Search - bussing
I have created an online region with a housing district and a working district. I placed multiple Regional Bussing Authority buildings in both regions, supplied the buildings with wheels and colonists, and am now trying to get the unemployed colonists from the housing district to commute to the working district. However, there are no colonists working in the working district (other than the colonists working in the regional bussing buildings) and no change to the number of unemployed colonists in the housing district. The cities are touching each other, there are 13,000+ unemployed colonists in the housing district and approx. 1,000 unfilled jobs in the working district. What am I doing wrong??
Today I am putting the finishing touches on and releasing the v1.21.0 update to the original My Colony! Since interest in the original My Colony remains high, I am putting it back on the front burner, and we will discuss that more in a bit. Until then, let's take a look at what is new!
First off, and as every Ancient Astronaut Theorist knows, the Ancients were experts at brick making, and now their secrets have finally been unlocked with the introduction of the new Ancient Alien Brick Factory! A couple of these should easily take care of most or all of your colony's brick needs.
There have been requests to beef up the transportation capabilities between regional cities, so there is now a new upgrade to the Regional Bussing Authority called the Deluxe Bussing Authority! There is nothing earth-shattering here, but it does have a vastly higher bussing capacity than the current structure, which should come as a big help for many Regional players.
The last update introduced a new tech called Advanced Simulation Theory, and this update brings a long-awaited upgrade to the I.T. Studio Complex called the Simulated Software Studio! Here, virtual people, created by software, are in turn used to produce even more software. It seems unholy, but one building full of these sims can output about as much software as 50 buildings full of human workers. The A.I. is taking over!
Next up, a new late game technology has been added called Simulated Fabrication. Basically magic, this tech allows simulated people to create real things. How does it work? Who cares? Because it unlocks the shiny new Simulated Nanite Factory!
Here we have Nanite production on steroids. I don't know what the math is, but one of these things is roughly equivalent to 600 regular Nanite Factories, so it's a big deal. It might seem OP right now, but you can assume that some larger scale Nanite consumption is coming in the not-too-distant future...
There have been a couple of minor changes as well, based on user feedback. The Bulldozer behavior has been changed. Now instead of destroying buildings, it sells them, so it's basically a quick-sell toggle. Additionally, I have made all Encyclopedia entries alphabetically sorted so it's easier to actually find things.
I know there have been a lot more suggestions/requests lately, so if I did not get to yours yet then don't worry. I am reviving My Colony back to full-time production, so it will be updated a whole lot more in the weeks and months ahead (along side My Colony 2 and Colony Wars, but more on those later 🤐).
This brings me to the future of My Colony. Based on comments here, the in-game feedback and on the app stores, it's clear that people want me to continue working on and expanding the original My Colony. I am fine with doing so, but there is also the reality that it is an almost seven(!) year old game, and since it's not really a pay-to-win type In App Purchase festival, it's big income generating days have largely come and gone. So to be worth my time to keep pouring time into the original My Colony at the expense of other projects, I need to find a way to be able to make it generate a return.
So I was considering ways to do this that would not be annoying or disruptive. There are a lot of new ad formats available on mobile now, but I really didn't want to flood My Colony with annoying pop ups like every other mobile game. Then just this morning, a friend of mine told me he had spent some money buying collectors items in the game World of Tanks, and it gave me an idea for My Colony.
What if, on occasion, I made available "special edition" or limited time only releases of certain buildings, such as holiday themed variants of current buildings, that people who wanted them could buy with Ape Coins? So for instance, there could be the "Halloween 2022 Themed Investment Bank" (or anything really) that you could only buy during a two or three week period, then it's gone for good (gone for sale, if you buy it then you always have it on your account).
So anyway, people who like to collect things could get all these extra buildings. Even tough they wouldn't necessarily provide a leg up on the game, they would let you make your colony look a lot cooler, and also satisfy the collection itch. Most importantly, it would help support the continued development of this "oldy but goldy" game.
That is all just an idea though, I have not decided one way or another. I might just add that to MC2 instead.
Anyway, there is a lot more to come, not just for MC1, but for the entire My Colony Universe. I plan to get another MC2 update in this month, and I've got some really cool things headed to Colony Wars, such as Super Weapons. So stay tuned, because there is a lot of exciting My Colony goodness headed your way!
