Search - transcendence
First the colonists should have a better way to go to their jobs why not add vehicles or something to do their travel faster and don't get tired by the travel.
A better way to product uranium, clay crystaline, obsidian etc because unlock transcendence is hard to get but It only unlocks few things and is transcendence we are super smarts right?
And the last idk what more but that was all I hope someone will read it and like it
A better way to product uranium, clay crystaline, obsidian etc because unlock transcendence is hard to get but It only unlocks few things and is transcendence we are super smarts right?
And the last idk what more but that was all I hope someone will read it and like it
Hi
I have a relativly lategame colony and my next step is to learn the tecnology transcendence.
I have all resources exept of those 100,000,000 civics I currently have just 20,000,000.
How can I get the rest without waiting my hole life?😳
Thanks for your help 🙂
Ps.: I have a lunar colony
charter code: TwEbYJcF
I have a relativly lategame colony and my next step is to learn the tecnology transcendence.
I have all resources exept of those 100,000,000 civics I currently have just 20,000,000.
How can I get the rest without waiting my hole life?😳
Thanks for your help 🙂
Ps.: I have a lunar colony
charter code: TwEbYJcF
Also improved tourism system would be amazing because tourism is really useless at the moment, it's just a small extra. A better building for civics than imperial propaganda or a reduced civics cost for transcendence would be cool to reduce the amount of afk required for transcendence. Better clay synthesis and ether on ue would also be cool.
I upgraded Transcendence and suddenly it came again on research list.
Hello guys!
May I proudly present my fan lore about the history of My Colony Universe!
The calendars and year used would be Earth ones.
Time of the Ancients (??? ~ 1.2 billion years before Alpha Draconians)
Once there was a thriving old civilization ruled over the Milky Way Galaxy, which now they are called the Ancients. Even for the Alpha Draconians, there are limited documents about their history. The following will state the events recorded and decoded so far.
Rise of Reptilians (~4.1 ~ 2.8 million years before human history)
The Disappearance of the Ancients gave rise to the Reptilian immigrants, though discovered a bit lately, they began expanding further into the empty Milky Way Galaxy. Later the Reptilian Empire of Alpha Draconians was formed on the foundations of the disappeared Empire.
The Revival of Insectoid Civilization (~20th century of Human timeline)
Insectoids were being enslaved by Alpha Draconians for millions of years. However, an uprising changed the fate of the Insectoids, which led to the revival of the long lost Insectoid civilization, in the form of the Zolarg Empire.
Old Earth Era (year --~2051)
The Old Earth Era is the time of human history before United Earth. The Old Earth Era is when humans begin exploring more parts of the galaxy, as well as beginning extensive colonization on new planets.
Rebirth of Humanity (2051-2061)
Right after the Grand Collapse which marked the end of the Old Earth Era, humanity on Earth was in massive chaos, while most colonies outside Earth were deserted and had to survive on their own. Until the United Earth reunited humanity.
Rise of Humanity (2061-2083)
The New Era referred to the early times of United Earth after the recovery from the Old Earth era disaster. It was another golden age in human history, human civilization beginning to rise quickly in the Milky Way Galaxy. Despite opportunities, there were also new unknown challenges.
Human Civil War (2083-2084)
This was one of the most impactful wars in the Galaxy. Yes, it's name is Human Civil War, however, things were not simple as most thought at that time - it eventually involved the 3 major civilizations of the Galaxy, and also gave birth to the fourth major civilization. The war also impacted the future patterns in the Milky Way Galaxy.
New Galactic Era of the Milky Way Galaxy (From 2084 on)
The Human Civil War and the Alpha Draconian Invasion during the war, had drawn the major civilizations closer. The New Galactic Era was the time things in the Milky Way began developing in galactic scale and perspectives.
Who knows what the future holds?
Hopefully the timeline looked decent and reasonable for My Colony Universe!
Thanks for reading!
Notes: not all events are 100% accurate.
May I proudly present my fan lore about the history of My Colony Universe!
WARNING - EXTREMELY LONG POST
This post is very long - it will take some time to read.
THIS IS NOT CANON
Not all details have been confirmed or included as canon by @bastecklein or happened in any games related to My Colony Universe yet. The actual events may vary with those mentioned in this post.
Anyways, don't take that as 100% canon!
This post is very long - it will take some time to read.
THIS IS NOT CANON
Not all details have been confirmed or included as canon by @bastecklein or happened in any games related to My Colony Universe yet. The actual events may vary with those mentioned in this post.
Anyways, don't take that as 100% canon!
The calendars and year used would be Earth ones.
