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Updates and Announcements - Page 16

My Colony 2 v0.11.0 Released

Today My Colony 2 v0.11.0 is heading to the "stable" channel, and should become available for all users soon. This is the last update before the "beta" heads to Android, and there are a few goodies inside, so let's take a look!

Firstly, Research is now being utilized!


I have added three techs (pictured above) in order to get things started, and as a result, the Hydroponics Farm, Ore Fraking Operation, Advanced Ore Refinery, Dormitory, and Warehouse all now have tech requirements before they can be built.

Moving along, clicking on a building will now give you some options, you can Rotate, Power On/Off, or Sell a structure now:


Next, Pavement has been added to the game, although it may be a bit glitchy still. The glitchyness is related to rendering, so you can build pavement in your maps without worrying about ruining anything.

I have also added the Advanced Builder Bot to the game, and several of the existing structures have been moved over from the Builder Bot to the new Advanced.

Finally, I have added the ability for the Engine to utilize Premium content, and added a Small Warm Light Post and a Golden Shelter as a proof of concept. In addition, modding and multiplayer now require Premium.

So that is this update in a nutshell, although there are a lot of smaller changes that you will notice here and there as well. The upcoming v0.12.0 is going to be a large content release with a lot of new structures, techs, and units, and it will be the first version published to Android. Publishing to Android will allow me to collect more feedback and bug reports, so it should really help development out a lot. I plan to have iPhone, Windows Store, and Steam releases sometime this fall.

Thanks for playing My Colony 2, and stay tuned for more!

#mycolony2

My Colony 2 v0.10.0 Released

Today marks the availability of My Colony 2 v0.10.0, along with some cool new features and enhancements! Updates for MC2 will be weekly during most of the rest of the summer, so make sure you stay tuned for all of the new features and content. In the meantime, let's take a look at what's new with this release.


My Colony 3D - If you thought that Jaws 3D was all of the rage back in the day, it's got nothing on My Colony 2. If you have a pair of red/cyan 3d glasses, yes the old movie theater kind, you can now enable Anaglyphic 3d Mode in the Engine Settings menu for a neat stereoscopic 3d effect. Observe the above screenshot using 3d glasses for an example.

My Colony 2 v0.9.0 Released

Today I am doing another "weekly" version bump for My Colony 2, incrementing the release to v0.9.0. This release cleans a few things up, adds a few things, and lays the groundwork for some sheer epicness that will be on the way very soon. Let's take a look!

In terms of content, I have added the Small Food Silo to the game, for storing food of course.


I have also added @GeneralWadaling 's great Advanced Ore Refinery model into the game.

My Colony 2 v0.8.0 Released

Today I have bumped My Colony 2 up to v0.8.0 which should now be available for all to enjoy. I don't have anything fancy to show a screenshot of in this release, but you now have the ability to finally save and restore your games! In addition, you can finally access the game menu from the dedicated server console, which means you aren't trapped anymore when you decide to open a dedicated server. Speaking of the dedicated server, now it will no longer simulate the game if there are no active players logged in. And as usual, there are a handful of minor changes in this update that aren't worth writing about.

#mycolony2

Death 3D v0.17.0 Released

Today I have finalized the code for Death 3D v0.17.0, which should be hitting all platforms in the coming days. This is an exciting update, because it adds a "killer" new feature to Death 3D: experimental stereoscopic 3D Virtual Reality Mode!


VR Mode is designed to work with the type of VR Goggles that you put your phone inside of. See this thread for a full breakdown on how to use VR Mode and what equipment is required. I have personally played through the entire game (all of EP1 and what exists thus far of EP2) in VR Mode and I did not have a single seizure, so I am rating it good enough for public use 😃

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Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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