What I would like to know is if you ment to take out growable crystals on ice worlds .
I see you added more tek today .
I would like to know if you meant to have it so LIS rover micro miner no longer has a build minu and same with tundra bugs ?
Really if you planed on it fine but now the only way people can get any amount of crystal is to buy it from the gate .
I guess it does not matter if all bots lose there build minu as the ones without it still build the stuff they can build .
I have one bug ice world were I had planted 1000s and they had not finished building tehm all when this change was made the unbuilt scyntho crystal they will not build .
even direct them one at a time to a unbuilt crystal they do nothing so now I have 1000s of unbuilt ones on teh map
Was thinking this update was super cool, but I just hit the issue some of us reported in .44, where a building is going along producing just fine, and then it suddenly stops. When you click the building, it shows a number of workers, but when you drill into the worker details, it shows something different. I've essentially abandoned my previous colony because it got so bad that 5 minutes after I started playing my food was all gone since none of my hatcheries or vertical farms were actually producing, and I can't serve the population with potato farms. This is happening on a brand new colony with just under 6K colonists. I just also noticed that sometimes when I drill into the worker details, it shows the workers actually employed SOMEWHERE ELSE than the building I'm inspecting.
I'm going to try and put some screenshots into a bug report post that shows what I'm experiencing in the hopes it helps.
Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein