Search - Nations of Oz
![](/uploads/pictures/18062.png)
The Nations of OZ, or NOZ is a My Colony Federation. However, with the booming interests of our members we have decided to branch out to Antiquitas.
![](/uploads/pictures/18063.png)
The Nationes ex OZ Crest
The Garuda Crest is the Emblem if Nationes Ex OZ. The Garuda with its keen eyes symbolizes perspicacity, courage, strength and immortality, but is also considered the "king of the skies" and messenger of the highest gods. Not to be confused with the Roman Aquila, the crest depicted here shows close ties with Nations of Oz. The Nations of OZ are a group of Wizards that conjure with their magical orbs. The Orb is also shown in this crest, with the Garuda chasing it. May the Nationes ex OZ, Antiquitas sister of the Nations of OZ rise.
The Antiquitas Channel resides in our Discord Server.
The Nations of OZ boasts an international server, with people from Singapore, Canada, USA, Indonesia, Chile, India, UK, Romania, Netherlands, Belgium, Philippines, Spain, Germany, Russia, Turkey, Australia and so much more!
How to join us?
Nations of OZ Federation DISCORD link - discord.gg/tsBg6Ec
What is DISCORD?
Discord is a free voice and text chat app for gamers and works on both your desktop and phone.We all meet on Discord to share, and enjoy each others company while we wait for our storehouses to be full. Come on by, and meet the people of My Colony face to face. Join us as we step into a world of fantasy.
Wiki : Discord is a proprietary freeware VoIP application designed for gaming communities. Discord runs on Windows, macOS, Android, iOS, Linux, and in a web browser. As of May 2017, Discord has over 45 million users.
![](/uploads/pictures/18061.png)
A Unified My Colony Community
NOZ, Nations of OZ, is in a word, COMMUNITY. This is the where you can to share, talk, voice chat on the common interests and games we have on our server. The largest being My Colony, followed closely by Cafe Bot.
NeotheOne started this project with a a few mates and it has grown to a place where acceptance is key, and no one is alike. A culmination of amazing cultures coming together to create new experiences for all.
NOZ is let by Veterans, NeotheOne, Vyryn and Wubs, together with amazing players like Cry8Wolf, Wubs, Vince some of whom have made it to the TOP 5 GDP. You can also meet our other fast rising leaders in NOZ by joining us at Discord.
Not only that, NOZ runs an active trade channel for MyColony, making it much easier for members to trade or buy resources. NOZ Discord today has over 600 members.
The Nations of OZ works closely with all players to help and nurture individuals who are either newbies or leaders with much time in the game.
We also boast an international Discord server, with people from Singapore, Malaysia, Canada, USA, Indonesia, Chile, India, UK, Romania, Netherlands, Belgium, Philippines, Spain, Slovakia, Germany, Russia, Turkey, Australia and so much more!
In July 2018, NOZ started opening new channels for other games to evolve the NOZ community. The Games are :
Full Fledged Communities
My Colony
MineCraft - InvasionMC
Nationstates
Pokemon - PokeCord
Cafe
Other Bots
Tatsumaki
Dyno
Unbelievaboat
B**bbot (Access to channel - ID required)
Third Prince of NOZ (Our very own NOZ Bot)
All said and done, NOZ will continue to have My Colony as our mainstay and community.
Nations of OZ Federation DISCORD link - https://discord.gg/staJagb
------------------------------------------------------------
The Nations of OZ has 5 ranking tiers, namely
ArchMage
Archmages are the community leaders and server admins. Between us, we do all of the following: server administration, posting announcements, keeping new things going on, communication with other federations, banning members, leadership discussions, leadership direction, and public presence. Also all responsibilities of Wizards.
Wizards
Wizards are junior admins, responsible for settling disputes that get out of hand, assigning roles, fixing server issues and other duties assigned by GWs, in addition to the duties of Conjurers.
Conjurers
Conjurers help with running the community, welcoming new members, assigning roles, keeping chat active, monitoring chat, keeping an eye on trouble makers, and are involved with all leadership discussions. This is a moderator type role. Conjurers also have all the responsibilities of Sorcerers.
Each month, 2 Conjurers are elected for a 1 month term to begin the month after.
Magus
This unique role is a recognition of the hard work our largest members have put into the game. Anyone with a colony of at least 500,000 people can get the Magus role. It is added on top of other existing roles (Sorcerer/Mage).
Sorcerer
Sorcerers are key members of the community. They are experienced in the game, and have earned their independence and decided to create a commonwealth. Sorcerers are involved in most leadership discussions, and take on extra responsibilities such as advertising their commonwealth and helping newer members, helping to expand the community.
Mage
Mage is the general membership role in NOZ. Anyone who has joined NOZ receives this role. They have access to the full resources of NOZ and are expected to grow their colony and learn the game, helping other members as able
------------------------------------------
What is DISCORD?
Discord is a free voice and text chat app for gamers and works on both your desktop and phone.We all meet on Discord to share, and enjoy each others company while we wait for our storehouses to be full. Come on by, and meet the people of My Colony face to face. Join us as we step into a world of fantasy.
Wiki : Discord is a proprietary freeware VoIP application designed for gaming communities. Discord runs on Windows, macOS, Android, iOS, Linux, and in a web browser. As of May 2017, Discord has over 45 million users
Greetings!
Around 2 years ago I've created this post which is about the unofficial timeline for the world in My Colony.
Since then, our favorite dev @bastecklein had referenced a lot of things in that post when expanding the actual lore of My Colony, eventually My Colony Universe is officially born which connected various My Colony spin-off games together.
Now I've reviewed my long and old post which isn't really something refined (and somehow grammatically terrible), I've decided to create an revised version of it. While refining and altering some context and contents, there will also be few new major events as new additions.
Another major change is about events during the Old Earth era and the time transitioning to United Earth, which I would like to make them slightly more reasonable, though the progress would still be relatively accelerated compared to reality.
Enjoy!
Time of the Ancients
(Uncertain, estimated to be billions of years before Alpha Draconians)
👇Just click the text with dotted underline to see the entire section.
Time of the Ancients
Interbellum, Rise of Reptilians and Draconian Era
(4 million years ~ 2 million years before human history)
Rise of Reptilians
The Revival of Insectoid Civilization
(Parallel to 19th~20th century of Human timeline)
The Revival of Insectoid Civilization
The Old Earth Era
(Year -2051)
The Old Earth Era
The United Earth Era
(2051-Present)
The United Earth Era
Human Civil War
(2087-2089)
Human Civil War
New Galactic Era
(2089-Present)
New Galactic Era
Who knows what the future holds?
Note that these are just my own interpretations over the events, it is not official reference, but hopefully enhance your understanding over the My Colony Universe, and had fun reading it.
Thank you for reading!
Around 2 years ago I've created this post which is about the unofficial timeline for the world in My Colony.
Since then, our favorite dev @bastecklein had referenced a lot of things in that post when expanding the actual lore of My Colony, eventually My Colony Universe is officially born which connected various My Colony spin-off games together.
Now I've reviewed my long and old post which isn't really something refined (and somehow grammatically terrible), I've decided to create an revised version of it. While refining and altering some context and contents, there will also be few new major events as new additions.
Another major change is about events during the Old Earth era and the time transitioning to United Earth, which I would like to make them slightly more reasonable, though the progress would still be relatively accelerated compared to reality.
Enjoy!
WARNING - EXTREMELY LONG POST
This post is very long - it will take some time to read.
NOT ALL CONTENTS ARE CONSIDERED CANON
Not all details have been officially included canon or actually took place in any games related to My Colony Universe. The actual events may also vary with those mentioned in this post.
Anyways, it's just for reference, I recommend reading it in a relaxing manner. :P
The unit of time measurement is based on Earth calendar.This post is very long - it will take some time to read.
NOT ALL CONTENTS ARE CONSIDERED CANON
Not all details have been officially included canon or actually took place in any games related to My Colony Universe. The actual events may also vary with those mentioned in this post.
Anyways, it's just for reference, I recommend reading it in a relaxing manner. :P
Time of the Ancients
(Uncertain, estimated to be billions of years before Alpha Draconians)
Once upon a time there was an thriving civilization ruled over the Milky Way Galaxy, which now they are called The Ancients. Even in the Royal Libraries of Alpha Draconians, not much documentations of their unimaginably long history has been recovered, but many of them become legends and folklore among various old and elder civilizations across the Milky Way. The following events are what known to the present-day Milky Way.
👇Just click the text with dotted underline to see the entire section.
Time of the Ancients
The Old Holy Galactic Empire
The oldest trace of The Ancients that can be found in present-day.
Some artifacts from this period reflected worship of pure energy entities, which its sophisticated pantheon have shown distant relationship and influence to cultural and religious beliefs of some races of Milky Way.
The oldest trace of The Ancients that can be found in present-day.
Some artifacts from this period reflected worship of pure energy entities, which its sophisticated pantheon have shown distant relationship and influence to cultural and religious beliefs of some races of Milky Way.
Titan War
Perhaps the most well-known conflict in the Ancients' period, it took place around the late Holy Galactic Empire period - A legend of two dominant galactic powers battle for their total domination of Milky Way.
The Titanis was the sole opponent of the Old Galactic Empire at that time, it is a collective of races under the rule of Titans, a race of colossal entities. However, unable to surpass Empire in terms of the ability to manipulate raw energy and matter, the Titans end up defeated and extinct after the war.
Various wartime relics form both Empire and Titanis are discovered. However the reliability of several Titan relics (particularly some Titan remains) are doubted by modern historians and scientists (and even some New Galactic Empire scholars) and the debates still goes on today.
Perhaps the most well-known conflict in the Ancients' period, it took place around the late Holy Galactic Empire period - A legend of two dominant galactic powers battle for their total domination of Milky Way.
The Titanis was the sole opponent of the Old Galactic Empire at that time, it is a collective of races under the rule of Titans, a race of colossal entities. However, unable to surpass Empire in terms of the ability to manipulate raw energy and matter, the Titans end up defeated and extinct after the war.
Various wartime relics form both Empire and Titanis are discovered. However the reliability of several Titan relics (particularly some Titan remains) are doubted by modern historians and scientists (and even some New Galactic Empire scholars) and the debates still goes on today.
Grand Division of Pharan Empire
Phara was the largest ally of Old Galactic Empire and strongest of the minor powers during the Titan War. However, after a chain of internal political events, the Pharan Empire split into divided Dynasties ruled by their respective Grand Houses.
Most ancient Pharan documentations were permanently lost during the event.
Phara was the largest ally of Old Galactic Empire and strongest of the minor powers during the Titan War. However, after a chain of internal political events, the Pharan Empire split into divided Dynasties ruled by their respective Grand Houses.
Most ancient Pharan documentations were permanently lost during the event.
Dark Galactic Empire
The period after the Old Galactic Empire crushed their sole rival of the galaxy and achieved galactic dominance.
For some reason, the Old Galactic Empire abandoned their belief of energy entities, instead, near-fanatical dedication exploring ultimate possibilities of dark matter becomes the major feature of this period.
Despite it is the period after the Holy Empire, unfortunately, information of this period is relatively more scarce - The multidimensional complexity of their relics keeps information in them highly difficult to be discovered and extracted.
The period after the Old Galactic Empire crushed their sole rival of the galaxy and achieved galactic dominance.
For some reason, the Old Galactic Empire abandoned their belief of energy entities, instead, near-fanatical dedication exploring ultimate possibilities of dark matter becomes the major feature of this period.
Despite it is the period after the Holy Empire, unfortunately, information of this period is relatively more scarce - The multidimensional complexity of their relics keeps information in them highly difficult to be discovered and extracted.
Reptilian Exodus to the Milky Way
The first records of Reptilian immigrants into the Milky Way from another galaxy was during the Dark Galactic Empire period. From some documents of Alpha Draconians, Reptilian ancestors started as nomads with only mostly low tech equipment when their "primitive" intergalactic transport landed on the Outer Rim Region.
The first records of Reptilian immigrants into the Milky Way from another galaxy was during the Dark Galactic Empire period. From some documents of Alpha Draconians, Reptilian ancestors started as nomads with only mostly low tech equipment when their "primitive" intergalactic transport landed on the Outer Rim Region.
Empire-Reptilian Conflict
While Reptilians tried to make themselves a new home at Outer Rim Region, Old Galactic Empire was unwelcoming towards the continuous immigration of the Reptilians. As a result several conflicts broke out, but none never end up into a major war.
After several head-on confrontations and negotiations, Reptilians signed permanent truce with the Old Galactic Empire and earned their space of survival, however, the Empire barricaded all the remaining immigrants from entering Milky Way, which the fates of these immigrants remained unknown.
While Reptilians tried to make themselves a new home at Outer Rim Region, Old Galactic Empire was unwelcoming towards the continuous immigration of the Reptilians. As a result several conflicts broke out, but none never end up into a major war.
After several head-on confrontations and negotiations, Reptilians signed permanent truce with the Old Galactic Empire and earned their space of survival, however, the Empire barricaded all the remaining immigrants from entering Milky Way, which the fates of these immigrants remained unknown.
Second Pharan Empire
After millenniums of internal conflicts, Pharans barely reunited themselves, the Second Pharan Empire was established and maintained relative cohesion and peace between Grand Houses for the long period afterwards.
After millenniums of internal conflicts, Pharans barely reunited themselves, the Second Pharan Empire was established and maintained relative cohesion and peace between Grand Houses for the long period afterwards.
Vanishing of The Ancients
One of the largest mysteries in Milky Way history, which the entire population and objects of the Old Galactic Empire, vanished.
There had been many hypothesizes trying to explain the event, the most popular one being The Ancients successfully achieved certain breakthroughs in science and transcended into higher beings unrestricted by physical plane.
Radioisotopic raw ether are discovered at planets that were once Imperial settlements, which seemed to be remains of physical biomass of Ancients, or a by-product of the process causing the entire vanishing.
One of the largest mysteries in Milky Way history, which the entire population and objects of the Old Galactic Empire, vanished.
There had been many hypothesizes trying to explain the event, the most popular one being The Ancients successfully achieved certain breakthroughs in science and transcended into higher beings unrestricted by physical plane.
Radioisotopic raw ether are discovered at planets that were once Imperial settlements, which seemed to be remains of physical biomass of Ancients, or a by-product of the process causing the entire vanishing.
Interbellum, Rise of Reptilians and Draconian Era
(4 million years ~ 2 million years before human history)
After the vanishing of the Ancients, over 80% of the Milky Way became unoccupied and abandoned. This is the period many young races rose to reshape the galactic balance of power, but only the Reptilians became the most successful - From the foundations and physical legacies left by the Ancients, Reptilians thrived as the new superpower of the Galaxy, the Alpha Draconians.
Rise of Reptilians
Early Atlanians and Kingdom of Aqua
Atlanians was an aquatic race that managed to civilize themselves during the Interbellum, and evolved into amphibious creatures that has strong adaptive ability to both dry land and aquatic environments.
Kingdom of Aqua was the first period of Atlanian history they begin space exploration and primitive extraterrestrial colonization.
Atlanians was an aquatic race that managed to civilize themselves during the Interbellum, and evolved into amphibious creatures that has strong adaptive ability to both dry land and aquatic environments.
Kingdom of Aqua was the first period of Atlanian history they begin space exploration and primitive extraterrestrial colonization.
Reptilian Kingdoms
As the scout ships returned bizarre news that the Ancients had ceased to exist, the Reptilians saw their long waited opportunity expanding towards the Central Vortex. Deeply inspired by the Old Galactic Empire, many Reptilians dreamed of building their own powerful interstellar regime. As a result numerous Reptilian Kingdoms with relatively primitive organization were established, completely replacing their original nomadic society within few decades.
As the scout ships returned bizarre news that the Ancients had ceased to exist, the Reptilians saw their long waited opportunity expanding towards the Central Vortex. Deeply inspired by the Old Galactic Empire, many Reptilians dreamed of building their own powerful interstellar regime. As a result numerous Reptilian Kingdoms with relatively primitive organization were established, completely replacing their original nomadic society within few decades.
Great Reptilian Expedition
After years of preparation, various Kingdoms launched their expedition to the deeper regions of the Galaxy, returning with generous amount of salvaged bounties from ancient ruins and locations of the abandoned Ancient cities.
Later, Reptilians colonized the Ancient cities as their new settlements.
After years of preparation, various Kingdoms launched their expedition to the deeper regions of the Galaxy, returning with generous amount of salvaged bounties from ancient ruins and locations of the abandoned Ancient cities.
Later, Reptilians colonized the Ancient cities as their new settlements.
Bowuland Insectoid Hive Tribes
The earliest form of Bowuland Insectoid (Later Zolarg Insectoids) civilization known. Before the period of Zolarg Empire, Bowuland Insectoid breeds were relatively mild and much less invasive, and achieved developing a society with great self sufficiency and sustainability of food, with knowledge of primitive metallurgy.
With no ideas and ambitions beyond their home Gaia World planet, Insectoids of the period had never entered process of industrialization and space exploration.
The earliest form of Bowuland Insectoid (Later Zolarg Insectoids) civilization known. Before the period of Zolarg Empire, Bowuland Insectoid breeds were relatively mild and much less invasive, and achieved developing a society with great self sufficiency and sustainability of food, with knowledge of primitive metallurgy.
With no ideas and ambitions beyond their home Gaia World planet, Insectoids of the period had never entered process of industrialization and space exploration.
Unity Movement of the Atlanians
According to an Atlanian legend, conflicts between Atlanian colony Kingdoms were very common, until inspired by the idea of balance and peaceful coexistence started an peaceful unification movement which led to founding of the present-day Confederation of Atlanian Kingdoms.
According to an Atlanian legend, conflicts between Atlanian colony Kingdoms were very common, until inspired by the idea of balance and peaceful coexistence started an peaceful unification movement which led to founding of the present-day Confederation of Atlanian Kingdoms.
Age of the Warring Lords
Reptilians had shown great interest upon the relics and artifacts they salvaged form Ancient sites, and discovered the unimaginable potency they hold. Impressed by the power of ancient technology, it gave rise to Reptilian ambitions of interstellar conquest.
Seek to destroy other potential internal rivals, Reptilians entered a long period of most merciless infighting, just to control the Ancient artifacts they have yet to understand how to use them.
Reptilians had shown great interest upon the relics and artifacts they salvaged form Ancient sites, and discovered the unimaginable potency they hold. Impressed by the power of ancient technology, it gave rise to Reptilian ambitions of interstellar conquest.
Seek to destroy other potential internal rivals, Reptilians entered a long period of most merciless infighting, just to control the Ancient artifacts they have yet to understand how to use them.
Reptilian Unification War and founding of Alpha Draconians
Kingdom of Draconis had long been one of the weakest kingdom among the Reptilians, until the time of the genius leader Lord Alphari - Draconis strength and influence rose to new heights, on par with the strongest Reptilian Lords. Lord Alphari defeated all other Reptilian Lords just in 10 years, successfully achieved true unification of the entire Reptilian race for the first time in Milky Way Reptilian history since the immigration.
As the unification had completed, Alphari crowned himself as the first Overlord, establishing the Reptilian empire of Alpha Draconians which marked the beginning of Reptilian golden age.
National motto of Alpha Draconians, "Rising from the Harshest to be the Strongest", was also given by Alphari himself, as an reflection to his early life struggles and success.
Kingdom of Draconis had long been one of the weakest kingdom among the Reptilians, until the time of the genius leader Lord Alphari - Draconis strength and influence rose to new heights, on par with the strongest Reptilian Lords. Lord Alphari defeated all other Reptilian Lords just in 10 years, successfully achieved true unification of the entire Reptilian race for the first time in Milky Way Reptilian history since the immigration.
As the unification had completed, Alphari crowned himself as the first Overlord, establishing the Reptilian empire of Alpha Draconians which marked the beginning of Reptilian golden age.
National motto of Alpha Draconians, "Rising from the Harshest to be the Strongest", was also given by Alphari himself, as an reflection to his early life struggles and success.
First Successful Decoding of the Ancient Artifacts
The Ancient Alien research was one of another most impactful achievements and legacies of Overlord Alphari during his reign, for he had greater insight over the usage of alien artifacts. Alpha Draconians was also among the first ones establishing an dedicated and successful institute studying Ancient artifacts and relics, which Overlord Alphari also personally participated in it in addition to providing material and political support.
From the further understanding over these ancient gadgets, Alpha Draconians effectively reverse-engineered Ancient advancements for their own purpose. The absolute technological supremacy of Alpha Draconians gained from Ancient knowledge effectively turned the Reptilian empire into the sole and most brutal galactic superpower of the time.
The Ancient Alien research was one of another most impactful achievements and legacies of Overlord Alphari during his reign, for he had greater insight over the usage of alien artifacts. Alpha Draconians was also among the first ones establishing an dedicated and successful institute studying Ancient artifacts and relics, which Overlord Alphari also personally participated in it in addition to providing material and political support.
From the further understanding over these ancient gadgets, Alpha Draconians effectively reverse-engineered Ancient advancements for their own purpose. The absolute technological supremacy of Alpha Draconians gained from Ancient knowledge effectively turned the Reptilian empire into the sole and most brutal galactic superpower of the time.
Reptilian Galactic Conquest
The next and the largest conquest of Reptilians took place during the reign of fourth Overlord Ks'khip, the infamous Scourge of the Galaxy who led the Draconian legions spread destruction across half of the Milky Way galaxy.
Many of the territories conquered by Overlord Ks'khip formed the foundations of core Alpha Draconian regions in Milky Way Galaxy. In addition, the subjugation of various alien races including Bowuland Insectoids which provided Alpha Draconians productive slave laborers for millenniums.
The conquest was an important point of history which Reptilian power and influence reached its peaks, the time when Reptilians began call themselves ‘the descendants of the Ancients’.
The next and the largest conquest of Reptilians took place during the reign of fourth Overlord Ks'khip, the infamous Scourge of the Galaxy who led the Draconian legions spread destruction across half of the Milky Way galaxy.
Many of the territories conquered by Overlord Ks'khip formed the foundations of core Alpha Draconian regions in Milky Way Galaxy. In addition, the subjugation of various alien races including Bowuland Insectoids which provided Alpha Draconians productive slave laborers for millenniums.
The conquest was an important point of history which Reptilian power and influence reached its peaks, the time when Reptilians began call themselves ‘the descendants of the Ancients’.
Mystic Galactic Domination Doctrine
While Overlord Ks'khip ruled by brutally asserting direct Draconian dominance over half of the Milky Way, his successor Ka'kropp had a completely different idea, advocating a complete different doctrine of ruling the Reptilian empire.
In a more secretive and unsuspecting approach, Alpha Draconians maintain control over conquered territories with minimal public personnel and have most of the actual administration and enforcement done covertly. Through asserting the ideas that Alpha Draconians were unreachable and all-powerful deity beyond their intellect, subjugated objects and vassals would never dare to resist and defect.
While Overlord Ks'khip ruled by brutally asserting direct Draconian dominance over half of the Milky Way, his successor Ka'kropp had a completely different idea, advocating a complete different doctrine of ruling the Reptilian empire.
