Search - purchased premium
Hello,
I purchased the premium version of the game quite some time ago, and got some games with the premium buildings built and rotated. However I have a problem: I deleted my Google play account and performed a factory reset, but being unable to reconnect the Google play account whom I purchased the game with to my colony, I am unable to continue building premium structures and rotating buildings, after I reinstalled the game. ( All the maps were saved on my address card ).
Is there a possibility to get the premium version back without buying it again?
Thanks in advance
I purchased the premium version of the game quite some time ago, and got some games with the premium buildings built and rotated. However I have a problem: I deleted my Google play account and performed a factory reset, but being unable to reconnect the Google play account whom I purchased the game with to my colony, I am unable to continue building premium structures and rotating buildings, after I reinstalled the game. ( All the maps were saved on my address card ).
Is there a possibility to get the premium version back without buying it again?
Thanks in advance
The Windows Store edition of EZ Register is being migrated to a new code base to provide for faster processing, better printing and cleaner font/toolbar rendering. Because of this migration though, I can not do a typical automatic update of the application. The new version is making a fundamental change to the way application data is saved, and doing a straight upgrade would cause data loss for users, which is unacceptable.
To get around the issue, I am renaming the currently available version of EZ Register to EZ Register Old and removing it from sale, so that no new users can download it. The new package will be uploaded using the name EZ Register.
Users are encouraged to migrate over to the new edition of the app, which you can download and install using the following link:
https://www.microsoft.com/store/apps/9PKN4CCN7PH3
Then all you need to do is sign in to the new app using your account, and your Ledger should be there. If you have multiple ledgers, you will need to enable cloud-sync for each one individually.
Then to import your data, on the new app open the File menu and select Restore Backup. Find the *.ezr file you exported in the last step and import it. Do this for each ledger you want to migrate over to the new app.
If you have an Ape Apps Account, signing in to the old app should have automatically saved your purchase history to your account, and so there is nothing you need to do. Your premium will be available in the new app. If you have already purchased Premium but do not have an Ape Apps Account, you can simply create one, sign in to the old app, and it should sync your purchase to your account. You may have to close/open the app a couple of times if it does not sync properly.
If you do not have/want an account or if the premium is not syncing, you can e-mail me. Just let me know that you are trying to migrate your EZ Register Premium key and tell me the Microsoft Account you used to purchase the app on the Windows Store and I will get everything taken care of for you. You can also send me a message here on the forums with the same information.
To get around the issue, I am renaming the currently available version of EZ Register to EZ Register Old and removing it from sale, so that no new users can download it. The new package will be uploaded using the name EZ Register.
What do you need to do?
The old version of EZ Register will no longer be maintained and will receive no more updates. If you are fine with this, then you don't really have to do anything at all. If you want to download the old edition again, you can find it in your Windows Store download history as EZ Register Old.Users are encouraged to migrate over to the new edition of the app, which you can download and install using the following link:
https://www.microsoft.com/store/apps/9PKN4CCN7PH3
Migrating your data to the new app
If you are moving from the old to the new version of EZ Register, you will want to migrate your data over to the new app, and there are a couple of different ways to do this. Remember not to uninstall the old edition of EZ Register until you have moved your data into the new!Cloud-Sync Migration
If you have an Ape Apps Account, then probably the easiest migration path is to use the cloud-sync feature. When signed into the old version of the app, click on the File menu, open Ledger Settings and make sure that Cloud Sync is enabled:Then all you need to do is sign in to the new app using your account, and your Ledger should be there. If you have multiple ledgers, you will need to enable cloud-sync for each one individually.
Backup File Migration
If you do not have an Ape Apps Account or if you are having troubles with the cloud-sync feature, then you can export and import your ledgers manually. From the File menu on the old app, select Backup Ledger and save your *.ezr file somewhere on your system where you can access it.Then to import your data, on the new app open the File menu and select Restore Backup. Find the *.ezr file you exported in the last step and import it. Do this for each ledger you want to migrate over to the new app.
Premium Upgrade
Because the new app and the old app are separate packages, users who purchased the Premium upgrade will find that it does not automatically transfer from the old app to the new. Don't worry though, I will not make you repurchase the app a second time.If you have an Ape Apps Account, signing in to the old app should have automatically saved your purchase history to your account, and so there is nothing you need to do. Your premium will be available in the new app. If you have already purchased Premium but do not have an Ape Apps Account, you can simply create one, sign in to the old app, and it should sync your purchase to your account. You may have to close/open the app a couple of times if it does not sync properly.
If you do not have/want an account or if the premium is not syncing, you can e-mail me. Just let me know that you are trying to migrate your EZ Register Premium key and tell me the Microsoft Account you used to purchase the app on the Windows Store and I will get everything taken care of for you. You can also send me a message here on the forums with the same information.
I recently purchased premium on IOS (because I had some gift card money in my iTunes account) after reading that premium is activated on all devices with your account. However, none of my other devices have been activated with premium. What should I do?
So today I am pushing out My Colony v0.70.0 to all platforms, and it should be arriving soon to a device near you.
This release brings an experimental new feature to premium users called Regions, which are essentially collections of game files places together on a single large map. You can read more details about the feature in this thread, and although the feature is listed as experimental, it actually seems to be functioning pretty good, mostly.
A Region is basically a mega-colony that consists of many small colony files which share Technology, Resources, Power, and Atmosphere. Each colony is still a separate game file like how My Colony currently works, and they each have their own population and industry. However, they are all taxed the same by their home colony, and they all declare independence from their main colony as a single entity.
Regions are going to be the primary focus over the next two or three updates, so any suggestions you have on how to improve the feature would be great.
Some questions I have gotten before which I will answer here for all. People have asked if they can import an existing city into a region. Right now, that answer is no. It might be possible in the future, but probably only for offline games, and the size of the existing city would also have to conform to the grid of the main region map. For instance, if you have annexed land on an existing map, land is annexed in chunks that make its dimensions no longer able to fit on the main region grid.
You can currently build both Small and Medium sized maps on the Region screen. I might add Large on the next update, but probably not Extra Large or Mega. Most of the issues in My Colony stem from the large, extra large, and especially Mega maps, so one of the goals with Regions is to be able to build a giant colony without having to use one of the giant maps.