First off, and as every Ancient Astronaut Theorist knows, the Ancients were experts at brick making, and now their secrets have finally been unlocked with the introduction of the new Ancient Alien Brick Factory! A couple of these should easily take care of most or all of your colony's brick needs.
There have been requests to beef up the transportation capabilities between regional cities, so there is now a new upgrade to the Regional Bussing Authority called the Deluxe Bussing Authority! There is nothing earth-shattering here, but it does have a vastly higher bussing capacity than the current structure, which should come as a big help for many Regional players.
The last update introduced a new tech called Advanced Simulation Theory, and this update brings a long-awaited upgrade to the I.T. Studio Complex called the Simulated Software Studio! Here, virtual people, created by software, are in turn used to produce even more software. It seems unholy, but one building full of these sims can output about as much software as 50 buildings full of human workers. The A.I. is taking over!
Next up, a new late game technology has been added called Simulated Fabrication. Basically magic, this tech allows simulated people to create real things. How does it work? Who cares? Because it unlocks the shiny new Simulated Nanite Factory!
Here we have Nanite production on steroids. I don't know what the math is, but one of these things is roughly equivalent to 600 regular Nanite Factories, so it's a big deal. It might seem OP right now, but you can assume that some larger scale Nanite consumption is coming in the not-too-distant future...
There have been a couple of minor changes as well, based on user feedback. The Bulldozer behavior has been changed. Now instead of destroying buildings, it sells them, so it's basically a quick-sell toggle. Additionally, I have made all Encyclopedia entries alphabetically sorted so it's easier to actually find things.
I know there have been a lot more suggestions/requests lately, so if I did not get to yours yet then don't worry. I am reviving My Colony back to full-time production, so it will be updated a whole lot more in the weeks and months ahead (along side My Colony 2 and Colony Wars, but more on those later 🤐).
This brings me to the future of My Colony. Based on comments here, the in-game feedback and on the app stores, it's clear that people want me to continue working on and expanding the original My Colony. I am fine with doing so, but there is also the reality that it is an almost seven(!) year old game, and since it's not really a pay-to-win type In App Purchase festival, it's big income generating days have largely come and gone. So to be worth my time to keep pouring time into the original My Colony at the expense of other projects, I need to find a way to be able to make it generate a return.
So I was considering ways to do this that would not be annoying or disruptive. There are a lot of new ad formats available on mobile now, but I really didn't want to flood My Colony with annoying pop ups like every other mobile game. Then just this morning, a friend of mine told me he had spent some money buying collectors items in the game World of Tanks, and it gave me an idea for My Colony.
What if, on occasion, I made available "special edition" or limited time only releases of certain buildings, such as holiday themed variants of current buildings, that people who wanted them could buy with Ape Coins? So for instance, there could be the "Halloween 2022 Themed Investment Bank" (or anything really) that you could only buy during a two or three week period, then it's gone for good (gone for sale, if you buy it then you always have it on your account).
So anyway, people who like to collect things could get all these extra buildings. Even tough they wouldn't necessarily provide a leg up on the game, they would let you make your colony look a lot cooler, and also satisfy the collection itch. Most importantly, it would help support the continued development of this "oldy but goldy" game.
That is all just an idea though, I have not decided one way or another. I might just add that to MC2 instead.
Anyway, there is a lot more to come, not just for MC1, but for the entire My Colony Universe. I plan to get another MC2 update in this month, and I've got some really cool things headed to Colony Wars, such as Super Weapons. So stay tuned, because there is a lot of exciting My Colony goodness headed your way!
(All is for Human races only)(United Earth & League of Independent States)
First things first, I apologize for there being any grammar mistakes, am doing this from my phone, and I also don’t like to be too formal because I don’t really see a point of it.
Do I need to get rid of Trash and limit the amount of Atmosphere I have?
Atmosphere and Trash have absolutely no negative effects to your colony(as of right now), in fact it’s best to get as much of these two resources as you can. Reason for that being that Trash can eventually be used to make Plastic (Small Recycler) and eventually Plastic and Aluminum as well! (Medium Recycler)Also, if you really wanna boost your the amount of Atmosphere you have, the incinerator ( 2x2 building) produces a TON of atmosphere at the expense of burning away a lot of trash. Atmosphere can be used eventually to create a lot of water which is really useful in some colonies. The Ant Paste Synthesizer consumes trash as well to make Ant Paste.