Time of the Ancients (??? ~ 1.2 billion years before Alpha Draconians)
Once there was a thriving old civilization ruled over the Milky Way Galaxy, which now they are called the Ancients. Even for the Alpha Draconians, there are limited documents about their history. The following will state the events recorded and decoded so far.
- The Old Holy Galactic Empire (???).
That was the oldest trace of the Ancients found. - Galaxian-Titan War (???).
There were very old literature records about this war. The war between the Holy Empire and the warlike colossus Titan civilization. There are still some rare Titan relics found in the Milky Way, though some historians doubted the reliability of them.
The war was supposed to put the Titans to extinction. - The Old Dark Galactic Empire (???).
Somehow the old Empire turned to the dark side. From this time on, the documents about them are more difficult to find. - Reptilian Exodus to the Milky Way (~3 billion years ago before Alpha Draconians).
The first record of Reptilian immigrants into the Milky Way from another galaxy. Some documents from Alpha Draconians stated their ancestors were nomads with only mostly low tech equipment. - Galaxian-Reptilian Wars (~2.3 billion years ago before Alpha Draconians).
The continuous immigration of Reptilians caused conflicts between these new migrants and the master of the Galaxy. However, the Reptilians were not expelled from the Milky Way successfully, an armistice was signed after prolonged warfare. Reptilians stopped immigration in exchange for peace. - Disappearance of the Old Galactic Empire (~1.2 billion years before Alpha Draconians).
The largest mystery of galactic history - the disappearance of the Ancients. Most existence of the vast Empire vanished just in a… flash, leaving most parts of the Milky Way Galaxy abandoned. Some radioisotopic dating recorded most ether pollutants of abandoned Ancient cities appeared since the event.
Rise of Reptilians (~4.1 ~ 2.8 million years before human history)
The Disappearance of the Ancients gave rise to the Reptilian immigrants, though discovered a bit lately, they began expanding further into the empty Milky Way Galaxy. Later the Reptilian Empire of Alpha Draconians was formed on the foundations of the disappeared Empire.
- The Reptilian Kingdoms (~0.6 million years before Alpha Draconians).
The Reptilians recognized the disappearance of The Ancients as scout ships were sent after years losing contact with them. Seeing this as an opportunity to expand their borders without anybody to stop them, the nomadic Reptilians soon reorganized themselves as the Reptilian Kingdoms. - Great Reptilian Expeditions (~0.5 million years before Alpha Draconians ~ 0.3 million years before Alpha Draconians).
Hundreds of expeditions were conducted by various Lords during the Kingdoms era. They salvaged most remaining technologies of the Ancients, however unable to decode all the data at this moment as their limited knowledge of these high end technologies. Some new Reptilian major cities rose from these ruins. - The Warring Lords (~0.3 million years before Alpha Draconians ~ 10 years before Alpha Draconians).
The powerful artifacts of the Ancients impressed the Reptilians - those supposed to bring prosperity to the entire race, however, became the source of ambitions for the Reptilian Lords. Thousand years of wars, were only for scrambling for these powerful gadgets. - Reptilian Unification War (~10 years before Alpha Draconians).
Kingdom of Draconis was the weakest kingdom among the Reptilians, until the time of Lord Alphari - influence of Draconis rose to new heights, threatening the strongest Reptilian Lords. Lord Alphari defeated all the Reptilian Lords in a 10-year long war, successfully unifying the entire Reptilian race for the first time since the immigration. - Birth of the Reptilian Empire - Alpha Draconians (~3.5 million years before human history).
Lord Alphari established the new unified Empire of the Reptilians, named Alpha Draconians, with the national motto ‘Rising from the Harshest to be the Strongest’. Alphari was the first Overlord of the Empire. - Successful Decoding of the Ancient Artifacts (~3.5 million years before human history).
One of another most impactful achievements of Overlord Alphari was, he supported, and later personally participated in the research of Ancient language decoding. With more plentiful resource support than ever, most major elements of the Ancient language were decoded, which allowed the Alpha Draconians to reverse-engineer these technologies, turning the undeveloped Reptilian civilization into one of the most brutal Galactic superpower, inherited with the most powerful technologies. - Glorious Conquests (~2.8 million years before human history).
Another greatest conquest of Alpha Draconians took place under the rule of Overlord Ks'khip. This famous Overlord of Destruction put an end to and enslaved thousands of minor civilizations scattered in the Milky Way Galaxy, which one of the civilizations includes Insectoids, providing highly reproductive slaves. This conquest created the foundation of core Alpha Draconian territory.
Right after such a successful conquest which brought Alpha Draconians to the peak golden age, the Reptilians began referring to themselves as ‘the descendants of the Ancients’. - Secretive Galactic Domination Doctrine (~2.8 million years before human history).
