread out to them. I wouldn't generate a random number for each time though because that would be unfair. Instead, I would provide a specific number of moons depending on planet type. However, the moon type could vary randomly between forest, lunar, ice, red, greenhouse, etc, which would give each player a small but unique advantage. Imagine a lunar moon on a red planet, it would provide plenty of he3.