#terranova4x
Posts and pages on Ape Apps tagged with <strong>#terranova4x</strong>
Today I am posting a major update to the My Colony Universe themed 4X strategy game Terra Nova 4X, bumping the revision up to v1.0.0 and bringing a ton of new gameplay mechanics and UI improvements to the engine! Let's see what is new.
First of all, even though I am now calling the game v1.0.0, I still do not consider it to be out of beta or to be a final release. I wanted to publish the game to the Windows Store, and Windows Store packages need to be >= v1.0.0, and so I increased the version just to keep everything uniform. So don't be fooled, the game still is not done yet, lol.
Gamepad control input has been significantly improved in this release, and at this point the game is now 100% controllable using a gamepad. I ultimately plan to publish Terra Nova to the Steam Deck, and so solid gamepad support is a must. If you have a gamepad, please feel free to test the game out and let me know how I can improve on the controls.
Previously, it could be difficult to determine empire borders based on the dotted lines on the world map. With this new update, zooming out will now apply a semi-transparent color fill to all faction controlled tiles, allowing you to easily see which faction controls what territory.
The Diplomacy screens have been completely revamped in this release, and diplomatic options have been expanded. On the general diplomatic overview screen, you will now see all players grouped by sections (allies, at war, neutral, and defeated), along with their relationship rating towards you. You can use this general information to help decide what diplomatic steps to take with which players.
When you select a faction you wish to conduct diplomacy with, the new Diplomatic Options screen will give you a more detailed overview of your one-on-one relations between the other faction, including what factors go in to their opinion of you.
Several new diplomatic options have been added to this release, which have the potential to greatly change how the game is played.
You can new Gift Money (bribe) to other players in order to attempt to smooth out rough relations. You may also be able to convince a hostile opponent to back off a bit by "greasing the wheels" with gift money.
In addition, Terra Nova now gains the Open Borders diplomatic agreement, allowing players of different factions to travel through each other's territory. Previous, the only way to walk past an opponents territory was through war. Years of open borders will build friendly relations and trust between factions, but they can also be used for devious surprise attacks, so make sure you keep an eye on your territory and know who your friends are!
Next, Alliances have now been added to the game, along with the new Allied Conquest victory condition. Alliances can completely change the trajectory of the game, and have the opportunity to be either a blessing or a curse, depending on how the game plays out.
Having strong allies will afford you a degree of protection against stronger enemies, as allies will (generally) come to your aid in the event of a war. Not always though. If you end up in a war where the combined power of your alliance is severely outclassed by your enemies, your ally might instead end up brokering a peace deal with your adversaries and ending the alliance. The engine takes several factors into account, including your combined military strength, and the level of diplomatic relations between all parties involved. So while allies will generally have your back, there are indeed situations where they will instead cut in run during your time of need.
Likewise, allies can also get you tied up and bogged down in their reckless diplomatic schemes. If one of your allies decides to act belligerent and get himself into a conflict, you will be given the choice to either honor your alliance and join the war effort, or to cut ties and break the alliance. Just know that the other factions on Terra Nova will take notice to a player who is frequently dishonoring his agreements and obligations.
And of course, the new Alliance feature also has the chance of causing the entire planet of Terra Nova to break out into a massive global conflict. One stupid move by a rogue faction could trigger a chain of entangled alliances and plunge the entire game into chaos.
In addition to worrying about new diplomatic scenarios, the concept of city Corruption has been added to the game. The further away a city is now to your capital, the higher it's level of corruption will grow. I added the new Small Security Station structure which will lower corruption in a city, but I still need to add more anti-corruption structures to the game.
Having a high level of corruption in a city will lower its gold generation and slow down it's construction/production times.
Terra Nova 4X v1.0.0 is out now on the web and should be hitting both Android and Windows in the coming days, so feel free to check it out and let me know what you think. The next step is to expand the tech tree, add more units and buildings, and release the game on iPhone.
Enjoy the update!
#terranova4x
First of all, even though I am now calling the game v1.0.0, I still do not consider it to be out of beta or to be a final release. I wanted to publish the game to the Windows Store, and Windows Store packages need to be >= v1.0.0, and so I increased the version just to keep everything uniform. So don't be fooled, the game still is not done yet, lol.
Gamepad control input has been significantly improved in this release, and at this point the game is now 100% controllable using a gamepad. I ultimately plan to publish Terra Nova to the Steam Deck, and so solid gamepad support is a must. If you have a gamepad, please feel free to test the game out and let me know how I can improve on the controls.