The Region area is very big. While it is only a 50x50 grid, that technically allows it to hold 2,500 separate city maps, if the small map size is chosen. I don't really expect anybody to ever fill up an entire region map, but you never know with you guys 🤔
So anyway, there will be a lot more about regions over the next several updates. This update lays the foundation for the feature, as quite a few engine changes were required to allow the sharing of utilities and resources between maps. Now that the foundations are laid, work can be done adding new features to Regions, and also fleshing out the Region overview UI, which is pretty basic right now.
Moving on from the Region stuff, I wanted to quickly touch on the ongoing issues with My Colony on Android. I have actually gotten the crash rate reduced from the nearly 10% range to the 5% range. Looking through the crash stats, the majority are coming from users running Android v8.1.0, leading me to believe something is happening specific to that particular release. For instance, the crash rate on that specific version of Android is over 11%, while it is much lower on other versions. Regardless, this update contains several bugs fixes from both the latest Antiquitas release, and other stuff I found while going over the code, so perhaps I can reduce the crash rate even further.
The good news is that the game is at least no longer tanking on Android and seems to have leveled off, albeit at a far lower level than it was before. Still, things are still going good on Windows and iOS, and the Android version of My Colony now accounts for less than 1/3 of the games revenues, so I am not going to cry about it too much.
While I do like Android, I have been sort of disillusioned by the large spike in non-reproducible errors with totally unhelpful reporting in the Google Play Error console. I am also somewhat suspect when Google claims upwards of 10% of all sessions are force-closing, yet there are almost no reports in the Play Store comments about the app force closing. Not to mention the fact that an almost identical binary of the game is on the Amazon App Store, yet these same crashes are almost nonexistent on that platform.
The whole experience though has convinced me that My Colony may have a better future on Steam than the Google Play Store, and over the coming updates I will be taking steps to put Antiquitas and My Colony on Steam. They will be available unlocked at the regular purchase price of the Premium Upgrade. Now, if you have already purchased a premium license, there is really no point in buying it on Steam, you can just use the Native Client or Ape Apps Launcher edition, which will essentially be the same thing.
If you do purchase it on Steam though and sign in using your Ape Apps Account, it will check steam to verify your purchase, and sync that to your account, unlocking Premium on all platforms.
There is really no way (that I am aware) of allowing current Premium users to unlock the Steam purchase. I don't know. Really though, if you already own Premium, there is little point of buying it again on Steam, unless you like the game and wish to support it!
I do think that the My Colony/Antiquitas interface works a lot better as a Desktop game though (vs mobile), and so possibly Steam will be a good match for it. It is also very reasonably priced VS other Steam games, especially considering the vast amount of content/play time available in My Colony.
Speaking of interfaces though, My Colony is actually seeing a great surge in users on the Amazon Fire TV. This is great, although after playing it on my Fire TV for a bit, I realized that the TV interface could use some polish, so that will be coming in the next few updates.
Moving on, starting in v0.70.0, I have completely removed the auto-blacklist banner from the game. As resource checks and trade verification are now done by the server, this feature was no longer necessary, and was resulting in too many false-positives. It is much easier now to just ban bad actors on an account-wide level from the server, rather than trying to make the game monitor and looks for hacking on the individual colony files. A colony can still be banned into permanent offline mode, but there will now be actual human moderation before it is done.
Next, I have started the process of reorganizing the list of build-options in the construction sidebar, grouping like-structures together, instead of just putting all of the newest stuff on bottom. I will continue this over the coming updates.
Another small change, when a new colonist arrives, the "XXX Has Joined The Colony" popup message is now gone. I think the popup was more annoying than anything, especially on phones.
Another minor change, but one which might help ultra large colonies, is a further reduction in game file save sizes. I don't know if it will be noticeable to everyone, but it should help some files out.
Finally, there are two new structures available. Humans get the new Transcendent Triantanium Generator, which is far better than the current Triantanium factory. Additionally, Reptillians get a new Raw Materials Extractor, which is a significant improvement over the current (and horrid) Insectoid Mining Operation.
So that about rounds out today's update. The update frequency will probably increase going forward. I am pretty much giving up on trying to collect error diagnostics on the Google Play version of the game, and as such, I no longer need to keep one stable version number in the store for weeks at a time. Google has already blacklisted the game for "bad behavior", and I have reconfigured with the settings in every possible way I could think of on Android, and nothing made a significant difference. Considering there have never been any wide-scale complaints about crashes on Android, I do not think the users are suffering from the games "bad behavior" any. I am sort of just accepting the fact that Google Play is what it is, and focus on making the game as good as it can be, and not worry about trying to fix the crash stats on GPlay.
As I said before, the next few updates will add things to the new Regions feature, as well as new content to be added to all civilizations, but more especially the Reptilians. Thanks for playing the game, and enjoy the update!
This release brings an experimental new feature to premium users called Regions, which are essentially collections of game files places together on a single large map. You can read more details about the feature in this thread, and although the feature is listed as experimental, it actually seems to be functioning pretty good, mostly.
A Region is basically a mega-colony that consists of many small colony files which share Technology, Resources, Power, and Atmosphere. Each colony is still a separate game file like how My Colony currently works, and they each have their own population and industry. However, they are all taxed the same by their home colony, and they all declare independence from their main colony as a single entity.
Regions are going to be the primary focus over the next two or three updates, so any suggestions you have on how to improve the feature would be great.
Some questions I have gotten before which I will answer here for all. People have asked if they can import an existing city into a region. Right now, that answer is no. It might be possible in the future, but probably only for offline games, and the size of the existing city would also have to conform to the grid of the main region map. For instance, if you have annexed land on an existing map, land is annexed in chunks that make its dimensions no longer able to fit on the main region grid.
You can currently build both Small and Medium sized maps on the Region screen. I might add Large on the next update, but probably not Extra Large or Mega. Most of the issues in My Colony stem from the large, extra large, and especially Mega maps, so one of the goals with Regions is to be able to build a giant colony without having to use one of the giant maps.
