Ijontychi's Recent Posts
you want music for a sci-fy game? then you need something like 70's prog-rock--- pink floyd, yes, ELP,...
so how was it? 100mill civics seems like sitting for days in front of the screen doing nothing... is there any shortcut not impliying spamming the screen? it's silly to have more than one capital building, completely unrealistic
"You can get billions from posting your own trade offers"
Sorry what do you mean with that?
Sorry what do you mean with that?
Mine here: k1ewZ3U8
Almost all civics mass-production buildings require independence. So the 100,000,000 required to get the "trascendence" technology and everything beyond, require independence.
bastecklein said:Just curious, if you try the x86 version, does it start?
It works!
I even was able to export the file from the Win10 game hub version and load it on x86.
haven't tried. The version I have running is the Win10 one, through windows store (which crashes when trying to access my profile to install the license key), but sound doesn't work. Maybe it's my windows install what is broken?
I'll give x86 a try and tell you, thank you for your interest!
I'll give x86 a try and tell you, thank you for your interest!
After clean install, game won't start.
Before I had tried with ape-apps launcher and via Windows 10 store. Last one worked but crashed every time I tried to load my profile in order to load de premium license.
So I tried "antiquitas-win-x64-1.18.0" setup, shows the load screen and won't load the game. Clicking at the progress bar, the following is shown.
This is the text:
Uncaught Error: No se puede encontrar el módulo especificado.
\\?\C:\Users\Usuario\AppData\Local\Temp\6039d83d-9456-4670-be1c-41690d8089ef.tmp.node
at process.module.(anonymous function) [as dlopen] (ELECTRON_ASAR.js:166:20)
at Object.Module._extensions..node (internal/modules/cjs/loader.js:740)
at Object.module.(anonymous function) [as .node] (ELECTRON_ASAR.js:180:18)
at Module.load (internal/modules/cjs/loader.js:620)
at tryModuleLoad (internal/modules/cjs/loader.js:559)
at Function.Module._load (internal/modules/cjs/loader.js:551)
at Module.require (internal/modules/cjs/loader.js:658)
at require (internal/modules/cjs/helpers.js:20)
at Object.<anonymous> (C:\Users\Usuario\AppData\Local\antiquitas\app-1.18.0\resources\app.asar\node_modules\@nodert-win10\windows.storage\lib\main.js:19)
at Object.<anonymous> (C:\Users\Usuario\AppData\Local\antiquitas\app-1.18.0\resources\app.asar\node_modules\@nodert-win10\windows.storage\lib\main.js:64)
libtimidity.js:217 pre-main prep time: 9 ms
printErr @ libtimidity.js:217
VM122:1 Uncaught TypeError: window.setIsFromLauncher is not a function
at <anonymous>:1:8
at EventEmitter.electron.ipcRenderer.on (C:\Users\Usuario\AppData\Local\antiquitas\app-1.18.0\resources\electron.asar\renderer\web-frame-init.js:36)
at EventEmitter.emit (events.js:182)
VM123:1 Uncaught TypeError: window.setAppUrl is not a function
at <anonymous>:1:8
at EventEmitter.electron.ipcRenderer.on (C:\Users\Usuario\AppData\Local\antiquitas\app-1.18.0\resources\electron.asar\renderer\web-frame-init.js:36)
at EventEmitter.emit (events.js:182)
Before I had tried with ape-apps launcher and via Windows 10 store. Last one worked but crashed every time I tried to load my profile in order to load de premium license.
So I tried "antiquitas-win-x64-1.18.0" setup, shows the load screen and won't load the game. Clicking at the progress bar, the following is shown.
This is the text:
Uncaught Error: No se puede encontrar el módulo especificado.