In a more secretive and unsuspecting approach, Alpha Draconians maintain control over conquered territories with minimal public personnel and have most of the actual administration and enforcement done covertly. Through asserting the ideas that Alpha Draconians were unreachable and all-powerful deity beyond their intellect, subjugated objects and vassals would never dare to resist and defect.
Disassembly of Second Pharan Empire
While the Second Pharan Empire remained relatively unchanged and peaceful since its establishment, many aspects of the Empire itself declines day by day. Eventually, the Pharan Empire officially dissolved themselves.
Pharans are permanently divided into hundreds of independent tribes and scattered across the stars, rapidly degenerating into theocratic medieval civilization technologically and culturally.
While the Second Pharan Empire remained relatively unchanged and peaceful since its establishment, many aspects of the Empire itself declines day by day. Eventually, the Pharan Empire officially dissolved themselves.
Pharans are permanently divided into hundreds of independent tribes and scattered across the stars, rapidly degenerating into theocratic medieval civilization technologically and culturally.
Reptilian-Atlanian Conflicts
Years since the Great Conquest, Reptilians had several attempts throwing invasion on the aquatic homelands of Atlanian Kingdoms, however heavy local resistance of Atlanians turned most of the attempts thwarted and to no anvil.
At the end of this series of conflicts over the millennium, Alpha Draconians withdrawn their forces from Atlanian territory and never mentioned invading Atlanian planets since after.
Years since the Great Conquest, Reptilians had several attempts throwing invasion on the aquatic homelands of Atlanian Kingdoms, however heavy local resistance of Atlanians turned most of the attempts thwarted and to no anvil.
At the end of this series of conflicts over the millennium, Alpha Draconians withdrawn their forces from Atlanian territory and never mentioned invading Atlanian planets since after.
The Revival of Insectoid Civilization
(Parallel to 19th~20th century of Human timeline)
Ever since the Alpha Draconians subjugated the Bowuland Insectoids, the history of being enslaved for millions of years was the darkest history of Insectoids. However, from countless of torture and survival struggles, Bowland Insectoids had evolved into highly expansive and adaptive breeds of wide variety. Meanwhile, years without significant challenges or greater ambitions had also turned Alpha Draconians internally corrupt and indolent.
Parallel to the 19th to 20th century of mankind, an slave uprising in Alpha Draconains marked another major turning point of Milky Way history.
The Revival of Insectoid Civilization
Draconis-12 Uprising
In the distant slave farm colony of wetland planet Draconis-12, to no Reptilians' expectation, the Alpha Draconian colony was overthrown by a planetary-scale Insectoid slave uprising led by an enlightened Insectoid named Zolarg, all Draconian personnel either purged or missing.
The first group of freed Insectoids renamed the planet to Zolarg Prime after their leader, which became the new home world of the Insectoid civilization. At the same time, the uprising leader Zolarg himself was crowned emperor for life of the people of Zolarg Prime, and Zolarg Empire is established.
In the distant slave farm colony of wetland planet Draconis-12, to no Reptilians' expectation, the Alpha Draconian colony was overthrown by a planetary-scale Insectoid slave uprising led by an enlightened Insectoid named Zolarg, all Draconian personnel either purged or missing.
The first group of freed Insectoids renamed the planet to Zolarg Prime after their leader, which became the new home world of the Insectoid civilization. At the same time, the uprising leader Zolarg himself was crowned emperor for life of the people of Zolarg Prime, and Zolarg Empire is established.
Insectoid Uprising Movements
While Alpha Draconians attempted to cover up the incident, words of Draconis-12 uprising spread quickly among the Insectoids of other Draconian slave colonies.
Encouraged and inspired by the Zolarg's success, other Insectoids followed similar path. Though not all had been successful, the series of uprising movements successfully took over large numbers of Alpha Draconian colonies and cities. Most of the Insectoids who earned their freedom joined the Zolarg Empire's cause in the sacred war toppling their ancestral enemy.
While Alpha Draconians attempted to cover up the incident, words of Draconis-12 uprising spread quickly among the Insectoids of other Draconian slave colonies.
Encouraged and inspired by the Zolarg's success, other Insectoids followed similar path. Though not all had been successful, the series of uprising movements successfully took over large numbers of Alpha Draconian colonies and cities. Most of the Insectoids who earned their freedom joined the Zolarg Empire's cause in the sacred war toppling their ancestral enemy.
Insectoid Revival War
Soon Alpha Draconians took retaliatory actions against the uprising movements, attempting regain control of the slaves by sheer might of regular military forces. In this 27 year long war of attrition, both sides took heavy losses, however, despite technologically superior, Draconian forces never managed to outmatch Zolarg forces in numbers and replenishment rate. Eventually, Draconian forces were forced to withdraw from Zolarg-controlled territory to regroup after local war reserves had been depleted.
The War ended with Zolarg victory. Zolarg Empire earned their needed time and space to redevelop their civilization, while the internal declining of Alpha Draconians were exposed to the galaxy.
Soon Alpha Draconians took retaliatory actions against the uprising movements, attempting regain control of the slaves by sheer might of regular military forces. In this 27 year long war of attrition, both sides took heavy losses, however, despite technologically superior, Draconian forces never managed to outmatch Zolarg forces in numbers and replenishment rate. Eventually, Draconian forces were forced to withdraw from Zolarg-controlled territory to regroup after local war reserves had been depleted.
The War ended with Zolarg victory. Zolarg Empire earned their needed time and space to redevelop their civilization, while the internal declining of Alpha Draconians were exposed to the galaxy.
‘Groot Opwekkingsplan’
This period was also known as the ‘Great Revival Period’, the period when Emperor Zolarg formulated the policies and plans for early Zolarg Empire focusing on reconstruction, redevelopment and expansion of the Insectoid civilization, with the ultimate goal acquiring capability to confront Alpha Draconians head-on.
Combining sheer workforce volume of Insectoids, rediscovered ancestral knowledge and industrial knowledge acquired form Alpha Draconian machines, Zolarg Empire quickly established their industrial and technological foundations and rose as a supernova of galactic power.
This period was also known as the ‘Great Revival Period’, the period when Emperor Zolarg formulated the policies and plans for early Zolarg Empire focusing on reconstruction, redevelopment and expansion of the Insectoid civilization, with the ultimate goal acquiring capability to confront Alpha Draconians head-on.
Combining sheer workforce volume of Insectoids, rediscovered ancestral knowledge and industrial knowledge acquired form Alpha Draconian machines, Zolarg Empire quickly established their industrial and technological foundations and rose as a supernova of galactic power.
Declaration of Insectoid Liberation
After the ‘Groot Opwekkingsplan closed with stunning success, Emperor Zolarg made a declaration on behalf of Insectoids to Alpha Draconians - the Zolarg Empire, will liberate the remaining brothers and sisters under the unrightful Draconian slavery at all costs.
The Declaration officially established the ultimate objective of the wars against Alpha Draconians.
After the ‘Groot Opwekkingsplan closed with stunning success, Emperor Zolarg made a declaration on behalf of Insectoids to Alpha Draconians - the Zolarg Empire, will liberate the remaining brothers and sisters under the unrightful Draconian slavery at all costs.
The Declaration officially established the ultimate objective of the wars against Alpha Draconians.
The Old Earth Era
(Year -2051)
The Old Earth Era is defined as the period before United Earth in human history. The late Old Earth Era is the time when humans begin exploring the deeper space and other stars, as well as beginning extensive colonization beyond Earth.
The Old Earth Era
Jameson Theories (2027)
The quantum physics scientist Professor Lob E. Jameson published a paper about theories associated with space continuum mechanics which provided basis for future development of long range space travel between systems.
The quantum physics scientist Professor Lob E. Jameson published a paper about theories associated with space continuum mechanics which provided basis for future development of long range space travel between systems.
First Practical Fusion Propulsion Engine (2031)
As the first commercial-use fusion reactors achieved success in the late 2020s, it provided valuable experience for developing further uses of nuclear fusion power, including the innovative idea to use it for propulsion. First practical fusion propulsion engine for spacecrafts was built in 2031.
As the first commercial-use fusion reactors achieved success in the late 2020s, it provided valuable experience for developing further uses of nuclear fusion power, including the innovative idea to use it for propulsion. First practical fusion propulsion engine for spacecrafts was built in 2031.
First Probe exiting Solar System (2033)
USP Discovery was the first successful probe that traveled beyond boundaries of Solar System and reached another star system (Alpha Centauri). It's launched from Earth at 2033, returning valuable data of planets of Alpha Centauri system starting from 2037.
USP Discovery was the first successful probe that traveled beyond boundaries of Solar System and reached another star system (Alpha Centauri). It's launched from Earth at 2033, returning valuable data of planets of Alpha Centauri system starting from 2037.
Space Colonization Race of Solar System (2032-2047)
With long range space travelling became more possible at the time, it kickstarted a space race at larger scale. It was one historical milestone for humanity - first attempts of an extensive space colonization in history.
Both directly and indirectly, at least 65% nations of the world participated in it. Among the governmental bodies and independent organizations in the race, some seek for wealth and influence, some seek for opportunities and a new start, some seek for knowledge and discovery.
At the peak period of the space race, colony activities could be found around and on mainly Moon and Mars, and to certain extent, Venus and Jupiter.
However, the space race came to complete halt around late 2040s, hampered by instability on Earth caused by Earth Resource Crisis.
With long range space travelling became more possible at the time, it kickstarted a space race at larger scale. It was one historical milestone for humanity - first attempts of an extensive space colonization in history.
Both directly and indirectly, at least 65% nations of the world participated in it. Among the governmental bodies and independent organizations in the race, some seek for wealth and influence, some seek for opportunities and a new start, some seek for knowledge and discovery.
At the peak period of the space race, colony activities could be found around and on mainly Moon and Mars, and to certain extent, Venus and Jupiter.
However, the space race came to complete halt around late 2040s, hampered by instability on Earth caused by Earth Resource Crisis.
Earth Resource Crisis (2039-2057)
Catalyzed by political and commercial rivalries on Earth, the space race had escalated to higher levels within a decade. Various parties increased their bets and investments into their colonization projects, leading to resource consumption increasing to unprecedented levels for the following years. Worries regarding depletion of known resource reserves on Earth arises starting from mid 2039, and became actual problems in the 2040s.
In the meantime, uncontrolled industrial activities of the space race had also accelerated climate change which catastrophically turned Earth much less habitable. The climate impacts were strongly associated to occurrence of famine and abnormal morality in major countries starting from 2043.
At 2047, by the severe shortage of various resources, social instability on Earth reached critical levels.
The crisis seen no sign of alleviation until 2057.
Catalyzed by political and commercial rivalries on Earth, the space race had escalated to higher levels within a decade. Various parties increased their bets and investments into their colonization projects, leading to resource consumption increasing to unprecedented levels for the following years. Worries regarding depletion of known resource reserves on Earth arises starting from mid 2039, and became actual problems in the 2040s.
In the meantime, uncontrolled industrial activities of the space race had also accelerated climate change which catastrophically turned Earth much less habitable. The climate impacts were strongly associated to occurrence of famine and abnormal morality in major countries starting from 2043.
At 2047, by the severe shortage of various resources, social instability on Earth reached critical levels.
The crisis seen no sign of alleviation until 2057.
The Grand Collapse (2051)
Severely affected by the Earth Resource Crisis, major governmental bodies on Earth lost their economic and political capability to maintain basic functions on an nation, end up either overthrown by displeased mobs of starving people, or disband themselves under pressure. In a chain reaction, similar events happened to nations all across the globe, which all turned into lands of anarchy and chaos.
This event is often referred as the end point of Old Earth era.
Severely affected by the Earth Resource Crisis, major governmental bodies on Earth lost their economic and political capability to maintain basic functions on an nation, end up either overthrown by displeased mobs of starving people, or disband themselves under pressure. In a chain reaction, similar events happened to nations all across the globe, which all turned into lands of anarchy and chaos.
This event is often referred as the end point of Old Earth era.
The United Earth Era
(2051-Present)
Right after the Grand Collapse, on Earth was the absolute chaos of no law and order where civilization degenerates and anarchy scourges the world. In the meantime, colonies outside Earth were left stranded without contact and support, struggling survive on their own.
However, the end of an old era is also the beginning of an new greater era - This is the era when United Earth rises to power and reunify humanity, and elevating human civilization to the greater levels, to beyond Solar System, to the distant stars.
The United Earth Era
Dissolution of United Nations and Formation of United Earth Movement (UEM) (2051-2052)
Without any existing members at all, and at the edge of ‘bankruptcy’, the United Nations officially dissolved, with most of the assets sold and transferred to a group of political aristocrats and plutocrats. The group absorbed the functions and assets of United Nations, and ambitiously rebranded it into United Earth Movement (UEM) during early 2052, which aimed to unify the entire humanity, and restore prosperity and order of the Old Earth era.
Without any existing members at all, and at the edge of ‘bankruptcy’, the United Nations officially dissolved, with most of the assets sold and transferred to a group of political aristocrats and plutocrats. The group absorbed the functions and assets of United Nations, and ambitiously rebranded it into United Earth Movement (UEM) during early 2052, which aimed to unify the entire humanity, and restore prosperity and order of the Old Earth era.
Earth Reunification War (2054-2055)
During the 2 years of preparation, UEM rallied manpower and resources from around the globe through black markets and government fire sales, while gaining stable bases of operations by assisting reestablishment of government on mainly Western Europe and Eastern half of North America.
At mid 2054, UEM officially initiated their military campaign with superior (but still rather limited) reserve of resources, rapidly brought major cities under control in the early months, then the cities were used as staging grounds to drive resistance of warlord and anarchists out of the region, ultimately encircling and destroying them.
Near the end of the 1.4 year long war, UEM controlled over 74% of the world. With no hope to topple a rising power, remaining resistances surrendered to UEM one by one, and generally accepted annexation in the post-war negotiations.
During the 2 years of preparation, UEM rallied manpower and resources from around the globe through black markets and government fire sales, while gaining stable bases of operations by assisting reestablishment of government on mainly Western Europe and Eastern half of North America.
At mid 2054, UEM officially initiated their military campaign with superior (but still rather limited) reserve of resources, rapidly brought major cities under control in the early months, then the cities were used as staging grounds to drive resistance of warlord and anarchists out of the region, ultimately encircling and destroying them.
Near the end of the 1.4 year long war, UEM controlled over 74% of the world. With no hope to topple a rising power, remaining resistances surrendered to UEM one by one, and generally accepted annexation in the post-war negotiations.
Official Establishment of United Earth (2056)
Few months after the Earth Reunification War, United Earth and its official governmental structure was established. United Earth took the form of a presidential republic, which the governmental body and the executive body is lead by President of United Earth, General Assembly responsible for legislation and directly responsible to the President.
The General Assembly is the decision-making centre of the United Earth, composed of representatives from different administrative regions to show a certain extent of democracy. However, the President still has absolute power to intervene or even alter the decisions of the General Assembly, in addition to a series of exclusive powers.
Few months after the Earth Reunification War, United Earth and its official governmental structure was established. United Earth took the form of a presidential republic, which the governmental body and the executive body is lead by President of United Earth, General Assembly responsible for legislation and directly responsible to the President.
The General Assembly is the decision-making centre of the United Earth, composed of representatives from different administrative regions to show a certain extent of democracy. However, the President still has absolute power to intervene or even alter the decisions of the General Assembly, in addition to a series of exclusive powers.
Earth Recovery Program (2056-2060)
While Earth became relatively stable in political conditions, as Earth Resource Crisis was still an existent and urgent issue, economic, industrial and environmental recovery became absolute priority of newly-established United Earth. In late 2056, United Earth initiated the Earth Recovery Program which involved habitat reclamation, industrial and economic reforms, prospecting new sources of resources, and reestablishing contact and activities with colonies outside Earth (to integrate external resources to assist recovery of Earth).
Under the effective and efficient coordination of resources of United Earth, only one year later, basic recovery had successfully been achieved, effectively alleviating and roughly neutralizing the impacts of Resource Crisis with no excess burden to space colonies and people on Earth.
At 2060, the economy of Earth had achieved recovery and development to beyond mid-21st century standards, the Program concluded in success.
The successful example of Earth Recovery Program also provided early basis of future terraforming research.
While Earth became relatively stable in political conditions, as Earth Resource Crisis was still an existent and urgent issue, economic, industrial and environmental recovery became absolute priority of newly-established United Earth. In late 2056, United Earth initiated the Earth Recovery Program which involved habitat reclamation, industrial and economic reforms, prospecting new sources of resources, and reestablishing contact and activities with colonies outside Earth (to integrate external resources to assist recovery of Earth).
Under the effective and efficient coordination of resources of United Earth, only one year later, basic recovery had successfully been achieved, effectively alleviating and roughly neutralizing the impacts of Resource Crisis with no excess burden to space colonies and people on Earth.
At 2060, the economy of Earth had achieved recovery and development to beyond mid-21st century standards, the Program concluded in success.
The successful example of Earth Recovery Program also provided early basis of future terraforming research.
Reinitialization of Space Colonization Programmes (2061)
United Earth reinitialized most of the colonization projects from the Old Earth Era starting from 2061, with changed made to enhance efficiency, facilitate administration from United Earth government, and change of objectives.
The Old Earth Era plans were generally rebranded and integrated into "Earth-Sphere Development Programme (ESDP)", aimed to construct a larger socio-economic body in Solar System centering Earth. Under ESDP, Moon was developed into logistics center composed of shipyards and spaceports, while Mars became the new major industrial center. Large space stations were also built to support distant colonies on Venus and moon colonies around Jupiter.
With breakthroughs in interstellar communications technology, United Earth also set their ambitions to colonize stars beyond Solar System. Newer generation of long range space probes were also sent to other distant stars in search for new unhabited planets for colonization and exploit undiscovered resources
United Earth reinitialized most of the colonization projects from the Old Earth Era starting from 2061, with changed made to enhance efficiency, facilitate administration from United Earth government, and change of objectives.
The Old Earth Era plans were generally rebranded and integrated into "Earth-Sphere Development Programme (ESDP)", aimed to construct a larger socio-economic body in Solar System centering Earth. Under ESDP, Moon was developed into logistics center composed of shipyards and spaceports, while Mars became the new major industrial center. Large space stations were also built to support distant colonies on Venus and moon colonies around Jupiter.
With breakthroughs in interstellar communications technology, United Earth also set their ambitions to colonize stars beyond Solar System. Newer generation of long range space probes were also sent to other distant stars in search for new unhabited planets for colonization and exploit undiscovered resources
First Reformation of Security Council (2063-2065)
The national security agency of the United Earth, Security Council, went under a series of reformation from 2063 to 2065, improving and fostering the efficiency of peacekeeping missions on Earth and foreign colonies.
The reform included controversial establishment of military police force CLEI (Colonial Law Enforcement Initiative, nicknamed "clay") and associated high pressure security regulations over colonies.
The national security agency of the United Earth, Security Council, went under a series of reformation from 2063 to 2065, improving and fostering the efficiency of peacekeeping missions on Earth and foreign colonies.
The reform included controversial establishment of military police force CLEI (Colonial Law Enforcement Initiative, nicknamed "clay") and associated high pressure security regulations over colonies.
Colonization of Alpha Centauri (2064)
The long-range colony carrier UES Ark-3 was launched from Moon shipyard at 2062, reaching Alpha Centauri and established colonies at year 2064, it was the first time in history mankind send people beyond Solar System.
The long-range colony carrier UES Ark-3 was launched from Moon shipyard at 2062, reaching Alpha Centauri and established colonies at year 2064, it was the first time in history mankind send people beyond Solar System.
Establishment of Space Marines (2068)
In order to protect foreign colonies and Earth from potential Alien threats, United Earth Space Marines (UESM) was established.
Space Marines gradually replaced Peacekeepers of the United Earth as part of the official military and security forces.
In order to protect foreign colonies and Earth from potential Alien threats, United Earth Space Marines (UESM) was established.
Space Marines gradually replaced Peacekeepers of the United Earth as part of the official military and security forces.
Autonomous Movements of Frontier Region (2068)
For years, colonies of frontier regions presented their concern and discontent towards the heavily bureaucratic system and excessively strict security policies of United Earth, but were never taken notice by authorities on Earth.
The situation turned into several prolonged region-wide protests demanding exclusion from the oppressive policies, after the 7th time Secretary of General Assembly refused to include the issue into agenda of next General Assembly meeting.
Refused to give up interests, United Earth attempted to pacify the discontent colonies by simple tax exemption and reassigning new colony governors, and never tried to lift the policies the colonies asked to remove.
Further angered by the "disrespectful" attitude of United Earth authorities, protests turned into anti-UE movements advocating decentralization of power form Earth. Eventually, United Earth was forced to grant few colonies status of autonomous territory to put the political crisis to end and made promises of reforming administrative and security polices on colonies.
While the movement seemed to achieve the objective to free from oppressive policies, some anti-UE movements foresee United Earth will eventually go back on their policies and unreliable promises, believing only liberation through true independence would free colonies from oppression of Earth supremacists - Which lead to founding of several underground radical anti-UE organizations.
For years, colonies of frontier regions presented their concern and discontent towards the heavily bureaucratic system and excessively strict security policies of United Earth, but were never taken notice by authorities on Earth.
The situation turned into several prolonged region-wide protests demanding exclusion from the oppressive policies, after the 7th time Secretary of General Assembly refused to include the issue into agenda of next General Assembly meeting.
Refused to give up interests, United Earth attempted to pacify the discontent colonies by simple tax exemption and reassigning new colony governors, and never tried to lift the policies the colonies asked to remove.
Further angered by the "disrespectful" attitude of United Earth authorities, protests turned into anti-UE movements advocating decentralization of power form Earth. Eventually, United Earth was forced to grant few colonies status of autonomous territory to put the political crisis to end and made promises of reforming administrative and security polices on colonies.
While the movement seemed to achieve the objective to free from oppressive policies, some anti-UE movements foresee United Earth will eventually go back on their policies and unreliable promises, believing only liberation through true independence would free colonies from oppression of Earth supremacists - Which lead to founding of several underground radical anti-UE organizations.
First Official Contacts with Minor Alien Civilization (2069)
An newly established United Earth colony discovered an underdeveloped alien civilization on the planet Haken-35. United Earth officially contacted the Hakenduzians, establishing the first diplomatic relations with an alien race.
An newly established United Earth colony discovered an underdeveloped alien civilization on the planet Haken-35. United Earth officially contacted the Hakenduzians, establishing the first diplomatic relations with an alien race.
Alien Membership System (2071)
Upon discovery of more minor alien civilizations, there were opinions of establishing a proper system to handle alien diplomacy in smooth manner, while United Earth also saw an opportunity of wealth and influence. In order to convince them sharing their resources with United Earth, the Alien Membership System was established, allowing alien member states to enjoy a series of benefits including protection provided by Space Marines and preferential treatment on trades. In return, the alien member states had to pay yearly membership fees to sustain the privilege.
