As MC2 gameplay starts to move towards an increasingly connected universe, federations could serve as the ultimate fronts of player interaction, waging war against each other on a massive scale or stockpiling vast amounts of resources, complete with custom banners and a private chat channel.
Within a federation, each member would hold an arbitrary set of ranks corresponding to various roles/permissions such as recruiting, voting on fed policies, or managing the treasury. The initial player(s) who created the federation would in theory be able to do anything to that federation, but if there were multiple founders, they would have to agree through some form of vote on any higher-level actions besides leaving the federation themselves. Creating a federation would cost an extremely large amount of money and civics shared across its founding members in order to encourage federations' multiplayer potential.
However, while formalized player alliances are nice and all, the real strength of federations lies in their system of federal property. Members of a federation would have the ability to find or create federal worlds collectively managed by the federation, with save files for each world cloud-synced to a special federation container. All fed members would be able to play on their federation's worlds, either by running the latest version of the world file as the server and/or client or joining another member's server. Though each member would start off with an individual lander, resources and build permissions would be shared by all fed members across the world, allowing for a great degree of collaborative development. Outsiders would still be able to join and make settlements on running federal worlds, but run the risk of destruction and possibly a war declaration. Federal worlds could become industrial powerhouses bolstering the growth of its members' other worlds, terrifying military garrisons housing thousands of starships, or resplendent beacons of achievement and prestige outstanding among the entire galaxy. Some buildings such as higher government functions or fed-wide corporate offices would also be exclusive to federal worlds, boasting a much higher production bonus (if applicable) than their single-player counterparts.
Altogether, federations in MC2 could become the strongest forces within its playerbase, exerting a much greater amount of control over the universe than in MC1 and driving player interactions well beyond simple trade or chat. The one thing I'm a little concerned about is whether or not it would be possible to manage cloud save files among multiple people, so might that kind of system be able to work @bastecklein? Let me know what you think!
Boat enjoyer
I would like to see this evolve
Sounds good!
Best of regards, Wastelander (formerly Architecture), Overlord and Designated Leader of the Earth States.