The Region area is very big. While it is only a 50x50 grid, that technically allows it to hold 2,500 separate city maps, if the small map size is chosen. I don't really expect anybody to ever fill up an entire region map, but you never know with you guys 🤔
So anyway, there will be a lot more about regions over the next several updates. This update lays the foundation for the feature, as quite a few engine changes were required to allow the sharing of utilities and resources between maps. Now that the foundations are laid, work can be done adding new features to Regions, and also fleshing out the Region overview UI, which is pretty basic right now.
Moving on from the Region stuff, I wanted to quickly touch on the ongoing issues with My Colony on Android. I have actually gotten the crash rate reduced from the nearly 10% range to the 5% range. Looking through the crash stats, the majority are coming from users running Android v8.1.0, leading me to believe something is happening specific to that particular release. For instance, the crash rate on that specific version of Android is over 11%, while it is much lower on other versions. Regardless, this update contains several bugs fixes from both the latest Antiquitas release, and other stuff I found while going over the code, so perhaps I can reduce the crash rate even further.
The good news is that the game is at least no longer tanking on Android and seems to have leveled off, albeit at a far lower level than it was before. Still, things are still going good on Windows and iOS, and the Android version of My Colony now accounts for less than 1/3 of the games revenues, so I am not going to cry about it too much.
While I do like Android, I have been sort of disillusioned by the large spike in non-reproducible errors with totally unhelpful reporting in the Google Play Error console. I am also somewhat suspect when Google claims upwards of 10% of all sessions are force-closing, yet there are almost no reports in the Play Store comments about the app force closing. Not to mention the fact that an almost identical binary of the game is on the Amazon App Store, yet these same crashes are almost nonexistent on that platform.
The whole experience though has convinced me that My Colony may have a better future on Steam than the Google Play Store, and over the coming updates I will be taking steps to put Antiquitas and My Colony on Steam. They will be available unlocked at the regular purchase price of the Premium Upgrade. Now, if you have already purchased a premium license, there is really no point in buying it on Steam, you can just use the Native Client or Ape Apps Launcher edition, which will essentially be the same thing.
If you do purchase it on Steam though and sign in using your Ape Apps Account, it will check steam to verify your purchase, and sync that to your account, unlocking Premium on all platforms.
There is really no way (that I am aware) of allowing current Premium users to unlock the Steam purchase. I don't know. Really though, if you already own Premium, there is little point of buying it again on Steam, unless you like the game and wish to support it!
I do think that the My Colony/Antiquitas interface works a lot better as a Desktop game though (vs mobile), and so possibly Steam will be a good match for it. It is also very reasonably priced VS other Steam games, especially considering the vast amount of content/play time available in My Colony.
Speaking of interfaces though, My Colony is actually seeing a great surge in users on the Amazon Fire TV. This is great, although after playing it on my Fire TV for a bit, I realized that the TV interface could use some polish, so that will be coming in the next few updates.
Moving on, starting in v0.70.0, I have completely removed the auto-blacklist banner from the game. As resource checks and trade verification are now done by the server, this feature was no longer necessary, and was resulting in too many false-positives. It is much easier now to just ban bad actors on an account-wide level from the server, rather than trying to make the game monitor and looks for hacking on the individual colony files. A colony can still be banned into permanent offline mode, but there will now be actual human moderation before it is done.
Next, I have started the process of reorganizing the list of build-options in the construction sidebar, grouping like-structures together, instead of just putting all of the newest stuff on bottom. I will continue this over the coming updates.
Another small change, when a new colonist arrives, the "XXX Has Joined The Colony" popup message is now gone. I think the popup was more annoying than anything, especially on phones.
Another minor change, but one which might help ultra large colonies, is a further reduction in game file save sizes. I don't know if it will be noticeable to everyone, but it should help some files out.
Finally, there are two new structures available. Humans get the new Transcendent Triantanium Generator, which is far better than the current Triantanium factory. Additionally, Reptillians get a new Raw Materials Extractor, which is a significant improvement over the current (and horrid) Insectoid Mining Operation.
So that about rounds out today's update. The update frequency will probably increase going forward. I am pretty much giving up on trying to collect error diagnostics on the Google Play version of the game, and as such, I no longer need to keep one stable version number in the store for weeks at a time. Google has already blacklisted the game for "bad behavior", and I have reconfigured with the settings in every possible way I could think of on Android, and nothing made a significant difference. Considering there have never been any wide-scale complaints about crashes on Android, I do not think the users are suffering from the games "bad behavior" any. I am sort of just accepting the fact that Google Play is what it is, and focus on making the game as good as it can be, and not worry about trying to fix the crash stats on GPlay.
As I said before, the next few updates will add things to the new Regions feature, as well as new content to be added to all civilizations, but more especially the Reptilians. Thanks for playing the game, and enjoy the update!
I recently purchased premium on IOS (because I had some gift card money in my iTunes account) after reading that premium is activated on all devices with your account. However, none of my other devices have been activated with premium and the iOS version of premium My Colony is bugged and unusable. I posted this on tech support to find absolutely no help, so... DON’T BUY PREMIUM, it does nothing.
Traloach said:I downloaded free Pdf Scan.
Then I purchased Pdf Scan Premium.
How do I know that I have premium version as when it loads it does not indicate it is the premium version.
Also when I view my ms account I see my order details but no option to download it.
The Premium is not a separate download, it unlocks all of the features in the regular download. You will know that it is unlocked because the app will not have any advertisements in it, and all of the features you see will work without giving you a popup notice saying they require premium.
ematarkus said:1) I bought the premium account using google play store, using google play vouchers. So there is no linked account, and there is now keyfile. That's what they don't tell while selling premium accounts via google play mechanism. Anyway, I am fine with buying twice. I like the role of being a supporter.
2) The video to being optional is no excuse. You just don't do this to paid accounts! never! seriously no one does so! Yes its optional. And if you don't pay with your time (watching) then others will gain more ressources than me. Thats not how premium accounts are intended to work in general.
Admittedly, the random resources probably don't even matter. but nevertheless, it destroys the feeling and if feels wrong. You either understand it or you understand it not. It's a bit subjective.
Well, @Wubman is correct, that if you sign in to your Android device using your Ape Apps account, it should detect that you have the premium upgrade and sync it to your account for all devices. You do not need a key file, and it doesn't matter if you used a voucher or a credit card. That is how it is supposed to work anyway.