Upon discovery of more minor alien civilizations, there were opinions of establishing a proper system to handle alien diplomacy in smooth manner, while United Earth also saw an opportunity of wealth and influence. In order to convince them sharing their resources with United Earth, the Alien Membership System was established, allowing alien member states to enjoy a series of benefits including protection provided by Space Marines and preferential treatment on trades. In return, the alien member states had to pay yearly membership fees to sustain the privilege.
First Shuttlepod MK-I Entered Service (2071)
Martian Industries (MarsCorps) completed the first commercial-use model of the legendary multipurpose line of starships capable of fast long range trips, atmospheric take-off and re-entry - the Shuttlepod, which entered service in 2071.
The various innovative designs of Shuttlepod became standards of next generation starships of the following years.
Martian Industries (MarsCorps) completed the first commercial-use model of the legendary multipurpose line of starships capable of fast long range trips, atmospheric take-off and re-entry - the Shuttlepod, which entered service in 2071.
The various innovative designs of Shuttlepod became standards of next generation starships of the following years.
Deimos Events (2072)
It was a legend of the legendary Space Marines elite squad led by Sarge, a story to save Earth from an evil artificial intelligence - though, with some confidential details which United Earth decided to keep it highly classified, rumored to be time travel to erase history of a parallel timeline.
It was a legend of the legendary Space Marines elite squad led by Sarge, a story to save Earth from an evil artificial intelligence - though, with some confidential details which United Earth decided to keep it highly classified, rumored to be time travel to erase history of a parallel timeline.
Discovery of Terra Nova and Terra Nova Colony Rush (2074-2080)
Year 2077, a space probe discovered a planet having more than three times surface area of Earth, which its characteristics are also surprisingly extremely similar to that of Earth. Later the planet was named as Terra Nova to commemorate the remarkable discovery, it was the first earthlike planet discovered in human history.
The value and promising prospects of colonizing this planet were soon taken notice by United Earth authorities and other parties in United Earth. Soon as United Earth had officially begun the preparations for colonizing Terra Nova, largest corporations and major non-governmental entities presented their petition to participate in the project for a of major share of the planet's resources and interests.
As the United Earth authority was unable to balance the interests and requests of various parties, United Earth decided to turn this colonization project into an open competition (which United Earth end up as one of the competitors), which the shares of Terra Nova would only be granted to those who create groundbreaking achievements or shown excellent competitiveness.
Year 2077, a space probe discovered a planet having more than three times surface area of Earth, which its characteristics are also surprisingly extremely similar to that of Earth. Later the planet was named as Terra Nova to commemorate the remarkable discovery, it was the first earthlike planet discovered in human history.
The value and promising prospects of colonizing this planet were soon taken notice by United Earth authorities and other parties in United Earth. Soon as United Earth had officially begun the preparations for colonizing Terra Nova, largest corporations and major non-governmental entities presented their petition to participate in the project for a of major share of the planet's resources and interests.
As the United Earth authority was unable to balance the interests and requests of various parties, United Earth decided to turn this colonization project into an open competition (which United Earth end up as one of the competitors), which the shares of Terra Nova would only be granted to those who create groundbreaking achievements or shown excellent competitiveness.
Wormhole Navigation Technology (2075)
A set of technological advancements in space navigation technology allowed safe traveling of wormholes, which the wormholes act as a great shortcuts and highways of space travelling.
A set of technological advancements in space navigation technology allowed safe traveling of wormholes, which the wormholes act as a great shortcuts and highways of space travelling.
Human Civil War
(2087-2089)
Despite most part of the war were centered on conflict of two forces of humanity, United Earth and League of Independent States, the war had seen involvement of other major civilizations of the Milky Way Galaxy, Zolarg Empire and Alpha Draconians. Having great impacts on the history and future political situation of Milky Way Galaxy, it was considered one of the important historical events that contributed to the beginning of New Galactic Era.
Human Civil War
Independent Terra (2068)
Independent Terra is the foundational ideology adopted by League of Independent States (and its predeceasing entities).
In the years since the Autonomous Movements broke out, explicit forms of independentist ideas were given rise in the frontier regions, some branches were eventually developed into radical ideologies adopted by anti-UE entities, including the most well-known ideology of "Independent Terra", which advocates independence revolution against centralists and Earth supremacists, ultimately liberating mankind by overthrowing United Earth and re-establish a new true liberal government on Earth that respects human rights and treat individual colonies as equals.
As colonists were often considered to be the far lower echelons of society than native residents of Earth, the ideas of Independent Terra were even openly welcomed by some colonies beyond frontier regions that were also dissatisfied with authorities on Earth.
Discovery of Terra Nova, the first earthlike planet discovered by humanity in outer space, in 2074 applied an significant impact on the core ideas of Independent Terra ideology, which led to an ideological split within - Pro-revolutionist which continued the original idea of uproot ruling class on Earth, and Second-Terra-ist (SeT-ist) that suggests rivaling Earth influence by establishing liberal government on Terra Nova.
Independent Terra is the foundational ideology adopted by League of Independent States (and its predeceasing entities).
In the years since the Autonomous Movements broke out, explicit forms of independentist ideas were given rise in the frontier regions, some branches were eventually developed into radical ideologies adopted by anti-UE entities, including the most well-known ideology of "Independent Terra", which advocates independence revolution against centralists and Earth supremacists, ultimately liberating mankind by overthrowing United Earth and re-establish a new true liberal government on Earth that respects human rights and treat individual colonies as equals.
As colonists were often considered to be the far lower echelons of society than native residents of Earth, the ideas of Independent Terra were even openly welcomed by some colonies beyond frontier regions that were also dissatisfied with authorities on Earth.
Discovery of Terra Nova, the first earthlike planet discovered by humanity in outer space, in 2074 applied an significant impact on the core ideas of Independent Terra ideology, which led to an ideological split within - Pro-revolutionist which continued the original idea of uproot ruling class on Earth, and Second-Terra-ist (SeT-ist) that suggests rivaling Earth influence by establishing liberal government on Terra Nova.
Independence Coalition (2072)
The potential instability associated to the spread of independentist ideologies during the Autonomous Movement were not left unnoticed by United Earth government. Immediately identifying such ideologies as dangers to governmental and political interests, the Security Council increased CLEI presence in frontier regions and colony sectors with high risk of ideological infiltration, to completely outlaw anti-UE entities.
Soon the anti-UE organizations and Independent Terra supporters found operating campaigns became increasingly difficult under the close watch of CLEI secret police.
In 2072, representatives of anti-UE entities of mainly from the frontier region secretly gathered at Terra Nova, forming the Independence Coalition - the predecessor of League of Independent States, establishing cooperation of running campaigns against UE under the nose of United Earth.
The potential instability associated to the spread of independentist ideologies during the Autonomous Movement were not left unnoticed by United Earth government. Immediately identifying such ideologies as dangers to governmental and political interests, the Security Council increased CLEI presence in frontier regions and colony sectors with high risk of ideological infiltration, to completely outlaw anti-UE entities.
Soon the anti-UE organizations and Independent Terra supporters found operating campaigns became increasingly difficult under the close watch of CLEI secret police.
In 2072, representatives of anti-UE entities of mainly from the frontier region secretly gathered at Terra Nova, forming the Independence Coalition - the predecessor of League of Independent States, establishing cooperation of running campaigns against UE under the nose of United Earth.
First Contact between humanity and Zolarg Empire (2077)
While the first official contact between United Earth and Zolarg Empire took place at 2080, the actual initial contact took place 3 years earlier (2077), during an encounter in uncharted regions between a black market convoy and a Zolarg prospection ship.
The rumors of the encounter spread quickly in black markets, eventually the piece of intel reached the Independence Coalition. Intrigued, the Coalition concluded with an risky decision - sending a secret diplomatic dispatchment to the Zolarg Ship via the black market vessel, in attempt to establish early relations which could help obtaining crucial support for future military campaign against United Earth.
In 2079, the dispatchment returned with cooperation agreements and an unofficial-and-non-disclosed diplomatic and military cooperation pact from Zolarg Empire, which the Coalition offers human technologies to Zolarg scholars in exchange for material and possible military support of Zolarg expeditionary forces.
While the first official contact between United Earth and Zolarg Empire took place at 2080, the actual initial contact took place 3 years earlier (2077), during an encounter in uncharted regions between a black market convoy and a Zolarg prospection ship.
The rumors of the encounter spread quickly in black markets, eventually the piece of intel reached the Independence Coalition. Intrigued, the Coalition concluded with an risky decision - sending a secret diplomatic dispatchment to the Zolarg Ship via the black market vessel, in attempt to establish early relations which could help obtaining crucial support for future military campaign against United Earth.
In 2079, the dispatchment returned with cooperation agreements and an unofficial-and-non-disclosed diplomatic and military cooperation pact from Zolarg Empire, which the Coalition offers human technologies to Zolarg scholars in exchange for material and possible military support of Zolarg expeditionary forces.
The Alpha Draconian Conspiracy and Invasion Plan (~2085)
Since the Insectoid uprising events, Alpha Draconians had been in a difficult situation. The economy over-reliant on expansive and expendable insectoid slave labor had been severely hampered, while the reptilians began questioning the faith and pride of their "all-time invincible" empire.
Taking the Insectoid uprising events as the greatest shame to Alpha Draconians, on Alpha Draconis the dissatisfied reptilian lords and nobles urged Overlord Betah'an taking the responsibility to address the crisis.
To the Lords of Inner Circle (who power, ambitions, cunning and brutality were second to only the Overlord), it was a sign of weakened Overlord. Seeing that as an opportunity to seize the Overlord's power rightfully, the Lords of Inner Circle schemed to remove Overlord Betah'an form the throne.
To Overlord Betah'an, the most effective way silencing his political opponents form the Inner Circle and regaining support from nobles while addressing the crisis at the same time, was to start another conquest. The Overloard carefully selected the most suitable target of conquest - United Earth, which was industrially and economically developed but militarily inferior, non-aware of Alpha Draconians' existance, and possible sowing of internal conflict which allows minimal military efforts to eradicate further resistances.
Since the Insectoid uprising events, Alpha Draconians had been in a difficult situation. The economy over-reliant on expansive and expendable insectoid slave labor had been severely hampered, while the reptilians began questioning the faith and pride of their "all-time invincible" empire.
Taking the Insectoid uprising events as the greatest shame to Alpha Draconians, on Alpha Draconis the dissatisfied reptilian lords and nobles urged Overlord Betah'an taking the responsibility to address the crisis.
To the Lords of Inner Circle (who power, ambitions, cunning and brutality were second to only the Overlord), it was a sign of weakened Overlord. Seeing that as an opportunity to seize the Overlord's power rightfully, the Lords of Inner Circle schemed to remove Overlord Betah'an form the throne.
To Overlord Betah'an, the most effective way silencing his political opponents form the Inner Circle and regaining support from nobles while addressing the crisis at the same time, was to start another conquest. The Overloard carefully selected the most suitable target of conquest - United Earth, which was industrially and economically developed but militarily inferior, non-aware of Alpha Draconians' existance, and possible sowing of internal conflict which allows minimal military efforts to eradicate further resistances.
Terra Nova Incident and Battle of Terra Nova (2087)
Burdened by outrageous taxation set by United Earth over the colonies outside Solar-Sphere region since 2079, Terra Nova was the first colony openly boycotting the tax policies of United Earth, refused to deliver tax payments to General Assembly. General Assembly responded the boycotting by enforcing embargo over Terra Nova, followed by immigration interdiction and military blockade, however all failed with little effect on this almost self-efficient colony.
The Independence Coalition, after years of covered military preparation, saw the incident on Terra Nova provided a narrow but the best opportunity to start what they had planned long ago - a revolutionary war to liberate colonies from tyranny of United Earth. Before the military blockade was enforced, the Coalition sneaked additional military personnel to their branch in Terra Nova.
Heat of the debates over follow-up actions against rebellious acts of Terra Nova lasted for months in General Assembly, politicians arguing the effectiveness of measures used to force Terra Nova giving in, while anti-UE organizations on Terra Nova kept provoking United Earth by rallying local people protesting around governmental administrative facilities. Eventually in 2087, with support of politicians who worried Terra Nova incident would evolve into a copy of of Autonomous Movement in 2068, along with manipulation by Alpha Draconian covert agents - By reason of "open revolt against United Earth", President Ronald Tracy issued order to mobilize Space Marines 35th Regiment for military occupation of and martial law enforcement on Terra Nova, marking the outbreak of Human Civil War.
Main forces of Space Marines occupied the capital city of Terra Nova and dispersed protesters with minimal resistance within 2 hours of operation. However, few minutes after the complete occupation, the main forces were ambushed and encircled by local militia forces led by commander Beuford P. Tots in the city. By element of surprise and home turf advantage of militia forces, the well-equipped Space Marines in the capital city took a heavy casualty rate of 63% and were forced to retreat by escaping to troop ship in planetary orbit.
Other militia forces on Terra Nova driven Space Marine and UE garrisons of military facilities into defeat in the subsequent skirmishes over the week. Gaining control over majority of surface-to-orbit defense weapons on the planet, Terra Nova militias forced complete withdrawal of Space Marines 35th Regiment and blockade fleet from Terra Nova at the end of Battle of Terra Nova.
After the battle, the colonial congress replaced the original colonial government. The congress officially sent an formal declaration of independence to Earth, which declared Terra Nova is no longer a chartered colony of United Earth, the once "second earth" was then renamed "Independent State".
Burdened by outrageous taxation set by United Earth over the colonies outside Solar-Sphere region since 2079, Terra Nova was the first colony openly boycotting the tax policies of United Earth, refused to deliver tax payments to General Assembly. General Assembly responded the boycotting by enforcing embargo over Terra Nova, followed by immigration interdiction and military blockade, however all failed with little effect on this almost self-efficient colony.
The Independence Coalition, after years of covered military preparation, saw the incident on Terra Nova provided a narrow but the best opportunity to start what they had planned long ago - a revolutionary war to liberate colonies from tyranny of United Earth. Before the military blockade was enforced, the Coalition sneaked additional military personnel to their branch in Terra Nova.
Heat of the debates over follow-up actions against rebellious acts of Terra Nova lasted for months in General Assembly, politicians arguing the effectiveness of measures used to force Terra Nova giving in, while anti-UE organizations on Terra Nova kept provoking United Earth by rallying local people protesting around governmental administrative facilities. Eventually in 2087, with support of politicians who worried Terra Nova incident would evolve into a copy of of Autonomous Movement in 2068, along with manipulation by Alpha Draconian covert agents - By reason of "open revolt against United Earth", President Ronald Tracy issued order to mobilize Space Marines 35th Regiment for military occupation of and martial law enforcement on Terra Nova, marking the outbreak of Human Civil War.
Main forces of Space Marines occupied the capital city of Terra Nova and dispersed protesters with minimal resistance within 2 hours of operation. However, few minutes after the complete occupation, the main forces were ambushed and encircled by local militia forces led by commander Beuford P. Tots in the city. By element of surprise and home turf advantage of militia forces, the well-equipped Space Marines in the capital city took a heavy casualty rate of 63% and were forced to retreat by escaping to troop ship in planetary orbit.
Other militia forces on Terra Nova driven Space Marine and UE garrisons of military facilities into defeat in the subsequent skirmishes over the week. Gaining control over majority of surface-to-orbit defense weapons on the planet, Terra Nova militias forced complete withdrawal of Space Marines 35th Regiment and blockade fleet from Terra Nova at the end of Battle of Terra Nova.
After the battle, the colonial congress replaced the original colonial government. The congress officially sent an formal declaration of independence to Earth, which declared Terra Nova is no longer a chartered colony of United Earth, the once "second earth" was then renamed "Independent State".
Founding of the League of Independent States (2087)
Following the stunning success in Battle of Terra Nova, Terra Nova became the common symbol of freedom and liberty. The rest member organizations and entities of Independence Coalition, along with colonies of neighboring colony sectors inspired by the incident, followed by overthrowing local colonial government and sever ties with United Earth.
The independent colonies and members of Independence Coalition then officially founded the League of Independent States on Terra Nova.
Following the stunning success in Battle of Terra Nova, Terra Nova became the common symbol of freedom and liberty. The rest member organizations and entities of Independence Coalition, along with colonies of neighboring colony sectors inspired by the incident, followed by overthrowing local colonial government and sever ties with United Earth.
The independent colonies and members of Independence Coalition then officially founded the League of Independent States on Terra Nova.
Terra-to-Earth Campaign (2087-2088)
With support of Beaconburg Fleet and arms supplier BSA from Independent State of Beaconburg (previously Autonomous Colony of Beaconburg), mercenaries recruited from black markets and volunteers from liberated colonies, the newly founded League quickly launched the first military campaign against United Earth - the "Terra-to-Earth Campaign" (In United Earth perspective, "The Defense of Solar System"), targeting core territories of United Earth around Solar System.
Despite United Earth ordered nationwide general mobilization against LIS offensive, the mobilization progresses at sluggish pace. This had left LIS gaining most of the strategic initiative and speed advantage in the early to mid stage of the campaign, the scattered and underprepared United Earth forces were being wiped out by LIS with relative ease.
With support of Beaconburg Fleet and arms supplier BSA from Independent State of Beaconburg (previously Autonomous Colony of Beaconburg), mercenaries recruited from black markets and volunteers from liberated colonies, the newly founded League quickly launched the first military campaign against United Earth - the "Terra-to-Earth Campaign" (In United Earth perspective, "The Defense of Solar System"), targeting core territories of United Earth around Solar System.
Despite United Earth ordered nationwide general mobilization against LIS offensive, the mobilization progresses at sluggish pace. This had left LIS gaining most of the strategic initiative and speed advantage in the early to mid stage of the campaign, the scattered and underprepared United Earth forces were being wiped out by LIS with relative ease.
Zolarg Entry into War (2088)
In late 2087, United Earth completed the strategic defense planning, finished preparations of constructing solid defenses by concentrating majority of military assets in sectors near Solar System.
LIS forces launched the Ragnarok Offensive in early 2088 spearheaded by veteran units form the earlier stages of Terra-to-Earth Campaign, in hope to break the defense lines. However, outmatched by United Earth in terms of superior quantity of troops and supplies, the warfare of attrition eventually blunt the LIS offensive, which LIS forces took significant losses.
Knowing crippled forces stood little chance against possible full strategic counterattack of United Earth, LIS urgently needed to delay United Earth from taking initiative. Shortly after the setback, LIS decided to play their trump card - their secret ally, Zolarg Empire.
Using the missile base (deployed with newly built IWSM which its strike range can reach and cover the entire Solar System) established by LIS and (unexpected) assassination of United Earth President Ronald Tracy as distraction, Zolarg Empire responded to LIS call, sent a full battegroup of Expeditionary Force attacking the other side of United Earth territory, forcing United Earth to fight a war of two fronts.
Despite the two-front strategy did divert pressure from LIS, however, as neither side held major advantage over another, the war turned into a stalemate.
In late 2087, United Earth completed the strategic defense planning, finished preparations of constructing solid defenses by concentrating majority of military assets in sectors near Solar System.
LIS forces launched the Ragnarok Offensive in early 2088 spearheaded by veteran units form the earlier stages of Terra-to-Earth Campaign, in hope to break the defense lines. However, outmatched by United Earth in terms of superior quantity of troops and supplies, the warfare of attrition eventually blunt the LIS offensive, which LIS forces took significant losses.
Knowing crippled forces stood little chance against possible full strategic counterattack of United Earth, LIS urgently needed to delay United Earth from taking initiative. Shortly after the setback, LIS decided to play their trump card - their secret ally, Zolarg Empire.
Using the missile base (deployed with newly built IWSM which its strike range can reach and cover the entire Solar System) established by LIS and (unexpected) assassination of United Earth President Ronald Tracy as distraction, Zolarg Empire responded to LIS call, sent a full battegroup of Expeditionary Force attacking the other side of United Earth territory, forcing United Earth to fight a war of two fronts.
Despite the two-front strategy did divert pressure from LIS, however, as neither side held major advantage over another, the war turned into a stalemate.
Barracuda Blues Event and Preludes to Alpha Draconian Invasion (2088)
In the heat of Human Civil War, Alpha Draconians sneaked groups of pioneer probes into human territory, constructed portal gates in the unnoticed corners where strongholds were set up for preparations of Overlord's surprise invasion plans.
Lords of Inner Circle had been trying to foil the Overlord's plan from the beginning. By a margin of rare opportunity, one covert operative affiliated to Lords of Inner Circle managed to sabotage the cloak device in secret base on planet Barracuda Blues, exposing the dormant portal and droid battlegroup at the site to United Earth and LIS military.
Upon the discovery of the unknown alien facility on Barracuda Blues, both United Earth and LIS dispatched their own task force trying to seize the alien technology that could change the tide of battle. Violent skirmishes broke out between two sides, contesting control of the facility.
As the news on Barracuda Blues were delivered to Zolarg Expeditionary Force. Familiar with Alpha Draconian cunning strategies, the Insectoids immediately identified the alien facility an Alpha Draconian invasion base. The Zolarg Expeditionary Force then sent their urgent message to LIS ally, warned that such discovery was a curse rather than blessing, and presented worries of this war involved orchestrations of Alpha Draconians, the greater evil they were yet to know.
Already at the edge of dishonoring the reptilian ancestors, the sabotage in invasion base on Barracuda Blues and earlier unexpected entry of Zolarg Empire into the war had left Overlord Betah'an with no choice other than launching a premature invasion.
In the heat of Human Civil War, Alpha Draconians sneaked groups of pioneer probes into human territory, constructed portal gates in the unnoticed corners where strongholds were set up for preparations of Overlord's surprise invasion plans.
Lords of Inner Circle had been trying to foil the Overlord's plan from the beginning. By a margin of rare opportunity, one covert operative affiliated to Lords of Inner Circle managed to sabotage the cloak device in secret base on planet Barracuda Blues, exposing the dormant portal and droid battlegroup at the site to United Earth and LIS military.
Upon the discovery of the unknown alien facility on Barracuda Blues, both United Earth and LIS dispatched their own task force trying to seize the alien technology that could change the tide of battle. Violent skirmishes broke out between two sides, contesting control of the facility.
As the news on Barracuda Blues were delivered to Zolarg Expeditionary Force. Familiar with Alpha Draconian cunning strategies, the Insectoids immediately identified the alien facility an Alpha Draconian invasion base. The Zolarg Expeditionary Force then sent their urgent message to LIS ally, warned that such discovery was a curse rather than blessing, and presented worries of this war involved orchestrations of Alpha Draconians, the greater evil they were yet to know.
Already at the edge of dishonoring the reptilian ancestors, the sabotage in invasion base on Barracuda Blues and earlier unexpected entry of Zolarg Empire into the war had left Overlord Betah'an with no choice other than launching a premature invasion.
Battle Against Alpha Draconians (2088-2089)
Caught off guard by surprise, near half of the human forces were obliterated by superior war machines of Alpha Draconians during the initial stage of Alpha Draconian invasion.
With a common enemy, military and political representatives of United Earth, LIS and Zolarg Expeditionary Force met on Earth. Shortly, ceasefire agreements were reached, and an temporary alliance against Alpha Draconian invasion was formed.
