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My Thoughts on V50.00

6y
#1
So, with V50.00 I think we all have things we like and things we absolutely hate. After all, this was a big update even if there wasn't a lot of new content per say. This update was needed and completely necessary, but was it overkill? I'll put my thought on each individual part I can think off on it's own.

Windfall Tax: I'm not exactly sure what this was supposed to accomplish. I forgot if bast ever gave a reason for this. I guess bast thought people had too much money and that was why he did it. This did though, ruin a lot of large colonies who are now unable to pay their workers and/or repair their infrastructure.

Investment Banks: These got a large nerf to them in the form of them being only a fraction of the profit they once were. This was completely unnecessary and only hurt everyone who already took the hit from the Winfall Tax. The Investment Banks are useless now. For their build times, and the sheer quantity of resources they take to build they are by no means even worth building anymore. There's only 2 ways to fix this: Either restoring the Investment Bank's stats to per-nerf stats or the build cost needs lowered by about 75%.(Or a combo of the 2.)

Resource Limits: I personally agree with this one. There needed to be a little more of a bottleneck to those resources since you can get them from other players so easily. Now those players won't have all those resources and you can't get them quite so easily, nor would you want as much. I do believe storage facilities need a capacity increase though, as not to make the new bottleneck too narrow. 20%-50% increase would be decent.

New Decay Rates: This I have mixed feelings over. I see why they're in place but I don't particularly like it. I don't have much to say about this one, though the rate might need lowered in the future.

New GBT: This is the big one, this is why this update exists. Fixing the GBT. I'm happy with some of the new limits and that the exploit is fixed. I hope though that once the size limits are lifted that the GBT has almost no regulations. The only rule I would say would be a loose cap on the max you can ask for things. No lower limits or anything else. The market should be mostly free to manipulate and trade.

I think bast did more then what was needed for this update and I feel a rollback on some of the things will help curb the disdain of this update. This update has hurt smaller and larger players greatly. More then it helped them.
6y
#2
what nerf are you talking about? It is 720/min now how much was it before?
https://www.my-colony.com/colonies/dNDgEef6/
https://www.my-colony.com/colonies/4GLdZllJ/
6y
#3
Thanks for the reasoned input. The Windfall tax was needed because many people were using the GBT as a mass resource storage depot and when somebody came in with an auto-bot against the GBT API to buy every single contract, everybody who was using the GBT as storage by setting prices to astronomical levels got their contracts purchased and ended up with ungodly levels of money. Prior to v0.50.0, there was no way to alter money levels on a per-colony basis, so the windfall tax equalized everything.

Going forward, if something like this happens again, the server can now directly edit the resource amounts of individual colonies to undo any damage from a hack, rather than having to go across the board.

Yes the Investment Bank was nerfed and it is possibly too low now. I will look into making it better again.

There will be several new storage related buildings coming in the next update, ones which do not require power, which was in issue I did not think of when I released v0.50.0.

The new decay rate is going to be about 5% of what it is now. It was set very high to begin with just to clear out all of the insane resources that were accumulated due to the GBT hack.
Owner of Ape Apps, LLC
6y
#4
nonobosss said:what nerf are you talking about? It is 720/min now how much was it before?
The Investment Bank was about 8 times better then that before. It's $7 ticks came more frequently (About x2 faster) and were $32 and not $7.
6y
#5
I recently started a new LIS Ice colony and in the beginning I struggle with power consumption, so I'm used to disable buildings that I currently don't need when I'm out of power. Especially if you built a new facility and are over power.

What happens if that you may end up with no storage for this resource and it drops down to 0.
Maybe let decay only run until a certain point. Like 100k of that resource, so you don't end up with nothing.
It still prevents large overbooking of storage, but doesn't make it so hard for early beginners.
6y
#6
Good suggestion
Owner of Ape Apps, LLC
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Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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