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malakhglitch said:I should compute if this schematic is compatible with my arcology-centered layout... of course if it does then it would probably cost upward of 10 billion to renovate.
EDIT: @BugFurries this is my default layout. The only things that are fixed is the arcology in the center and the outer road/border.
malakhglitch said:
EDIT 2: Hmm. A building with access to a vacant space/road diagonally still counts as being accessible?
Amonsa said:I really like this setup for buildings which need road access by rovers or citizen.
Question, do resource buildings need access to the road or a space as well? I find that solar is working great in big fields. However buildings like regolith compacters appear to work, but when selected they deactivate.
So for those type of buildings which I think need at least access to space, I am doing the (top example) setup:
Basically 5 buildings rows with an eye in the middle row after each 2 buildings. And repeating in 1 direction.
disadvantage is that the middle buildings are not accessible anymore, but for resource buildings like this I only have to access when upgrading. Then I sell 2 buildings (or I do not build them in the beginning) making a zig zag (bottom example) or E shape to access the middle. Closing the shape again after upgrading.
You could also build this in 2 directions, making a whole field.
let me know your thoughts.