This doctrine formulated by the Overlord Ks'krupp, the descendant of Ks'khip, advocated the secretive way ruling the vast territory of the Empire spreading and maintaining influence by utilizing covert agents to control regions with minimal signs, which helps shaping the image of Alpha Draconians as an unreachable deity. Such doctrine impacted the future development of Alpha Draconians.
The Revival of Insectoid Civilization (~20th century of Human timeline)
Insectoids were being enslaved by Alpha Draconians for millions of years. However, an uprising changed the fate of the Insectoids, which led to the revival of the long lost Insectoid civilization, in the form of the Zolarg Empire.
- The Uprising on Draconis 12 (~1920s of Human timeline).
It was a historical turning point for both Alpha Draconians and Insectoids. The uprising led by the Insectoid Zolarg successfully overwhelmed the colonial government, and purged all the Reptilian existence on the planet. Freed from slavery, these first group of freedom fighters formed Zolarg Empire right on this planet - which the planet was renamed Zolarg Prime, and the uprising leader Zolarg became the first Emperor of the revivaled Insectoid civilization. The uprising also first revealed the corrupted, weakened national strength of the seemingly invincible Alpha Draconians, who were still blinded by their national pride. - The Insectoid Uprising Movements (1920~1950s of Human timeline).
Encouraged and inspired by the success of Zolarg's uprising, Insectoid slaves over Alpha Draconians also followed the same path revolting against slavery. Though not all had been successful, the Insectoids successfully took over an unimaginable number of Alpha Draconian colonies and cities. Most of the Insectoids who earned their freedom joined the Zolarg Empire to fight against the enemy of their ancestors. - The Revival War (1950~1970s of Human timeline).
Despite the success overcoming the slavery forces of their slave camps, the Insectoids had something more overwhelming to handle - the formidable regular forces of Alpha Draconians, trying to regain control on their slaves. Yet under the united command under Emperor Zolarg, they managed to defeat Alpha Draconian regular forces in this 27 year long war, using the new subterranean guerilla tactics. The war recorded heavy casualties of both sides, however, Alpha Draconians stalled their operations against the Insectoids, which earned extra time for the Zolarg Empire to fortify themselves and settle down some basic administration matters. - ‘Groot Opwekkingsplan’ (1970~2010s of human timeline).
This period was also known as the ‘Great Revival Period’, the period when Emperor Zolarg formulated the policies for the early Zolarg Empire, to rebuild, strengthen and revive the Insectoid civilization, to restore the dignity of the Insectoid race. Under the common efforts of the Insectoids, with the help from both knowledge from the ancestors and some basic industrial knowledge from Alpha Draconians, the foundations of the Zolarg Empire were built up. The fast-rising Zolarg Empire became a supernova of galactic power at the end of the Revival Plan. - Declaration of Insectoid Liberation (~1990s of human timeline).
Emperor Zolarg made a declaration on behalf of his Empire to Alpha Draconians - the Zolarg Empire, will liberate the remaining brothers and sisters under slavery at all costs. The Declaration established the long term aim of the wars against Alpha Draconians.
Old Earth Era (year --~2051)
The Old Earth Era is the time of human history before United Earth. The Old Earth Era is when humans begin exploring more parts of the galaxy, as well as beginning extensive colonization on new planets.
- The Jameson Formulas (2027).
The genius scientist Professor ‘Einstein Jr.’ Lob Jameson published a paper about special formulas of space continuum mechanics. These formulas make a breakthrough on long range space traveling technologies. - First Practical Hyperdrive Engine (2030).
With the help of Jameson Formulas, the first practical hyperdrive engine in human history was created by the team of Project Next Sun. The innovation was named Jameson Engine. - Journey of USP Discovery (2031-2033).
The USP Discovery is a test object for the Jameson Engine. The probe was launched by NASA of the USA in the year 2035. It had successfully taken photos and data recording of stars and planets at locations about a lightyear away, and at last hyperjumped back to Earth after 3 years of missions, with excellent integrity conditions maintained. - Planetary Decay Theory (2031)
Ecologists and geologists discovered a strange phenomenon taking place on Earth, the important resources, from the minerals to the oil, began decaying into unrecyclable, unusable forms. It was suspected that this decaying was catalysed by climate change.
A theory was formulated predicting the depletion of vital resources within years and this must be stopped. However, most people did not believe this theory to be true, until the Global Resource Crisis. - The Space Colonization Race (2032-2047)
With long range space travelling became more possible at that time, a new space race was ignited globally - from the global powers to the most underdeveloped countries, from government bodies to independent organisations, they had their own aims. Some seek for wealth and resources, some seek for opportunities and a new start, some seek for knowledge and discovery. It was a milestone for humanity - first attempts for an extensive space colonization in history. - Global Resource Crisis (2038-2050)
The worries stated in the Planetary Decay Theory was proven a fact in 2038, beginning with the abnormal depletion of oil fields in Arabia - the black gold turned into black, harmful, indecomposable sludges.