(Do note, Atmosphere and Trash may effect gameplay negatively in a future update, however as of right now it does not)
(I personally currently have 42.8 Billion atmosphere, and 12.6 Billion Trash)
Aluminum! If you have this resource in your world DO NOT use all of it! Save as much aluminum as you possibly can because one it goes away, there’s not another way of making more until you get Alien Tech or you unlock the Medium Recycling Center! Aluminum can also be pricy at times aswell, but with that being said it is also an option to purchase it from the trade market, and also the Uranium Enrichment Facility allows you to purchase some Aluminum in amounts of 100.
Uranium Enrichment Facility? This building requires Uranium and Aluminum in order to function. It takes in 1 Uranium and produces 2. Meaning every time the bar is filled you will receive 1 Uranium.
Best way to get Civics? The most efficient way of generating high amounts of civics for United Earth is the Imperial Propaganda Office, while the Investment Bank generates more, the IPO is more space, and cost (the second clue for the challenge is a building not looked highly upon for it produces a resource only useful for the government and pubs) efficient considering the IB requires 4 tiles, 5k workers, and a couple thousand resources as well as $2.5M.
Best way of generating Research? The most efficient way of generating resource is without a doubt the Center for Artificial Learning. It generates about 1100 Research a second at max worker capacity.
What is the Department of Fish Mating Studies & is it Worth it? The DFMS is and was designed to simply be a building to send extra colonists to work without damaging your production lines. It simply just generates Research in amounts of 1 extremely fast while using Money, Rum, and Software. It can hold 5,500 workers, and it is a 3x3 sized building. It isn’t worth it if you have to worry about the resources required to build it, it is simply a job filler.
What is Tourism? Tourism is a quick way of earning passive income without the need of consuming a lot of resources. While you do not get resources produced by it you do get money. The amount of Tourists you can support can be found to the right of your Population number and it has the symbol of a colonist wearing a blue shirt, a red hat, and is looking through binoculars. Tourists will come in from the Space Port, and to increase your Tourism capacity, simply build more tourist buildings.
How do I get rid of Depression in my colony? In order to cure the depression within your colony simply build more entertainment buildings.
How do i cure Fatigue? Fatigue is caused by your colonists having to take too long of a trip in order to get to and from work, entertainment, education, and medical buildings. It is best to keep all of these buildings at an absolute max of 50 tiles, and a preferred max of 25 tiles. This means the path the colonists would have to walk, not a direct route through buildings. (like pac-man)
What is Ether and where can I get it? Ether is a resource primarily obtained by the Draconian and Zolarg race, however recently League of Independent States have been granted the ability to obtain it as well. When i say obtain i mean actually produce it from a source. The source can be found on Abandoned Planet and is found by Ether River tiles that have an infinite amount of Ether. This is obtained by building the Worker/Vehicle that can get get the Ether. Ether is used for human races for only two buildings currently, those being the Advanced Cloning Facility, and the Ether Tree Farms. Both buildings are the best for what they both do. (Immigration & Wood)
Is it useful to always Group Up my rovers? In most cases yes, however do not group them up if they are harvesting resources because it will slow down the rate at which you get said resources. If the rover is strictly for building, then yes group it up. Also, group if you are experiencing high amounts of lag.
Also, it is best to place a Resource Depot next to the resource you are harvesting (at most one tile away). This way the rovers do not have to take trips back and fourth and can constantly pick up and drop off immediately.
Why is Mobile so errr poor quality in some ways?
Well when it comes to this, and it’s from my experience considering I am a mobile player only and I do not actually own a computer. (am using an Iphone 8+) You have to consider the processing power of mobile phones, I mean, think of trying to calculate hundreds of buildings, manage the population, manage new buildings being built, the trees growing over time, the GDP of your colony, and more all at once. While many say this game is poorly optimized for mobile, it honestly is really optimized. While yes it may fry your phone and murder your battery, the fact that it’s possible to run something of this size at all from something in your pocket is insane.
If your colony is lagging horribly it’s best to group up your rovers, limit the number of buildings being built as low as you can, zoom in away from the majority of your buildings, and turn your settings down. With that being said, if you play in a Region you shouldn’t worry too much about lag however if your a single city colony, if you start experiencing lag even though everything i just listed is being done, then unfortunately there’s not much you can do.
