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Unexplained homeless spikes - Page 2

7y
#11
I refreshed my browser colony around 1915 GMT, and so far it looks good. I will upgrade a residence here in a bit to see if it triggers the cycle again as it has in the past.
https://www.my-colony.com/colonies/w0XN0g2C/
7y
#12
After running for an hour and upgrading a Residential Complex to a Residential Tower (one of the things that seemed to trigger the pattern in the past)

https://www.my-colony.com/colonies/w0XN0g2C/
7y
#13
That looks a lot better
Owner of Ape Apps, LLC
7y
#14
Thanks for finding a fix!
https://www.my-colony.com/colonies/w0XN0g2C/
7y
#15
wile i am glad you fixed it other then the fact it did it there was no negative effect on my colony's that are well maintained .
There is one positive effect bast ( because they switched housing they also would be moving closer to the job they had making shorter comuit times .

7y
#16
Yeah it was effectively like having housing-only fire drills every few minutes and i never noticed a negative impact on my colonies either. It was still a bug though, and it made for ugly looking stats. Perhaps I can expand the fire drill in an update that allows you to do jobs only, houses only, or both.
Owner of Ape Apps, LLC
7y
#17
it fixed it for me too
Its me Lego.
6y
#18
So I'm having the same issue on the latest version. It only happens when I build a residential tower, it seems to dump all residents.

Playing the web version on chromebook.
5y
#19


Also, recently I have trouble keeping my colonist at 99% happiness. They are frustrated about being poor, even though I spend about 300 million per cycle on (living) wages.
My Colony





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Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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