As for the video, I understand the concern, but I guess the solution is as you mentioned in your own post, to not even show the galactic emperor message on the Premium version, but then that could put you at a disadvantage against non-premium players.
I suppose the premium version can just give you the galactic emperor gift straight up, without presenting the video. I am not against making that change tbh. I just had not given it much thought before, and you are the first person I've seen to complain about the galactic emperor gifts being present in the premium version.
I purchased my colony premium through google play and linked it to my ape apps account, but my ape apps account says I do not own premium
Okay so I updated from v0.75 to v0.76 and my premium has disappeared. The account manager page recongizes that i have premium ( http://prntscr.com/lla71j ) but I don't have premium ingame. ( http://prntscr.com/lla7ex )
I purchased the steam version if that helps. ( http://prntscr.com/lla81a )
Is there any way I can get premium back?
I have restarted the game, and relogged. I even reinstalled the game.
I purchased the steam version if that helps. ( http://prntscr.com/lla81a )
Is there any way I can get premium back?
I have restarted the game, and relogged. I even reinstalled the game.
hi123456789 said:Okay so I updated from v0.75 to v0.76 and my premium has disappeared. The account manager page recongizes that i have premium ( http://prntscr.com/lla71j ) but I don't have premium ingame. ( http://prntscr.com/lla7ex )
I purchased the steam version if that helps. ( http://prntscr.com/lla81a )
Is there any way I can get premium back?
I have restarted the game, and relogged. I even reinstalled the game.
Sorry, I had accidentally uploaded the wrong build to Steam :-/
I have uploaded the correct one and the update should be coming presently.
I bought premium via the website/PayPal. Got the key, can play on with premium the web version. Can't seem to apply the key to my iOS app, and can't get my online cloud save to load in the iOS app either.
I did have another game going before I purchased the key on the iOS app, however. I started a new file to try out regions after purchasing the premium key.
Can anyone help with applying premium key to the iOS app?
I did have another game going before I purchased the key on the iOS app, however. I started a new file to try out regions after purchasing the premium key.
Can anyone help with applying premium key to the iOS app?
I decided to put a few things here in this one post, since I don't want to make a bunch of posts on a site that severely hurts my eyes because of how very white it is on a screen at night.
Sending Messages
Currently the game's message system sucks, badly. 120 characters, and it doesn't even show a counter of how many characters you have left, it just fails to send message and you have to type it all out all over again....
We need to be able to send longer messages than this. I don't know if this is just non-premium accounts, but there's no indication that premium users can send longer messages. Messages in this game need to be detailed so we can cooperate better with each other. I'd say, up the non-premium message length to 200 characters, and give premium users a message length of 2000 characters.
I think of myself as the diplomatic type, and I type a lot and in highly detailed messages. I can't do this with a message limit so small even a text message app would be ashamed.
Not to mention, I think messages should go to accounts, rather than colonies. But thats up to you, it would be nice to have colony messages and account messages for users with accounts. So they don't even have to load a colony to see and reply to a message. Perhaps it shows "Colony has 2 messages" when you are about to load some colony. Account messages would be nice because then you can talk to someone regardless of deleting a colony or not to start over.
Trade
Trade right now sucks, and isn't possible really. All you have is the ability to send gifts of 2500 of something max.
I'd like the ability to send actual trade offers, either targeted trade offers to a specific person, or open trade offers that players with a structure of some kind can access by loading a list of available trades.
E.G. I want to send an offer to a specific person, trading 1000 steel to get 200 wood.
Or perhaps I want to send an open offer, trading 1500 steel to get 350 wood.
Perhaps this can be another premium lock area too, where free accounts max at 1 active trade at a time, premium accounts max at 10. Free accounts can trade out a max of 3000 of anything and receive a max of 3000 limiting their trade offers to 3k of anything in and out. Premium accounts getting 250,000.
Aiding other colonies
Wouldn't it be nice if you could gain a bonus from sending aid? When a colony is rioting you can click "send $200 worth of aid", but you don't get anything out of it. Perhaps you should get tax breaks, or happier people, or some such.
It would also be nice to be able to specify how much aid to send, rather than just click a button to send $200 of aid when you got $200,000. Aid packages would be nice too, allowing you to design your own aid packages, so you can click a "send aid package 2" to someone, and you had set aid package 2, to be {$2000, 2000 food, 2000 water, 1000 steel, 1000 ore}. I'd say allow users to specify up to 3 aid package types.
Colony ships could be an aid method too, sending some number of your population over to the other colony. A humanitarian ship full of volunteers who go to the colony you sent it to and work for that person, and either choose to stay, or leave, and they can leave by going to the map edge and appear back in your colony with "name returned to the colony" message instead of "joined colony" messages, either by walking in by map edge or appearing at your landing pads during next arrival.
Sending Messages
Currently the game's message system sucks, badly. 120 characters, and it doesn't even show a counter of how many characters you have left, it just fails to send message and you have to type it all out all over again....
We need to be able to send longer messages than this. I don't know if this is just non-premium accounts, but there's no indication that premium users can send longer messages. Messages in this game need to be detailed so we can cooperate better with each other. I'd say, up the non-premium message length to 200 characters, and give premium users a message length of 2000 characters.
I think of myself as the diplomatic type, and I type a lot and in highly detailed messages. I can't do this with a message limit so small even a text message app would be ashamed.
Not to mention, I think messages should go to accounts, rather than colonies. But thats up to you, it would be nice to have colony messages and account messages for users with accounts. So they don't even have to load a colony to see and reply to a message. Perhaps it shows "Colony has 2 messages" when you are about to load some colony. Account messages would be nice because then you can talk to someone regardless of deleting a colony or not to start over.
Trade
Trade right now sucks, and isn't possible really. All you have is the ability to send gifts of 2500 of something max.
I'd like the ability to send actual trade offers, either targeted trade offers to a specific person, or open trade offers that players with a structure of some kind can access by loading a list of available trades.
E.G. I want to send an offer to a specific person, trading 1000 steel to get 200 wood.
Or perhaps I want to send an open offer, trading 1500 steel to get 350 wood.