What are Starships?Starships are another Endgame resource that does not currently really have a use other than for selling it for high amounts of money, I sell about 150k at a time and make a good $10-15 billion. Also, don’t sell it as a contract in the Trade Market unless you are doing it as a way of storage, nobody ever really buys them. If you want to make money, I would sell directly.
What is the Regional Bussing Authority? This is a recently added mass transit feauture that is useful simply for Regions only, it allows you to place one of these down in a Regional City that just has Housing & Colonists only, and place one down in an adjacent (right next to) Regional city that just has Jobs, and the colonists will then come from one city to another to work. It does not allow colonists to move from one city to another and stay there, they will only work. From what i have seen, 1 bussing authority transfers 400 colonists to an adjacent city. And as far as i know it is stackable. However in my personal opinion, it is better to just build the Housing and Jobs in the same city.
Is there a way to stop babies from being born? Unfortunately there is currently no way from stopping babies from being born within your colony, however there is an policy option granted by building the Hall of Congress that allows you to deport children from your colony.
How long does it take for them to grow up? If i am correct, and note i have not confirmed this nor has anyone else confirmed this for me. But it takes 15 minutes for a month to pass by in the game. The aging system is actually based on in game time so they will grow up based upon time, so it might take a good day or so for one generation of kids to grow up and begin working.
What are Embassies and are they worth it? Embassies are basically like a friend system, they allow you to build a building that allows a quick way to gift resources and send messages together regardless of if they are talking in global chat or not. Also, if you are human for example, and you get an embassy from a zolarg/draconian race. you will then also get zolarg/draconian colonists as well. and vice versa if your another race. The cross-race system has no benefits or downfalls, it is simply just a for looks or for bragging rights type of thing.
Is the arcologies worth it? if you have to ask yourself if it’s worth it even after i describe what they are then they are not, also note, the black/normal arcology consumes less resources than the Fantasy Arcology and has 500 medical slots, 2k education slots, 500 tourist slots, and 10k housing population capacity. However the downfall is it has 7k worker capacity. With the new addition of the sliders allowing you to make it so no one will work in it, it has become more useful if you need more education/medical/entertainment, however the Fantasy Arcology houses 16k people with no jobs or anything else, however it does use resources like Toys, Rum, and Cloth.
Is there any way to passively generate Clay without the need of constantly building Clay Mines? Yes! if you build the Ultra Deep Dig site (built by drones) then you will get more alien artifacts as well as some clay over time!
Lastly, I just want people to understand this. This game is not something that will be perfect, I mean, it can, and it already basically is. But of course there will always be bugs and issues. That’s just apart of expanding a game. Not to mention that this game isn’t on some million dollar budget, it is made by one, amazing person, someone who makes hundreds of different games, all free to play! Bast is only human, so please do cut him some slack on some things okay...? Yes there are some issues with My Colony, some big, some small. But we gotta take it one step at a time and we gotta help bast, not bombard him with a million problems at once and expect him to fix it all in that moment.
Bast is the only developer I know. He is the only person I know that actually gets this involved with the community and actually reads all the forum posts and provides feedback. Like I personally could never! The amount of time, and patience that would be required to have something of this scale and keep it in tip top shape to ensure thousands of people are happy at once? Like that’s honestly insane, yet bast somehow manages to do it flawlessly. So @bastecklein, I would like to say thank you.Thank you for giving us something that brings us all together, and something that we can all enjoy. To the part of the community that has been here with us and has supported, guided, and provided helpful feedback. Thank you.
I hope this answers some questions you may have!
If you have any other questions, please comment below and I will do my best to answer!
Posted 11-30-2020 (30th of November)
Update Version: 1.10.0
First things first, I apologize for there being any grammar mistakes, am doing this from my phone, and I also don’t like to be too formal because I don’t really see a point of it.
Do I need to get rid of Trash and limit the amount of Atmosphere I have?
Atmosphere and Trash have absolutely no negative effects to your colony(as of right now), in fact it’s best to get as much of these two resources as you can. Reason for that being that Trash can eventually be used to make Plastic (Small Recycler) and eventually Plastic and Aluminum as well! (Medium Recycler)Also, if you really wanna boost your the amount of Atmosphere you have, the incinerator ( 2x2 building) produces a TON of atmosphere at the expense of burning away a lot of trash. Atmosphere can be used eventually to create a lot of water which is really useful in some colonies. The Ant Paste Synthesizer consumes trash as well to make Ant Paste.
