Search - cybercoin

I believe that this building could be a good addition out of a few in this series of turning Microchips into Money. With this building, I believe that there might need to be some extra Security in a settlement because of some of the black market uses that Cybercoin can potentially have.

1y ago
Hello guys!
The name is Wadaling.

How important are the IT industries? You know it, otherwise you may not to able to read this thread, and I will not able to type this topic on phone.
The settings in My Colony is in a futher future - The age of space colonization. IT technology and skills are neccessary. That’s the reason I am having this idea today.

Today I will present the building ideas, of caz, related to internet and IT stuff.

Current ideas

1. Small Server Building
This is a very important element to develop a better internet and mass-data management. This building is the most basic of all for everything. Provides 50 data usage cap and storage for software.

2. Cybercoin Mine (LIS only)
Wonder why there are some people can stay in their small workshop for the entire day? They are trying to mine the most valuable Cybercoins and sold them for profit.

3. Small server farm operation
A server farm can definitely earn some money using your servers. Occupies 25 data cap and consumes some microchips along the operation.

4. Galactic Stock Exchange
Open your colony business for investment! Input civics and a little shiny pennies, it will return you with more money.

5. Data Interceptor (LIS only)
Just a large hacker gadget to steal the informations bypass... You can have some money and research in your pocket if you are paitent enough.

6. Data Interceptor (Alpha Dacronians only)
An evil full-auto data stealth machine that will download every bypass information in a redicilously fast rate nobody ever reached.

7. Small software studio
This little studio will create softwares (and its updates) for all sorts of use.

8. NetSchool
Why you have to educate new generation in traditional way when you can make use of softwares and internet.

9. Advanced small reaearch lab
Based on the tiny small lab, it is upgraded with various new appratus and smart softwares that will boost your research greatly.

10. Online business office building
Who will make softwares when there’s no demand? This online business office building will provide demand for the softwares and you can make money from them!

11. Arcade centre
Where you can find all sorts of fun (remastered version of) classic arcade games.

12. Colonimulation Hub
Colonimulation is definitely a new entertainment experience to your colonists - Welcome to the simulation entertainment that is more realistic than VR!

13. Intergrated (or advanced) civics centre
With some new management gadgets installed with newest softwares, it will make civic services easier!

More ideas? Or some improvements? Just comment!



Scraped ideas

• Cybercoin exchange (LIS only)
Cybercoins are valuable virtual currencies, but just you cannot exchange these for money in United Earth. What you can do is sell them when their prices are high (and your men will do this for you) in the secret interstellar network.

• Cybercoins resource
5y ago
Conclusion: Cybercoins would be removed from the idea.
• Cybercoin mine will produce cash directly (for now)
• Cybercoin exchange will be removed from my idea list.
5y ago
So the idea is around a new resource called cybercoin, which would be like cryptocurrency, am I correct ?
You can earn it through the internet and the buildings you thought about can bring cybercoins, research, civics, money.

I don't think I understand how you think about cybercoins. A new resource that would be tradable on a parallel market ?
After taking a month off for summer travels (and sickness 🤢), I am pleased to announce that the finishing touches are being put on My Colony v0.90.0, which should be hitting all platforms within the coming days! This is a larger update in terms of scale and scope, and contains content, bug fixes, and features. So, what's new? Let's find out!

First, as always, all of the bugs that had been reported through the various app store reporting consoles have been addressed. This mainly encompass hard crashes or syntax errors, which are the types of bugs that get reported to the app stores. So if you were experiencing force close issues, they might be better with this update (although, force closures have been a bit more rare lately).

Next up, I hadn't realized that the Texture Mod feature has been broken for a few updates, since I don't use texture mods myself. Even though there was a thread in the forum prominently saying that the feature was broken 😳. Regardless, texture mods are now working again!

While fixing the texture mod code, I realized that the in-game texture mod browser is in dire need of a UI upgrade, so this has been added to the to-do list. Ideally, I want the in-game texture mod browser to have screenshots, a better description of the mod, and probably ratings and comments.

The next feature I added is available only to Desktop (Win/Mac/Linux) and Windows 10 (store) users, and allows you to change the location that My Colony uses to save data. This new setting is found at the bottom of the Game Data menu.

As the screenshot indicates, this does not move your current saved games, it only changes the game data folder. If you are on the desktop client (or the Ape Apps Launcher), you can move your old saves manually (they are found in your user Documents folder), but on Windows 10 Store installs, this is not possible due to the sandboxed nature of Windows Store apps. If you have cloud sync turned on, you shouldn't have to move anything manually. Unless you know what you are doing, then I do not suggest using this feature, but it is there for those who want it.

For this release, the sort order of the build categories in the sidebar has been changed. They now appear in alphabetical order.

It was always sort of annoying trying to find a specific category, so now that they are sorted properly, it should be easier to find what you are looking for.

I have also added two new keyboard shortcuts to the game with this update, Show Resources Screen (r) and Search Resources (ctrl+r), both of which can be customized in the Engine Settings menu. The Show Resources shortcut brings up the standard Resources statistics screen., whereas the Search Resources shortcut brings up a new popup search bar that lets you type in the name of a resource in an auto-completing form and load the stats window for that resource directly.

The Search Resource function is only moderately helpful at the moment, but to go along with it, I plan a revamp of the resource stat window in the not-too-distant future, where you will be able to launch functions right from the resource stat window, such as trading and gifting.