Perhaps this can be another premium lock area too, where free accounts max at 1 active trade at a time, premium accounts max at 10. Free accounts can trade out a max of 3000 of anything and receive a max of 3000 limiting their trade offers to 3k of anything in and out. Premium accounts getting 250,000.
Aiding other colonies
Wouldn't it be nice if you could gain a bonus from sending aid? When a colony is rioting you can click "send $200 worth of aid", but you don't get anything out of it. Perhaps you should get tax breaks, or happier people, or some such.
It would also be nice to be able to specify how much aid to send, rather than just click a button to send $200 of aid when you got $200,000. Aid packages would be nice too, allowing you to design your own aid packages, so you can click a "send aid package 2" to someone, and you had set aid package 2, to be {$2000, 2000 food, 2000 water, 1000 steel, 1000 ore}. I'd say allow users to specify up to 3 aid package types.
Colony ships could be an aid method too, sending some number of your population over to the other colony. A humanitarian ship full of volunteers who go to the colony you sent it to and work for that person, and either choose to stay, or leave, and they can leave by going to the map edge and appear back in your colony with "name returned to the colony" message instead of "joined colony" messages, either by walking in by map edge or appearing at your landing pads during next arrival.
Hey Bast you are a really nice guy heck nicer then I am even .
Thing is along with the post over prem on the site you probably get alot in email and what ever .
Can you fix my premium issues .
Thing is there seams to be a way to upload a premium file here somehow so any device someone has will know the game is payed for . There Must be you somehow did it for me .
Thing is you could easily solve the post for premium help alest 99 % of them .
I bookmarked the file download site and knew the email I used to buy it .
I had 4 or 5 copy's of the amk files in different places just in case of worlds end ( heck still do .)
Now if there would have been a BIG button saying upload your premium file to your membership here well I would have been one less person that you need to spend time doing it for .
Quite honesty((( I just found the way you did it NOW ))) is very well hidden go to my wall only visible info to change picture or other high lv account items .
If You made that link bigger and say black so the link stands out and add in Upload premium file change photo and other high lv account items for people who like me can be totally dense it could save you the time of doing it your self . PS adding in IF they use the same email to become a member here as they did to buy the game and you add a little thing in that knows this then any one who bought even After they became a member resigns in bingo the site now has them loged in as premium .
Dont know if any of this would help but Heck your a nice guy and bussie maybe this could save some time or frustration .
Thing is along with the post over prem on the site you probably get alot in email and what ever .
Can you fix my premium issues .
Thing is there seams to be a way to upload a premium file here somehow so any device someone has will know the game is payed for . There Must be you somehow did it for me .
Thing is you could easily solve the post for premium help alest 99 % of them .
I bookmarked the file download site and knew the email I used to buy it .
I had 4 or 5 copy's of the amk files in different places just in case of worlds end ( heck still do .)
Now if there would have been a BIG button saying upload your premium file to your membership here well I would have been one less person that you need to spend time doing it for .
Quite honesty((( I just found the way you did it NOW ))) is very well hidden go to my wall only visible info to change picture or other high lv account items .
If You made that link bigger and say black so the link stands out and add in Upload premium file change photo and other high lv account items for people who like me can be totally dense it could save you the time of doing it your self . PS adding in IF they use the same email to become a member here as they did to buy the game and you add a little thing in that knows this then any one who bought even After they became a member resigns in bingo the site now has them loged in as premium .
Dont know if any of this would help but Heck your a nice guy and bussie maybe this could save some time or frustration .
I downloaded the free version of Any Sound Recorder from the Microsoft store some while back and enjoyed using it to record a couple of things with great success. I was very pleased with the ease of use and functionality of the program.
The last time I tried to use the recorder, it stopped recording at exactly five (5) minutes after starting a recording. I assume it did this because I had a free version so I looked in the Microsoft store and, indeed, a version exists for purchase. I purchased the software but the appearance of Any Sound Recorder did not change. It still indicated I was using a free version.
I looked in the Microsoft store in the "purchased software section" and found Any Sound Recorder showing as purchased with a button beside it indicating that I could download it. I did. I now have two versions of Any Sound Recorder on this computer. The original version operates as usual, and indicates a "free install" version. The 2nd installed version looks different from the "free install" version. It does not offer all of the recording sources that the free version does. The only input shown for recording is the microphone. I do not wish to record from a microphone.
What am I to do? I wish to record from my computers sound mixer but can't so far as I know.
Please help. :-)
The last time I tried to use the recorder, it stopped recording at exactly five (5) minutes after starting a recording. I assume it did this because I had a free version so I looked in the Microsoft store and, indeed, a version exists for purchase. I purchased the software but the appearance of Any Sound Recorder did not change. It still indicated I was using a free version.
I looked in the Microsoft store in the "purchased software section" and found Any Sound Recorder showing as purchased with a button beside it indicating that I could download it. I did. I now have two versions of Any Sound Recorder on this computer. The original version operates as usual, and indicates a "free install" version. The 2nd installed version looks different from the "free install" version. It does not offer all of the recording sources that the free version does. The only input shown for recording is the microphone. I do not wish to record from a microphone.
What am I to do? I wish to record from my computers sound mixer but can't so far as I know.
Please help. :-)
I purchased on my iPhone and I wanted to play on my pc but it says I have not purchased premium. It also says that on the website. I do have a screenshot of the purchase.
Hello, i purchased my colony premium on mobile today and i cant use it on pc since the method of moving files is screwed up by the new android update and any other methods have failed to function.
I purchased my colony premium while playing on mobile and I am unable to use it whenever I play on PC.
I recently purchased premium and have an issue. I will usually play 2 or more games at the same time, the first time I open My Colony premium is activated. But the second or third time I open My colony premium is not activated and now I have a key that is suspended because I reactivate the second and third game every nite. I have contacted Ape App support, showed them in screenshots what was happening. I did everything they said to no avail, in their last commumincation to me they told me the removed the suspension but it is still suspended. they have since stopped responding to me.
can anyone help me?
can anyone help me?
I bought the premium for my colony on June 30, 2019 with my current account with my iPhone X. I got on today for the first time this since New Years and I couldn’t use the premium content and adds were show and I went to my account settings and it said I did not have premium purchased for my colony
I downloaded free Pdf Scan.