(Do note, Atmosphere and Trash may effect gameplay negatively in a future update, however as of right now it does not)
(I personally currently have 42.8 Billion atmosphere, and 12.6 Billion Trash)
Aluminum! If you have this resource in your world DO NOT use all of it! Save as much aluminum as you possibly can because one it goes away, there’s not another way of making more until you get Alien Tech or you unlock the Medium Recycling Center! Aluminum can also be pricy at times aswell, but with that being said it is also an option to purchase it from the trade market, and also the Uranium Enrichment Facility allows you to purchase some Aluminum in amounts of 100.
Uranium Enrichment Facility? This building requires Uranium and Aluminum in order to function. It takes in 1 Uranium and produces 2. Meaning every time the bar is filled you will receive 1 Uranium.
Best way to get Civics? The most efficient way of generating high amounts of civics for United Earth is the Imperial Propaganda Office, while the Investment Bank generates more, the IPO is more space, and cost (the second clue for the challenge is a building not looked highly upon for it produces a resource only useful for the government and pubs) efficient considering the IB requires 4 tiles, 5k workers, and a couple thousand resources as well as $2.5M.
Best way of generating Research? The most efficient way of generating resource is without a doubt the Center for Artificial Learning. It generates about 1100 Research a second at max worker capacity.
What is the Department of Fish Mating Studies & is it Worth it? The DFMS is and was designed to simply be a building to send extra colonists to work without damaging your production lines. It simply just generates Research in amounts of 1 extremely fast while using Money, Rum, and Software. It can hold 5,500 workers, and it is a 3x3 sized building. It isn’t worth it if you have to worry about the resources required to build it, it is simply a job filler.
What is Tourism? Tourism is a quick way of earning passive income without the need of consuming a lot of resources. While you do not get resources produced by it you do get money. The amount of Tourists you can support can be found to the right of your Population number and it has the symbol of a colonist wearing a blue shirt, a red hat, and is looking through binoculars. Tourists will come in from the Space Port, and to increase your Tourism capacity, simply build more tourist buildings.
How do I get rid of Depression in my colony? In order to cure the depression within your colony simply build more entertainment buildings.
How do i cure Fatigue? Fatigue is caused by your colonists having to take too long of a trip in order to get to and from work, entertainment, education, and medical buildings. It is best to keep all of these buildings at an absolute max of 50 tiles, and a preferred max of 25 tiles. This means the path the colonists would have to walk, not a direct route through buildings. (like pac-man)
What is Ether and where can I get it? Ether is a resource primarily obtained by the Draconian and Zolarg race, however recently League of Independent States have been granted the ability to obtain it as well. When i say obtain i mean actually produce it from a source. The source can be found on Abandoned Planet and is found by Ether River tiles that have an infinite amount of Ether. This is obtained by building the Worker/Vehicle that can get get the Ether. Ether is used for human races for only two buildings currently, those being the Advanced Cloning Facility, and the Ether Tree Farms. Both buildings are the best for what they both do. (Immigration & Wood)
Is it useful to always Group Up my rovers? In most cases yes, however do not group them up if they are harvesting resources because it will slow down the rate at which you get said resources. If the rover is strictly for building, then yes group it up. Also, group if you are experiencing high amounts of lag.
Also, it is best to place a Resource Depot next to the resource you are harvesting (at most one tile away). This way the rovers do not have to take trips back and fourth and can constantly pick up and drop off immediately.
Why is Mobile so errr poor quality in some ways?
Well when it comes to this, and it’s from my experience considering I am a mobile player only and I do not actually own a computer. (am using an Iphone 8+) You have to consider the processing power of mobile phones, I mean, think of trying to calculate hundreds of buildings, manage the population, manage new buildings being built, the trees growing over time, the GDP of your colony, and more all at once. While many say this game is poorly optimized for mobile, it honestly is really optimized. While yes it may fry your phone and murder your battery, the fact that it’s possible to run something of this size at all from something in your pocket is insane.
If your colony is lagging horribly it’s best to group up your rovers, limit the number of buildings being built as low as you can, zoom in away from the majority of your buildings, and turn your settings down. With that being said, if you play in a Region you shouldn’t worry too much about lag however if your a single city colony, if you start experiencing lag even though everything i just listed is being done, then unfortunately there’s not much you can do.
