My Colony version: 0.69.0
OS:Android (8.0.0)
Mobile Device: Samsung Galaxy S8
Population: 52,656
Unemployed at time: 3,726
Approval rating: 98%
Average health: 99%
Homeless: 16892
Settings:
Render Colonists - off
Resource Text Poppers - off
Building Animations - off
Short Numbers - on
Show Storage Limits- on
Lighting Effects - off
Day/Night Cycle - on
Particle Effects - off
Check Render Distance - off
Render FPS Cap - Extreme
Simulation Update - Performance
Low Res Mode - on
Multithreaded Pathing - on
A lot of my buildings have stopped producing even though they have workers (like 0/35/35 for a vertical warehouse farm) and will not update the workers status unless I go in and tap show workers four or five times and then I will see the list of workers suddenly go on duty. Once I back out of the building's menu and tap it again it will have 32/35/35 workers. This has been happening to me since I hit around 20k population and only gets worse the more population I get. It seems like it's using their energy as well but not producing anything.
This affects all of my buildings randomly too. I have loads of jewellery stores with 3 workers but all of them are refusing to work. My high number of worker buildings like investment banks and sweatshops also show like one worker at a time working until I use the above method.
This seems to also be affecting my housing too since I keep my housing under my total amount of jobs available and for whatever reason I have homeless people despite them having a decent amount of savings (500+)
This seems to happen the most after doing a fire drill so that function has become useless to me.
I've attached pictures of one of my luxury towers as an example.
Info I see on bottom right tool tip:
After tapping show workers a few times:
Few more from list: