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My Colony v0.97.0 Released - Page 3

5y
#21
Excellent new feature the bot stacking, also adds a new statistic to the game as miners take longer to fill as a stack, roads take longer to build due to travel time and another couple of bits, making you have to think a little differently in places which is nice, also really boosts performance more and more the deeper you get into the gameplay, sweet job man :)
5y
#22
GeneralWeeb said: @becklstein do you think you could possibly give a little love to your other games, most notably my starship and colony wars, those are 2 games i see going far, given they can be updated


Sure, I will give them both updates this coming week!
Owner of Ape Apps, LLC
5y
#23
Dear Bast,

With regards to the increased build cost of Unholy Pit of Stuff to accommodate the increase in capacity to 100k per building, can you clarify that it is intended to cost 2.5m gold per building?

If that is indeed the case, I would like to suggest a review of the build cost, maybe make it more balanced and spread out over a few resource types?

This new Unholy Pit of Stuff after all, only brings zolarg to comparable storage level with the Dracos basic storage building (100k on a 2x2 building vs. Draco's 25k on a 1x1 building), without even talking about the humans.
5y
#24
MizarAlcor said:Dear Bast,

With regards to the increased build cost of Unholy Pit of Stuff to accommodate the increase in capacity to 100k per building, can you clarify that it is intended to cost 2.5m gold per building?

If that is indeed the case, I would like to suggest a review of the build cost, maybe make it more balanced and spread out over a few resource types?

This new Unholy Pit of Stuff after all, only brings zolarg to comparable storage level with the Dracos basic storage building (100k on a 2x2 building vs. Draco's 25k on a 1x1 building), without even talking about the humans.


Humans: Laughs in Gravitational warehouse*
5y
#25
I do have to agree with mizar, 2.5 million gold seems excessive, especially since the only realiable ways for insects to get gold is the two mines, one of which is pretty slow, the other of which produces so many resources that it is slow to get one particular resource. If you wanted to do that, then maybe make a new building equivalent to the gold synthesizer or gold grower from the other civs. That way gold can be obtained more readily, since you need a lot of it. Plus, the most you can gift from a zolarg world is 1 million gold, and, prior to building the unholy pit, the most you can store is 20k...meaning that if you only had the quatnum pits, you would need 125 of them just to build a single unholy pit. Which again, doesn't sound like that much, but getting the artifacts you need is a multistep process which yields not that many artifacts in and of itself. And yes I know that othe buildings store gold too, but they store ten times less gold, so you would need ten antanium smelters for the equivalent of one quantum pit, etc, and most of those buildings use gold too...basically, there either needs to be a better way to get gold for ants, or a significantly reduced gold cost...and they need a new way to get gold anyways...it's used to antanium, which is used in nearly every building, often alongside gold. I often found that I already didn't make enough gold as insectoids...and now with the IT buildings, and this huge cost increase...I never have enough gold to build new pits without importing it from other colonies.
My Colony





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Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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