What are Starships?Starships are another Endgame resource that does not currently really have a use other than for selling it for high amounts of money, I sell about 150k at a time and make a good $10-15 billion. Also, don’t sell it as a contract in the Trade Market unless you are doing it as a way of storage, nobody ever really buys them. If you want to make money, I would sell directly.
What is the Regional Bussing Authority? This is a recently added mass transit feauture that is useful simply for Regions only, it allows you to place one of these down in a Regional City that just has Housing & Colonists only, and place one down in an adjacent (right next to) Regional city that just has Jobs, and the colonists will then come from one city to another to work. It does not allow colonists to move from one city to another and stay there, they will only work. From what i have seen, 1 bussing authority transfers 400 colonists to an adjacent city. And as far as i know it is stackable. However in my personal opinion, it is better to just build the Housing and Jobs in the same city.
Is there a way to stop babies from being born? Unfortunately there is currently no way from stopping babies from being born within your colony, however there is an policy option granted by building the Hall of Congress that allows you to deport children from your colony.
How long does it take for them to grow up? If i am correct, and note i have not confirmed this nor has anyone else confirmed this for me. But it takes 15 minutes for a month to pass by in the game. The aging system is actually based on in game time so they will grow up based upon time, so it might take a good day or so for one generation of kids to grow up and begin working.
What are Embassies and are they worth it? Embassies are basically like a friend system, they allow you to build a building that allows a quick way to gift resources and send messages together regardless of if they are talking in global chat or not. Also, if you are human for example, and you get an embassy from a zolarg/draconian race. you will then also get zolarg/draconian colonists as well. and vice versa if your another race. The cross-race system has no benefits or downfalls, it is simply just a for looks or for bragging rights type of thing.
Is the arcologies worth it? if you have to ask yourself if it’s worth it even after i describe what they are then they are not, also note, the black/normal arcology consumes less resources than the Fantasy Arcology and has 500 medical slots, 2k education slots, 500 tourist slots, and 10k housing population capacity. However the downfall is it has 7k worker capacity. With the new addition of the sliders allowing you to make it so no one will work in it, it has become more useful if you need more education/medical/entertainment, however the Fantasy Arcology houses 16k people with no jobs or anything else, however it does use resources like Toys, Rum, and Cloth.
Is there any way to passively generate Clay without the need of constantly building Clay Mines? Yes! if you build the Ultra Deep Dig site (built by drones) then you will get more alien artifacts as well as some clay over time!
Lastly, I just want people to understand this. This game is not something that will be perfect, I mean, it can, and it already basically is. But of course there will always be bugs and issues. That’s just apart of expanding a game. Not to mention that this game isn’t on some million dollar budget, it is made by one, amazing person, someone who makes hundreds of different games, all free to play! Bast is only human, so please do cut him some slack on some things okay...? Yes there are some issues with My Colony, some big, some small. But we gotta take it one step at a time and we gotta help bast, not bombard him with a million problems at once and expect him to fix it all in that moment.
Bast is the only developer I know. He is the only person I know that actually gets this involved with the community and actually reads all the forum posts and provides feedback. Like I personally could never! The amount of time, and patience that would be required to have something of this scale and keep it in tip top shape to ensure thousands of people are happy at once? Like that’s honestly insane, yet bast somehow manages to do it flawlessly. So @bastecklein, I would like to say thank you.Thank you for giving us something that brings us all together, and something that we can all enjoy. To the part of the community that has been here with us and has supported, guided, and provided helpful feedback. Thank you.
I hope this answers some questions you may have!
If you have any other questions, please comment below and I will do my best to answer!
Posted 11-30-2020 (30th of November)
Update Version: 1.10.0
Does this have any effect when used in a single city?
I just placed the Bussing Authority Building and apart from the little rover going around and it using up some wheels, it doesn't seem to be doing anything.
I just placed the Bussing Authority Building and apart from the little rover going around and it using up some wheels, it doesn't seem to be doing anything.
There is a structure called regional bussing authority. You have to build one of this one both cityes and colonist should beb able to move from one another
Could make it in the beginning based on distance i.e 50 people withen 50 blocks can use X, then add a building like the regional bussing station that would let say 200 people access any entertainment, education ect regardless of distance.
so im running a region with a dedicated housing city and a dedicated work zone(one for now), amd i am using the regional bussing authority, to shuttle folks to and from, and in my housing city it says there are 1652 remote workers, but in my working city there is only 154 workers. not sure what to do
send h
send h
found a fix for it... two years later, build a regional bussing authority in the region you clicked the "gain independence" and it will be fixed, worked for me 1 hour ago
I noticed that for Deluxe Bussing Authority, Tall Construction is the tech requirement, but Megabots are used to build it. A mistake? I here point it out for you.