The alliance organized several joint operations to strategically delay Alpha Draconian invaders with varying outcome, buying time for LIS and United Earth to replenish losses and regroup respective fighting forces.
In mid 2089, United Earth finished reconstruction of the space armadas, later achieved decisive victories in several space battles against Alpha Draconian warfleets, regaining the space superiority and the tables turned to alliance's favor.
With support from United Earth fleets and exploiting the weakness of long replenishment cycle and inferior quantity of Alpha Draconian forces, alliance forces successfully overwhelmed Alpha Draconian forces, storming major invasion bases. The destruction of the largest but last portal gate stronghold during Battle of Barracuda Blues marked the decisive defeat of Alpha Draconian invaders.
Caught off guard by surprise, near half of the human forces were obliterated by superior war machines of Alpha Draconians during the initial stage of Alpha Draconian invasion.
With a common enemy, military and political representatives of United Earth, LIS and Zolarg Expeditionary Force met on Earth. Shortly, ceasefire agreements were reached, and an temporary alliance against Alpha Draconian invasion was formed.
The alliance organized several joint operations to strategically delay Alpha Draconian invaders with varying outcome, buying time for LIS and United Earth to replenish losses and regroup respective fighting forces.
In mid 2089, United Earth finished reconstruction of the space armadas, later achieved decisive victories in several space battles against Alpha Draconian warfleets, regaining the space superiority and the tables turned to alliance's favor.
With support from United Earth fleets and exploiting the weakness of long replenishment cycle and inferior quantity of Alpha Draconian forces, alliance forces successfully overwhelmed Alpha Draconian forces, storming major invasion bases. The destruction of the largest but last portal gate stronghold during Battle of Barracuda Blues marked the decisive defeat of Alpha Draconian invaders.
Continuation of Human Civil War (2089)
As Alpha Draconians called their fleets back to home territory and aborted control of droid armies following the defeat at Barracuda Blues, the temporary alliance finished its purpose and was then dismissed, both sides returned to status of conflict.
However, exhausted and tired of war, it was impossible to continue the war at the original massive, interstellar scale, both sides came up with conclusion that the war must be ended by an decisive battle as soon as possible.
Zolarg Empire then exited war by signing a white peace with United Earth weeks after the alliance had been dismissed.
At last, remaining main forces of United Earth and LIS coincidentally met near the strategically important wormhole highway node, over the planet of Kaiserground. After a week of fierce back-and-forth battle on the planet and in the orbit, United Earth gained complete control of the planet, setting LIS forces on a full retreat, concluding the final major battle in Human Civil War.
As Alpha Draconians called their fleets back to home territory and aborted control of droid armies following the defeat at Barracuda Blues, the temporary alliance finished its purpose and was then dismissed, both sides returned to status of conflict.
However, exhausted and tired of war, it was impossible to continue the war at the original massive, interstellar scale, both sides came up with conclusion that the war must be ended by an decisive battle as soon as possible.
Zolarg Empire then exited war by signing a white peace with United Earth weeks after the alliance had been dismissed.
At last, remaining main forces of United Earth and LIS coincidentally met near the strategically important wormhole highway node, over the planet of Kaiserground. After a week of fierce back-and-forth battle on the planet and in the orbit, United Earth gained complete control of the planet, setting LIS forces on a full retreat, concluding the final major battle in Human Civil War.
New Galactic Era
(2089-Present)
Following the end Human Civil War, marked a major shift in geopolitical patterns of the Milky Way Galaxy - Division of human civilization, decline of Alpha Draconian dominance, rise of the mysterious New Galactic Empire, various smaller civilizations began playing important roles in maintaining galactic balance......
Increasing importance of galactic-scale affairs in this era had reshaped the Milky Way Galaxy, which once again after billions of millenniums, the Milky Way Galaxy thrives under the interaction between civilizations.
New Galactic Era
Armistice of Hoxton (2089)
The Armistice of Hoxton officially ended the Human Civil War, despite an armistice in nature.
The armistice defined the United Earth-LIS border in the future, which the border line was known as the Hoxton Line.
To conclude, nobody achieved total victory in the Human Civil War, however, each side had their objectives completed respectively - United Earth won a tactical victory which LIS could no longer threaten United Earth territory, while LIS achieved their primary aim of independence and establishing a liberal, decentralized government.
The Armistice of Hoxton officially ended the Human Civil War, despite an armistice in nature.
The armistice defined the United Earth-LIS border in the future, which the border line was known as the Hoxton Line.
To conclude, nobody achieved total victory in the Human Civil War, however, each side had their objectives completed respectively - United Earth won a tactical victory which LIS could no longer threaten United Earth territory, while LIS achieved their primary aim of independence and establishing a liberal, decentralized government.
Official establishment of League of Independent States (2089)
The main body of the League of the Independent States, the League Council, was officially established 3 months after the Armistice of Hoxton was in effect. By the Joint Declaration of Independent States based on the core ideas of Independent Terra, The League promised fairness, respect, autonomy and freedom to member states.
The League of the Independent States had no actual leader in power. Instead, each member state cooperates under the common principles and shared pacts, bearing the common responsibilities protecting the free people of the League.
Though the establishment of LIS was officially recognized by their ally Zolarg Empire, the United Earth General Assembly declared they would never accept any form of human regime other than itself, the League being an unlawful existence that would threaten the unity and prosperity of mankind.
The main body of the League of the Independent States, the League Council, was officially established 3 months after the Armistice of Hoxton was in effect. By the Joint Declaration of Independent States based on the core ideas of Independent Terra, The League promised fairness, respect, autonomy and freedom to member states.
The League of the Independent States had no actual leader in power. Instead, each member state cooperates under the common principles and shared pacts, bearing the common responsibilities protecting the free people of the League.
Though the establishment of LIS was officially recognized by their ally Zolarg Empire, the United Earth General Assembly declared they would never accept any form of human regime other than itself, the League being an unlawful existence that would threaten the unity and prosperity of mankind.
The Midnight Coup (2089)
With the total defeat of invasion campaign, the core Reptilian society of Alpha Draconians lost all confidence in Overlord Betah'an. Shortly after the end of invasion the Overlord was assassinated by Inner Circle covert agents.
Following the death of the Overlord, the seat of supreme power of Alpha Draconians was then empty. Yet as every Lords of the Inner Circle wished to claim the ultimate trophy of power, political crises escalated to uncontrolled levels by the internal conflicts of the Inner Circle, which later spread all across the administrative body of Alpha Draconians, rendering all but basic administrations of the reptilian empire non-functional.
Catalyzed by the the absence of Overlord and internal political instability, order in Alpha Draconian society was barely maintained, leading to high crime rates and decreased domestic productivity in the following decades.
As a result, dominance of Alpha Draconians began to decline.
With the total defeat of invasion campaign, the core Reptilian society of Alpha Draconians lost all confidence in Overlord Betah'an. Shortly after the end of invasion the Overlord was assassinated by Inner Circle covert agents.
Following the death of the Overlord, the seat of supreme power of Alpha Draconians was then empty. Yet as every Lords of the Inner Circle wished to claim the ultimate trophy of power, political crises escalated to uncontrolled levels by the internal conflicts of the Inner Circle, which later spread all across the administrative body of Alpha Draconians, rendering all but basic administrations of the reptilian empire non-functional.
Catalyzed by the the absence of Overlord and internal political instability, order in Alpha Draconian society was barely maintained, leading to high crime rates and decreased domestic productivity in the following decades.
As a result, dominance of Alpha Draconians began to decline.
Emergence of New Galactic Empire (2089)
Several weeks after the Midnight Coup which had thrown Alpha Draconians into the tarpit of neverending political infighting, control and dominance over the foreign territories of Alpha Draconians were loosened which allowed several vassals and colony broke away with no immediate consequence.
However, majority of these territories were then annexed by another power, which emerged from the Central Vortex region of the Milky Way Galaxy - The New Galactic Empire.
Calling themselves the true descendants of the Ancients, they claimed themselves bearing the destiny to bring the entire galaxy under their grace, a mission of revival to bring the once lost glory of Old Galactic Empire back to life.
Despite lacking the dominating power to contest other major civilizations, the New Galactic Empire had actively been expanding their sphere of influence, and rumored to have unprecedented capacity harnessing the powers of the universe beyond the Ancient technologies.
Several weeks after the Midnight Coup which had thrown Alpha Draconians into the tarpit of neverending political infighting, control and dominance over the foreign territories of Alpha Draconians were loosened which allowed several vassals and colony broke away with no immediate consequence.
However, majority of these territories were then annexed by another power, which emerged from the Central Vortex region of the Milky Way Galaxy - The New Galactic Empire.
Calling themselves the true descendants of the Ancients, they claimed themselves bearing the destiny to bring the entire galaxy under their grace, a mission of revival to bring the once lost glory of Old Galactic Empire back to life.
Despite lacking the dominating power to contest other major civilizations, the New Galactic Empire had actively been expanding their sphere of influence, and rumored to have unprecedented capacity harnessing the powers of the universe beyond the Ancient technologies.
Bradley's Military Reform (2089-2094)
The new head of the United Earth Security Council, Bradley the Grand Marshal (which was the supreme commander throughout the Human Civil War), threw up a massive military reformation aimed to maintain superiority over the military capabilities of LIS, including expansion and reorganization of Space Marines, modernization of United Earth space fleets, introducing newer professionalism elements in military while maintaining the traditional expansive nature of United Earth military, and incorporation of newer doctrines derived from recent experiences in Civil War.
The new head of the United Earth Security Council, Bradley the Grand Marshal (which was the supreme commander throughout the Human Civil War), threw up a massive military reformation aimed to maintain superiority over the military capabilities of LIS, including expansion and reorganization of Space Marines, modernization of United Earth space fleets, introducing newer professionalism elements in military while maintaining the traditional expansive nature of United Earth military, and incorporation of newer doctrines derived from recent experiences in Civil War.
League Guild of Black Markets (2090)
As United Earth denied LIS from formal foreign trade outside the League territory by blockades along LIS border, LIS had to resort to black markets to maintain crucial supplies of high-end materials and economic activities, given different post-war difficulties suffered member states.
In 2090, the League Guild of Black Markets was established under the League Trade Authority to coordinate external trade beyond United Earth blockade, and management of domestic black market networks.
As United Earth denied LIS from formal foreign trade outside the League territory by blockades along LIS border, LIS had to resort to black markets to maintain crucial supplies of high-end materials and economic activities, given different post-war difficulties suffered member states.
In 2090, the League Guild of Black Markets was established under the League Trade Authority to coordinate external trade beyond United Earth blockade, and management of domestic black market networks.
Restoration of Overlord (2110)
Tired of political turmoils and displeased with absence of powerful supreme ruler, traditionalist nobles on Alpha Draconis collectively put pressure on the Inner Circle for restoration of Overlord, or risk denounced and outlawed by defiling the ancestors.
Fearing the wrath of ancestors, the Inner Circle reluctantly brought Delta'an the exiled brother of Betah'an back to Alpha Draconis, crowning Delta'an the next Overlord.
Despite an Overlord, Delta'an was merely a puppet of the Inner Circle, however, did brought relative stability to disorganized Alpha Draconian society at the time.
Tired of political turmoils and displeased with absence of powerful supreme ruler, traditionalist nobles on Alpha Draconis collectively put pressure on the Inner Circle for restoration of Overlord, or risk denounced and outlawed by defiling the ancestors.
Fearing the wrath of ancestors, the Inner Circle reluctantly brought Delta'an the exiled brother of Betah'an back to Alpha Draconis, crowning Delta'an the next Overlord.
Despite an Overlord, Delta'an was merely a puppet of the Inner Circle, however, did brought relative stability to disorganized Alpha Draconian society at the time.
Zolarg Scholars Journey to United Earth (2113)
A team of scholars from the Zolarg Empire, led by the Imperial High Scholar Abbamber, set off to United Earth for friendly diplomatic and scientific mission.
Scholars and scientists of the United Earth and the Zolarg Empire exchanged each other's technological advances and cultural knowledge. While Zolarg scholars earned precious knowledge which could help the technological development of the Zolarg Empire, the trip had also ceased the tensions since the Human Civil War between Zolarg and United Earth.
A team of scholars from the Zolarg Empire, led by the Imperial High Scholar Abbamber, set off to United Earth for friendly diplomatic and scientific mission.
Scholars and scientists of the United Earth and the Zolarg Empire exchanged each other's technological advances and cultural knowledge. While Zolarg scholars earned precious knowledge which could help the technological development of the Zolarg Empire, the trip had also ceased the tensions since the Human Civil War between Zolarg and United Earth.
Insectoid Mind Network Technology (2116)
A breakthrough in neuroscience research in the Zolarg Empire had led to an innovation - the Insectoid Mind Network, designed to foster understanding of consciousness and thinking mechanisms, and enhancing advanced, direct communication and coordination within Insectoid society.
A breakthrough in neuroscience research in the Zolarg Empire had led to an innovation - the Insectoid Mind Network, designed to foster understanding of consciousness and thinking mechanisms, and enhancing advanced, direct communication and coordination within Insectoid society.
Cyberonic Transcendence (2119)
A private United Earth research institute Transcendent Technology successfully prototyped Neuro-microchips (NMC), which were compatible with human neuro systems, small in size, but ten times more efficient than average human brains.
Such inventions initiated a new technological revolution in human civilization in artificial augmentations, impacting all aspects of life.
A private United Earth research institute Transcendent Technology successfully prototyped Neuro-microchips (NMC), which were compatible with human neuro systems, small in size, but ten times more efficient than average human brains.
Such inventions initiated a new technological revolution in human civilization in artificial augmentations, impacting all aspects of life.
Who knows what the future holds?
Note that these are just my own interpretations over the events, it is not official reference, but hopefully enhance your understanding over the My Colony Universe, and had fun reading it.
Thank you for reading!
Hello guys!
May I proudly present my fan lore about the history of My Colony Universe!
The calendars and year used would be Earth ones.
Time of the Ancients (??? ~ 1.2 billion years before Alpha Draconians)
Once there was a thriving old civilization ruled over the Milky Way Galaxy, which now they are called the Ancients. Even for the Alpha Draconians, there are limited documents about their history. The following will state the events recorded and decoded so far.
Rise of Reptilians (~4.1 ~ 2.8 million years before human history)
The Disappearance of the Ancients gave rise to the Reptilian immigrants, though discovered a bit lately, they began expanding further into the empty Milky Way Galaxy. Later the Reptilian Empire of Alpha Draconians was formed on the foundations of the disappeared Empire.
The Revival of Insectoid Civilization (~20th century of Human timeline)
Insectoids were being enslaved by Alpha Draconians for millions of years. However, an uprising changed the fate of the Insectoids, which led to the revival of the long lost Insectoid civilization, in the form of the Zolarg Empire.
Old Earth Era (year --~2051)
The Old Earth Era is the time of human history before United Earth. The Old Earth Era is when humans begin exploring more parts of the galaxy, as well as beginning extensive colonization on new planets.
Rebirth of Humanity (2051-2061)
Right after the Grand Collapse which marked the end of the Old Earth Era, humanity on Earth was in massive chaos, while most colonies outside Earth were deserted and had to survive on their own. Until the United Earth reunited humanity.
Rise of Humanity (2061-2083)
The New Era referred to the early times of United Earth after the recovery from the Old Earth era disaster. It was another golden age in human history, human civilization beginning to rise quickly in the Milky Way Galaxy. Despite opportunities, there were also new unknown challenges.
Human Civil War (2083-2084)
This was one of the most impactful wars in the Galaxy. Yes, it's name is Human Civil War, however, things were not simple as most thought at that time - it eventually involved the 3 major civilizations of the Galaxy, and also gave birth to the fourth major civilization. The war also impacted the future patterns in the Milky Way Galaxy.
New Galactic Era of the Milky Way Galaxy (From 2084 on)
The Human Civil War and the Alpha Draconian Invasion during the war, had drawn the major civilizations closer. The New Galactic Era was the time things in the Milky Way began developing in galactic scale and perspectives.
Who knows what the future holds?
Hopefully the timeline looked decent and reasonable for My Colony Universe!
Thanks for reading!
Notes: not all events are 100% accurate.
May I proudly present my fan lore about the history of My Colony Universe!
WARNING - EXTREMELY LONG POST
This post is very long - it will take some time to read.
THIS IS NOT CANON
Not all details have been confirmed or included as canon by @bastecklein or happened in any games related to My Colony Universe yet. The actual events may vary with those mentioned in this post.
Anyways, don't take that as 100% canon!
This post is very long - it will take some time to read.
THIS IS NOT CANON
Not all details have been confirmed or included as canon by @bastecklein or happened in any games related to My Colony Universe yet. The actual events may vary with those mentioned in this post.
Anyways, don't take that as 100% canon!
The calendars and year used would be Earth ones.
Time of the Ancients (??? ~ 1.2 billion years before Alpha Draconians)
Once there was a thriving old civilization ruled over the Milky Way Galaxy, which now they are called the Ancients. Even for the Alpha Draconians, there are limited documents about their history. The following will state the events recorded and decoded so far.
- The Old Holy Galactic Empire (???).
That was the oldest trace of the Ancients found. - Galaxian-Titan War (???).
There were very old literature records about this war. The war between the Holy Empire and the warlike colossus Titan civilization. There are still some rare Titan relics found in the Milky Way, though some historians doubted the reliability of them.
The war was supposed to put the Titans to extinction. - The Old Dark Galactic Empire (???).
Somehow the old Empire turned to the dark side. From this time on, the documents about them are more difficult to find. - Reptilian Exodus to the Milky Way (~3 billion years ago before Alpha Draconians).
The first record of Reptilian immigrants into the Milky Way from another galaxy. Some documents from Alpha Draconians stated their ancestors were nomads with only mostly low tech equipment. - Galaxian-Reptilian Wars (~2.3 billion years ago before Alpha Draconians).
The continuous immigration of Reptilians caused conflicts between these new migrants and the master of the Galaxy. However, the Reptilians were not expelled from the Milky Way successfully, an armistice was signed after prolonged warfare. Reptilians stopped immigration in exchange for peace. - Disappearance of the Old Galactic Empire (~1.2 billion years before Alpha Draconians).
The largest mystery of galactic history - the disappearance of the Ancients. Most existence of the vast Empire vanished just in a… flash, leaving most parts of the Milky Way Galaxy abandoned. Some radioisotopic dating recorded most ether pollutants of abandoned Ancient cities appeared since the event.
Rise of Reptilians (~4.1 ~ 2.8 million years before human history)
The Disappearance of the Ancients gave rise to the Reptilian immigrants, though discovered a bit lately, they began expanding further into the empty Milky Way Galaxy. Later the Reptilian Empire of Alpha Draconians was formed on the foundations of the disappeared Empire.
- The Reptilian Kingdoms (~0.6 million years before Alpha Draconians).
The Reptilians recognized the disappearance of The Ancients as scout ships were sent after years losing contact with them. Seeing this as an opportunity to expand their borders without anybody to stop them, the nomadic Reptilians soon reorganized themselves as the Reptilian Kingdoms. - Great Reptilian Expeditions (~0.5 million years before Alpha Draconians ~ 0.3 million years before Alpha Draconians).
Hundreds of expeditions were conducted by various Lords during the Kingdoms era. They salvaged most remaining technologies of the Ancients, however unable to decode all the data at this moment as their limited knowledge of these high end technologies. Some new Reptilian major cities rose from these ruins. - The Warring Lords (~0.3 million years before Alpha Draconians ~ 10 years before Alpha Draconians).
The powerful artifacts of the Ancients impressed the Reptilians - those supposed to bring prosperity to the entire race, however, became the source of ambitions for the Reptilian Lords. Thousand years of wars, were only for scrambling for these powerful gadgets. - Reptilian Unification War (~10 years before Alpha Draconians).
Kingdom of Draconis was the weakest kingdom among the Reptilians, until the time of Lord Alphari - influence of Draconis rose to new heights, threatening the strongest Reptilian Lords. Lord Alphari defeated all the Reptilian Lords in a 10-year long war, successfully unifying the entire Reptilian race for the first time since the immigration. - Birth of the Reptilian Empire - Alpha Draconians (~3.5 million years before human history).
Lord Alphari established the new unified Empire of the Reptilians, named Alpha Draconians, with the national motto ‘Rising from the Harshest to be the Strongest’. Alphari was the first Overlord of the Empire. - Successful Decoding of the Ancient Artifacts (~3.5 million years before human history).
One of another most impactful achievements of Overlord Alphari was, he supported, and later personally participated in the research of Ancient language decoding. With more plentiful resource support than ever, most major elements of the Ancient language were decoded, which allowed the Alpha Draconians to reverse-engineer these technologies, turning the undeveloped Reptilian civilization into one of the most brutal Galactic superpower, inherited with the most powerful technologies. - Glorious Conquests (~2.8 million years before human history).
Another greatest conquest of Alpha Draconians took place under the rule of Overlord Ks'khip. This famous Overlord of Destruction put an end to and enslaved thousands of minor civilizations scattered in the Milky Way Galaxy, which one of the civilizations includes Insectoids, providing highly reproductive slaves. This conquest created the foundation of core Alpha Draconian territory.
Right after such a successful conquest which brought Alpha Draconians to the peak golden age, the Reptilians began referring to themselves as ‘the descendants of the Ancients’. - Secretive Galactic Domination Doctrine (~2.8 million years before human history).
This doctrine formulated by the Overlord Ks'krupp, the descendant of Ks'khip, advocated the secretive way ruling the vast territory of the Empire spreading and maintaining influence by utilizing covert agents to control regions with minimal signs, which helps shaping the image of Alpha Draconians as an unreachable deity. Such doctrine impacted the future development of Alpha Draconians.
The Revival of Insectoid Civilization (~20th century of Human timeline)
Insectoids were being enslaved by Alpha Draconians for millions of years. However, an uprising changed the fate of the Insectoids, which led to the revival of the long lost Insectoid civilization, in the form of the Zolarg Empire.
- The Uprising on Draconis 12 (~1920s of Human timeline).
It was a historical turning point for both Alpha Draconians and Insectoids. The uprising led by the Insectoid Zolarg successfully overwhelmed the colonial government, and purged all the Reptilian existence on the planet. Freed from slavery, these first group of freedom fighters formed Zolarg Empire right on this planet - which the planet was renamed Zolarg Prime, and the uprising leader Zolarg became the first Emperor of the revivaled Insectoid civilization. The uprising also first revealed the corrupted, weakened national strength of the seemingly invincible Alpha Draconians, who were still blinded by their national pride. - The Insectoid Uprising Movements (1920~1950s of Human timeline).
Encouraged and inspired by the success of Zolarg's uprising, Insectoid slaves over Alpha Draconians also followed the same path revolting against slavery. Though not all had been successful, the Insectoids successfully took over an unimaginable number of Alpha Draconian colonies and cities. Most of the Insectoids who earned their freedom joined the Zolarg Empire to fight against the enemy of their ancestors. - The Revival War (1950~1970s of Human timeline).
