Today My Colony 2
v0.11.0 is heading to the "stable" channel, and should become available for all users soon. This is the last update before the "beta" heads to Android, and there are a few goodies inside, so let's take a look!
Firstly,
Research is now being utilized!
I have added three techs (pictured above) in order to get things started, and as a result, the
Hydroponics Farm,
Ore Fraking Operation,
Advanced Ore Refinery,
Dormitory, and
Warehouse all now have tech requirements before they can be built.
Moving along, clicking on a building will now give you some options, you can Rotate, Power On/Off, or Sell a structure now:
Next,
Pavement has been added to the game, although it may be a bit glitchy still. The glitchyness is related to rendering, so you can build pavement in your maps without worrying about ruining anything.
I have also added the
Advanced Builder Bot to the game, and several of the existing structures have been moved over from the Builder Bot to the new Advanced.
Finally, I have added the ability for the Engine to utilize Premium content, and added a
Small Warm Light Post and a
Golden Shelter as a proof of concept. In addition, modding and multiplayer now require Premium.
So that is this update in a nutshell, although there are a lot of smaller changes that you will notice here and there as well. The upcoming
v0.12.0 is going to be a large content release with a lot of new structures, techs, and units, and it will be the first version published to Android. Publishing to Android will allow me to collect more feedback and bug reports, so it should really help development out a lot. I plan to have iPhone, Windows Store, and Steam releases sometime this fall.
Thanks for playing My Colony 2, and stay tuned for more!
#mycolony2