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(probably) better way to place buildings (=more efficient)

7y
#1




Greetings my fellow human beings,

I probably found a more efficient way to place our building than the normal way we do recently with our row system (number (2)). I present for you: the zigzag system (number (1)).

You see beauty has the same can fit an extra row while only needing one extra height WHILE needing one less road row for citizens to be able to enter the building. Number (3) is the calculation to prove the efficiency.

It is also (number (4)) able to put a(1x1) or b(2x2) or... in a(2x2) or b(3x3) or .... rows which means that you would be able to easily put some lights around.

You can also (number (5) place them in various ways to place more smaller buildings like in number (4).

I'm sorry if I had any miscalculation. I thought I would just share my theory it with you guys.

Edit: another prove would be that x can store 4 rows while y can store 3 rows with a height of 10 and 11
(Both are getting multiplied with 11 or 10 to remove the height difference)

=>10*4=40
11*3=30
=> x still more efficient

Edit again: to even maximize it I suggest that structure



You could also simply add buildings on it

7y
#2
I thought on something similar too. but I'm to lazy to build this. it's som much faster to just build lines.
Its me Lego.
7y
#3
I should compute if this schematic is compatible with my arcology-centered layout... of course if it does then it would probably cost upward of 10 billion to renovate.

EDIT: @BugFurries this is my default layout. The only things that are fixed is the arcology in the center and the outer road/border.

Commonwealth of Groddle
Groddle | Bell's Pyramid | Glitch
7y
#4
malakhglitch said:I should compute if this schematic is compatible with my arcology-centered layout... of course if it does then it would probably cost upward of 10 billion to renovate.

EDIT: @BugFurries this is my default layout. The only things that are fixed is the arcology in the center and the outer road/border.



Looks pretty nice, I would have picked a format like that:



But yes, it would be very expensive.
7y
#5
Interesting. I will use that layout for the newer arcologies/sectors.

EDIT: I think the upper one is the correct one since the lower one seems to have the wrong number of squares.



EDIT 2: Hmm. A building with access to a vacant space/road diagonally still counts as being accessible?
Commonwealth of Groddle
Groddle | Bell's Pyramid | Glitch
7y
#6
malakhglitch said:
EDIT 2: Hmm. A building with access to a vacant space/road diagonally still counts as being accessible?


Yes, after realizing that I came up with the zigzag idea
7y
#7
I really like this setup for buildings which need road access by rovers or citizen.

Question, do resource buildings need access to the road or a space as well? I find that solar is working great in big fields. However buildings like regolith compacters appear to work, but when selected they deactivate.

So for those type of buildings which I think need at least access to space, I am doing the (top example) setup:

Basically 5 buildings rows with an eye in the middle row after each 2 buildings. And repeating in 1 direction.

disadvantage is that the middle buildings are not accessible anymore, but for resource buildings like this I only have to access when upgrading. Then I sell 2 buildings (or I do not build them in the beginning) making a zig zag (bottom example) or E shape to access the middle. Closing the shape again after upgrading.

You could also build this in 2 directions, making a whole field.

let me know your thoughts.


7y
#8
Amonsa said:I really like this setup for buildings which need road access by rovers or citizen.

Question, do resource buildings need access to the road or a space as well? I find that solar is working great in big fields. However buildings like regolith compacters appear to work, but when selected they deactivate.

So for those type of buildings which I think need at least access to space, I am doing the (top example) setup:

Basically 5 buildings rows with an eye in the middle row after each 2 buildings. And repeating in 1 direction.

disadvantage is that the middle buildings are not accessible anymore, but for resource buildings like this I only have to access when upgrading. Then I sell 2 buildings (or I do not build them in the beginning) making a zig zag (bottom example) or E shape to access the middle. Closing the shape again after upgrading.

You could also build this in 2 directions, making a whole field.

let me know your thoughts.




The resource buildings are just shutting down because the programm tells them to since their upgrade need workers so they don't need access to the road yet. Your method is really useful for buildings like that but I don't think there are so many that require access to road while not requiring workers.

The snake system is also pretty much the same as the zigzag system :P



But at least we have now more creativity to place our buildings.
7y
#9
Haha nice :)

I think the quickest design to build are your drawings on the bottom of the paper, with a central stem, since you can build 2 long rows, and for the outside block you can alternate sides quickly.
6y
#10
I played around with this idea again once I started on my Zolarg lava worlds. I came up with the following basic setup.

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█░░░░█░░█░░░░█
█░░█░█░░█░░█░█
██████░░██████
█░░░░░▓▓░░░░░█
█░░░░░▓▓░░░░░█
██████░░██████
█░█░░█░░█░█░░█
█░░░░█░░█░░░░█
█░░░░█░░█░░░░█
█░░█░█░░█░░█░█
██████████████

█ = Paste Path
░ = Open Space
▓ = Mound
Commonwealth of Groddle
Groddle | Bell's Pyramid | Glitch
My Colony





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