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FNAF's influence on horror media is undeniable, and it’s fascinating to see how its universe continues to expand across different platforms. A great read for both longtime fans and newcomers!
This is just a random ass thought.
I believe that you folks have all the pieces of a perfect game.
If there was a way to compile Antiquitas, my colony, my ship, and a handful of other aspects you already have,
Create an family, or immortal character, or starseed,
start at 2000bc, (Tropico mayor type character?)
survival and wandering, maybe even some RPG skill building.
find a good place to start a city, and maybe have to find 3 other people before settling
settle the city, antiquitas
spend the next 20000 from stone age to space travel.
"my ship" with a touch more interactions, but missions and trading are awesome.
Then travel the universe looking for a nice galaxy to settle.
then my colony. Perhaps there is more than
You have all the components to make starfield look even more pathetic.
it would be neat to be able to start with multiple different options for starting a society. These could all influence how the culture evolves and grows. Surroundings and settings could influence cultures.
So much potential.
I believe that you folks have all the pieces of a perfect game.
If there was a way to compile Antiquitas, my colony, my ship, and a handful of other aspects you already have,
Create an family, or immortal character, or starseed,
start at 2000bc, (Tropico mayor type character?)
survival and wandering, maybe even some RPG skill building.
find a good place to start a city, and maybe have to find 3 other people before settling
settle the city, antiquitas
spend the next 20000 from stone age to space travel.
"my ship" with a touch more interactions, but missions and trading are awesome.
Then travel the universe looking for a nice galaxy to settle.
then my colony. Perhaps there is more than
You have all the components to make starfield look even more pathetic.
it would be neat to be able to start with multiple different options for starting a society. These could all influence how the culture evolves and grows. Surroundings and settings could influence cultures.
So much potential.
This is just a random ass thought.
I believe that you folks have all the pieces of a perfect game.
If there was a way to compile Antiquitas, my colony, my ship, and a handful of other aspects you already have,
Create an family, or immortal character, or starseed,
start at 2000bc, (Tropico mayor type character?)
survival and wandering, maybe even some RPG skill building.
find a good place to start a city, and maybe have to find 3 other people before settling
settle the city, antiquitas
spend the next 20000 from stone age to space travel.
"my ship" with a touch more interactions, but missions and trading are awesome.
Then travel the universe looking for a nice galaxy to settle.
then my colony. Perhaps there is more than
You have all the components to make starfield look even more pathetic.
it would be neat to be able to start with multiple different options for starting a society. These could all influence how the culture evolves and grows. Surroundings and settings could influence cultures.
So much potential.
I believe that you folks have all the pieces of a perfect game.
If there was a way to compile Antiquitas, my colony, my ship, and a handful of other aspects you already have,
Create an family, or immortal character, or starseed,
start at 2000bc, (Tropico mayor type character?)
survival and wandering, maybe even some RPG skill building.
find a good place to start a city, and maybe have to find 3 other people before settling
settle the city, antiquitas
spend the next 20000 from stone age to space travel.
"my ship" with a touch more interactions, but missions and trading are awesome.
Then travel the universe looking for a nice galaxy to settle.
then my colony. Perhaps there is more than
You have all the components to make starfield look even more pathetic.
it would be neat to be able to start with multiple different options for starting a society. These could all influence how the culture evolves and grows. Surroundings and settings could influence cultures.
So much potential.
I have the same problem.
Additionally, the unique terrain of the Greek civilization is named Graecia, which is the Latin name for Greece. The difficulty of this terrain would be Hard, due to scattered resources over an array of scattered islands across this map type. Wood will be common throughout the map and must be micro-managed at the start of the game, stone is less common than wood, and all other metals are scarce across the map.
Question to @bastecklein: Do you have any plans to add a new civilization to Antiquitas, as there are currently only three?
Question to @bastecklein: Do you have any plans to add a new civilization to Antiquitas, as there are currently only three?
It's a blessing when ideas come to fruition at the right time.
I wonder if we could connect our other World Types to the Scrap World to get some more employment filled.
Tiny Level Up's multiplayer beta sounds amazing! The 2D-pixel style and crafting system add depth; real-time co-op will make adventures even more exciting. Can't wait!
We LOVE seas of sludge!!!
Ruined World
On this barren, dark and stormy world, only the waste is evidence of the civilization that had once inhabited this domain. Left polluted for millions of years, seas of sludge and sands consumed most of the surface. save for a few structures, most of the cities have eroded. However, some treasure can be scavenged from these ruins. To be successful in this new frontier, you must wade through the oil sands to prospect these ancient cities for anything of value.
Oil | Sand | Lightning | Scrap
This new world adds a unique resource.
The coveted scrap
sort and repurpose scrap to build everything you need to conquer this world.
As you progress, you will unlock the ability to harvest more and more valuable resources from your scrap.
This world will require extreme scaling of industry to meet the demands of scrap recycling.