I made some minor balance adjustments with this update for existing structures. The Zolarg Unholy Core Mine no longer requires the Mysticism tech to build, since Mysticism requires independence, and the Unholy Core Mine is the only way Zolarg can currently get several resources. The Ancient Alien Microchip Factory now requires Gold as an input (a previous oversight). The two tall Residential Towers can now be flipped.

And now for the new content, this update adds 1 new Utility, 1 new Tech, 1 new Resource, and 17 new structures! The majority of the content additions come from the IT Industries Suggestion by @Wadaling , and represent Part 1 of the IT Content Updates.

When I first started coding My Colony in 2016, I actually built it with the ability to have multiple utilities, but I had never tested the functionality out, so I had no idea if it actually worked. When I saw the IT Industries suggestion in the forum, I figured it would be a good time to just see how much work would be required to add a second utility to the game, so I went ahead and added Bandwidth as a new utility alongside Power. Turns out that the old utility code from several years ago handled the new utility flawlessly (so far as I can tell), and virtually no coding changes were required in order to add Bandwidth to the game. Success!

The Bandwidth utility refers to data/network bandwidth, and is generated by the Small Server Building for Humans, the Slab of Processing for Zolarg, and the High Frequency Node for Alpha Draconians.

To go along with the new utility, there are new IT related structures (and a new Information Technology build category) for each race, although most are early/mid-game Human structures at the moment. The next updates will build out the tree for the other races and add later game content as well. All told, here is a color coded list of the new structures, with Black representing Human content, Red for LIS only content, Orange for Zolarg content, and Purple for Alpha Draconian content.
  • Small Server Building
  • Cybercoin Mine
  • Small Server Farm Operation
  • Galactic Stock Exchange
  • Data Interceptor
  • Small Software Studio
  • NetSchool
  • Advanced Small Research Lab
  • Tech Office Building
  • Arcade Center
  • Colonimulation Hub
  • Integrated Civic Center
  • High Frequency Node
  • Deep Space Interceptor
  • Slab of Processing
  • Circuit Foundry
  • Interstellar Pad of Thought
I am not going to go over what everything does since that will take forever and you can just try the content out for yourself, but I do want to highlight a few things here.

Obviously, the new Small Software Studio is used for generating the new Software resource, which will be hitting the GBT in the next update to the game (v0.91.0). Most of the new structures require Software in one way or another as well.

One of the more important structures for the Zolarg is the Interstellar Pad of Thought, which now allows the Zolarg to generate a bit of Antaura without having independence. There were previously a ton of structures for Zolarg that were only available for independent colonies, and I want to start allowing subcolonies to have these structures too, to encourage being a part of a commonwealth. And with the new Circuit Foundry, Zolarg can now build Microchips also.

The Advanced Small Research Lab and the Integrated Civic Center offer modest upgrades to the existing Small Research Lab and Civic Center, two structures which have long had requests for upgrades. Most of the other new buildings generate large amounts of cash in exchange for Software and Bandwidth.

I think there is a lot of opportunity here to go back and add Bandwidth and Software requirements to existing buildings, ones that are clearly tech related. Over the next few updates, I plan on making these changes, but it will have to be done slowly, with a few buildings at a time. I don't want somebody to log in and have their entire colony go down because they are out of Bandwidth! So be sure to start building up your networking infrastructure!

There is probably more I can say about v0.90.0, but I grow tired of typing, lol. The v0.9x series of My Colony updates is going to feature heavy on new content, and most if it is going to be coming from the Game Ideas, Suggestions, and Feedback forum, since there is currently a lot of good stuff in there. The next update will be Part 2 of the IT update, and will probably be mostly Zolarg and Alpha Draconian. Then there will probably be a Part 3 to top it off. I will also make engine improvements and feature additions with each release, but I am not going to do any major rewrite of a core game component as I was frequently doing with the v0.8x series. I am in a content adding mood.

After v0.99.0 is done, I am going to increment the game to v1.0.0 instead of to v0.100.0. This doesn't really change anything in the way I will work on the game, it just seems stupid to have so many releases of the game without actually calling it v1.0.

So that's all for this update! It should be live on the Web and on the Ape Apps Launcher right now, and will be hitting the other platforms as soon as it is approved by the various app stores. So thanks for playing, thanks for the feedback and support, and stay tuned for more!
5y ago
The new system is active at 100%?



800 Bandwidth produced, 997 used, but all structure seems to be active, even the last 5-6 Cybercoin Mine created. I don't see any building deactivated.
5y ago
Just in time for Christmas is the v0.44.0 patch for My Colony 2! I did not have a ton of time for My Colony development this month, but I wanted to get something published before spending time with the family, so let's see what is new!


Aside from minor bug fixes, the following user submissions have been added to the game, with content from @spamdude @RekEm1999 and @therealchromedino
  • Diamond Drill (RekEm1999)
  • Vehicle Foundry (spamdude)
  • Cybercoin Mine (RekEm1999)
  • Bakery (spamdude)
  • Tenement (spamdude)
  • Small Server Farm Operation (RekEm1999)
  • Statue of Achievement (therealchromedino)
  • Spice Clinic (therealchromedino)
In addition, the model for the Vehicle Factory has been updated. The Small Warm Lightpost has been depreciated, and replaced by the custom color selection option added to the regular Small Light Post.

Anyway, keep the suggestions and content coming, I know the players really appreciate the efforts! I probably will not be doing much work for the rest of the year, but I will be back at it again in January with more MC2 goodness, so stay tuned!

#mycolony2

https://mycolony2.com/
1y ago
Welcome
Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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