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Medium recycling center - trash -plastic -AL Atmosphere report .

7y
#1
Soon Bast plans on having to much trash and to much atmosphere get colonists sick .
Over 15 million atmos and problems will start so I have been testing how well the Medium recycling plants and trash burners handle this .
First trash burners are out even at only 9 k colonists I had 7 and they by them self put in a whopping 15 k atmosphere more then 100 medium atmos producers do and was still just maintaining trash . So using them is out as they will add even if you have 100 s of alien condensers .
Trash pits well again at 9 k colonists even they would quickly take up alot of space the one i built is 3/4 empty now from 250 k, and it took over 20 hours .
So the final test was the medium recycling center and here the good news gets great .

Medium recycling center timer is 12 seconds ( apx ) it produces 8 plastic a mint and 2 AL
also it recycles as much trash as the Medium burner burnes .

I have 2 plastic plants they produce 36 plastic and use oil .
I have 3 Advanced plastic plants they produce 279 plastic and use oil and robots .
I now have 5 medium recycling plants that are getting ride of trash I don't want so cost NOTHING to run .
They produce 71 plastic using NO robots or oil- produce NO atmosphere and get ride of trash. I expect to need ten at that point they will be producing 140 plastic my trash income will be even and no bots or oil needed .
With a colony of 30 or 40 k They will out produce Advanced Plastic plants easily again at no cost .
And no atmosphere produced .
Ps plan to do away with Advanced plastic plants all together as once I have 40 or 50 medium recycling plants The advanced plastic plant will not be needed .
7y
#2
problem is advance robots and gold synth labs are the biggest polluters. turning them off or selling them causes huge unemployment.
7y
#3
Gold ? the gold labs are unaffected its the Advanced Plastics plant that could be deleted .
And as for robots fact is the Advanced plastic plants does not use many But seeing as how every thing else uses ALOT it saves a few so that is a plus .
And finely the medium recycling plants will take every employ who lost a job from deleting the advanced plastic plants as they employ 65 and that plant employs 50 .
I now have 11 medium recycling plants and am bringing in a extra 180 plastic .and 18 al
Were did get Gold labs from ? recycling plant does not make gold .
7y
#4
I now have 11 Medium recycling plants trash income out flow is steady .
Total plastic income 211 max out put AL 27 max out put
3 advanced plastic plants max out put 288
75 al plants at 550 or so max out put
Atmosphere gain 0 Atmosphere stead at 14.980 million
same 9 k colonists .
This building is great .
4 medium recycling plants = 1 Advanced plastic plant ( apx ) and 5 or 6 will = one al plant again apx . The benefits are they build fast they are cheep to build they don't produce atmosphere and get ride of trash totally no landfills or burners needed .
7y
#5
I have about 15k colonists and im going to say roughly 25 med. Recycling plants when I got the trash update it rose so fast I couldn't build fast enough to keep it under control and lost almost all my population. Was forced to build burners and have slowly done away with them. I spent roughly 500m gold to keep food and water. In a world with no aluminum I love the recycling plants. And appreciate knowing I no longer need plastic plants thanks for the tip
7y
#6
I build 2 medium recycling plants for ever 1 subterranean housing module. It's more than enough to reduce trash to zero, but the ratio will most probably change when I finally research mega habitats and upgrade to arcologies.
Commonwealth of Groddle
Groddle | Bell's Pyramid | Glitch
7y
#7
if you have 10's of arcologys, 10's of fantasy land arcologys, 100's of residential towers, you need 1000's of medium recycling centers. That's why I hoped Bast would add a better trash removing building
Its me Lego.
7y
#8
with that much you need 1000s of no matter what you use and you have 1000 s or everything else as well .
assuming you even have a 1000 recycling . you would bring in over 15 k plastic from them alone .
of corse plastic is caped by storage so to do the most good you could be sellling millions
7y
#9
I could sell millions without them too. But I haven't built so many of them, I'm waiting for a better solution.
Its me Lego.
7y
#10
Sounds like my ideas for high pressure atmosphere effects and reduction method may come in handy after all. Either bast needs to build a better Trash handler, or a better atmosphere reducer.

I personally think that the aspect of terraforming in my colony should be improved upon. There is a balance between high and low pressure in real life that needs to be kept in order for a planet to be habitable, and I personally think that planets that start off with high pressure should be added. Instead of causing people to be sick with higher pressure, just cause any buildings that require between 5 and 15 million pressure to be destroyed/disabled. I mean, the colonists started off living in sealed habs on planets with no pressure, so why not do the same with high pressure, force the colonists to wear suits again instead of staying exposed and getting sick.

There's also other terraforming aspects that could be put in the game, like heat and sea level, but those aren't necessary for my colony unless bast decides they are in the future.

Also, see my ideas for new terraforming aspects at this thread:
https://www.ape-apps.com/viewpage.php?p=3932

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Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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