Despite the success overcoming the slavery forces of their slave camps, the Insectoids had something more overwhelming to handle - the formidable regular forces of Alpha Draconians, trying to regain control on their slaves. Yet under the united command under Emperor Zolarg, they managed to defeat Alpha Draconian regular forces in this 27 year long war, using the new subterranean guerilla tactics. The war recorded heavy casualties of both sides, however, Alpha Draconians stalled their operations against the Insectoids, which earned extra time for the Zolarg Empire to fortify themselves and settle down some basic administration matters. - ‘Groot Opwekkingsplan’ (1970~2010s of human timeline).
This period was also known as the ‘Great Revival Period’, the period when Emperor Zolarg formulated the policies for the early Zolarg Empire, to rebuild, strengthen and revive the Insectoid civilization, to restore the dignity of the Insectoid race. Under the common efforts of the Insectoids, with the help from both knowledge from the ancestors and some basic industrial knowledge from Alpha Draconians, the foundations of the Zolarg Empire were built up. The fast-rising Zolarg Empire became a supernova of galactic power at the end of the Revival Plan. - Declaration of Insectoid Liberation (~1990s of human timeline).
Emperor Zolarg made a declaration on behalf of his Empire to Alpha Draconians - the Zolarg Empire, will liberate the remaining brothers and sisters under slavery at all costs. The Declaration established the long term aim of the wars against Alpha Draconians.
Old Earth Era (year --~2051)
The Old Earth Era is the time of human history before United Earth. The Old Earth Era is when humans begin exploring more parts of the galaxy, as well as beginning extensive colonization on new planets.
- The Jameson Formulas (2027).
The genius scientist Professor ‘Einstein Jr.’ Lob Jameson published a paper about special formulas of space continuum mechanics. These formulas make a breakthrough on long range space traveling technologies. - First Practical Hyperdrive Engine (2030).
With the help of Jameson Formulas, the first practical hyperdrive engine in human history was created by the team of Project Next Sun. The innovation was named Jameson Engine. - Journey of USP Discovery (2031-2033).
The USP Discovery is a test object for the Jameson Engine. The probe was launched by NASA of the USA in the year 2035. It had successfully taken photos and data recording of stars and planets at locations about a lightyear away, and at last hyperjumped back to Earth after 3 years of missions, with excellent integrity conditions maintained. - Planetary Decay Theory (2031)
Ecologists and geologists discovered a strange phenomenon taking place on Earth, the important resources, from the minerals to the oil, began decaying into unrecyclable, unusable forms. It was suspected that this decaying was catalysed by climate change.
A theory was formulated predicting the depletion of vital resources within years and this must be stopped. However, most people did not believe this theory to be true, until the Global Resource Crisis. - The Space Colonization Race (2032-2047)
With long range space travelling became more possible at that time, a new space race was ignited globally - from the global powers to the most underdeveloped countries, from government bodies to independent organisations, they had their own aims. Some seek for wealth and resources, some seek for opportunities and a new start, some seek for knowledge and discovery. It was a milestone for humanity - first attempts for an extensive space colonization in history. - Global Resource Crisis (2038-2050)
The worries stated in the Planetary Decay Theory was proven a fact in 2038, beginning with the abnormal depletion of oil fields in Arabia - the black gold turned into black, harmful, indecomposable sludges.
For the coming years, more vital resources from iron ores to rare earth metals decayed into sand and dust, which greatly impacted the global economy at the foundations. Which eventually caused all space colonization programmes abandoned by Earth in the year 2047. - Miracle Formula (2050)
The Project SEED ecologists from colonies discovered the Miracle Formula, which included a method to reverse the process of planetary decay. It was sent to Earth in the year 2050. - Restoration of Earth (2051)
Terraforming devices derived from the Miracle Formula successfully restored Earth back to the conditions about 150 years ago within a year, which saved the entire humanity on the Earth. - The Grand Collapse (2051)
Although Earth had been saved from a catastrophe, however, the existing governments no longer had any capabilities maintaining the nations, after years hammered by the economic impacts from such a disaster. The world fell into the status of anarchy.
Rebirth of Humanity (2051-2061)
Right after the Grand Collapse which marked the end of the Old Earth Era, humanity on Earth was in massive chaos, while most colonies outside Earth were deserted and had to survive on their own. Until the United Earth reunited humanity.
- United Nations Dissolved (2051)
Without any valid members at all, and at risk of ‘bankruptcy’, the United Nations officially dissolved, with all its assets sold at the end of the year, to a group of plutocrats who had survived the crisis. - Formation of United Earth (2052)
The legacies of the United Nations were reused by these plutocrats, they rebranded the old international governmental body into a new organisation the United Earth, aimed to restore prosperity and order of the Old Earth. - Earth Reunification War (2054-2055)
After 2 years of preparation though gathering weapons and manpower from black markets and government fire sales, the global military campaign was launched by United Earth. In the 1.4 year long war, United Earth brought the major cities and regions under their control.
The rise of United Earth was inevitable to the rest of the world. It had pressured the remaining regions, no matter at war or not, surrendered and accepted annexation at the end of the war. - Official Establishment of United Earth (2056)
A month after the end of the Reunification War, the main official governmental structure of United Earth was established - The President taking the leader role of the government, with the General Assembly responsible to the President.
The General Assembly is the decision making centre of the United Earth, composed of representatives from different administrative regions to show a certain extent of democracy. However, the President still has absolute veto power in the General Assembly, in addition to a series of exclusive powers. - Restarting of Colonization Programmes (2061)
With the Earth gradually stabilized and having the economy restored back to early 21th century standards, United Earth announced the recontinuation of space colonization projects abandoned by the Old Earth. This included re-establishing control on the remaining surviving Old Earth era colonies.
The restarting of colonization was regarded as the dawn of the United Earth era in human history - from that time on, human civilization began to develop and expand faster than ever.
Rise of Humanity (2061-2083)
The New Era referred to the early times of United Earth after the recovery from the Old Earth era disaster. It was another golden age in human history, human civilization beginning to rise quickly in the Milky Way Galaxy. Despite opportunities, there were also new unknown challenges.
- First Reformation of Security Council (2063-2065)
The national security agency of the United Earth, Security Council, went under a series of reformation from 2063 to 2065, improving and fostering the efficiency of peacekeeping missions on Earth and foreign colonies, as well as established a controversial high pressure security regulation called AEGIS Protocol. - Formation of Space Marines (2068)
In order to protect foreign colonies and Earth from potential Alien threats, United Earth Space Marines (UESM) was formed.
Space Marines gradually replaced Peacekeepers security forces of the United Earth as the official military. - First Official Contacts with Minor Alien Civilization (2069)
United Earth colonization fleets discovered an underdeveloped alien civilization on the planet Hakenduz-35. United Earth officially contacted the Hakenduzians, establishing the first diplomatic relations with an alien race. - Alien Membership System (2071)
With more and more minor alien civilizations discovered, United Earth saw that as an opportunity of wealth and influence. In order to convince them sharing their resources with United Earth, an Alien Membership System was established, allowing alien member states to enjoy a series of benefits including protection from Space Marines and preferential treatment on trades. In return, the alien member states had to pay yearly membership fees. - First Starship in Human History (2071)
The first starship of United Earth, UES Ark, finished construction in 2071, Martian Industries shipyard on Mars orbit. UES Ark was a prototype long range colony ship, built for exploration and colonization of the Icarus System. - Deimos Events (2072)
It was a legend of the legendary Space Marines elite squad led by Sarge, a story to save Earth from an evil artificial intelligence - though, with some confidential details which United Earth decided to keep it secret, rumored to be time travel to erase history of a parallel timeline. - Wormhole Navigation Technology (2075)
A set of technological advancements in space navigation technology allowed safe traveling of wormholes, which the wormholes act as a great shortcut for expanding into further regions.
Human Civil War (2083-2084)
This was one of the most impactful wars in the Galaxy. Yes, it's name is Human Civil War, however, things were not simple as most thought at that time - it eventually involved the 3 major civilizations of the Galaxy, and also gave birth to the fourth major civilization. The war also impacted the future patterns in the Milky Way Galaxy.
- Secret Independence Society (~2068)
The Secret Independence Society (SIS) was the predecessor of the League of Independent States. It was established shortly after United Earth began using high pressure policies to tighten control on the colonies. The SIS worked in secret, cooperated with suppressed people and black markets. Their ultimate aim was to bring true freedom to humanity, freeing them from the internally corrupted ‘tyranny’ of United Earth. They are also one of the earliest groups of humans who made contact with another major civilization in the Galaxy (to be specific, Zolarg Empire) far before United Earth even acknowledged their existence.
Their existence remained very much not known by the United Earth until the outbreak of the Civil War. - The Alpha Draconian Conspiracy (around a few months before the outbreak of war)
It had been a tough time for Alpha Draconians since the Insectoid slave uprising events. To restore the national pride of Alpha Draconians and to find resources repairing the badly impacted economy, Overlord Betahan decided to prepare a secret invasion on humans, picking the timing humans were at the blink of civil war.
At the same time, another conspiracy took place internally - the rivalry between the Overlord and the Lords of Inner Circle. - Terra Nova Incident (2083)
The Incident was the fuse of this war. Everything started with Terra Nova boycotting the heavy taxation of United Earth. Unable to bring the situation under control through conventional routines, United Earth decided to take the most violent military action against Terra Nova (which such decision was partly due to Alpha Draconian covert agents secretly intervened the General Assembly, to accelerate the outbreak of war).
The incident provided an excellent excuse and opportunity for SIS to throw up a nationwide independence war. SIS militias ambushed the Space Marines in Terra Nova, liberated the colony, and officially declared war on United Earth.
From that time on SIS was officially renamed as the League of Independent States (LIS). - Zolarg Empire Entry into the War (2083)
Before the war, LIS secretly signed an alliance pact with the Zolarg Empire a few months ago (for different aims respectively, but both sides were seeking bilateral support).
LIS called for Zolarg reinforcements under strong countermeasures of the United Earth. The entry of the Zolarg Empire into the Human Civil War had successfully put the United Earth into a war of two fronts, however the overall situation had not improved very much, the war turned into a stalemate afterwards. - Barracuda Blues Events, and Alpha Draconian Invasion (2084)
United Earth discovered an Alpha Draconian secret stronghold with an army of war droids (built for invading humans) in the colony Barracuda Blues, mistaken as an abandoned military research facility. United Earth sent scientists to the site in order to obtain unknown technologies that could help them win the war against LIS.
The discovery at Barracuda Blues was the result of political rivalry in Alpha Draconians, the Inner Circle attempted to sabotage Overlord's invasion plans.
The true identity of the facility and the ‘mysterious machines’ was not known by humans, until similar Alpha Draconian war machines of similar models popped out from nowhere, attacking human colonies and cities - The beginning of Alpha Draconian Invasion, an unexpected event during the civil war. - Battles Against Alpha Draconians (2084)
At the beginning of the Invasion, Alpha Draconians had been successful that they had occupied over half of United Earth territory.
Under a common threat from afar, the United Earth, LIS and the Zolarg Empire agreed to put a pause on the civil war, and formed a temporary alliance to expel Alpha Draconian intruders. Their joint operations successfully recapture human territory one by one, slowly setting the intruders back.
Alpha Draconian Invasion ends after the decisive Battle of Barracuda Blues, the last main portal stronghold destroyed by the alliance, all the Alpha Draconian forces in human territory were shortly destroyed. - Continuation Human Civil War (2084)
The civil war was not over.
Despite victories repelling Alpha Draconian invasion, the forces of United Earth, LIS and Zolarg were almost exhausted in fierce battles with Alpha Draconians (especially after the Siege of Barracuda Blues), little resources they had to continue a large scale war.
While the Zolarg Empire quitted the war by signing a white peace with the United Earth, both LIS and United Earth sought an opportunity to conclude the war in a single battle.
The Battle of Kaisergrounds was the end point of the Human Civil War, the only but the last battle after the Invasion event. Kaisergrounds was a strategic stronghold which was the important gateway to the core economic regions of United Earth. The battle ended with the United Earth forces regained control of the planet, it had contributed United Earth a strategic victory.
New Galactic Era of the Milky Way Galaxy (From 2084 on)
The Human Civil War and the Alpha Draconian Invasion during the war, had drawn the major civilizations closer. The New Galactic Era was the time things in the Milky Way began developing in galactic scale and perspectives.
- Armistice of Hoxton (2084)
The Armistice of Hoxton officially ended the Human Civil War, despite it being just an armistice. The armistice defined the United Earth-LIS border in the future, which the border line was known as the Hoxton Line.
To conclude, nobody had won a total victory in the Human Civil War, however, each side won alternatively - United Earth won a strategic victory which LIS could no longer push deeply into the core territories, while LIS achieved their primary aim of gaining independence. - Official Establishment of League of Independent States (2084)
The League of the Independent States was officially established 3 months after the Armistice of Hoxton was in effect. The League promised fairness, autonomy and freedom to the member states as stated in the Declaration of Independence.
The League of the Independent States had no actual leader in power. Instead, each member state cooperates under the common principles, bearing the common responsibilities protecting people of the League.
Though the establishment of LIS was officially recognized by their ally Zolarg Empire, the United Earth General Assembly declared they would never accept any rogue states in their ethnic territory. - The Midnight Coup (~2084)
With the failure of invasion on humans, the core Reptilian society of Alpha Draconians lost all confidence in Overlord Betahan. Shortly after the end of invasion the Overlord was assassinated by Inner Circle covert agents.
However, it did not put an end on the political crisis in Alpha Draconians, the coup further made everything worse instead. Every Lord of Inner Circle schemed to reach the throne of ultimate power, however there could only be one supreme ruler in Alpha Draconians. In order to secure the thrones for selves, the Lords fell into a status of internal political war.
The absence of Overlord, and the internal political instability, catalysed the decay of Alpha Draconian influence in the Galaxy. - Emerging of New Galactic Empire (2086)
The decayed Alpha Draconian influence after the Midnight Coup were not able to maintain control on a number of puppet states and territories, they began to break away from the Alpha Draconians.
This had also given rise to the mysterious organization New Galactic Empire, who then annexed part of the states that broke away from Alpha Draconians. They called themselves the true descendants of the Old Galactic Empire, who carried the ‘inevitable destiny’ reviving the old Imperial glory.
Though the ambitious organisation lacked strength to compete with any of the galactic powers in the Milky Way at the moment, the powers actually worried the ‘New Empire’ could be a large threat to them in the future, given their capabilities spreading influence at an unprecedented rate. - Further Discoveries in Barracuda Blues (2086)
United Earth sent another research team investigating the remains of the Alpha Draconian stronghold and facilities. The team revealed a fact about Alpha Draconian technologies - they were derived from the Ancient technologies recorded on the ancient artifacts.
The discovery further fostered the research and decoding on the information on the artifacts of the Ancients in United Earth. - Bradley's Military Reform (2086-2093)
The new head of the United Earth Security Council, Marshal Bradley (which was the supreme commander throughout the Human Civil War), threw up a massive military reformation in order to suppress the military capabilities of LIS, including expanding the scale of Space Marines and especially the Starfleet (which the number of starships during the Civil War barely met demands on the battlefields), written a new professionalism military doctrine, and supported the development of new generation starships. - LIS Black Market Trade Union (2088)
The blockades and embargo on LIS by United Earth had cut down most of the methods for LIS to contact the outside world. In order to survive and maintain development under the difficult conditions, LIS officially established the LIS Black Market Trade Union which facilitates external and domestic trade of their member states. - Galactic Colonization Race (2102~???)
Seeking for further power in the Milky Way Galaxy for their own aims, the 4 civilizations of the Galaxy entered the galactic colonization race one by one. Alpha Draconians started the race, who were desperate to restore their ‘superiority’ in the Galaxy despite political instability.
From the centre of the Galaxy to the Outer Rims, they were all targets of colonization. - United Earth Ancient Archives (2109)
The Archives is a department of United Earth which is responsible for regulating research and usage related to Ancient alien technologies. Apart from regulations, they also take part in the research of the ancient technologies. Since the Archives existed United Earth had better progress extracting ancient knowledge with better organisation. - Chaos in Alpha Draconis and Restoration of Overlord (2112)
Oligarchists in Alpha Draconis had been dissatisfied with the absence of Overlord for a period of time. With the old culture of Reptilians being harmed, these angry nobles stirred up chaos in the capital city, urging the restoration of Overlord.
Without any other ways to suppress or pacify them, the Lords of the Inner Circle could only do as what these (lower) nobles asked them to (well, since their own plans were also disrupted due to the chaos).
The exiled younger brother of the previous Overlord Betahan, Deltahan, was put to the throne. Despite being an Overlord, most actual powers were still in the hands of the Inner Circle, Deltahan was just nothing more than a puppet. - Zolarg Scholars Journey to United Earth (2113)
A team of scholars from the Zolarg Empire, led by the Imperial High Scholar Abbe Amber, set off to United Earth for a study trip of human technologies.
Scholars and scientists of the United Earth and the Zolarg Empire exchanged each other's knowledge and culture. While Zolarg scholars earned a bunch of precious knowledge which could help the technological development of the Zolarg Empire, the trip had also fostered the understanding between the United Earth and the Zolarg Empire, easing the tension since the Human Civil War a bit. - Insectoid Mind Network Technology (2116)
A breakthrough in neuroscience research in the Zolarg Empire had led to an innovation - the Insectoid Mind Network, designed to foster understanding of consciousness and thinking, and enhancing advanced, direct communication and coordination of Insectoid society. - Cyberonic Transcendence (2119)
A private United Earth research institute Transcendent Technology successfully prototyped Neuro-microchips (NMC), which were compatible with human neuro systems, small in size, but ten times more efficient than average human brains.
The technology contributed to turning the futuristic cyberonic transcendence reality among humans.
Who knows what the future holds?
Hopefully the timeline looked decent and reasonable for My Colony Universe!
Thanks for reading!
Notes: not all events are 100% accurate.
2)
The colonization of the planets and moons in the SOL - system weren't enough to sustain the population but humanity wasn't enough technologically advanced to reach new solar systems.
On the moon of planet earth people discovered while driling for ice an undergroundcity of an ancient alien species. No one knows where they went and even if they are still alive but with the technology they left humankind were able to reach every other planet in the current galaxy.
The lack of professional people and the always growing population forced the government to have even the average human to take control over planets. They were sent away with 2 workers, 2500 money units and a rover.
Humanity would have a bright future if it weren't for the uneven payroll shares for countries on the planet earth which lead to small wars which then turned into bigger ones until third world war occurred.
After many years the US government decided to annex the enemy territory under the name: United Earth. Many other nations decided to also join the U.E. for payroll benefits until the rest of the nations joined them because of the fear that U.E. will forcefully claim their country.
People around the galaxy have acknowledge the changes with different political views. Many planet owners see the U.E. as a necessary way for humankind to develop even further while some decided to be part of the League of Independent Nations because they see them as a threat for freedom or simply out of revenge for their past nation.
The U.E. saw the L.I.S. not as a threat but weren't able to reclaim the planets since the current war space ships weren't able to get over the planetary defence system which got spread all over the galaxy (but were mainly for shooting asteroid) until both fraction have discovered an ancient weapon which were able to destroy planets through forcing the stars to create a supernova (which have people around the galaxy create the theory that this weapon is the reason why the ancients are no more)
Both fraction mostly ignore each other while sometimes small conflict happens like shooting down of colonization space ships but many people think that the destruction of a solar system will lead to a war between both. (Until one point a U.E. system were destroyed by a super nova (naturally but they don't know about that and think L.I.S. is responsible for that) and decided to declare war on L.I.S. )
=> This could show how humanity killed themselves off as ancients (when they automate this weapon to kill off every advanced civilization which belongs to the other fraction and only colonization spaceships in space were left to unite to a planet again (=earth) while the were left with almost no resources. knowledge and understanding of society were lost in all those years of rebuilding and brutal leaderships
For the zolargs there is not much too say except for the years of slavery, the years of discovering the technology (the reptilian left behind) to leave their basic lifestyle behind (maybe worth to mention that reptilian may were more powerful but the zolargs breed faster which is why they had more manpower) and the hate towards other species since they don't have any other species on their planet ((=isolation) except for the reptilians in the past)
Why zolargs could go for a war even after a short peacefully time:
Their people are getting told that history will repeat themself if they don't stop humankind from spreading (=seeing them as a danger which is easily achieved because of the countless years of isolation between other species)
Hopefully the reptilian have a despotism likely form of government (to compete with the democracy for humans and communism (likely) for zolarg and) to explain their aggressive behaviour (If they are so evil)
4)
Maybe for each species another name for the galaxy to show their cultural differences
The colonization of the planets and moons in the SOL - system weren't enough to sustain the population but humanity wasn't enough technologically advanced to reach new solar systems.
On the moon of planet earth people discovered while driling for ice an undergroundcity of an ancient alien species. No one knows where they went and even if they are still alive but with the technology they left humankind were able to reach every other planet in the current galaxy.
The lack of professional people and the always growing population forced the government to have even the average human to take control over planets. They were sent away with 2 workers, 2500 money units and a rover.
Humanity would have a bright future if it weren't for the uneven payroll shares for countries on the planet earth which lead to small wars which then turned into bigger ones until third world war occurred.
After many years the US government decided to annex the enemy territory under the name: United Earth. Many other nations decided to also join the U.E. for payroll benefits until the rest of the nations joined them because of the fear that U.E. will forcefully claim their country.
People around the galaxy have acknowledge the changes with different political views. Many planet owners see the U.E. as a necessary way for humankind to develop even further while some decided to be part of the League of Independent Nations because they see them as a threat for freedom or simply out of revenge for their past nation.
The U.E. saw the L.I.S. not as a threat but weren't able to reclaim the planets since the current war space ships weren't able to get over the planetary defence system which got spread all over the galaxy (but were mainly for shooting asteroid) until both fraction have discovered an ancient weapon which were able to destroy planets through forcing the stars to create a supernova (which have people around the galaxy create the theory that this weapon is the reason why the ancients are no more)
Both fraction mostly ignore each other while sometimes small conflict happens like shooting down of colonization space ships but many people think that the destruction of a solar system will lead to a war between both. (Until one point a U.E. system were destroyed by a super nova (naturally but they don't know about that and think L.I.S. is responsible for that) and decided to declare war on L.I.S. )
=> This could show how humanity killed themselves off as ancients (when they automate this weapon to kill off every advanced civilization which belongs to the other fraction and only colonization spaceships in space were left to unite to a planet again (=earth) while the were left with almost no resources. knowledge and understanding of society were lost in all those years of rebuilding and brutal leaderships
For the zolargs there is not much too say except for the years of slavery, the years of discovering the technology (the reptilian left behind) to leave their basic lifestyle behind (maybe worth to mention that reptilian may were more powerful but the zolargs breed faster which is why they had more manpower) and the hate towards other species since they don't have any other species on their planet ((=isolation) except for the reptilians in the past)
Why zolargs could go for a war even after a short peacefully time:
Their people are getting told that history will repeat themself if they don't stop humankind from spreading (=seeing them as a danger which is easily achieved because of the countless years of isolation between other species)
Hopefully the reptilian have a despotism likely form of government (to compete with the democracy for humans and communism (likely) for zolarg and) to explain their aggressive behaviour (If they are so evil)
4)
Maybe for each species another name for the galaxy to show their cultural differences
Hello guys.