Then I purchased Pdf Scan Premium.
How do I know that I have premium version as when it loads it does not indicate it is the premium version.
Also when I view my ms account I see my order details but no option to download it.
Then I purchased Pdf Scan Premium.
How do I know that I have premium version as when it loads it does not indicate it is the premium version.
Also when I view my ms account I see my order details but no option to download it.
Hi, I purchased EZ diary premium on my android phone, Then I installed the app on my laptop from the windows store. The windows app is not showing that it is premium and is still showing ads. Do I need to purchase premium on all my devices?
I purchased Antiquitas Premium on Jan 15, 2022. I clicked on the game and it had been updated. The city I had built was erased and I was getting ads and when I clicked on premium buildings it was telling me if I wanted it I had to purchase it.
I went to my Library in the Microsoft Store to download it but everytime i clicked on it I was told Microsoft no longer had it.
Where is my Premium content?
I went to my Library in the Microsoft Store to download it but everytime i clicked on it I was told Microsoft no longer had it.
Where is my Premium content?
I've read similar issues of not being able to access the premium version of my colony 1.
I was playing MC1 on my old laptop that unexpectedly died and I was unable to retrive my game. I have replaced it with a similar model with similar specs, i don't require top specs for what i use the machine for. I downloaded MC1 which is what i call a playable demo, started it and logged in, premium purchase was acknowledged and i started to play. i did check to see if there was an online save of my previous game but none was found so back to square one. When i first purchased MC1 i received a different copy that i could play offline, what i discovered when i returned to my new game i had started that the only way i could play the premium version was online only. So, the obvious question, is it possible to convert the demo game into a permanent premium version (assuming the developers can create a patch that will enable this).
many thanks in advance. merlins (very itchy) beard
I was playing MC1 on my old laptop that unexpectedly died and I was unable to retrive my game. I have replaced it with a similar model with similar specs, i don't require top specs for what i use the machine for. I downloaded MC1 which is what i call a playable demo, started it and logged in, premium purchase was acknowledged and i started to play. i did check to see if there was an online save of my previous game but none was found so back to square one. When i first purchased MC1 i received a different copy that i could play offline, what i discovered when i returned to my new game i had started that the only way i could play the premium version was online only. So, the obvious question, is it possible to convert the demo game into a permanent premium version (assuming the developers can create a patch that will enable this).
many thanks in advance. merlins (very itchy) beard
I have the same problem, except mine won't fix itself. I received the premium from the event, and premium does indeed work on the Android version. However I prefer to use the desktop version, when I logged into my account on that platform the premium doesn't work. Every time I click my account on the hidden tab the game immediately crashes whether the game is loaded or on the main menu.
It's as if the account function is broken on the desktop version by the windows store.
I've played from the start to independence and still premium won't work on that platform.
Edit: The online native client works, as does the ape apps launcher, but the version from the windows store still doesn't allow premium.
It's as if the account function is broken on the desktop version by the windows store.
I've played from the start to independence and still premium won't work on that platform.
Edit: The online native client works, as does the ape apps launcher, but the version from the windows store still doesn't allow premium.
Have you tried the version from the Ape Apps store on this site? You can install the Ape Apps Launcher, sign in, and any games you have bought premium for will register it when they are installed.
Also, if you still have the *.amk file you can still make sure your account has premium. Just go here: https://accounts.ape-apps.com/myaccount.php
Scroll down and you can see what apps have premium or don't and you can add the amk file (if you have it) to apply it if premium doesn't show.
@Bastecklein - might need some dev help for him with premium if he can't figure out the premium.
Also, if you still have the *.amk file you can still make sure your account has premium. Just go here: https://accounts.ape-apps.com/myaccount.php
Scroll down and you can see what apps have premium or don't and you can add the amk file (if you have it) to apply it if premium doesn't show.
@Bastecklein - might need some dev help for him with premium if he can't figure out the premium.
Hello,
my Name is WittiJ
soo i played My Colony alot so i decided to buy Premium
(on Android btw) then i got home and wanted to Play with premium
on PC aswell. But i didnt create a Account before buying premium i'm
not sure how i logged with the new account on Android but the account says no premium but ingame i got premium...
Is there a way to get it "into" your account without rebuying?
LG WittiJ
my Name is WittiJ
soo i played My Colony alot so i decided to buy Premium
(on Android btw) then i got home and wanted to Play with premium
on PC aswell. But i didnt create a Account before buying premium i'm
not sure how i logged with the new account on Android but the account says no premium but ingame i got premium...
Is there a way to get it "into" your account without rebuying?
LG WittiJ
Hello,
my Name is WittiJ
soo i played My Colony alot so i decided to buy Premium
(on Android btw) then i got home and wanted to Play with premium
on PC aswell. But i didnt create a Account before buying premium i'm
not sure how i logged with the new account on Android but the account says no premium but ingame i got premium...
Is there a way to get it "into" your account without rebuying?
LG WittiJ
my Name is WittiJ
soo i played My Colony alot so i decided to buy Premium
(on Android btw) then i got home and wanted to Play with premium
on PC aswell. But i didnt create a Account before buying premium i'm
not sure how i logged with the new account on Android but the account says no premium but ingame i got premium...
Is there a way to get it "into" your account without rebuying?
LG WittiJ
Since I've noticed that if you buy premium it may not be accessible in another platform of MC, I thought that maybe when you got premium, you would get a bundle of keys for each platform. Then, when you logged on you would be able to insert the key for that platform. Another fix is maybe when you buy premium, it is put on your account as My Colony premium buyer, so when you log on another platform, the game realizes you've bought premium for my colony and gives it to you.
erm, buying premium activates premium for said account and works on every platform.
only exception in a way is steam version, buying steam version does give premium everywhere, but if game wasn't bought on steam you won't get steam version(which is premium only) for free, got to buy it again to have it on steam.
That said, if you did buy the premium on one platform and it didn't transfer to other one you should contact bast or wait for him to see this post I guess so he can help with solving that
only exception in a way is steam version, buying steam version does give premium everywhere, but if game wasn't bought on steam you won't get steam version(which is premium only) for free, got to buy it again to have it on steam.