For the coming years, more vital resources from iron ores to rare earth metals decayed into sand and dust, which greatly impacted the global economy at the foundations. Which eventually caused all space colonization programmes abandoned by Earth in the year 2047. - Miracle Formula (2050)
The Project SEED ecologists from colonies discovered the Miracle Formula, which included a method to reverse the process of planetary decay. It was sent to Earth in the year 2050. - Restoration of Earth (2051)
Terraforming devices derived from the Miracle Formula successfully restored Earth back to the conditions about 150 years ago within a year, which saved the entire humanity on the Earth. - The Grand Collapse (2051)
Although Earth had been saved from a catastrophe, however, the existing governments no longer had any capabilities maintaining the nations, after years hammered by the economic impacts from such a disaster. The world fell into the status of anarchy.
Rebirth of Humanity (2051-2061)
Right after the Grand Collapse which marked the end of the Old Earth Era, humanity on Earth was in massive chaos, while most colonies outside Earth were deserted and had to survive on their own. Until the United Earth reunited humanity.
- United Nations Dissolved (2051)
Without any valid members at all, and at risk of ‘bankruptcy’, the United Nations officially dissolved, with all its assets sold at the end of the year, to a group of plutocrats who had survived the crisis. - Formation of United Earth (2052)
The legacies of the United Nations were reused by these plutocrats, they rebranded the old international governmental body into a new organisation the United Earth, aimed to restore prosperity and order of the Old Earth. - Earth Reunification War (2054-2055)
After 2 years of preparation though gathering weapons and manpower from black markets and government fire sales, the global military campaign was launched by United Earth. In the 1.4 year long war, United Earth brought the major cities and regions under their control.
The rise of United Earth was inevitable to the rest of the world. It had pressured the remaining regions, no matter at war or not, surrendered and accepted annexation at the end of the war. - Official Establishment of United Earth (2056)
A month after the end of the Reunification War, the main official governmental structure of United Earth was established - The President taking the leader role of the government, with the General Assembly responsible to the President.
The General Assembly is the decision making centre of the United Earth, composed of representatives from different administrative regions to show a certain extent of democracy. However, the President still has absolute veto power in the General Assembly, in addition to a series of exclusive powers. - Restarting of Colonization Programmes (2061)
With the Earth gradually stabilized and having the economy restored back to early 21th century standards, United Earth announced the recontinuation of space colonization projects abandoned by the Old Earth. This included re-establishing control on the remaining surviving Old Earth era colonies.
The restarting of colonization was regarded as the dawn of the United Earth era in human history - from that time on, human civilization began to develop and expand faster than ever.
Rise of Humanity (2061-2083)
The New Era referred to the early times of United Earth after the recovery from the Old Earth era disaster. It was another golden age in human history, human civilization beginning to rise quickly in the Milky Way Galaxy. Despite opportunities, there were also new unknown challenges.
- First Reformation of Security Council (2063-2065)
The national security agency of the United Earth, Security Council, went under a series of reformation from 2063 to 2065, improving and fostering the efficiency of peacekeeping missions on Earth and foreign colonies, as well as established a controversial high pressure security regulation called AEGIS Protocol. - Formation of Space Marines (2068)
In order to protect foreign colonies and Earth from potential Alien threats, United Earth Space Marines (UESM) was formed.
Space Marines gradually replaced Peacekeepers security forces of the United Earth as the official military. - First Official Contacts with Minor Alien Civilization (2069)
United Earth colonization fleets discovered an underdeveloped alien civilization on the planet Hakenduz-35. United Earth officially contacted the Hakenduzians, establishing the first diplomatic relations with an alien race. - Alien Membership System (2071)
With more and more minor alien civilizations discovered, United Earth saw that as an opportunity of wealth and influence. In order to convince them sharing their resources with United Earth, an Alien Membership System was established, allowing alien member states to enjoy a series of benefits including protection from Space Marines and preferential treatment on trades. In return, the alien member states had to pay yearly membership fees. - First Starship in Human History (2071)
The first starship of United Earth, UES Ark, finished construction in 2071, Martian Industries shipyard on Mars orbit. UES Ark was a prototype long range colony ship, built for exploration and colonization of the Icarus System. - Deimos Events (2072)
It was a legend of the legendary Space Marines elite squad led by Sarge, a story to save Earth from an evil artificial intelligence - though, with some confidential details which United Earth decided to keep it secret, rumored to be time travel to erase history of a parallel timeline. - Wormhole Navigation Technology (2075)
A set of technological advancements in space navigation technology allowed safe traveling of wormholes, which the wormholes act as a great shortcut for expanding into further regions.