Chronologically MC2 takes place before the establishment of United Earth in My Colony universe, according to the background settings set by @bastecklein.
Things might be less complicated than in the era taking place in My Colony (classic).
Roughly thinking, I guess we can have story campaigns in MC2.
And because it might be before the Earth Unification War, there are still independent nations. This means... A space race might occur. There might be different nations or alliances having their own special technologies.
If you are asking for more detailed items, here they are.
Factions
Stories
WARNING!
The following information are not canon information of the game lores. You're advised not to take the plot and information below seriously.
The following information are not canon information of the game lores. You're advised not to take the plot and information below seriously.
Chronologically MC2 takes place before the establishment of United Earth in My Colony universe, according to the background settings set by @bastecklein.
Things might be less complicated than in the era taking place in My Colony (classic).
Roughly thinking, I guess we can have story campaigns in MC2.
And because it might be before the Earth Unification War, there are still independent nations. This means... A space race might occur. There might be different nations or alliances having their own special technologies.
If you are asking for more detailed items, here they are.
Factions
- <FutureTech Alliance>
The alliance of of the Western advances, directed by United States and the European Union. Owning the majority of world's capital and state-of-the-art talents, the Alliance pioneered the space colonization era. - <Red Satellites Treaty Union>
RSTU, better known as ‘Red Union’ , the Union was formed under the influence of old Eastern powers Russia and China in order to rival the FutureTech Alliance. Their unmatched mass-production capabilities and highly developed cyber technologies are their strong foundations of space race. - <Brotherhood of Polaris>
The third-world nations had been kept being neglected by the rest of the world. Instead of waiting being saved from unfairness and despair, they decided to fight for themselves. The Brotherhood had the connection to a mythical, religious organization, which the organization assisted them by fostering unification and supplying them resources needed for confronting the powerful rivals of space race, to ultimately discover the promised land they desired. Their strong faith brings them courage and endurance to overcome any difficulties. - <Project SEED>
While other alliances seeks for power and wealth in the space race, only few people still put the importance on continuation of species - Which, the space race further catalysing the irreversible catastrophe of ecosystems. What Project SEED seeks for is a place to save remaining species on Earth from, meaningless competitions that will only bring calamity to everything.
Stories
- New City of Prosperity
The race between FutureTech Alliance and RSTU. At the late stage both factions found themselves stepping into the ecosystem calamity they had created on Earth, eventually cutting all assistances to the colonies, and abandoning all of them in the loniness... Which the colonies must survive from. - The Exodus
The story of the Brotherhood finding their promised lands. The beginning was smoother than expected, however internal conflicts of the Brotherhood were incubating in the shadows, the colony must made the best choice in this crisis. - The Ark of Life
The attempt of Project SEED creating a new Eden for species on Earth. The terraforming gave them tough times, failures from other SEED colonies had aroused suspicion of colleagues, however all these would lead to the discovery to save Earth from the ecosystem calamity.
I have a few ideas after playing for a while. I think some of these are pretty good, some not that good. Feel free to give your own ideas or feedback. All ideas are meant to be standalone ideas and not all ideas will work with others as suggested.
1. Fixing Protesting: Too often I see colonists protesting for no reason, or because they won't fix the issue themselves. (Such as the colonist protesting about their low health while there's a medical facility with empty patient spots 5 tiles away.) I'd like to see colonists seeking out a way to fix their problems and only protesting as a last resort.
2. Quitting Jobs: Colonists should be able to quit jobs if they feel a new job will give them a better time. This can be for better pay or commute length. This goes with suggestion 1.
3. Personal Transports+Parking Lots: Colonists would be able to buy personal transports and drive them to work. They would drive from their house to a parking lot then walk to work, this walking distance becomes their commute length. This means a colonist who lives 120 tiles from his workplace can drive to a nearby lot and walk 5 tiles to work.
4. Commodity Resource
Commodity Workshop
Commodity Sweatshop
Commodity Shop
Commodities would be made at the production facilities and then used by tourist trap buildings, and commodity shops. This adds another way to make money from colonists and tourists buying commodities.
5. Military
Now this is the hard one since it's been said this isn't a war game. Unfortunately I think in this simulation game with different factions, nations, and empires, not having a war mechanic of any form would be missing out on a huge amount of potential for the game. Especially with these "Federations" that are rising. Having war would add a new level of depth to the game because it wouldn't be solely a war game. So, here goes.
New Buildings:
Arms Factory-Makes Weapon Parts
Ship Factory-Makes Vehicle Parts
Barracks-Produces Militia+Soldiers
War Factory-Produces APC+Light and Heavy Tanks
Shipyard-Produces all the ships.
Transport Pad-Sends ground troops to Transport Ships and vice-versa.
New Resources:
Weapon Parts-Used for Infantry
Vehicle Parts-Used for ground and space vehicles.
Units:
Militia
Solider
APC
Light Tank
Heavy Tank
Patrol Ship
Transport Ship
Frigate
Cruiser
Dreadnaught
Now, I'll explain how this works.
If you are a colony:
You can build all the buildings and access all the resources, but you may only build Militia, Soldiers, APC, and Patrol Ships. You have to have unemployed colonists to recruit them. You can't attack anyone at all. Your capitol is able to request units from you, you can only send Soldiers and APC's. Militia and Patrol Ships remain at the colony. Military is not a big focus if you aren't independent. This adds a military aspect without making it a "war game" as most of the players are colonies and not independent nations. Heavy war focus is reserved for a smaller number of players.
If you are independent:
You have access to all units unlike colonies. You can attack other players and the NPC factions. You can have alliances(Federations possibly too) with other commonwealths. You can also have a state of war where you're allowed to attack. Warfare and military is a larger focus here. You can request units from your colonies, they don't have to send them. You have to send Transport Ships to pick up or sent any units to/from your colonies. You can send Militia and Patrol Ships to you colonies and send them back. Units sent from your colonies can be sent to attack.
Your ships are meant for difference purposes.
Some units have special abilities.
Militia: They can be ordered by the local government to police protesters. This can help break up protests and get rid of protesters but can result in people being killed and damage being done.
Frigates: These have an advantage over Patrol Ships when attacking them.
Dreadnaughts: These can bombard the surface during the ground assault.
Stages of Battle:
Space Battle-The defending fleet fights against attacking fleet. If the attackers win we move onto ground assault.
Ground Assault-Defending ground forces fight against the attacking ground forces and any aerial bombardment. If the attackers win the planet is annexed. If the defenders win the attackers can break off or from a blockade.
Blockade-The blockaded planet can not import or export anything. They can not make or accept trade offers. They cannot send units, have units requested from, or be sent units until the blockade is broken or lifted. The blockaded planet can try to break the blockade or if only a colony, a capitol can also try to break the blockade.
NPC Factions:
United Earth, League of Independent States, and Zolarg Empire will always be at war. They will control territory with shifting fronts. Once the front moves past a commonwealth the faction may ask you for an alliance, declare war, or nothing at all. They won't attack players very often, even if you're part of an enemy NPC faction. They're more likely to if you are. They're also more likely to if your commonwealth is at war with them or you're allied to one of the other factions.
Being Annexed:
So let's say you get attacked and you lose, then what?
Colony: You lose population from bombardment and soldiers being killed. Buildings are damaged and you've been forcefully annexed to anther power. The attackers can demand up to a max of 5% of your total money as tribute. (only one time) The attackers can't impose any other tributes on you for 7 days and you can't request annexation by another commonwealth for 2 days.
Capitol: It's the same thing but before you're fully annexed you can also choose a new colony to be the capitol of the commonwealth or choose for the entire commonwealth to be annexed. Penalties and limitations are the same but colonies annexed along with a capitol can't be charged the 5% tribute.
In the grand scheme of things, I think military would add a new layer of depth to the game and not trying to would be refusing to utilize a massive amount of potential to make a good game even better. But, it would only help those who choose to participate in it. I know I don't have everything about it sorted out and there's holes in my idea but this is simply a skeleton of 1 possible system.
I think these ideas are all good in 1 way or another, feel free to leave a comment,
1. Fixing Protesting: Too often I see colonists protesting for no reason, or because they won't fix the issue themselves. (Such as the colonist protesting about their low health while there's a medical facility with empty patient spots 5 tiles away.) I'd like to see colonists seeking out a way to fix their problems and only protesting as a last resort.
2. Quitting Jobs: Colonists should be able to quit jobs if they feel a new job will give them a better time. This can be for better pay or commute length. This goes with suggestion 1.
3. Personal Transports+Parking Lots: Colonists would be able to buy personal transports and drive them to work. They would drive from their house to a parking lot then walk to work, this walking distance becomes their commute length. This means a colonist who lives 120 tiles from his workplace can drive to a nearby lot and walk 5 tiles to work.
4. Commodity Resource
Commodity Workshop
Commodity Sweatshop
Commodity Shop
Commodities would be made at the production facilities and then used by tourist trap buildings, and commodity shops. This adds another way to make money from colonists and tourists buying commodities.
5. Military
Now this is the hard one since it's been said this isn't a war game. Unfortunately I think in this simulation game with different factions, nations, and empires, not having a war mechanic of any form would be missing out on a huge amount of potential for the game. Especially with these "Federations" that are rising. Having war would add a new level of depth to the game because it wouldn't be solely a war game. So, here goes.
New Buildings:
Arms Factory-Makes Weapon Parts
Ship Factory-Makes Vehicle Parts
Barracks-Produces Militia+Soldiers
War Factory-Produces APC+Light and Heavy Tanks
Shipyard-Produces all the ships.
Transport Pad-Sends ground troops to Transport Ships and vice-versa.
New Resources:
Weapon Parts-Used for Infantry
Vehicle Parts-Used for ground and space vehicles.
Units:
Militia
Solider
APC
Light Tank
Heavy Tank
Patrol Ship
Transport Ship
Frigate
Cruiser
Dreadnaught
Now, I'll explain how this works.
If you are a colony:
You can build all the buildings and access all the resources, but you may only build Militia, Soldiers, APC, and Patrol Ships. You have to have unemployed colonists to recruit them. You can't attack anyone at all. Your capitol is able to request units from you, you can only send Soldiers and APC's. Militia and Patrol Ships remain at the colony. Military is not a big focus if you aren't independent. This adds a military aspect without making it a "war game" as most of the players are colonies and not independent nations. Heavy war focus is reserved for a smaller number of players.
If you are independent:
You have access to all units unlike colonies. You can attack other players and the NPC factions. You can have alliances(Federations possibly too) with other commonwealths. You can also have a state of war where you're allowed to attack. Warfare and military is a larger focus here. You can request units from your colonies, they don't have to send them. You have to send Transport Ships to pick up or sent any units to/from your colonies. You can send Militia and Patrol Ships to you colonies and send them back. Units sent from your colonies can be sent to attack.
Your ships are meant for difference purposes.
Some units have special abilities.
Militia: They can be ordered by the local government to police protesters. This can help break up protests and get rid of protesters but can result in people being killed and damage being done.
Frigates: These have an advantage over Patrol Ships when attacking them.
Dreadnaughts: These can bombard the surface during the ground assault.
Stages of Battle:
Space Battle-The defending fleet fights against attacking fleet. If the attackers win we move onto ground assault.
Ground Assault-Defending ground forces fight against the attacking ground forces and any aerial bombardment. If the attackers win the planet is annexed. If the defenders win the attackers can break off or from a blockade.
Blockade-The blockaded planet can not import or export anything. They can not make or accept trade offers. They cannot send units, have units requested from, or be sent units until the blockade is broken or lifted. The blockaded planet can try to break the blockade or if only a colony, a capitol can also try to break the blockade.
NPC Factions:
United Earth, League of Independent States, and Zolarg Empire will always be at war. They will control territory with shifting fronts. Once the front moves past a commonwealth the faction may ask you for an alliance, declare war, or nothing at all. They won't attack players very often, even if you're part of an enemy NPC faction. They're more likely to if you are. They're also more likely to if your commonwealth is at war with them or you're allied to one of the other factions.
Being Annexed:
So let's say you get attacked and you lose, then what?
Colony: You lose population from bombardment and soldiers being killed. Buildings are damaged and you've been forcefully annexed to anther power. The attackers can demand up to a max of 5% of your total money as tribute. (only one time) The attackers can't impose any other tributes on you for 7 days and you can't request annexation by another commonwealth for 2 days.
Capitol: It's the same thing but before you're fully annexed you can also choose a new colony to be the capitol of the commonwealth or choose for the entire commonwealth to be annexed. Penalties and limitations are the same but colonies annexed along with a capitol can't be charged the 5% tribute.
In the grand scheme of things, I think military would add a new layer of depth to the game and not trying to would be refusing to utilize a massive amount of potential to make a good game even better. But, it would only help those who choose to participate in it. I know I don't have everything about it sorted out and there's holes in my idea but this is simply a skeleton of 1 possible system.
I think these ideas are all good in 1 way or another, feel free to leave a comment,
bastecklein said:Was wondering if anybody is interested in me writing out the Lore of the current My Colony universe on a website somewhere, and perhaps even opening it up for the community to make additions to it?
As some may be aware, My Colony already exists in a small fictional universe I created a few years ago which spans several games now, so some of the story can be gleaned from the games, but nothing is actually written out in an outside context. The games involved are:
All of the games center around the United Earth faction, while My Colony obviously has LIS and Zolarg, Death 3d also contains LIS and Zolarg, and Colony Wars will mainly be U.E. and LIS, although the Reptilians will play a small role.
- Deimos (2013)
- End of the Earth (2015)
- My Colony (2016)
- Sarge (2016)
- Death 3d (2017 or 2018)
- Colony Wars (2018)
The stories primarily take place after 2050 where the United Nations has taken over earth as a one world government controlled by the General Assembly and the U.E. President. The LIS was an early (pre U.E.) earth colony, and when Earth united they decided to bolt and declare independence, which the U.E. does not formally recognize. They are essentially in a cold war which is about to become a hot war, starting with the events of Death 3d and boiling over in Colony Wars.
As for the Zolarg, they are an old race of insectoids who were once subjugated to the authority of the evil Reptilians. Centuries ago, one brave insectoid named Zolarg rose an army and overthrew the Reptilians. Zolarg was then promoted to Emperor for life and they named their civilization after him. They don't have much in the way of tech, just a little bit of left over knowledge from their Reptilian captors.
The Reptilians are evil and they are reptiles. There is a lot planned for them, which you will learn soon. I don't want to give too much away.
The Ancients used to rule the entire galaxy but they are either extinct or they have transformed into some sort of higher power. They may be expanded upon later. I also pondered the idea of having the Ancients actually be humans who had gained great power long ago but then took themselves out through war, bombing themselves literally back into the stone age, from which we are now just emerging and re-learning about ourselves. But idk.
So anyway, this is in the suggestions section for several reasons. 1) is any of this interesting? 2) does anybody want to work on expanding it? 3) should i set up some sort of wiki type site for holding the backstory of all of these games and their characters? 4) What should the name of this universe be? In my head it is the Deimos universe since that is the first game. I also sometimes think of it as the 'United Earth' universe. But none really sound good.
Anyway, no poll here. Just thoughts and feedback!
I'm back again with an attempt on the story.
The earth was in a time of peril, all the nations where at war, or what was left.... The world had been engulfed in a long war, over 230 years have battles been fought for resources, 137 countries perished in the war. In the end, a leader arose from the war and united humanity. None knew where he came from, only that he was almost... divine. He founded the United Earth, All countries flew under one banner, and with this new unification came a new age, the new age of technology took the U.E to the stars, limitless was the universe before them. The first ship was sent to Mars just 2 years after the Emperor first appeared. Mars became the ground from which helium 3 was mined, after which thousands of planets fell to the banner of the U.E, Terraforming worlds to suit their needs the U.E became the dominant power in the universe, but with every great empire there is a fall...... Colonies all over the empire decided to split forming several governments, many colonies remained but the U.E feared that many others would want a separate government and freedom. The first to leave was the League of Independent States and under it many colonies joined or were formed. The L.I.S were a small group of freedom fighters that grew to power, but many consider their actions as the actions of terrorists. The age of technology still reigns today with the discovery of the ancients a species of aliens in which the Emperor held in personal regard. Many colonies left after their discovery choosing to live a life based on their culture. The fracture U.E is still a dominant power and its colonies are vast, that's when the Zolarg were found a hive-like species of insectoids similar to the human ants, which has raised many questions amongst humans. The race is a primitive technology of neolithic level. Although the U.E fleets are vast the Zolarg had numbers and they are engaged in a bloody war, but many other governments are in good relationships, even able to understand them. Surprisingly their government is extremely advanced for their technology. There are legends amongst the Zolarg that some humans have managed to glean, one is of their leader and their war against the mysterious Reptilians. All the humans know is that the war ended in the Zolarg victory and the advanced Reptilians being forced into hiding so that they do not become extinct. The Galactic Emperor died but the board of propaganda kept it a secret to the billions and so they elect a president in the name of the galactic emperor to rule the earth for a period of time. A secret is known by only his species but the Emperor was an ancient that survived the extermination, and had died of old age but has transended because of his vast knowledge, he still influences the Universe in small ways.
And thats my very very brief draft on the human lore
Good Day Fellow Leader,
The Nations of Oz would like to extend an invitation to you, for your commonwealth to join the Nations of Oz Federation. We are a commune of Commonwealths, whom help each other build up our colonies. We have so many interesting and crazy stuff on our Discord. Come by and see.
https://discord.gg/tsBg6Ec
We hope to hear a favorable reply from you.
Regards
Grand Wizard of NOZ
Neo
The Nations of Oz would like to extend an invitation to you, for your commonwealth to join the Nations of Oz Federation. We are a commune of Commonwealths, whom help each other build up our colonies. We have so many interesting and crazy stuff on our Discord. Come by and see.
https://discord.gg/tsBg6Ec
We hope to hear a favorable reply from you.
Regards
Grand Wizard of NOZ
Neo
Good Day Fellow Leader,
The Nations of Oz would like to extend an invitation to you, for your commonwealth to join the Nations of Oz Federation. We are a commune of Commonwealths, whom help each other build up our colonies. We have so many interesting and crazy stuff on our Discord. Come by and see.
discord.gg/tsBg6Ec
We hope to hear a favorable reply from you.
Regards
Grand Wizard of NOZ
Neo
The Nations of Oz would like to extend an invitation to you, for your commonwealth to join the Nations of Oz Federation. We are a commune of Commonwealths, whom help each other build up our colonies. We have so many interesting and crazy stuff on our Discord. Come by and see.
discord.gg/tsBg6Ec
We hope to hear a favorable reply from you.
Regards
Grand Wizard of NOZ
Neo
Good Day Fellow Leader,
The Nations of Oz would like to extend an invitation to you, for your commonwealth to join the Nations of Oz Federation. We are a commune of Commonwealths, whom help each other build up our colonies. We have so many interesting and crazy stuff on our Discord. Come by and see.
discord.gg/tsBg6Ec
We hope to hear a favorable reply from you.
Regards
Grand Wizard of NOZ
Neo
The Nations of Oz would like to extend an invitation to you, for your commonwealth to join the Nations of Oz Federation. We are a commune of Commonwealths, whom help each other build up our colonies. We have so many interesting and crazy stuff on our Discord. Come by and see.
discord.gg/tsBg6Ec
We hope to hear a favorable reply from you.
Regards
Grand Wizard of NOZ
Neo
Good Day Fellow Leader,
The Nations of Oz would like to extend an invitation to you, for your commonwealth to join the Nations of Oz Federation. We are a commune of Commonwealths, whom help each other build up our colonies. We have so many interesting and crazy stuff on our Discord. Come by and see.
discord.gg/tsBg6Ec
We hope to hear a favorable reply from you.
Regards
Grand Wizard of NOZ
(Definitely a SHARK)
Neo
*We are not a Commonwealth. Come by and see.
The Nations of Oz would like to extend an invitation to you, for your commonwealth to join the Nations of Oz Federation. We are a commune of Commonwealths, whom help each other build up our colonies. We have so many interesting and crazy stuff on our Discord. Come by and see.
discord.gg/tsBg6Ec
We hope to hear a favorable reply from you.
Regards
Grand Wizard of NOZ
(Definitely a SHARK)
Neo
*We are not a Commonwealth. Come by and see.
Good Day Fellow Leader,
The Nations of Oz would like to extend an invitation to you, for your commonwealth to join the Nations of Oz Federation. We are a commune of Commonwealths, whom help each other build up our colonies. We have so many interesting and crazy stuff on our Discord. Come by and see.
discord.gg/tsBg6Ec
We hope to hear a favorable reply from you.
Regards
Grand Wizard of NOZ
Neo
*Remember, we are not a Commonwealth. Come by and see.
The Nations of Oz would like to extend an invitation to you, for your commonwealth to join the Nations of Oz Federation. We are a commune of Commonwealths, whom help each other build up our colonies. We have so many interesting and crazy stuff on our Discord. Come by and see.
discord.gg/tsBg6Ec
We hope to hear a favorable reply from you.
Regards
Grand Wizard of NOZ
Neo
*Remember, we are not a Commonwealth. Come by and see.
Good Day Fellow Leader Horlalek,
The Nations of Oz would like to extend an invitation to you, for your commonwealth to join the Nations of Oz Federation. We are a community of Commonwealths, whom help each other build up our colonies. We have so many interesting and crazy stuff on our Discord. Come by and see.
discord.gg/tsBg6Ec
We hope to hear a favorable reply from you.
Regards
Grand Wizard of NOZ
Neo
The Nations of Oz would like to extend an invitation to you, for your commonwealth to join the Nations of Oz Federation. We are a community of Commonwealths, whom help each other build up our colonies. We have so many interesting and crazy stuff on our Discord. Come by and see.
discord.gg/tsBg6Ec
We hope to hear a favorable reply from you.
Regards
Grand Wizard of NOZ
Neo
For some reason, these nations you choose seem unbalanced, and somewhat dumb.
United Earth:
If you choose to be an earther, you are choosing to be a dictator species that lies about peace and conquers, according to the description in game.
So this race, should not be allowed to have non-human immigration, and all immigration from those not of the same exact nationality should have a 75% chance of being deported, which means 100% of all aliens and 75% of all humans that aren't "United Earth".
Earther taxes and fees, should be far higher than other races, dominating the places they take over, taxing their people to starvation and death, with an increased civic cost of liberation.
Earthers mine ore by default instead of Regolith, and thats fine, thats a good feature for them. They should do so everywhere, harvesting Ore from asteroids or whatever habitat they start on.
League of Independent States:
The independents are treated like trash of humanity in the game, they can't pick an earth like planet, they can't have some of the other human technologies, and still have to pay high taxes. When you pay taxes, you pay taxes to the government that you're part of, so your taxes go to the League instead of United Earth. The League should stand for honor and peace, and stand for the people. As a League member, taxes should be lowered, 50% instead of 75%.