That said, if you did buy the premium on one platform and it didn't transfer to other one you should contact bast or wait for him to see this post I guess so he can help with solving that
Today I am finishing up and releasing the v1.22.0 update to the original My Colony, which includes a whole bunch of under-the-hood changes and a bit of new content. So what are we looking at in this release? Let's find out!
In the previous release notes for MC1, I mentioned that I was thinking about offering limited time release "collectors" edition buildings that you could get with Ape Coins for those who were interested. In this update I am testing the system out to see how it works, with the trial of a Dev Solar Panel structure (which you can see in the image above, modeled after the MC2 solar panel somewhat).
Here is how the system is (supposed) to work, which will probably need ironed out over the coming updates, but is in active testing right now. From time to time, new limited edition buildings will be made available that you can get with Ape Coins. When there is a new building available, you will see a notice on the construction sidebar like this:
Clicking on the notification will bring up a window that shows all of the current limited edition structures that are available (currently, only the testing structure is there).
This structures are purchased with Ape Coins and are tied to your Ape Apps Account, meaning that you can use them on any city on your account, and you can build as many of them as you wish. You will notice that you are able to buy multiple "copies" of them as well. The reasoning is to facilitate either trade, or to allow you to gift them to your friends who may not be able to afford them.
To trade structures with other players, you can bring up their profile card by either clicking on one of their chat messages as usual, or selecting them from your Friends list in the statistics window. Once opened, you will see two new buttons in the corner.
The Coin button allows you to just gift Ape Coins to another player. This is generally so that you can help a friend/family member buy Premium or extra content themselves using Ape Coins. You could already donate Ape Coins to another player using the Ape Apps website, but this just makes it easier, and since people have asked for the feature, they obviously did not know that the option existed on the website anyway.
The Trade looking button allows you to offer one of your purchased buildings to another player. You first select one of your owned buildings, and you then select a price. You are able to select anything between Free and 500 Ape Coins. If you want to work out a deal for more than 500 Ape Coins or for something other than Ape Coins, you will have to facilitate it outside of the app, and that is up to you. Once the offer is made, it is sent to the other player who then has one week to either accept or reject it. If they accept, the ownership of the structure is transferred over to their account.
If you look at the image above, the little golden wrench in the corner of the solar panel icon is the Set/Series icon for the structure. Collectable structures will be grouped into different sets. I am going to be working on adding a Collectables section to the Encyclopedia that will show all of the sets, all of the buildings in them, and their rarity, or how many "copies" of each building are in existence, this way in the future, people who are collecting or trading them will have an idea of their relative value.
So that is what I have so far on the collectables system. This update is for testing and refining the system, and in mid-October I plan to start releasing the first "real" buildings and sets, starting with a Halloween themed set.
I want to note that the whole collectable buildings system is meant for people who are interested in collecting things and also just want to add some extra "flare" to their colonies, and also to help support the further development of the game. There will not be any OP type structures, or structures that give a big leg up in the game. This system is going to be more for fun.
Ok so moving past the collectables stuff, this update makes a change to Poverty and Wages. Before now, it really didn't matter if you paid your colonists or not, but now it does. Colonists living under the poverty line will contribute to your disapproval rating, as will colonists earning a wage that is far below your GDP per capita. To help work your numbers out, I have added a breakdown of the monthly income and poverty levels, since the colonist salary settings are set on a monthly basis.
Right now excessive poverty will cause the crime rate in your city to rise, further damaging work efficiency and approval rating. I was planning on also making the workers go on strike, but upon testing it ended up bring pretty brutal, so I will hold off on implementing that part of it, until people can get their workers wages normalized.
This update also brings a change to Charter Codes. Since there have been a lot of charter code collisions with new colonies, all new charter codes are now 10 characters long instead of 8. @Sobeirannovaocc I hope that does not cause problems for Coloniae or any of your other tools!
Moving on. I have also basically rewritten the entire layout for Desktop, Mobile and TV of the game. I have done testing on each platform, so I hope it's not messed up, but please let me know in this thread if the layout is jacked up anywhere so I can get it fixed. For those who do not know, My Colony is written in HTML/Javascript, and I have moved the HUD UI from using absolute positioned elements to using CSS grid, like My Colony 2 does. Again, I pretty much changed everything in the stylesheets, and I think it basically looks the same as it did before, but please let me know if I borked something!
Next up, buildings in the Construction sidebar are now sorted, instead of just being thrown in there in the order that they were added to the game. The sorting uses pretty much the same scheme that My Colony 2 does, putting roads at the top, and then sorting everything else by price. Whether or not you think this is better or worse I suppose will depend on the player.
Finally, let's get to the new content in this update! I have added a new tech called the Military Industrial Complex, which in turn unlocks a new Weapons Factory which produces a new resource of Weapons of Mass Destruction! Once you have some WMD's, you can create the new Octagon structure, a military HQ that sends Starships and WMD's out into space and brings back plunder. It should be noted that the Octagon was originally going to be the Hexagon which I think sounds cooler, but I tell you that I spent a whole afternoon trying to draw a decent looking Hexagon shaped building and I just couldn't make it look right, so here we are with an Octagon instead. Deal with it!
So anyway, that about covers it for this release. The new Starship and Military content I think will fit hand-in-hand with the content coming next update, a new Dark Matter tech tree with accompanying structures that is being created by @Electrogamer1943 that you can all expect in the next update. On top of that, you can look for the new Halloween content pack coming later next month!
As always, thanks for playing the game, let me know what issues you find, and stay tuned for more!
#mycolony
In the previous release notes for MC1, I mentioned that I was thinking about offering limited time release "collectors" edition buildings that you could get with Ape Coins for those who were interested. In this update I am testing the system out to see how it works, with the trial of a Dev Solar Panel structure (which you can see in the image above, modeled after the MC2 solar panel somewhat).
Here is how the system is (supposed) to work, which will probably need ironed out over the coming updates, but is in active testing right now. From time to time, new limited edition buildings will be made available that you can get with Ape Coins. When there is a new building available, you will see a notice on the construction sidebar like this:
Clicking on the notification will bring up a window that shows all of the current limited edition structures that are available (currently, only the testing structure is there).
