Premium Member
Posts: 412
bastecklein said:You crack me up @Architecture1134 , I think you could run the MC1 clothing sweatshop 😄
As others have said, I don't foresee LIS being added to the game. Although, I have considered in the future, once the base game content is more complete, releasing official expansions to the Mod Shop, including Zolarg and Alpha Draconians. Maybe LIS too, why not? Doesn't totally fit in with the timeline, but it's a game.
Spice could be a thing. I do have spice trading in My Starship, which is also a My Colony Universe game. I look at it as more of a rare planet-specific resource, sort of like Ether. Maybe it will be something to consider once I get planet-to-planet trading implemented, there can be a new planet added with natural spice.
Architecture1134 said:
A spice factory with a lot of workers. Creates spice on worlds that doesn't have natural spice.
Architecture1134 said:
I know the most of you have proposed LIS buildings, and that being said, I had a building in mind that I had: Please welcome the LIS Staging Grounds! This is where LIS infantry are sent to declare war on the United Earth, and to train themselves. This building can only be built once you have an LIS Barracks. The two buildings will be paired together if a settlement declared war on another. I will also plan to announce it's United Earth equivalent, the Staging Grounds. It exhibits the same purpose as the LIS equivalent. I would also like to share Unit Morale, exclusive to infantry and combat units. Unit Morale only applies when there is a war. It will be applied at the start, at 100%. The unit morale decreases slowly, at 1% deterioration per 30 seconds. The Unit Morale also changes as follows:
If a unit is hit by each bullet, one bullet will decrease the morale by a random amount (min. 0.0001, max. 0.5).
If a unit is killed, the morale is reduced 2%. This applies to all categories, land, and sea.
If an enemy is killed, the morale won't change. If a player achieves victory, morale will reset to 100%. If they are defeated, their morale goes all the way to 0%. If an enemy is shot, morale will change by the aforementioned random number range above.