spessasus's Wall
Hi, developer of SpessaSynth here.
I'm glad that spessasynth_lib has proven to be helpful!
One suggestion I have for the music, is using an sf3 soundfont since spessasynth supports these too.
They are essentially compressed sf2 soundfonts which allow higher quality sounds and maintain a small file size.
For example, you could use the free good quality "GeneralUser GS" soundfont which when compressed via Polyphone shrinks down to just 6 megabytes. while having a better sound quality than the current one. (or even go for a high quality soundfont like FluidR3_GM which compresses down to 17 megabytes)
Anyways, thanks for using my library in this cool game! :-)
I'm glad that spessasynth_lib has proven to be helpful!
One suggestion I have for the music, is using an sf3 soundfont since spessasynth supports these too.
They are essentially compressed sf2 soundfonts which allow higher quality sounds and maintain a small file size.
For example, you could use the free good quality "GeneralUser GS" soundfont which when compressed via Polyphone shrinks down to just 6 megabytes. while having a better sound quality than the current one. (or even go for a high quality soundfont like FluidR3_GM which compresses down to 17 megabytes)
Anyways, thanks for using my library in this cool game! :-)
spessasus
Member
Member Since
July 8th, 2024