Human Civil War (2083-2084)
This was one of the most impactful wars in the Galaxy. Yes, it's name is Human Civil War, however, things were not simple as most thought at that time - it eventually involved the 3 major civilizations of the Galaxy, and also gave birth to the fourth major civilization. The war also impacted the future patterns in the Milky Way Galaxy.
- Secret Independence Society (~2068)
The Secret Independence Society (SIS) was the predecessor of the League of Independent States. It was established shortly after United Earth began using high pressure policies to tighten control on the colonies. The SIS worked in secret, cooperated with suppressed people and black markets. Their ultimate aim was to bring true freedom to humanity, freeing them from the internally corrupted ‘tyranny’ of United Earth. They are also one of the earliest groups of humans who made contact with another major civilization in the Galaxy (to be specific, Zolarg Empire) far before United Earth even acknowledged their existence.
Their existence remained very much not known by the United Earth until the outbreak of the Civil War. - The Alpha Draconian Conspiracy (around a few months before the outbreak of war)
It had been a tough time for Alpha Draconians since the Insectoid slave uprising events. To restore the national pride of Alpha Draconians and to find resources repairing the badly impacted economy, Overlord Betahan decided to prepare a secret invasion on humans, picking the timing humans were at the blink of civil war.
At the same time, another conspiracy took place internally - the rivalry between the Overlord and the Lords of Inner Circle. - Terra Nova Incident (2083)
The Incident was the fuse of this war. Everything started with Terra Nova boycotting the heavy taxation of United Earth. Unable to bring the situation under control through conventional routines, United Earth decided to take the most violent military action against Terra Nova (which such decision was partly due to Alpha Draconian covert agents secretly intervened the General Assembly, to accelerate the outbreak of war).
The incident provided an excellent excuse and opportunity for SIS to throw up a nationwide independence war. SIS militias ambushed the Space Marines in Terra Nova, liberated the colony, and officially declared war on United Earth.
From that time on SIS was officially renamed as the League of Independent States (LIS). - Zolarg Empire Entry into the War (2083)
Before the war, LIS secretly signed an alliance pact with the Zolarg Empire a few months ago (for different aims respectively, but both sides were seeking bilateral support).
LIS called for Zolarg reinforcements under strong countermeasures of the United Earth. The entry of the Zolarg Empire into the Human Civil War had successfully put the United Earth into a war of two fronts, however the overall situation had not improved very much, the war turned into a stalemate afterwards. - Barracuda Blues Events, and Alpha Draconian Invasion (2084)
United Earth discovered an Alpha Draconian secret stronghold with an army of war droids (built for invading humans) in the colony Barracuda Blues, mistaken as an abandoned military research facility. United Earth sent scientists to the site in order to obtain unknown technologies that could help them win the war against LIS.
The discovery at Barracuda Blues was the result of political rivalry in Alpha Draconians, the Inner Circle attempted to sabotage Overlord's invasion plans.
The true identity of the facility and the ‘mysterious machines’ was not known by humans, until similar Alpha Draconian war machines of similar models popped out from nowhere, attacking human colonies and cities - The beginning of Alpha Draconian Invasion, an unexpected event during the civil war. - Battles Against Alpha Draconians (2084)
At the beginning of the Invasion, Alpha Draconians had been successful that they had occupied over half of United Earth territory.
Under a common threat from afar, the United Earth, LIS and the Zolarg Empire agreed to put a pause on the civil war, and formed a temporary alliance to expel Alpha Draconian intruders. Their joint operations successfully recapture human territory one by one, slowly setting the intruders back.
Alpha Draconian Invasion ends after the decisive Battle of Barracuda Blues, the last main portal stronghold destroyed by the alliance, all the Alpha Draconian forces in human territory were shortly destroyed. - Continuation Human Civil War (2084)
The civil war was not over.
Despite victories repelling Alpha Draconian invasion, the forces of United Earth, LIS and Zolarg were almost exhausted in fierce battles with Alpha Draconians (especially after the Siege of Barracuda Blues), little resources they had to continue a large scale war.
While the Zolarg Empire quitted the war by signing a white peace with the United Earth, both LIS and United Earth sought an opportunity to conclude the war in a single battle.
The Battle of Kaisergrounds was the end point of the Human Civil War, the only but the last battle after the Invasion event. Kaisergrounds was a strategic stronghold which was the important gateway to the core economic regions of United Earth. The battle ended with the United Earth forces regained control of the planet, it had contributed United Earth a strategic victory.