This structures are purchased with Ape Coins and are tied to your Ape Apps Account, meaning that you can use them on any city on your account, and you can build as many of them as you wish. You will notice that you are able to buy multiple "copies" of them as well. The reasoning is to facilitate either trade, or to allow you to gift them to your friends who may not be able to afford them.
To trade structures with other players, you can bring up their profile card by either clicking on one of their chat messages as usual, or selecting them from your Friends list in the statistics window. Once opened, you will see two new buttons in the corner.
The Coin button allows you to just gift Ape Coins to another player. This is generally so that you can help a friend/family member buy Premium or extra content themselves using Ape Coins. You could already donate Ape Coins to another player using the Ape Apps website, but this just makes it easier, and since people have asked for the feature, they obviously did not know that the option existed on the website anyway.
The Trade looking button allows you to offer one of your purchased buildings to another player. You first select one of your owned buildings, and you then select a price. You are able to select anything between Free and 500 Ape Coins. If you want to work out a deal for more than 500 Ape Coins or for something other than Ape Coins, you will have to facilitate it outside of the app, and that is up to you. Once the offer is made, it is sent to the other player who then has one week to either accept or reject it. If they accept, the ownership of the structure is transferred over to their account.
If you look at the image above, the little golden wrench in the corner of the solar panel icon is the Set/Series icon for the structure. Collectable structures will be grouped into different sets. I am going to be working on adding a Collectables section to the Encyclopedia that will show all of the sets, all of the buildings in them, and their rarity, or how many "copies" of each building are in existence, this way in the future, people who are collecting or trading them will have an idea of their relative value.
So that is what I have so far on the collectables system. This update is for testing and refining the system, and in mid-October I plan to start releasing the first "real" buildings and sets, starting with a Halloween themed set.
I want to note that the whole collectable buildings system is meant for people who are interested in collecting things and also just want to add some extra "flare" to their colonies, and also to help support the further development of the game. There will not be any OP type structures, or structures that give a big leg up in the game. This system is going to be more for fun.
Ok so moving past the collectables stuff, this update makes a change to Poverty and Wages. Before now, it really didn't matter if you paid your colonists or not, but now it does. Colonists living under the poverty line will contribute to your disapproval rating, as will colonists earning a wage that is far below your GDP per capita. To help work your numbers out, I have added a breakdown of the monthly income and poverty levels, since the colonist salary settings are set on a monthly basis.
Right now excessive poverty will cause the crime rate in your city to rise, further damaging work efficiency and approval rating. I was planning on also making the workers go on strike, but upon testing it ended up bring pretty brutal, so I will hold off on implementing that part of it, until people can get their workers wages normalized.
This update also brings a change to Charter Codes. Since there have been a lot of charter code collisions with new colonies, all new charter codes are now 10 characters long instead of 8. @Sobeirannovaocc I hope that does not cause problems for Coloniae or any of your other tools!
Moving on. I have also basically rewritten the entire layout for Desktop, Mobile and TV of the game. I have done testing on each platform, so I hope it's not messed up, but please let me know in this thread if the layout is jacked up anywhere so I can get it fixed. For those who do not know, My Colony is written in HTML/Javascript, and I have moved the HUD UI from using absolute positioned elements to using CSS grid, like My Colony 2 does. Again, I pretty much changed everything in the stylesheets, and I think it basically looks the same as it did before, but please let me know if I borked something!
Next up, buildings in the Construction sidebar are now sorted, instead of just being thrown in there in the order that they were added to the game. The sorting uses pretty much the same scheme that My Colony 2 does, putting roads at the top, and then sorting everything else by price. Whether or not you think this is better or worse I suppose will depend on the player.
Finally, let's get to the new content in this update! I have added a new tech called the Military Industrial Complex, which in turn unlocks a new Weapons Factory which produces a new resource of Weapons of Mass Destruction! Once you have some WMD's, you can create the new Octagon structure, a military HQ that sends Starships and WMD's out into space and brings back plunder. It should be noted that the Octagon was originally going to be the Hexagon which I think sounds cooler, but I tell you that I spent a whole afternoon trying to draw a decent looking Hexagon shaped building and I just couldn't make it look right, so here we are with an Octagon instead. Deal with it!
So anyway, that about covers it for this release. The new Starship and Military content I think will fit hand-in-hand with the content coming next update, a new Dark Matter tech tree with accompanying structures that is being created by @Electrogamer1943 that you can all expect in the next update. On top of that, you can look for the new Halloween content pack coming later next month!
As always, thanks for playing the game, let me know what issues you find, and stay tuned for more!
#mycolony
I am having this issue now. Purchased on play store and not on the pc. :(
Recently purchased premium key. Activated on Win7 native client and Samsung S7 android v 7.0. Have recently not been able to play at all on phone ( eternal load screen ). Whilst on Pc client will load and i can play offline but cannot start an online game. Nor do online features of the game work in my one online colony. It seems to me that i may have triggered autobanner while trying to fix the mobile version ( i didnt know the premium key had a limited number of " charges " thus may have activated twice on phone ) Wondering if there is any way to confirm? Also if i can appeal said ban. I really love this game and i recommend it as often as i can. Any assistance would be awesome If error logs or screenshots will help pls lmk.
misteddawn said:If you have Premium for My Colony on your phone, then you most likely purchased it thru the Apple Pay or the Google Pay. Might want to check your emails or other records for that. If you did purchase it that way, then once you sign into your Ape Apps account on your phone, it should register that you have it and the PC version should register it as well after sign in.
I really didn’t pay a cent cause I don’t have any money in my iTunes account
And if I go on my profile nothing shows up and says that I’m not premium
Hi,
So I had to delete all my browsing history on the laptop I use, nothing to do with this site, and no all my saved games are gone and it no longer shows I have purchased the premium upgrade. Can I get some support please? At the very least get me the premium upgrade back please.
So I had to delete all my browsing history on the laptop I use, nothing to do with this site, and no all my saved games are gone and it no longer shows I have purchased the premium upgrade. Can I get some support please? At the very least get me the premium upgrade back please.
same but im not on ios so I want my premium back I bought it now its gone wtf