Also, in Encyclopedia, the Terrain tab doesn't have the terrain objects in alphabetical order, jtlyk.
Also, in Encyclopedia, the Terrain tab doesn't have the terrain objects in alphabetical order, jtlyk.
This is the first version of my document for what I would like to see three months from now. I know that more can possibly be done, but I thought that this could be a good start to show.
Let me know if any of you have other ideas that you would like to see in the next three months.
Also, when new stuff comes up, I will edit or make a new post based on the changes necessary.
Document Text in case it doesn't download:
My Colony 2: Three Months From Now
Alien Decorations:
I believe we could have a pyramid monument dedicated to the Ancient Aliens
I would like to see some Alien Light Posts for my settlements
Personally, I would like to see Alien roads in this installment of My Colony, I was thinking an Alien Aluminum and Alien Brick variants can work for this
Alien Brick can also be used for a Wall as well, and the Artifacts could add a strength buff as well
The Alien Obelisk would be another Alien Decoration that could add some character
Player Mode:
A Regional Bussing Authority would make moving around in Player Mode a lot better
A Player House would be a good spawn location to base future mechanics of respawning on, but it can work for a home point to teleport to for the near future
A Player Bank Account will lay down the foundation for the uses of Money in Player Mode
Spice Themed Buildings:
A Spice Bar should be a way to convert Spice and Rum into Money to allow Spice Worlds to have a form of Entertainment and Money generation to match the theme
A Spice Clinic would be a good theme to keep in canon about what Spice is
Spice Dessert Shop would use Spice and Sugar to generate Money and provides a bit of Entertainment as well.
An Integrated Spice Drilling Operation could also be a new addition in order to keep up with increased demand for Spice
Resources:
Pottery would be a good start to future industries in My Colony 2, especially whenever it could get expanded into potential Commonware uses, but a single Pottery Works can be good for now
A better passive Crystalline maker should be on Ice Worlds because there isn't enough of a Just Be First advantage for Ice Worlds in my opinion
Spam's Fabrication Lodge to make Alien Relics would be something good for the future uses of Relics that will benefit our settlements as well
Let me know if any of you have other ideas that you would like to see in the next three months.
Also, when new stuff comes up, I will edit or make a new post based on the changes necessary.
Document Text in case it doesn't download:
My Colony 2: Three Months From Now
Alien Decorations:
I believe we could have a pyramid monument dedicated to the Ancient Aliens
I would like to see some Alien Light Posts for my settlements
Personally, I would like to see Alien roads in this installment of My Colony, I was thinking an Alien Aluminum and Alien Brick variants can work for this
Alien Brick can also be used for a Wall as well, and the Artifacts could add a strength buff as well
The Alien Obelisk would be another Alien Decoration that could add some character
Player Mode:
A Regional Bussing Authority would make moving around in Player Mode a lot better
A Player House would be a good spawn location to base future mechanics of respawning on, but it can work for a home point to teleport to for the near future
A Player Bank Account will lay down the foundation for the uses of Money in Player Mode
Spice Themed Buildings:
A Spice Bar should be a way to convert Spice and Rum into Money to allow Spice Worlds to have a form of Entertainment and Money generation to match the theme
A Spice Clinic would be a good theme to keep in canon about what Spice is
Spice Dessert Shop would use Spice and Sugar to generate Money and provides a bit of Entertainment as well.
An Integrated Spice Drilling Operation could also be a new addition in order to keep up with increased demand for Spice
Resources:
Pottery would be a good start to future industries in My Colony 2, especially whenever it could get expanded into potential Commonware uses, but a single Pottery Works can be good for now
A better passive Crystalline maker should be on Ice Worlds because there isn't enough of a Just Be First advantage for Ice Worlds in my opinion
Spam's Fabrication Lodge to make Alien Relics would be something good for the future uses of Relics that will benefit our settlements as well
So, I got this idea to make an early-game transporting thingy before you get to the bussing agency. I tried to make it look like a miniature transporter from Star Trek.