These guys should be able to build all the same structures as the humans, with the exception of that, they mine Regolith, instead of ore, and then compact that into usable ores or use it in other areas, being resourceful they get a little more ore for their work load. (E.G. for every ore a United Earth gets, a League miner would get the equivalent of 1.1 ore worth of Regolith).
Their government buildings should allow upgrades and certain actions that are the same as the earth counter parts, just with different names and styles, not to show dominance but to show peace. As an example, the consulate in UE has a planet crushing a civilian as its gold top. In League, it could be a dove with a leaf in its beak.
Immigration with this race is unhindered, all are welcome here and immigration is divided amongst all those that are part of your common wealth evenly. Unhappy people in your colony, should be allowed to leave the colony too, using the same immigration pads that allow them to come in, at the same rate as people come in. Which could mean you might have a line standing at your pads if people want to leave your colony which should indicate to you, that your approval rating is bad and you need to fix it.
Right now it kinda feels sorta like this nationality is treated like lesser weaker humans that aren't as smart or civilized, when its quite the opposite. They are more civilized and more intelligent for not being brutish dictators who care about only themselves.
Zolarg Empire:
I actually don't know anything about them.
Alpha Draconians:
I actually don't know anything about them, except they are ruthless dictator slave drivers. They should probably have the pure breed stat, and not allow any immigration at all except from their own race.
---------------
I believe all races should be able to choose any planet however.
https://www.ape-apps.com/viewpage.php?p=17113
If you'd like to help fill in some data on these other two empires which I know nothing about yet, go ahead and comment. Please try to be detailed, as I have been with my posts.
United Earth:
If you choose to be an earther, you are choosing to be a dictator species that lies about peace and conquers, according to the description in game.
So this race, should not be allowed to have non-human immigration, and all immigration from those not of the same exact nationality should have a 75% chance of being deported, which means 100% of all aliens and 75% of all humans that aren't "United Earth".
Earther taxes and fees, should be far higher than other races, dominating the places they take over, taxing their people to starvation and death, with an increased civic cost of liberation.
Earthers mine ore by default instead of Regolith, and thats fine, thats a good feature for them. They should do so everywhere, harvesting Ore from asteroids or whatever habitat they start on.
League of Independent States:
The independents are treated like trash of humanity in the game, they can't pick an earth like planet, they can't have some of the other human technologies, and still have to pay high taxes. When you pay taxes, you pay taxes to the government that you're part of, so your taxes go to the League instead of United Earth. The League should stand for honor and peace, and stand for the people. As a League member, taxes should be lowered, 50% instead of 75%.
These guys should be able to build all the same structures as the humans, with the exception of that, they mine Regolith, instead of ore, and then compact that into usable ores or use it in other areas, being resourceful they get a little more ore for their work load. (E.G. for every ore a United Earth gets, a League miner would get the equivalent of 1.1 ore worth of Regolith).
Their government buildings should allow upgrades and certain actions that are the same as the earth counter parts, just with different names and styles, not to show dominance but to show peace. As an example, the consulate in UE has a planet crushing a civilian as its gold top. In League, it could be a dove with a leaf in its beak.
Immigration with this race is unhindered, all are welcome here and immigration is divided amongst all those that are part of your common wealth evenly. Unhappy people in your colony, should be allowed to leave the colony too, using the same immigration pads that allow them to come in, at the same rate as people come in. Which could mean you might have a line standing at your pads if people want to leave your colony which should indicate to you, that your approval rating is bad and you need to fix it.
Right now it kinda feels sorta like this nationality is treated like lesser weaker humans that aren't as smart or civilized, when its quite the opposite. They are more civilized and more intelligent for not being brutish dictators who care about only themselves.
Zolarg Empire:
I actually don't know anything about them.
Alpha Draconians:
I actually don't know anything about them, except they are ruthless dictator slave drivers. They should probably have the pure breed stat, and not allow any immigration at all except from their own race.
---------------
I believe all races should be able to choose any planet however.
https://www.ape-apps.com/viewpage.php?p=17113
If you'd like to help fill in some data on these other two empires which I know nothing about yet, go ahead and comment. Please try to be detailed, as I have been with my posts.
I have recently found myself in the Nations of Oz's discord server and they have accepted me as a member. What I found when I got here was there everyone is more than willing to give advice/resources to anyone who might need it but also they love to relax and have fun with each other. For a game with online capacities yet so little social aspects it creates a need for an external source of community, aka the people of NoZ on the federation discord channel.
The people of NoZ are friendly and accept anyone into the family with open arms. Whether you want to join for advice, for trade options or just to be able to have a chat with people all around the world united by a single game. Between the activities run by bots to the adventurous community based novel/story like contributions, there is always fun to be had.
I have come to know the people within this community and I can say with a resounding confidence that I am glad that I did. Come join NoZ discord server and see for yourself, I hope to see you there.
The people of NoZ are friendly and accept anyone into the family with open arms. Whether you want to join for advice, for trade options or just to be able to have a chat with people all around the world united by a single game. Between the activities run by bots to the adventurous community based novel/story like contributions, there is always fun to be had.
I have come to know the people within this community and I can say with a resounding confidence that I am glad that I did. Come join NoZ discord server and see for yourself, I hope to see you there.
Wubman said:I have recently found myself in the Nations of Oz's discord server and they have accepted me as a member. What I found when I got here was there everyone is more than willing to give advice/resources to anyone who might need it but also they love to relax and have fun with each other. For a game with online capacities yet so little social aspects it creates a need for an external source of community, aka the people of NoZ on the federation discord channel.
The people of NoZ are friendly and accept anyone into the family with open arms. Whether you want to join for advice, for trade options or just to be able to have a chat with people all around the world united by a single game. Between the activities run by bots to the adventurous community based novel/story like contributions, there is always fun to be had.
I have come to know the people within this community and I can say with a resounding confidence that I am glad that I did. Come join NoZ discord server and see for yourself, I hope to see you there.
Thank you Wubs! You came to NOZ only recently and have proven your worth and are now a Sorcerer! We are very encouraged to see amazing people like you as well. The community is built on people like you :) Cheer Buddy
![](/uploads/pictures/18069.png)
Join Komenita
Come join the Commonwealth of Komenita! We are a group of people who are always willing to lend a helping hand where you need it! Komenita has a large stockpile of all resources and has generated trillions of GDP! Do not hesitate to ask for any and all resources you might need. High payroll assist of 1000% will pay for all taxes and then some.
The Commonwealth of Komenita is open to all and provides assistance for anyone who joins!
Reasons to join
- Assistance from a large Colony
- Free Resources
- Massive payroll assist
Charter code - Q7wjz5w3
Join the Nations of OZ
Komenita is also part of the Nations of OZ, which is a Federation who welcomes any and all players! The discord server has a wide variety of people from a wide variety of regions all across the world! Whether you want to come by the discord server for a bit of fun with the bots, have a friendly conversation with our members, or even to get some help and advice from our numerous experienced players. There is always a place for you at NOZ!
NOZ Discord
Come on down to the Commonwealth of Komenita, we will be happy to have you 🙂
Good Day Hiaman,
I am sure the members of NOZ would love to establish diplomatic relationships with you.
The Nations of Oz would like to extend an invitation to you, for your commonwealth to join the Nations of Oz Federation. We are a commune of Commonwealths, whom help each other build up our colonies. We have so many interesting and crazy stuff on our Discord. Come by and see.
discord.gg/tsBg6Ec
We hope to hear a favorable reply from you.
Regards
Grand Wizard of NOZ
Neo
I am sure the members of NOZ would love to establish diplomatic relationships with you.
The Nations of Oz would like to extend an invitation to you, for your commonwealth to join the Nations of Oz Federation. We are a commune of Commonwealths, whom help each other build up our colonies. We have so many interesting and crazy stuff on our Discord. Come by and see.
discord.gg/tsBg6Ec
We hope to hear a favorable reply from you.
Regards
Grand Wizard of NOZ
Neo
Good Day Fellow Leader,
The Nations of Oz would like to extend an invitation to you, for your commonwealth to join the Nations of Oz Federation. We are a commune of Commonwealths, whom help each other build up our colonies. We have so many interesting and crazy stuff on our Discord. Come by and see.
discord.gg/tsBg6Ec
We hope to hear a favorable reply from you.
Regards
Conjurer of NOZ
Cry8wolf9
The Nations of Oz would like to extend an invitation to you, for your commonwealth to join the Nations of Oz Federation. We are a commune of Commonwealths, whom help each other build up our colonies. We have so many interesting and crazy stuff on our Discord. Come by and see.
discord.gg/tsBg6Ec
We hope to hear a favorable reply from you.
Regards
Conjurer of NOZ
Cry8wolf9
Good Day Fellow Leader,
The Nations of Oz would like to extend an invitation to you, for your commonwealth to join the Nations of Oz Federation. We are a commune of Commonwealths, whom help each other build up our colonies. We have so many interesting and crazy stuff on our Discord. Come by and see.
discord.gg/tsBg6Ec
We hope to hear a favorable reply from you.
Regards
Conjurer of NOZ
Cry8wolf9
The Nations of Oz would like to extend an invitation to you, for your commonwealth to join the Nations of Oz Federation. We are a commune of Commonwealths, whom help each other build up our colonies. We have so many interesting and crazy stuff on our Discord. Come by and see.
discord.gg/tsBg6Ec
We hope to hear a favorable reply from you.
Regards
Conjurer of NOZ
Cry8wolf9
Good Day Fellow Leader,
The Nations of Oz would like to extend an invitation to you, for your commonwealth to join the Nations of Oz Federation. We are a commune of Commonwealths, whom help each other build up our colonies. We have so many interesting and crazy stuff on our Discord. Come by and see.
discord.gg/tsBg6Ec
We hope to hear a favorable reply from you.
Regards
Conjurer of NOZ
Cry8wolf9
The Nations of Oz would like to extend an invitation to you, for your commonwealth to join the Nations of Oz Federation. We are a commune of Commonwealths, whom help each other build up our colonies. We have so many interesting and crazy stuff on our Discord. Come by and see.
discord.gg/tsBg6Ec
We hope to hear a favorable reply from you.
Regards
Conjurer of NOZ
Cry8wolf9
Good Day Fellow Leader,
The Nations of Oz would like to extend an invitation to you, for your commonwealth to join the Nations of Oz Federation. We are a commune of Commonwealths, whom help each other build up our colonies. We have so many interesting and crazy stuff on our Discord. Come by and see.
discord.gg/tsBg6Ec
We hope to hear a favorable reply from you.
Regards
Conjurer of NOZ
Cry8wolf9
The Nations of Oz would like to extend an invitation to you, for your commonwealth to join the Nations of Oz Federation. We are a commune of Commonwealths, whom help each other build up our colonies. We have so many interesting and crazy stuff on our Discord. Come by and see.
discord.gg/tsBg6Ec
We hope to hear a favorable reply from you.
Regards
Conjurer of NOZ
Cry8wolf9
Good Day Fellow Leader,
The Nations of Oz would like to extend an invitation to you, for your commonwealth to join the Nations of Oz Federation. We are a commune of Commonwealths, whom help each other build up our colonies. We have so many interesting and crazy stuff on our Discord. Come by and see.
discord.gg/tsBg6Ec
We hope to hear a favorable reply from you.
Regards
Conjurer of NOZ
Cry8wolf9
The Nations of Oz would like to extend an invitation to you, for your commonwealth to join the Nations of Oz Federation. We are a commune of Commonwealths, whom help each other build up our colonies. We have so many interesting and crazy stuff on our Discord. Come by and see.
discord.gg/tsBg6Ec
We hope to hear a favorable reply from you.
Regards
Conjurer of NOZ
Cry8wolf9
Good Day Fellow Leader,
The Nations of Oz would like to extend an invitation to you, for your commonwealth to join the Nations of Oz Federation. We are a commune of Commonwealths, whom help each other build up our colonies. We have so many interesting and crazy stuff on our Discord. Come by and see.
discord.gg/tsBg6Ec
We hope to hear a favorable reply from you.
Regards
Conjurer of NOZ
Cry8wolf9
The Nations of Oz would like to extend an invitation to you, for your commonwealth to join the Nations of Oz Federation. We are a commune of Commonwealths, whom help each other build up our colonies. We have so many interesting and crazy stuff on our Discord. Come by and see.
discord.gg/tsBg6Ec
We hope to hear a favorable reply from you.
Regards
Conjurer of NOZ
Cry8wolf9
Good Day Fellow Leader,
The Nations of Oz would like to extend an invitation to you, for your commonwealth to join the Nations of Oz Federation. We are a commune of Commonwealths, whom help each other build up our colonies. We have so many interesting and crazy stuff on our Discord. Come by and see.
discord.gg/tsBg6Ec
We hope to hear a favorable reply from you.
Regards
Wizard of NOZ
Cry8wolf9
The Nations of Oz would like to extend an invitation to you, for your commonwealth to join the Nations of Oz Federation. We are a commune of Commonwealths, whom help each other build up our colonies. We have so many interesting and crazy stuff on our Discord. Come by and see.
discord.gg/tsBg6Ec
We hope to hear a favorable reply from you.
Regards
Wizard of NOZ
Cry8wolf9
Good Day Fellow Leader,
The Nations of Oz would like to extend an invitation to you, for your commonwealth to join the Nations of Oz Federation. We are a commune of Commonwealths, whom help each other build up our colonies. We have so many interesting and crazy stuff on our Discord. Come by and see.
discord.gg/tsBg6Ec
We hope to hear a favorable reply from you.
Regards
Wizard of NOZ
Cry8wolf9
The Nations of Oz would like to extend an invitation to you, for your commonwealth to join the Nations of Oz Federation. We are a commune of Commonwealths, whom help each other build up our colonies. We have so many interesting and crazy stuff on our Discord. Come by and see.
discord.gg/tsBg6Ec
We hope to hear a favorable reply from you.
Regards
Wizard of NOZ
Cry8wolf9
Good Day Fellow Leader,
The Nations of Oz would like to extend an invitation to you, for your commonwealth to join the Nations of Oz Federation. We are a commune of Commonwealths, whom help each other build up our colonies. We have so many interesting and crazy stuff on our Discord. Come by and see.
discord.gg/tsBg6Ec
We hope to hear a favorable reply from you.
Regards
Conjurer of NOZ
Cry8wolf9
The Nations of Oz would like to extend an invitation to you, for your commonwealth to join the Nations of Oz Federation. We are a commune of Commonwealths, whom help each other build up our colonies. We have so many interesting and crazy stuff on our Discord. Come by and see.
discord.gg/tsBg6Ec
We hope to hear a favorable reply from you.
Regards
Conjurer of NOZ
Cry8wolf9
Good Day Fellow Leader,
The Nations of Oz would like to extend an invitation to you, for your commonwealth to join the Nations of Oz Federation. We are a commune of Commonwealths, whom help each other build up our colonies. We have so many interesting and crazy stuff on our Discord. Come by and see.
discord.gg/tsBg6Ec
We hope to hear a favorable reply from you.
Regards
Wizard of NOZ
Cry8wolf9
The Nations of Oz would like to extend an invitation to you, for your commonwealth to join the Nations of Oz Federation. We are a commune of Commonwealths, whom help each other build up our colonies. We have so many interesting and crazy stuff on our Discord. Come by and see.
discord.gg/tsBg6Ec
We hope to hear a favorable reply from you.
Regards
Wizard of NOZ
Cry8wolf9
Shortly after the great success of the independent Nation of Bait (https://coloniae.space/colonies/OQUUg0mM), The United Nations of Bureaucracy has been officially founded!
Are you a newly independent Nation that needs support / a community without wanting to join a commonwealth? Join the UNOB! Send a message to the Nation of Bait, a constant leader on the My Colony leaderboards!
Charter Code: OQUUg0mM
Our Discord: https://discord.gg/sxtcNK3
Join our discord to request free items, trade your stuff, advertise your own commonwealth and talk with My Colony pros!
Are you a newly independent Nation that needs support / a community without wanting to join a commonwealth? Join the UNOB! Send a message to the Nation of Bait, a constant leader on the My Colony leaderboards!
Charter Code: OQUUg0mM
Our Discord: https://discord.gg/sxtcNK3
Join our discord to request free items, trade your stuff, advertise your own commonwealth and talk with My Colony pros!
The Nations of OZ are a group of Wizards that conjure with their magical orbs. The Orb is also shown in this crest, with the Garuda chasing it. May the Nationes ex OZ, Antiquitas sister of the Nations of OZ rise.
The timeline is generally like this. Events are in chronological order.
Before the MC2:
MC2
Aftermath
Before the MC2:
- Formation of FutureTech Alliance between United States and European Union
- FutureTech Alliance successful establishment of first colony on Mars
- Formation of Red Satellite Treaty Union by China and Russia in respond to FutureTech Alliance's success
- Global studies defined the era of space race has begun
- A mass number of third-world nations broke off from United Nations, formation of Brotherhood of Polaris
- FutureTech Alliance invented continuum engine, capable supporting one way trips to another stellar system
- FutureTech labs sabotaged, nuclear fusion engine blueprint stolen by multinational hacker organisation suspected to be from RSTU
- New highest record of pollution and greenhouse emissions has brought up concerns from ecologists and eco-friendly supporters about irreversible ecological calamity on Earth, leading to establishment of Project SEED
- Alliance, Union and Brotherhood completed their construction of their first colony fleet, the beginning of Colonization Race
- Project SEED borrowed a total of 25 colonization vessels from FutureTech Alliance, to prepare for Ark of Life program
MC2
- Alliance and Union compete for control of Venet-55, the main theatre of the space race
- 64% of Venet-55 colonized, 38% belongs to Union
- Brotherhood launched their so-called ‘Exodus’ plan, colonizing the Nod-73 they discovered recently
- Project SEED spread their colony ship to various habitable planets of surrounding systems
- Union established a escorted supply line between Venet-55 and Solar, further pressuring Alliance
- All Brotherhood colony ships established colony successfully
- Corruption cases reported in Union colonies weakened their influence in Venet-55 and other systems, setting Union back
- 23 Project SEED's colony ships arrived destination safely, 2 crashed due to meteor shower incidents
- Venet-55 fully colonized, 52% owned by Alliance
- Roundtable Incident revealed ambitions of some governors of Brotherhood colonies, planted the seed of Brotherhood Civil War
- Union launched system-wide propaganda campaign in Venet-55, successfully achieve 50% influence on Venet-55
- SEED-03 colony failure due to unexpected terraforming changes
- Brotherhood Civil War broke out between seperationists and Brotherhood loyalists
- Earth headquarters of Project SEED warned Alliance and Union about the coming ecological calamity impact on Earth in the space race
- Conflicts in Venet-55 intensifies, Union and Alliance increase supply operations to conflict regions
- First Firestorm recorded on Earth, proven caused by extreme climate change, Project SEED broadcasted a worldwide warning about the ecological impact of space race
- Firestorm intensified, devastating Earth, killed 1.4 million population
- SEED colonies failed one by one, only 4 still considerably normal, aroused suspicion of some SEED staffs
- Due to heavy opposition to space race on Earth, Alliance, Union and Brotherhood halted all assistances to their colonies in order to deal with the ecological crisis on Earth
- Almost half of the colonies in Venet-55 and Nod-73 ghosted due to lacking supplies, colonies signed permanent ceasefire treaty in order to survive
- Only one SEED colony still under operation
- Firestorm on Earth turned 60% of lands into scorching deserts, 20% of natural resources lost due to the worldwide disaster
- The last SEED colony failed, but discovered the Miracle Formula to save Earth from ecological calamity
Aftermath
- Earth was saved from Firestorm annihilation within 2 years
- Total collapse of human civilizations
- Some colonies deserted by Earth survived, becoming city states
- United Nation dissolved, assets sold to remaining plutocrats
![](https://cdn.discordapp.com/attachments/505472241329504269/738500849696899142/poster1.png)
✨Greetings to All✨
I feel great giving out this fantastic news for the my colony community! Bast has been very keen on getting support from the MC community to help the development of his new project and game My Colony 2!
The Leaders of Nations of Oz, one of the oldest my colony community out there on discord, thought what better than to ask @bastecklein actually talk about how we as a community can help him out. Bast readily agreed and now we are setting it up along with leaders of other federation.
We cordially invite you to the server to get the latest updates as well as let your questions know before hand!
Hosts for the event will be:
@cry8wolf9: ape app forum moderator & Archmage of NOZ
@Boliver9067: A sorcerer of NOZ and the leader of T1P
The live chat is for now set to be on Monday (August 3rd) in Nations Of Oz discord server. Ask your questions before hand in #questions_for_bast
https://discord.gg/bzJ3QwY
Note: Exact time of the VC will soon be notified. make sure to join discord server for the latest updates and a ping, when VC starts
Alright, it is here: a more organized ones
The New Era - Space Race
US and EU established a FutureTech Alliance and successfully colonized Mars, in a much faster rate than expected. Such envying success unfavoured the old Eastern powers, China and Russia, they established Red Satellite Treaty Union for a direct rivalry to FutureTech Alliance.
On the other hand, many third-world nations broke off from United Nations with the help of a unknown religious organization, forming the Brotherhood of Polaris. They aimed to bring themselves the ‘Promised Land’ in the space race.
The space race was supported at the cost of ecological destruction, this had brought up the worries by ecologists and eco-friendly supporters. They did not join the space race, but they decided to make use of the space race to save the species on Earth from possible ecological calamity - That's why they established Project SEED.
Venet-55 - Main Theatre of the Space Race
Venet-55 is a large system discovered to have the richest amount of industrial raw resources known to humans, it become the centre of space race between Alliance and Union.
At the beginning Union was on upper hand, their mass production capabilities had brought them a largest colonization fleet among all factions, they quickly gained influence in Venet-55. With the first escorted supply line established by Union, the Union expanded very quickly.
However, corruption cases are revealed among Union colonies, setting them back temporarily. Alliance taken the chance to reduce difference between the Union and themselves.
As the Venet-55 was totally colonized, the competition turns from colonization to influence. Alliance had taken over half of the system. Union launched a massive propaganda campaign, it turned out to be successful that the space race in Venet-55 became a stalemate.
Earth Firestorm Crisis
As the increased resource exploitations on Earth, the ecological destruction was catalysed.
After the stalemete on Venet-55, it had been more serious - The intensified conflicts in Venet-55 had caused both factions sending extra supplies to Venet-55, it means more ecosystems had to be destroyed.
The ecological calamity struck Earth for the first time. Project SEED's headquarters on Earth recorded the first Firestorm in human history. However, distracted by the space race, the powers didn't seen it as a problem, until the Firestorm begun turning the lands into ashes and desert.
The Firestorm killed lots of people on Earth, led to global riot opposing the space race. Alliance and Union halted all assistances to their colonies at the same time in order to deal with the ecological crisis.
Without supplies, over half of the colonies in Venet-55 died. The remaining colonies in Venet-55 agreed on a permanent ceasefire treaty in order to survive.
The Firestorm crisis was not solved until the last SEED colony delivered the Miracle Formula obtained from the terraforming failure. Yes, the Earth was saved, but the powers were all exhausted, with the destruction of most humanity. The civilizations began to collapse uncontrollably.