Scrap recycling is energy and labor intensive but will provide you with everything you need to construct the next economic powerhouse.
I will provide the files below for review asap ( I have completed about half as of this post )
I will attach the files in a reply below, I just need to finish the scrap mechanic.
On this barren, dark and stormy world, only the waste is evidence of the civilization that had once inhabited this domain. Left polluted for millions of years, seas of sludge and sands consumed most of the surface. save for a few structures, most of the cities have eroded. However, some treasure can be scavenged from these ruins. To be successful in this new frontier, you must wade through the oil sands to prospect these ancient cities for anything of value.
Oil | Sand | Lightning | Scrap
This new world adds a unique resource.
The coveted scrap
sort and repurpose scrap to build everything you need to conquer this world.
As you progress, you will unlock the ability to harvest more and more valuable resources from your scrap.
This world will require extreme scaling of industry to meet the demands of scrap recycling.
Scrap recycling is energy and labor intensive but will provide you with everything you need to construct the next economic powerhouse.
I will provide the files below for review asap ( I have completed about half as of this post )
I will attach the files in a reply below, I just need to finish the scrap mechanic.
Hello there, everyone. I am reporting a technical issue where my colonists' health was at 0% and it may not recover. It all started when starvation occurred in my colony, rooting from colonists consuming too much food. Soon after, my colony's health rate suddenly plummeted to 0% without warning. I've tried to build more food buildings to support my colonists, but my health rate was still at 0%. @bastecklein, is there any reasoning and/or solution to this issue? Thank you.
Editor's note: I was unsure where this thread would be appropriate, but I am placing it here for now.
Editor's note: I was unsure where this thread would be appropriate, but I am placing it here for now.
Hello there. This is the 5th bug report that I have made within a full calendar month. I am making this report because it affects my gameplay and my views on the game. This glitch involved me building a commemorative plaque and adding text to it. However, when I clicked on the plaque again, the text to speech appeared to be repeating. I would like for this, along with other unattended bug reports, to be fixed and addressed as soon as possible. Thank you.
Hello there, everyone. Tonight (in my area), I would like to report a bug I noticed while using the Ape Apps Forum. The issue involves the forum general chat reloading every time I go onto (or possibly) reload a new page (I am assuming). As I saw when going to Ape Apps Accounts > Account Security > User Sessions, I noticed that 99% of the sessions that were generated were from Ape Chat. I will be sharing an image to make this clarified. @bastecklein, is there any way you can fix this issue, or if not, maybe ways to circumvent it? Thank you.
Haven't replied to this in a long time. Now that I think about it, I was inspired by the DomiNations units and the Colonist Warrior and Giant will now be Shock Infantry (My Suggestion) and Tank!
Also, I would like for the Greeks' nation to be called Greece, for their namesake.
Plus, I do notice that nobody has attended to any of the Antiquitas forum sections in a while.
Hello there, everyone! I have not made an Antiquitas suggestion for a long time now! I would like to present my new suggestion concerning a new civilization, which are the Greeks (Éllines)! I got inspired to share this civilization due to there co-existing another civilization alongside the Romans DomiNations (a game I play often) also called the Greeks. The concept of the Greeks' special skill is similar to that in DomiNations. Due to my inexperience with Antiquitas, I will cut the forum thread off here, for now. If you have any questions, comments, or concerns, or if you like to add to this thread, please feel free to do so by replying below! Thank you, have an amazing evening, and I will see all of you later!
Hello there, everyone. This forum thread will describe my experience in playing Antiquitas and how I view it. This may be my first thread in this forum section. Please take your time to read through this thread. No pressure though.
My current views on Antiquitas are that it's an okay game, and that (I think) there are a lesser amount of bugs when compared to other games in the My Colony Universe. I would like to share with you that I remember myself playing this game before, albeit only for a minor period of time. Considering the amount of bugs in the My Colony Universe (no offense) and a curious mind of mine wanting to play this game, I may focus on Antiquitas later on this calendar year, despite my rare involvement with the game. I would also like to share that I had thoughts of a suggestion regarding adding a Greek civilization to the game sometime.
Alright, I believe that wraps it up for now! Please consider leaving a reply down below to this thread in the event you have any questions, comments, or other concerns. Thank you, have a wonderful night, and I will see you all later!
My current views on Antiquitas are that it's an okay game, and that (I think) there are a lesser amount of bugs when compared to other games in the My Colony Universe. I would like to share with you that I remember myself playing this game before, albeit only for a minor period of time. Considering the amount of bugs in the My Colony Universe (no offense) and a curious mind of mine wanting to play this game, I may focus on Antiquitas later on this calendar year, despite my rare involvement with the game. I would also like to share that I had thoughts of a suggestion regarding adding a Greek civilization to the game sometime.
Alright, I believe that wraps it up for now! Please consider leaving a reply down below to this thread in the event you have any questions, comments, or other concerns. Thank you, have a wonderful night, and I will see you all later!