New Galactic Era of the Milky Way Galaxy (From 2084 on)
The Human Civil War and the Alpha Draconian Invasion during the war, had drawn the major civilizations closer. The New Galactic Era was the time things in the Milky Way began developing in galactic scale and perspectives.
- Armistice of Hoxton (2084)
The Armistice of Hoxton officially ended the Human Civil War, despite it being just an armistice. The armistice defined the United Earth-LIS border in the future, which the border line was known as the Hoxton Line.
To conclude, nobody had won a total victory in the Human Civil War, however, each side won alternatively - United Earth won a strategic victory which LIS could no longer push deeply into the core territories, while LIS achieved their primary aim of gaining independence. - Official Establishment of League of Independent States (2084)
The League of the Independent States was officially established 3 months after the Armistice of Hoxton was in effect. The League promised fairness, autonomy and freedom to the member states as stated in the Declaration of Independence.
The League of the Independent States had no actual leader in power. Instead, each member state cooperates under the common principles, bearing the common responsibilities protecting people of the League.
Though the establishment of LIS was officially recognized by their ally Zolarg Empire, the United Earth General Assembly declared they would never accept any rogue states in their ethnic territory. - The Midnight Coup (~2084)
With the failure of invasion on humans, the core Reptilian society of Alpha Draconians lost all confidence in Overlord Betahan. Shortly after the end of invasion the Overlord was assassinated by Inner Circle covert agents.
However, it did not put an end on the political crisis in Alpha Draconians, the coup further made everything worse instead. Every Lord of Inner Circle schemed to reach the throne of ultimate power, however there could only be one supreme ruler in Alpha Draconians. In order to secure the thrones for selves, the Lords fell into a status of internal political war.
The absence of Overlord, and the internal political instability, catalysed the decay of Alpha Draconian influence in the Galaxy. - Emerging of New Galactic Empire (2086)
The decayed Alpha Draconian influence after the Midnight Coup were not able to maintain control on a number of puppet states and territories, they began to break away from the Alpha Draconians.
This had also given rise to the mysterious organization New Galactic Empire, who then annexed part of the states that broke away from Alpha Draconians. They called themselves the true descendants of the Old Galactic Empire, who carried the ‘inevitable destiny’ reviving the old Imperial glory.
Though the ambitious organisation lacked strength to compete with any of the galactic powers in the Milky Way at the moment, the powers actually worried the ‘New Empire’ could be a large threat to them in the future, given their capabilities spreading influence at an unprecedented rate. - Further Discoveries in Barracuda Blues (2086)
United Earth sent another research team investigating the remains of the Alpha Draconian stronghold and facilities. The team revealed a fact about Alpha Draconian technologies - they were derived from the Ancient technologies recorded on the ancient artifacts.
The discovery further fostered the research and decoding on the information on the artifacts of the Ancients in United Earth. - Bradley's Military Reform (2086-2093)
The new head of the United Earth Security Council, Marshal Bradley (which was the supreme commander throughout the Human Civil War), threw up a massive military reformation in order to suppress the military capabilities of LIS, including expanding the scale of Space Marines and especially the Starfleet (which the number of starships during the Civil War barely met demands on the battlefields), written a new professionalism military doctrine, and supported the development of new generation starships. - LIS Black Market Trade Union (2088)
The blockades and embargo on LIS by United Earth had cut down most of the methods for LIS to contact the outside world. In order to survive and maintain development under the difficult conditions, LIS officially established the LIS Black Market Trade Union which facilitates external and domestic trade of their member states. - Galactic Colonization Race (2102~???)
Seeking for further power in the Milky Way Galaxy for their own aims, the 4 civilizations of the Galaxy entered the galactic colonization race one by one. Alpha Draconians started the race, who were desperate to restore their ‘superiority’ in the Galaxy despite political instability.
From the centre of the Galaxy to the Outer Rims, they were all targets of colonization. - United Earth Ancient Archives (2109)
The Archives is a department of United Earth which is responsible for regulating research and usage related to Ancient alien technologies. Apart from regulations, they also take part in the research of the ancient technologies. Since the Archives existed United Earth had better progress extracting ancient knowledge with better organisation. - Chaos in Alpha Draconis and Restoration of Overlord (2112)
Oligarchists in Alpha Draconis had been dissatisfied with the absence of Overlord for a period of time. With the old culture of Reptilians being harmed, these angry nobles stirred up chaos in the capital city, urging the restoration of Overlord.
Without any other ways to suppress or pacify them, the Lords of the Inner Circle could only do as what these (lower) nobles asked them to (well, since their own plans were also disrupted due to the chaos).