What about colonies in Venet-55? They were deserted by their home world, forgotten in human history. Their survival was still uncertain.
The Exodus - Path to the Promised Land
The Brotherhood of Polaris, though officially as a space race rival to the other two, however they choose to stay far away from the centre of conflicts - Their aim wad to break away from this unfair world.
Their destination of their so-called ‘Exodus’ destinated on a new system discovered by the Brotherhood - Nod-73, which it was moderately habitable.
The beginning was a great success, all their colony ships arrived Nod-73 with remarkable zero crashes. The construction of promised lands were progressed smoothly, and the colonies were working in harmony.
Indeed, the Brotherhood fights for their collective interest. However, the brith of ambitions and conspiracy cannot be stopped. In Roundtable Incident, some colony governor's ambitions were revealed - These governors, instead of building a new utopia for all, they aimed to control these resourceful colonies for their own good.
The Roundtable Incident planted the seed of the conflicts - the Brotherhood in both Nod-73 and Earth was gradually divided into seperationist camp and loyalist camp.
Eventually the Brotherhood Civil War broke out. The 5-year long war had teared the Brotherhood into fragments, with their previous efforts on the promised land almost ruined, the colonies must rely on supplies from Earth headquarters.
The Firestorm Crisis was unstoppable that Brotherhood must also put all attention on dealing with the ecological disaster, having all supply lines cut.
The Brotherhood did not survive long. Headquarters were stormed by the ecological disasters and civil war, all leaders died.
In the same fate as other deserted colonies, over half of the colonies died from a lack of necessary supplies. Even though the Brotherhood was destroyed by the ecological calamity and internal conflicts, their project of the promised lands won't be stopped. That was the unforgotten ultimate aim. What will their promised land be like? Nobody knows.
The Ark of Life - to the Next Eden?
Project SEED aimed to save species on Earth through building a new Eden where they could survive - the Ark of Life program.
Project SEED obtained limited assistances from FutureTech Alliance by promising the New Eden would also be a second home for humanity. The colony ships were spread to the habitable planets of surrounding systems.
Project SEED developed the state-of-the-art terraforming devices in the era, which theorically, it changes a planet in a controlled way, without harming local ecosystem too much.
Nothing special had taken place until SEED-03 colony's failure, caused by unexpected terraforming changes.
Besides the Ark program, Project SEED also tracked about the climate change on Earth. As expected, but far earilier, the ecological calamity caused by human activities for space race, had begun.
The Firestorm Crisis had put the headquarters in panic. The headquarters ordered to hurry the project to save the remaining species before the Firestorm destroy the planet.
Pushing the limits had led to the terraforming abnormalities more intensive, SEED colonies fallen one by one. With the further development of Firestorm Crisis, the last four colonies, tried to keep their terraformers considerably normal while rushing the project. Sadly they all failed.
Yet, the last SEED colony saved the humanity - Inspired from the terraforming failures, SEED scientists derived a Miracle Formula that can reset the condition of Earth back to as good as 20 years ago.
Heroes of humanity, their irreplaceable work will be remembered, but eventually unable to escape from the fate of destruction - the Terraformers exploded because of overloading, killing all SEED staffs. Even though, they were also dissovled in the global collapse of human civilzation, Project SEED did rescued the ecosystem and humanity in the way they didn't expect, and created a new possibility for a greater human civilzation.
And what is the possibility it referrs to? The rise of United Earth in 2050.
The New Era - Space Race
US and EU established a FutureTech Alliance and successfully colonized Mars, in a much faster rate than expected. Such envying success unfavoured the old Eastern powers, China and Russia, they established Red Satellite Treaty Union for a direct rivalry to FutureTech Alliance.
On the other hand, many third-world nations broke off from United Nations with the help of a unknown religious organization, forming the Brotherhood of Polaris. They aimed to bring themselves the ‘Promised Land’ in the space race.
The space race was supported at the cost of ecological destruction, this had brought up the worries by ecologists and eco-friendly supporters. They did not join the space race, but they decided to make use of the space race to save the species on Earth from possible ecological calamity - That's why they established Project SEED.
Venet-55 - Main Theatre of the Space Race
Venet-55 is a large system discovered to have the richest amount of industrial raw resources known to humans, it become the centre of space race between Alliance and Union.
At the beginning Union was on upper hand, their mass production capabilities had brought them a largest colonization fleet among all factions, they quickly gained influence in Venet-55. With the first escorted supply line established by Union, the Union expanded very quickly.
However, corruption cases are revealed among Union colonies, setting them back temporarily. Alliance taken the chance to reduce difference between the Union and themselves.
As the Venet-55 was totally colonized, the competition turns from colonization to influence. Alliance had taken over half of the system. Union launched a massive propaganda campaign, it turned out to be successful that the space race in Venet-55 became a stalemate.
Earth Firestorm Crisis
As the increased resource exploitations on Earth, the ecological destruction was catalysed.
After the stalemete on Venet-55, it had been more serious - The intensified conflicts in Venet-55 had caused both factions sending extra supplies to Venet-55, it means more ecosystems had to be destroyed.
The ecological calamity struck Earth for the first time. Project SEED's headquarters on Earth recorded the first Firestorm in human history. However, distracted by the space race, the powers didn't seen it as a problem, until the Firestorm begun turning the lands into ashes and desert.
The Firestorm killed lots of people on Earth, led to global riot opposing the space race. Alliance and Union halted all assistances to their colonies at the same time in order to deal with the ecological crisis.
Without supplies, over half of the colonies in Venet-55 died. The remaining colonies in Venet-55 agreed on a permanent ceasefire treaty in order to survive.
The Firestorm crisis was not solved until the last SEED colony delivered the Miracle Formula obtained from the terraforming failure. Yes, the Earth was saved, but the powers were all exhausted, with the destruction of most humanity. The civilizations began to collapse uncontrollably.
What about colonies in Venet-55? They were deserted by their home world, forgotten in human history. Their survival was still uncertain.
The Exodus - Path to the Promised Land
The Brotherhood of Polaris, though officially as a space race rival to the other two, however they choose to stay far away from the centre of conflicts - Their aim wad to break away from this unfair world.
Their destination of their so-called ‘Exodus’ destinated on a new system discovered by the Brotherhood - Nod-73, which it was moderately habitable.
The beginning was a great success, all their colony ships arrived Nod-73 with remarkable zero crashes. The construction of promised lands were progressed smoothly, and the colonies were working in harmony.
Indeed, the Brotherhood fights for their collective interest. However, the brith of ambitions and conspiracy cannot be stopped. In Roundtable Incident, some colony governor's ambitions were revealed - These governors, instead of building a new utopia for all, they aimed to control these resourceful colonies for their own good.
The Roundtable Incident planted the seed of the conflicts - the Brotherhood in both Nod-73 and Earth was gradually divided into seperationist camp and loyalist camp.
Eventually the Brotherhood Civil War broke out. The 5-year long war had teared the Brotherhood into fragments, with their previous efforts on the promised land almost ruined, the colonies must rely on supplies from Earth headquarters.
The Firestorm Crisis was unstoppable that Brotherhood must also put all attention on dealing with the ecological disaster, having all supply lines cut.
The Brotherhood did not survive long. Headquarters were stormed by the ecological disasters and civil war, all leaders died.
In the same fate as other deserted colonies, over half of the colonies died from a lack of necessary supplies. Even though the Brotherhood was destroyed by the ecological calamity and internal conflicts, their project of the promised lands won't be stopped. That was the unforgotten ultimate aim. What will their promised land be like? Nobody knows.
The Ark of Life - to the Next Eden?
Project SEED aimed to save species on Earth through building a new Eden where they could survive - the Ark of Life program.
Project SEED obtained limited assistances from FutureTech Alliance by promising the New Eden would also be a second home for humanity. The colony ships were spread to the habitable planets of surrounding systems.
Project SEED developed the state-of-the-art terraforming devices in the era, which theorically, it changes a planet in a controlled way, without harming local ecosystem too much.
Nothing special had taken place until SEED-03 colony's failure, caused by unexpected terraforming changes.
Besides the Ark program, Project SEED also tracked about the climate change on Earth. As expected, but far earilier, the ecological calamity caused by human activities for space race, had begun.
The Firestorm Crisis had put the headquarters in panic. The headquarters ordered to hurry the project to save the remaining species before the Firestorm destroy the planet.
Pushing the limits had led to the terraforming abnormalities more intensive, SEED colonies fallen one by one. With the further development of Firestorm Crisis, the last four colonies, tried to keep their terraformers considerably normal while rushing the project. Sadly they all failed.
Yet, the last SEED colony saved the humanity - Inspired from the terraforming failures, SEED scientists derived a Miracle Formula that can reset the condition of Earth back to as good as 20 years ago.
Heroes of humanity, their irreplaceable work will be remembered, but eventually unable to escape from the fate of destruction - the Terraformers exploded because of overloading, killing all SEED staffs. Even though, they were also dissovled in the global collapse of human civilzation, Project SEED did rescued the ecosystem and humanity in the way they didn't expect, and created a new possibility for a greater human civilzation.
And what is the possibility it referrs to? The rise of United Earth in 2050.
Hello guys!
Some times ago I was thinking about minor civilizations and other races in the galaxy. One of the things in my mind is an aquatic civilization. Taking a bit reference from the legendary Atlantis, this gave me an idea - The Atlanians.
![](uploads/pictures/40351.png)
<Origins>
The Atlanians have a very long history, longer than that of Humans, but not old as Alpha Draconians. Their civilization was born some millenniums after the disappearance of the Ancients, on a planet in the Blue Clusters lying just at the rim of the central Galaxy.
Originally, the Atlanians were just fishes in the deep ocean, only dwells in the deep abysses of this oceanic planet. There's a myth telling how Atlanians touched the lands and the air of their planet for the first time:
Still, in human perspectives, it is a result of evolution. There are fossil records found that resembles intermediate of primitive aquatic creatures and Atlanians.
<History>
In a very long time of Atlanian history, Atlanians organizes themselves as kingdoms since their civilization begin to form.
Atlanians are relatively peaceful when compared to other mainstream civilizations in the galaxy. Some said peace is their nature, but more (non-Atlanian) people believe their peace is a result of culture and history. Rarely they have conflicts within or with other civilizations in their history, but still, one of the wars has taken a big part forming their ideology of peace, balance and coexistence. This legend is recorded in their ancient literature:
Their peaceful ideologies impacted their history a lot which has promoted the prosperity and stability of their civilization. Several generations later, they begin marching into the space and established many colonies, and eventually new kingdoms, in the Blue Clusters. All these kingdoms collectively formed a confederate to maintain their common vision of their harmonious civilization - the Confederate of Atlanian Kingdoms.
Due to their neutrality, and their relative powerful strength as a minor civilization in the Galaxy, they seldom have problems facing diplomatic or military pressure from any other nations, their civilization remained very peaceful for many years while remained cooperation with many other nations and civilizations. However, the recent invasion by the New Galactic Empire is the turning point in their history which their peaceful stance is not being respected. Fearing it would become the demise of their civilization, they accepted the offers of Alpha Draconians for a cooperation against the aggression of the New Galactic Empire, first time breaking their neutrality.
<Territories>
Since the birth of their civilization, the Blue Clusters is the home for these Atlanians. Besides the Blue Clusters, they also have many colonies across the Galaxy, mainly on aquatic planets.
<Political Structure>
As a confederate, Atlanian Kingdoms are composed of many member kingdoms of Atlanian origins, which includes those in Blue Clusters and their exclaves.
The Assembly of Kings is the legislation and executive institution of the Atlanian Kingdoms, each meeting hold at regular intervals of 10 years and usually lasts around a month. A meeting begins with every kingdom reporting their overall situation and welcome new kings and queens if there is any. And then the kingdoms will discuss any submitted issues of Atlanian importance (such as external trade and diplomacy), making decisions on collective principle, by those kingdoms who are considered involved into.
If not considering the collective policies, each kingdoms are governed on their own without common restrictions. The constitutional structure might varies from kingdom to kingdom as each might has their own roles, however in every kingdom, the King or the Queen is the representative and the highest leader of his or her kingdom.
<Culture>
Culturally, Atlanians are well known not only because of their pacifism, but they are well mannered, they have pursuit of sophistication and perfection, and especially their unique artistic values. When you look into their architecture, you won't feel a large contrast, but they combine pretty well into the atmosphere and the surrounding environment, in the same time they are amazing with fine details. When you look into their outfits, they might look simple, but actually created with many fine details, while it is comfortable to wear and durable. That's the art of Atlanians: Extraordinary, but in a harmonious, non-aggressive way that makes you feel comfortable.
<Technology>
Many technologies used in Atlanian Kingdoms are directly or derived from those of United Earth and Alpha Draconian origins, acquired from trading agreements. Yet Atlanians are not without their unique wisdom, especially they are the largest aquatic civilization in the galaxy - a master of aquatic technologies. Their technologies are not limited by oceans, they can be used on land and space and are highly adaptable to many environments, except those extreme. Most importantly, they are environmentally friendly. :)
<Economy>
A large proportion of Atlanian economy is driven by external trades, mainly between United Earth and Alpha Draconians.
Domestically, they have some unique industries.
One of their famous industries is fish herding, they breed fishes in a natural way but still supported by their technologies to achieve high yield. The fish meat produced are in high quality, and you can get the most original taste of it compared to the GM fishes which is common in United Earth. The silk produced by a deep sea dwelling Silk-cod is a good material for making fine sheets of fabric.
Another of their unique industries is the deep sea quarrying, one of the major supplier of the beautiful but rare Atlanian Yellow Marble in the Galaxy. These marbles are primarily for constructions in Atlanian cities.
<Military>
Atlanian military was never used for invading others, purely for self-defense. The majority of their military are garrisons on the planets, while the remaining are mobile response forces operating in Blue Clusters or in the exclaves of Atlanian Kingdoms.
Their military focuses on quality over quantity. This is reflected by their strict military standards - to be enlisted as a soldier, first you'll need to spend 5 years in military academy learning combat skills, martial arts, military doctrines and basic tactics. And then you'll face your first test. Once you've passed the test, you'll have to spend another 10 years mastering your techniques and all relevant knowledge as a soldier in practical scenarios. And then comes the last test. Failing any one of the tests, you'll start over. Despite the low pass rate of the tests, every successfully enlisted soldier are the finest who can take on many enemies with ease. These soldiers are highly respected in the society.
Their combat vehicles does not require many people to operate, sometimes one pilot is enough to run a tank. Often Atlanian combat vehicles are tailor-made for the pilot, which the pilot can optimally make use of their strengths. However this also means it totally depends on the skills of the pilot.
Moreover, Atlanians is an amphibious race. Their adaptability in both dry land and water makes them even more versatile in battles, they are indeed a formidable force to be reckoned with.
<Other facts about Atlanians>
Hopefully you like this idea!
Some times ago I was thinking about minor civilizations and other races in the galaxy. One of the things in my mind is an aquatic civilization. Taking a bit reference from the legendary Atlantis, this gave me an idea - The Atlanians.
![](uploads/pictures/40351.png)
National Emblem: The Moon Aqua and the Trident of Balance
<Origins>
The Atlanians have a very long history, longer than that of Humans, but not old as Alpha Draconians. Their civilization was born some millenniums after the disappearance of the Ancients, on a planet in the Blue Clusters lying just at the rim of the central Galaxy.
Originally, the Atlanians were just fishes in the deep ocean, only dwells in the deep abysses of this oceanic planet. There's a myth telling how Atlanians touched the lands and the air of their planet for the first time:
A fish look at "The Walls", wondered how would the world above the ocean would look like. He swim upper and upper, trying to reach the top of "The Walls". As he reached the borderline between the skies and the ocean, he jumped out from the water with his all efforts. He passed over.
When he wake up, he saw the world above the ocean. He saw the land above "The Walls", he saw a new world, he saw a rising sun on the horizons. When he tried to move, he found out his body was not the same as before - fins becomes limbs, tail becomes legs. In the air, he hears a wisper from the god - A gift for the curious fish.
Still, in human perspectives, it is a result of evolution. There are fossil records found that resembles intermediate of primitive aquatic creatures and Atlanians.
<History>
In a very long time of Atlanian history, Atlanians organizes themselves as kingdoms since their civilization begin to form.
Atlanians are relatively peaceful when compared to other mainstream civilizations in the galaxy. Some said peace is their nature, but more (non-Atlanian) people believe their peace is a result of culture and history. Rarely they have conflicts within or with other civilizations in their history, but still, one of the wars has taken a big part forming their ideology of peace, balance and coexistence. This legend is recorded in their ancient literature:
The war between the Kings spread across the world, the seas are no longer clear as Aquamarine, it is corrupted in bloodbath. A young man, hoped to stop the Kings' rampage, set on his journey to the Moon Aqua, wish to know the way to restore harmony between the Kingdoms......
......After the Trials of the Ocean Gods, he finally reaches the answer he looks for - The Balance. His vision for a harmonious world is clear. The Trident of Balance responds to his will, granting him the power to restore his world, to save his world from chaos.
He spread the words of peace across the world, he shared his vision to the Kings. The Kings, figuring out the destruction have done to the world, eventually withdraw their weapons. They kneeled to the young man, asked the young man to show the path to redeem their sins.
The young man showed them the way of harmony, peace and mercy instead of punishments. He said, Balance is the key for a better world.
Their peaceful ideologies impacted their history a lot which has promoted the prosperity and stability of their civilization. Several generations later, they begin marching into the space and established many colonies, and eventually new kingdoms, in the Blue Clusters. All these kingdoms collectively formed a confederate to maintain their common vision of their harmonious civilization - the Confederate of Atlanian Kingdoms.
Due to their neutrality, and their relative powerful strength as a minor civilization in the Galaxy, they seldom have problems facing diplomatic or military pressure from any other nations, their civilization remained very peaceful for many years while remained cooperation with many other nations and civilizations. However, the recent invasion by the New Galactic Empire is the turning point in their history which their peaceful stance is not being respected. Fearing it would become the demise of their civilization, they accepted the offers of Alpha Draconians for a cooperation against the aggression of the New Galactic Empire, first time breaking their neutrality.
<Territories>
Since the birth of their civilization, the Blue Clusters is the home for these Atlanians. Besides the Blue Clusters, they also have many colonies across the Galaxy, mainly on aquatic planets.
- <Blue Clusters>
The homeworld of Atlanians, the cradle of Atlanian Kingdoms. This region contains numerous oceanic and aquatic planets which makes comfortable homes for these ocean-dwelling people. It is the political capital and cultural center of this civilization. Has the name of Blue Clusters as the stars in this region emit distinctive blue lights. - <Selene System>
This is the economic center of Atlanian Kingdoms. This place has been an important trading port due to its location, it borders United Earth, Alpha Draconians and Blue Clusters. Many colonies of Atlanian Kingdoms are located here. - <Anthea System>
One of the major exclaves of Atlanian Kingdoms, an encalve located inside United Earth. Regarded as one of the best locations for tropical vacations - there are some beautiful tropical planets in this system. - <Larisa Enclaves>
A cluster of Atlanian exclaves are located in the neutral Larisa Stars region.
<Political Structure>
As a confederate, Atlanian Kingdoms are composed of many member kingdoms of Atlanian origins, which includes those in Blue Clusters and their exclaves.
The Assembly of Kings is the legislation and executive institution of the Atlanian Kingdoms, each meeting hold at regular intervals of 10 years and usually lasts around a month. A meeting begins with every kingdom reporting their overall situation and welcome new kings and queens if there is any. And then the kingdoms will discuss any submitted issues of Atlanian importance (such as external trade and diplomacy), making decisions on collective principle, by those kingdoms who are considered involved into.
If not considering the collective policies, each kingdoms are governed on their own without common restrictions. The constitutional structure might varies from kingdom to kingdom as each might has their own roles, however in every kingdom, the King or the Queen is the representative and the highest leader of his or her kingdom.
<Culture>
Culturally, Atlanians are well known not only because of their pacifism, but they are well mannered, they have pursuit of sophistication and perfection, and especially their unique artistic values. When you look into their architecture, you won't feel a large contrast, but they combine pretty well into the atmosphere and the surrounding environment, in the same time they are amazing with fine details. When you look into their outfits, they might look simple, but actually created with many fine details, while it is comfortable to wear and durable. That's the art of Atlanians: Extraordinary, but in a harmonious, non-aggressive way that makes you feel comfortable.
<Technology>
Many technologies used in Atlanian Kingdoms are directly or derived from those of United Earth and Alpha Draconian origins, acquired from trading agreements. Yet Atlanians are not without their unique wisdom, especially they are the largest aquatic civilization in the galaxy - a master of aquatic technologies. Their technologies are not limited by oceans, they can be used on land and space and are highly adaptable to many environments, except those extreme. Most importantly, they are environmentally friendly. :)
<Economy>
A large proportion of Atlanian economy is driven by external trades, mainly between United Earth and Alpha Draconians.
Domestically, they have some unique industries.
One of their famous industries is fish herding, they breed fishes in a natural way but still supported by their technologies to achieve high yield. The fish meat produced are in high quality, and you can get the most original taste of it compared to the GM fishes which is common in United Earth. The silk produced by a deep sea dwelling Silk-cod is a good material for making fine sheets of fabric.
Another of their unique industries is the deep sea quarrying, one of the major supplier of the beautiful but rare Atlanian Yellow Marble in the Galaxy. These marbles are primarily for constructions in Atlanian cities.
<Military>
Atlanian military was never used for invading others, purely for self-defense. The majority of their military are garrisons on the planets, while the remaining are mobile response forces operating in Blue Clusters or in the exclaves of Atlanian Kingdoms.
Their military focuses on quality over quantity. This is reflected by their strict military standards - to be enlisted as a soldier, first you'll need to spend 5 years in military academy learning combat skills, martial arts, military doctrines and basic tactics. And then you'll face your first test. Once you've passed the test, you'll have to spend another 10 years mastering your techniques and all relevant knowledge as a soldier in practical scenarios. And then comes the last test. Failing any one of the tests, you'll start over. Despite the low pass rate of the tests, every successfully enlisted soldier are the finest who can take on many enemies with ease. These soldiers are highly respected in the society.
Their combat vehicles does not require many people to operate, sometimes one pilot is enough to run a tank. Often Atlanian combat vehicles are tailor-made for the pilot, which the pilot can optimally make use of their strengths. However this also means it totally depends on the skills of the pilot.
Moreover, Atlanians is an amphibious race. Their adaptability in both dry land and water makes them even more versatile in battles, they are indeed a formidable force to be reckoned with.
<Other facts about Atlanians>
- Atlanians has one special biological feature is their large variance in size, possibly due to environmental factors. While average Atlanians are at the size close to average humans, some of the Atlanians, especially those dwells in the deep ocean, can grow larger than a whale when mature. These large Atlanians are called Leviathans.
- Atlanians has 2 respiratory systems, one being gills, another being lungs.
- Atlanian Kingdoms remains politically independent even is in "temporary affiliation" with Alpha Draconians.
Hopefully you like this idea!