46hand's Recent Posts

misteddawn said:One method that also seems to work is a Fire Drill (...) Deactivate ALL buildings but food/water production, house and power buildings before doing the Fire Drill so that it forces people into those jobs first.


Thanks for the tip! Things seem to have smoothed out in one colony; the other I've kinda lost interest in lol...
7y ago
The problem I'm having with that method is that all of a sudden ALL of my buildings stop producing, seemingly randomly. All of a sudden water and food inventories plummet. I can import those items to give the game time, but it seems that the game engine has stopped making the fix altogether. It's seriously taking the fun out of the game. I wind up with a ton of seemingly unemployable colonists, buildings that won't work no matter what I do, colonists stuck in buildings etc. I can't seem to manually hire colonists to anything anymore either.
This wasn't happening a few days ago.
7y ago
I got the glitch today too... Now many buildings won't bring new workers in, and it seems as though all the colonists that are no longer employed but trapped in their former workplace are unemployable... A fix on this would be great, otherwise I probably write off the $3 investment in an otherwise fantastic game
7y ago

46hand

Member
Member Since
September 8th, 2017
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Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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