The exiled younger brother of the previous Overlord Betahan, Deltahan, was put to the throne. Despite being an Overlord, most actual powers were still in the hands of the Inner Circle, Deltahan was just nothing more than a puppet. - Zolarg Scholars Journey to United Earth (2113)
A team of scholars from the Zolarg Empire, led by the Imperial High Scholar Abbe Amber, set off to United Earth for a study trip of human technologies.
Scholars and scientists of the United Earth and the Zolarg Empire exchanged each other's knowledge and culture. While Zolarg scholars earned a bunch of precious knowledge which could help the technological development of the Zolarg Empire, the trip had also fostered the understanding between the United Earth and the Zolarg Empire, easing the tension since the Human Civil War a bit. - Insectoid Mind Network Technology (2116)
A breakthrough in neuroscience research in the Zolarg Empire had led to an innovation - the Insectoid Mind Network, designed to foster understanding of consciousness and thinking, and enhancing advanced, direct communication and coordination of Insectoid society. - Cyberonic Transcendence (2119)
A private United Earth research institute Transcendent Technology successfully prototyped Neuro-microchips (NMC), which were compatible with human neuro systems, small in size, but ten times more efficient than average human brains.
The technology contributed to turning the futuristic cyberonic transcendence reality among humans.
Who knows what the future holds?
Hopefully the timeline looked decent and reasonable for My Colony Universe!
Thanks for reading!
Notes: not all events are 100% accurate.
My Colony 2 has just been updated to v0.33.0 on the Web and the Ape Apps Launcher and should be hitting other platforms over the weekend. There are some changes and some goodies packed into this release, so let's take a look at what is new!
To start off, base defenses have now arrived in My Colony 2 with the addition of the Pillbox and the Security Wall Pillbox (Pillbox texture by @GeneralWadaling )! Over the last few weeks, a certain user on MC2 online (whose name shall go unmentioned) has been rampaging through several dedicated servers with unprovoked attacks on settlements whose users have been offline. This highlighted the need for some updates to the game that should help address this problem, and one of those changes are the new base defensive structures that you can now construct around your settlement.
In addition, there have been cost increases to the military units in the game (the Infantry, Main Battle Tank and Patrol Boat). All three military units now require Money to build. As money is slower to come by at the beginning of the game, it should put a halt on being able to join a server and just spam thousands of infantry units right off the bat. In addition though, Infantry units now each cost you 1 population to build, so every time you build an infantry unit, your settlement population will go down by one (since he was drafted into service). This should likewise put a cap to mass infantry spamming, as you now actually need both the economy and the population to back an army up.
Some additional server admin settings have been added to the Statistics window. Now server admins can set a user account blacklist, so that if there is a user out there known for greifing servers, you can pre-ban him or her before they have a chance to trash your server. You can also set a Message of the Day that players will see when they sign in to your server.
I have also expanded the game Credits section (found in the Encyclopedia). When you select a username in the credits, you will now see more detailed information on all of the items they have contributed to the game.
I have also added a new engine setting, which you can find under the Tweaks section. You can now toggle on and off a grid that will be drawn over the ground tiles, which may make placing structures easier on a touch screen device. It looks like this when activated:
New content has arrived in this update as well, starting with the Low Gravity Masonry tech, which brings with it the long await Brick Factory and the regular and Yellow Brick Roads (brick texture provided by @SPARKY0303 )!
The Brick Roads utilize a new feature which you will find in the game editor, allowing you to use a Pixel Paint file (*.ppp from https://pixelpaint.online/, the 2D cousin to Voxel Paint) as a road texture. For best results, use a 16x16 Pixel Paint file. I should mention that the game editor also now lets you export packaged Voxel Paint models (which you previously could not do).
@spamdude provided a model for a new Ether Sanitation Plant in this update, converting Ether into Water and Uranium. Thanks to @therealchromedino we get two new Alien tech structures too, the Alien Enrichment Facility and the Ancient Alien Ore Refinery!
There are also two new Sugar production plants available in this update, the Integrated Sugar Lab (model by @SPARKY0303 ) and the Sugar Factory (model by @therealchromedino ). The First is a simple upgrade to the existing Sugar Extraction Lab. The second is a large facility that makes large amounts of Sugar, and also produces a bit of Helium-3 as a production byproduct, since we always need more He3 production.
Finally for new content, some of you in the forums and on the Discord know that I have been talking about adding a Star Gate to MC2. I know some people disagree since I said that MC2 is more of a prequel to MC1, but to me that is all irrelevant, since in both games you start out with no tech and you do research to advance into further ages, so timeline in this type of game is largely irrelevant. But that is neither here nor there, because before I can add the Star Gate from MC1, I need the tech to back it up, so in this update, I have added two additional techs, Artificial Intelligence and Transcendence! The AI tech is pretty easily obtainable and allows you to build the new Center for Artificial Learning.