Previously, it could be difficult to determine empire borders based on the dotted lines on the world map. With this new update, zooming out will now apply a semi-transparent color fill to all faction controlled tiles, allowing you to easily see which faction controls what territory.
The Diplomacy screens have been completely revamped in this release, and diplomatic options have been expanded. On the general diplomatic overview screen, you will now see all players grouped by sections (allies, at war, neutral, and defeated), along with their relationship rating towards you. You can use this general information to help decide what diplomatic steps to take with which players.
When you select a faction you wish to conduct diplomacy with, the new Diplomatic Options screen will give you a more detailed overview of your one-on-one relations between the other faction, including what factors go in to their opinion of you.
Several new diplomatic options have been added to this release, which have the potential to greatly change how the game is played.
You can new Gift Money (bribe) to other players in order to attempt to smooth out rough relations. You may also be able to convince a hostile opponent to back off a bit by "greasing the wheels" with gift money.
In addition, Terra Nova now gains the Open Borders diplomatic agreement, allowing players of different factions to travel through each other's territory. Previous, the only way to walk past an opponents territory was through war. Years of open borders will build friendly relations and trust between factions, but they can also be used for devious surprise attacks, so make sure you keep an eye on your territory and know who your friends are!
Next, Alliances have now been added to the game, along with the new Allied Conquest victory condition. Alliances can completely change the trajectory of the game, and have the opportunity to be either a blessing or a curse, depending on how the game plays out.
Having strong allies will afford you a degree of protection against stronger enemies, as allies will (generally) come to your aid in the event of a war. Not always though. If you end up in a war where the combined power of your alliance is severely outclassed by your enemies, your ally might instead end up brokering a peace deal with your adversaries and ending the alliance. The engine takes several factors into account, including your combined military strength, and the level of diplomatic relations between all parties involved. So while allies will generally have your back, there are indeed situations where they will instead cut in run during your time of need.
Likewise, allies can also get you tied up and bogged down in their reckless diplomatic schemes. If one of your allies decides to act belligerent and get himself into a conflict, you will be given the choice to either honor your alliance and join the war effort, or to cut ties and break the alliance. Just know that the other factions on Terra Nova will take notice to a player who is frequently dishonoring his agreements and obligations.
And of course, the new Alliance feature also has the chance of causing the entire planet of Terra Nova to break out into a massive global conflict. One stupid move by a rogue faction could trigger a chain of entangled alliances and plunge the entire game into chaos.
In addition to worrying about new diplomatic scenarios, the concept of city Corruption has been added to the game. The further away a city is now to your capital, the higher it's level of corruption will grow. I added the new Small Security Station structure which will lower corruption in a city, but I still need to add more anti-corruption structures to the game.
Having a high level of corruption in a city will lower its gold generation and slow down it's construction/production times.
Terra Nova 4X v1.0.0 is out now on the web and should be hitting both Android and Windows in the coming days, so feel free to check it out and let me know what you think. The next step is to expand the tech tree, add more units and buildings, and release the game on iPhone.
Enjoy the update!
#terranova4x
The online beta of Terra Nova 4X has just been updated to v0.5.0 and now includes full gamepad support, as well as an updated 10 foot UI interface when played from a television device.
This update also includes a new 3d rendered title screen similar to the one recently added to My Colony 2, including several starship models provided by @GeneralWadaling . You just have to sit there and watch the title screen rotate for about 5 minutes in order to see all of the ships, lol.
There is still a ton of work to be done on Terra Nova, but I wanted the interface to have full gamepad support for eventual release on both Android TV devices and Steam Deck. I will get to everything eventually though!
https://terranova.my-colony.com/
#terranova4x
This update also includes a new 3d rendered title screen similar to the one recently added to My Colony 2, including several starship models provided by @GeneralWadaling . You just have to sit there and watch the title screen rotate for about 5 minutes in order to see all of the ships, lol.
There is still a ton of work to be done on Terra Nova, but I wanted the interface to have full gamepad support for eventual release on both Android TV devices and Steam Deck. I will get to everything eventually though!
https://terranova.my-colony.com/
#terranova4x
I have updated the Terra Nova 4X public beta to v0.2.0 this morning, and the update should now be live to all who have the installed PWA or are using the Ape Apps Launcher (or just the plain old website);
Along with fixing some bugs, this update adds the Construction Quay structure, along with the new Destroyer and Submarine units (provided by @GeneralWadaling ).
Desert biomes now properly create Oil deposits (before they were creating full on Oil Refineries). You now have to build an Oil Refinery next to an Oil Deposit.