\\?\C:\Users\Usuario\AppData\Local\Temp\6039d83d-9456-4670-be1c-41690d8089ef.tmp.node
at process.module.(anonymous function) [as dlopen] (ELECTRON_ASAR.js:166:20)
at Object.Module._extensions..node (internal/modules/cjs/loader.js:740)
at Object.module.(anonymous function) [as .node] (ELECTRON_ASAR.js:180:18)
at Module.load (internal/modules/cjs/loader.js:620)
at tryModuleLoad (internal/modules/cjs/loader.js:559)
at Function.Module._load (internal/modules/cjs/loader.js:551)
at Module.require (internal/modules/cjs/loader.js:658)
at require (internal/modules/cjs/helpers.js:20)
at Object.<anonymous> (C:\Users\Usuario\AppData\Local\antiquitas\app-1.18.0\resources\app.asar\node_modules\@nodert-win10\windows.storage\lib\main.js:19)
at Object.<anonymous> (C:\Users\Usuario\AppData\Local\antiquitas\app-1.18.0\resources\app.asar\node_modules\@nodert-win10\windows.storage\lib\main.js:64)
libtimidity.js:217 pre-main prep time: 9 ms
printErr @ libtimidity.js:217
VM122:1 Uncaught TypeError: window.setIsFromLauncher is not a function
at <anonymous>:1:8
at EventEmitter.electron.ipcRenderer.on (C:\Users\Usuario\AppData\Local\antiquitas\app-1.18.0\resources\electron.asar\renderer\web-frame-init.js:36)
at EventEmitter.emit (events.js:182)
VM123:1 Uncaught TypeError: window.setAppUrl is not a function
at <anonymous>:1:8
at EventEmitter.electron.ipcRenderer.on (C:\Users\Usuario\AppData\Local\antiquitas\app-1.18.0\resources\electron.asar\renderer\web-frame-init.js:36)
at EventEmitter.emit (events.js:182)
Same here.
aahh ok so in reality it's irrelevant what data are shown, it's the global stats what's right
so, you click on a building and see it's production and workers info.
Then click on show workers and... surprise
only one guy!
Then go back to main screen and check building info... ooops
check detailed info menu
So, what info is correct... before or after checking? am I causing this because I check???
Then click on show workers and... surprise
only one guy!
Then go back to main screen and check building info... ooops
check detailed info menu
So, what info is correct... before or after checking? am I causing this because I check???
JaxxSilva said:Fatigue is how far they have to travel to work. So if all of your housing is in one corner and all of your work buildings in another, they are going to have high fatigue.
To minimize fatigue, have sufficient housing within 20 squares of the place of work.
how do you know that??
is there any info on that? Can't find anything.
so what if they have to commute a lot, the "change job" function is broken anyway..
what about map search? find that goddam 1x1 ant paste synthesizer in the middle of hundreds of structures?
So I start the game and get a ton of updates about succesful sales and buys, so now I have 6M cash and a lot of Alu, uranium and even some Alien stuff I got gifted . Then the game crashes and after restart, all sales and buys are lost. But also my money and my stuff. So the buyers hav my stuff but I don't have the money. And the sellers have my money but I don't have their stuff.
And of course I also lost the gift I got from my colonial metropolis.
What the hell happened????
And of course I also lost the gift I got from my colonial metropolis.
What the hell happened????
colbya said:medium recycling centers make it from trash ( but you need plastic to build them other wise wate till you have 2000 al and start building dig sites then once you have enough of them you can build al plants .
Or just sell tons of steel and ore on teh bazaar ( black market ) till you can buy al 250 at a pop
You mean you can mine from the pit with the regular alluminium rover? How many pits do you need for that?
bastecklein said:The trade commission prices are very high when you play in Online mode to prevent people from buying low on the Galactic Freight and selling high on the GBT. If you play in offline mode, the commissions are something like 2% - 5%.
The Mass Driver/Galactic Freight/Space Elevator/Star Gate buildings are really meant for the offline players. GBT is preferred trade method for online games.
That means admitting the trade funcion is basically broken in this game. In certain worlds like Ice World you need to trade from early on to survive.
Ijontychi
Member
Member Since
September 17th, 2018