lower the price of the aluminum generator (vote) - Page 2
nonobosss said:builderbot said:it's a shame because these challenges are too difficult to meet and besides it hurts my heart because it spoils the pleasure I had because my colony was my favorite game so I hope that in the future someone will succeed you convince to lower the difficulty if indeed as you say there are people who manage to overcome these difficulties but me seems too hard so I hope that in the future this game will be better
The difficulty? I don't know if you have played many games but I don't really see My Colonny as a "difficult" one. You just have to spend some time to understand it and get past that point.
Maybe start a new game and try. No gifts, help from sub colonies or using other people's charter. No idling either. Rely solely on ads and market for your resources and see.
Well it's true that I had some problems with my first colonny (which is the first link) but I instantly started to build the recycling building (quiclicky had around 200 prod) but then I started to spam too much aluminium buildings and thx to someone I could (dadoftheyear) spam a lot. Also notice that because of that I might be the only one to reach 200 000 000/ 300 000 000 atmosphere.
Since then I have started new colonnies and didn't get to that point yet.
https://www.my-colony.com/colonies/dNDgEef6/
https://www.my-colony.com/colonies/4GLdZllJ/
Forcedminer said:
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once you get a good few of them built you can steady export the aluminium for artifacts
Dont realy agree with that point you can't really afford exporting aluminium until really late
https://www.my-colony.com/colonies/dNDgEef6/
https://www.my-colony.com/colonies/4GLdZllJ/
I tend to export resources that I don't need atm via GBT (sells for more then exporting via the mass driver etc.) and then import whatever I need. For example, if you're on lunar, and your regolith production is stable, you can sell loads of it via mass driver, space elevator, etc. or via GBT if there is a demand for it. For some reason, regolith is quite expensive, and that gives you quite some money to buy other stuff you need. But it works for a lot of resources. Currently selling alu to buy me some uranium.
Main colony:
human - Eldia: 0tThkRFL
human - Gondwana: MQGtwWQR
insectoids - Deinonychus: fQ3oqKnA
You guys are seasoned players and know how well to start a colony from scratch. I am speaking from a newbie player perspective and picking the game for the first time and starting out their first colony. I get emotionally attached to my first colony and stuffed it up the first try. Didnt build the GTA equivalent before the alum ran out. Exporting when the game is set to online has depressed prices didnt help. Offline food goes for abt 100-150 online it is 20-30. Importing 250 alum cost abt 6m offline 9 online, artifacts 400k offline 1m online i think. Took me 3 days (no idling) to build loads of black market and hope they give alum to get the trade up. Then realised the generators need artifact and they are exp as well and the returns for the cost and time sunk into it just doesnt seem worth it. I tend to agree the limit is for end game rushing but what is the point if it turns off casual gamers. I am wondering how many players gave up the game when they hit the bottleneck. Player retention is very important to any games.
It is true you can idle the game to build up the reso but that is not the point of the game.
At the risk of the game degenerating into "My Colony - The Quest for Aluminum" , there is nothing warning new players on the importance of it. I am sure most players did it right the second time on their colony. Also, those complaining abt lack of alum are players who do not have a sub account that has stashes of alum ready to b transferred. Yes there should be limitations and the galactic propaganda ads should give alum more often to help this.
Well personally (might be a wrong memory) but I got the game for a really long time on my phone and one day (21/10) started to play it. So www.my-colony.com/colonies/dNDgEef6/ is really my first time playing it and you might have seen one or two stupid posts from me ;).
If we remove the aluminium challenge as everyone requires what is left? people will just end the game in two days and leave the same way
https://www.my-colony.com/colonies/dNDgEef6/
https://www.my-colony.com/colonies/4GLdZllJ/
the thing is, people seem to start with LIS a lot their first time around, and then run out of recources and say it's to hard. If you start with UE on red planet, I think you would find it much easier. My first ever colony was on mars, and managed to get through the bottle neck. I've still got it, and all though its a bit chaotic, its fine.
Main colony:
human - Eldia: 0tThkRFL
human - Gondwana: MQGtwWQR
insectoids - Deinonychus: fQ3oqKnA
Protoceratops said:the thing is, people seem to start with LIS a lot their first time around, and then run out of recources and say it's to hard. If you start with UE on red planet, I think you would find it much easier. My first ever colony was on mars, and managed to get through the bottle neck. I've still got it, and all though its a bit chaotic, its fine.
Rather than the game allowing players to choose which factions first, might be better for the game to force new players to play an easy map first before the hard, brutal options are available.
I don't think the game is hard enough. There should be more challenges and bottlenecks. There are plenty of games where the mid to late game development takes several days or even weeks to complete.
Bad idea to force players to do things it is already saying the difficulty level we cant click for them.
And seriously if you were talking about something like Dark Souls I would be okay with that but come on this game isn't hard at all (okay had to restart insect map because couldnt produce ore but at least there is some "challenge")
https://www.my-colony.com/colonies/dNDgEef6/
https://www.my-colony.com/colonies/4GLdZllJ/