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First, the more practical idea: military population. Rather than just consuming a single colonist to create a no-maintenance unit, I think that creating infantry and other military units should convert a number of regular colonists into military colonists, who would have a separate population bar with a separate capacity (increased with specialty housing like barracks) and still consume food and other resources. To compensate for existing military units, having more military units than your military capacity wouldn't kill those units, only prevent more from being made until more housing was created.

Military units could be "tied" to a particular location, by default the settlement they were created into, and units could be garrisoned into certain buildings like MBTs in War Factories. You could potentially transfer your military units to another settlement if they had housing available and the appropriate tech/settlement levels. Perhaps a similar population/transfer system could be implemented for regular vehicles and there could be garages.

Second, probably impractical, idea: implement a crowding limit for units so that you can't just stack 2000 infantry in a 6x6 square. How much do you think this would slow down pathfinding @bastecklein?

Small idea: scale all units down to size 6 (for reference, colonists are 4 and current units and buildings are 9.)

Tried this with colonist scale, but it's a bit too small. Some units and buildings would have to be revised to work at this size, but I think it's a pretty good complement to building and colonist scales.
16h ago
I'm excited for this.
16h ago
I might add oceans and boats next
1d ago
Thx but there's no need; the only change (if any) to the structure would be the model.
1d ago
I can make the Data File submission for the Square Investment Bank if needed.
1d ago
Is there anything else I should look forward to in Epic Adventure? I was wondering so I can prepare ahead for changes.
1d ago
Small quick update for the original My Colony today. Should fix a bug that would allow a player to edit the costs of units and buildings during gameplay. Enjoy!
1d ago
Thank you @mikethe3dguy I will continue to investigate. Do you mind telling me what model of device you are running the app on?
2d ago
This is a really minor thing, but would you mind updating the model on this in the next update? Thank you! le model
edit: maybe it could be renamed column of dominion to clear up confusion

Also, I personally prefer the square-topped IB model over the current one; switch it if you'd like!
2d ago
I decided to go with the theme of Computer Information Systems for this update since that is my field of study. Let me know how I did with this theme, and if there are any other ideas that you all would like to see for the future.
2d ago
v3.3.0 has not fixed the problem for me. Every time I open the app I have to two-step back and forth between my password app and NB several times to transfer the info across and create the new connection. I hope this issue can be resolved soon.
2d ago
Hi, recently I changed my colony from local to public, every ressource when to 0 as announced, and the production started again.
But when the money reached 100k, all the game suddenly stopped and the ressources started to go down. Even the bots stops their constructions and are not enable to build new ones.

I tried to start again a new map but the same happened…
On local everything was working, but when I switched, everything stoped (even if I switch again to local).

Image:
Apparently if I sell a building (when the game allows it, for some of them nothing append), and I build it again, it appears as it was built but it’s technically not. (And the bot goes to the building but do nothing).
You can also see that all the ressources goes down (to fast also)


My Colony version: v1.36.00
Device: IPhone 11XR Pro

Paulth04
3d ago
Today I am releasing the v0.49.0 update to My Colony 2 which should be landing on all platforms over the coming days. Special thanks to @therealchromedino and @RekEm1999 for contributing content to this release, so let's take a look at what is new!


There are a handful of fixes in this update to MC2. Firstly, you should now see colonists walking around your settlements again (if you have it enabled in engine settings). This feature died when the game was switched over to simulated structure updates (since the colonists were placed based on where people lived/worked/etc). I still need to work out how and where it places colonists for a cleaner and more evenly distributed look, but right now it's better than it was before!

Next up, I think I have defensive structures finally working again. This is another thing that died with the simulated structures update, but I think I have it working now. I have not actually tested this out, so you can let me know, but I think it's back up and running again.

I have added the Dusk Fruit related content to the game, submitted by @therealchromedino several months ago. This includes the Umbral Genetics tech, Dusk Fruit resource, and Dusk Fruit Lab structure.

There are also a handful of new structures submitted by @RekEm1999 which include the Hacker Camp, Pottery Works, Medium Server Farm Operation, Data Interceptor and the Integrated Sugar Factory. A big thank you to both contributors for adding new content to the base game!

That is all for this update. Let me know what issues you find, what I broke, or what you would like to see added. Thanks for playing My Colony 2, and stay tuned for more!

https://mycolony2.com/

#mycolony2
3d ago
coming to v0.49.0
3d ago
coming to v0.49.0
3d ago
coming to v0.49.0
3d ago
coming to v0.49.0
3d ago
coming to v0.49.0
3d ago
Coming to v0.49.0
3d ago
Thank you for responding so quickly.

Graphical output may work for me, but I don't see how to view that either.

I have one table that's a list of board games and another that has one column linking to the list and another column with dates we've played the games.

I want to be able to see how many times we've played certain games and also how many games we've played in a given date range.

Thanks.
3d ago
Welcome
Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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