The Charcoal Burner structure now requires that your civilization have access to the Wood resource.
The Artillery and Light Tank units (as well as the new Destroyer) now require that you have access to the Oil resource.
Overall map sizes have been reduced slightly, because I feel like it was placing players too far apart from each other and thus slowing down the action.
I plan on updating the beta every few weeks with new units, features and fixes, so keep leaving the suggestions and comments here and stay tuned for more!
https://terranova.my-colony.com/
#terranova4x
Along with fixing some bugs, this update adds the Construction Quay structure, along with the new Destroyer and Submarine units (provided by @GeneralWadaling ).
Desert biomes now properly create Oil deposits (before they were creating full on Oil Refineries). You now have to build an Oil Refinery next to an Oil Deposit.
The Charcoal Burner structure now requires that your civilization have access to the Wood resource.
The Artillery and Light Tank units (as well as the new Destroyer) now require that you have access to the Oil resource.
Overall map sizes have been reduced slightly, because I feel like it was placing players too far apart from each other and thus slowing down the action.
I plan on updating the beta every few weeks with new units, features and fixes, so keep leaving the suggestions and comments here and stay tuned for more!
https://terranova.my-colony.com/
#terranova4x
A big upgrade coming to the Terra Nova 4X engine that was missing from My Empire is full multiplayer support! Now working in the beta (https://terranova.my-colony.com/?beta=1), you can host a multiplayer game with as many people on your Ape Apps friends list as your internet connection can handle.
Playing multiplayer also unlocks both text and voice chat, so you can easily communicate with other players in your game.
My goal is to release Terra Nova 4X, at least in one form or another, by the end of next month (March 2023). I can't promise that everything will be 100% complete by then, but it will finally be done enough for at least a Web/Launcher/possibly Android release. This game has been on my plate for about two years now, so I am really anxious to finally get it taken care of, sop check out the "beta," report on issues/concerns you have, and let me know what you think so far:
https://terranova.my-colony.com/?beta=1
#terranova4x
Playing multiplayer also unlocks both text and voice chat, so you can easily communicate with other players in your game.
My goal is to release Terra Nova 4X, at least in one form or another, by the end of next month (March 2023). I can't promise that everything will be 100% complete by then, but it will finally be done enough for at least a Web/Launcher/possibly Android release. This game has been on my plate for about two years now, so I am really anxious to finally get it taken care of, sop check out the "beta," report on issues/concerns you have, and let me know what you think so far:
https://terranova.my-colony.com/?beta=1
#terranova4x
After sitting on the back burner for over a year, Terra Nova 4X is finally coming soon, and I hope to have an initial release done as early as next month. In preparation, I have created a new Terra Nova 4X section on the forums to house all things related to the game.
If you have any ideas, art work, voxel models, etc that you would like to see included into the game, now would be the time, and feel free to start a new thread here on the Terra Nova forum. There has already been some great work submitted by @GeneralWadaling which I am starting to implement, but of course all are welcome to contribute to the game!
For those unaware, Terra Nova 4X is the next evolution of the strategy game engine I created for My Empire and is based in the My Colony Universe. Engine improvements over My Empire include support for multiple factions, expanded map improvement options (farms, mines, forts, etc), trade, improved diplomacy, significantly larger map sizes and more.
Terra Nova 4X is going to be my top development priority over the next several weeks, which is why now would be the time to get your ideas/suggestions/content posted if you would like to see it in the game. I plan to have at least the initial version released by sometime in March, so it is coming soon. You can track the development progress at it's new URL:
https://terranova.my-colony.com/?beta=1
#terranova4x
If you have any ideas, art work, voxel models, etc that you would like to see included into the game, now would be the time, and feel free to start a new thread here on the Terra Nova forum. There has already been some great work submitted by @GeneralWadaling which I am starting to implement, but of course all are welcome to contribute to the game!
For those unaware, Terra Nova 4X is the next evolution of the strategy game engine I created for My Empire and is based in the My Colony Universe. Engine improvements over My Empire include support for multiple factions, expanded map improvement options (farms, mines, forts, etc), trade, improved diplomacy, significantly larger map sizes and more.
Terra Nova 4X is going to be my top development priority over the next several weeks, which is why now would be the time to get your ideas/suggestions/content posted if you would like to see it in the game. I plan to have at least the initial version released by sometime in March, so it is coming soon. You can track the development progress at it's new URL:
https://terranova.my-colony.com/?beta=1
#terranova4x