This is a building that I wanted to make about twice as tall as it is, but my Voxel Paint was lagging out while I was making it, so it is what it is. Maybe I will revisit the model later, but it is fine for the time being.
Transcendence is a super expensive tech in MC1, and the same applies in MC2. Right now nothing happens when you research it, but major props for the first player who gets it. It costs 750m research, and maybe one of the larger worlds already has that, but I added the tech in the game to prepare the way for things to come :-)
Finally, I added a Regolith Synthesis Lab to the game, since we already have labs for Gold and Ore, and you need Regolith to build Helium-3 storage tanks, so it made sense.
In addition to the new stuff though, I have also buffed the existing Gold Extractor and the Gold Synthesis Lab. In addition, I also fixed a bug where building upgrades were not working properly. There were some other bugs I fixed as well, but I forgot what they were. But at least they are fixed!
I think that is all for this update, maybe there is more that you will find in there as well! Over the next few weeks I will be finishing up a new My Colony Universe game called Terra Nova 4X but after that I will be back to more exciting My Colony 2 content, so thanks to all who are playing and contributing to the game, and stay tuned for more to come!
#mycolony2
To start off, base defenses have now arrived in My Colony 2 with the addition of the Pillbox and the Security Wall Pillbox (Pillbox texture by @GeneralWadaling )! Over the last few weeks, a certain user on MC2 online (whose name shall go unmentioned) has been rampaging through several dedicated servers with unprovoked attacks on settlements whose users have been offline. This highlighted the need for some updates to the game that should help address this problem, and one of those changes are the new base defensive structures that you can now construct around your settlement.
In addition, there have been cost increases to the military units in the game (the Infantry, Main Battle Tank and Patrol Boat). All three military units now require Money to build. As money is slower to come by at the beginning of the game, it should put a halt on being able to join a server and just spam thousands of infantry units right off the bat. In addition though, Infantry units now each cost you 1 population to build, so every time you build an infantry unit, your settlement population will go down by one (since he was drafted into service). This should likewise put a cap to mass infantry spamming, as you now actually need both the economy and the population to back an army up.
Some additional server admin settings have been added to the Statistics window. Now server admins can set a user account blacklist, so that if there is a user out there known for greifing servers, you can pre-ban him or her before they have a chance to trash your server. You can also set a Message of the Day that players will see when they sign in to your server.
I have also expanded the game Credits section (found in the Encyclopedia). When you select a username in the credits, you will now see more detailed information on all of the items they have contributed to the game.
I have also added a new engine setting, which you can find under the Tweaks section. You can now toggle on and off a grid that will be drawn over the ground tiles, which may make placing structures easier on a touch screen device. It looks like this when activated:
New content has arrived in this update as well, starting with the Low Gravity Masonry tech, which brings with it the long await Brick Factory and the regular and Yellow Brick Roads (brick texture provided by @SPARKY0303 )!
The Brick Roads utilize a new feature which you will find in the game editor, allowing you to use a Pixel Paint file (*.ppp from https://pixelpaint.online/, the 2D cousin to Voxel Paint) as a road texture. For best results, use a 16x16 Pixel Paint file. I should mention that the game editor also now lets you export packaged Voxel Paint models (which you previously could not do).
@spamdude provided a model for a new Ether Sanitation Plant in this update, converting Ether into Water and Uranium. Thanks to @therealchromedino we get two new Alien tech structures too, the Alien Enrichment Facility and the Ancient Alien Ore Refinery!
There are also two new Sugar production plants available in this update, the Integrated Sugar Lab (model by @SPARKY0303 ) and the Sugar Factory (model by @therealchromedino ). The First is a simple upgrade to the existing Sugar Extraction Lab. The second is a large facility that makes large amounts of Sugar, and also produces a bit of Helium-3 as a production byproduct, since we always need more He3 production.
Finally for new content, some of you in the forums and on the Discord know that I have been talking about adding a Star Gate to MC2. I know some people disagree since I said that MC2 is more of a prequel to MC1, but to me that is all irrelevant, since in both games you start out with no tech and you do research to advance into further ages, so timeline in this type of game is largely irrelevant. But that is neither here nor there, because before I can add the Star Gate from MC1, I need the tech to back it up, so in this update, I have added two additional techs, Artificial Intelligence and Transcendence! The AI tech is pretty easily obtainable and allows you to build the new Center for Artificial Learning.
This is a building that I wanted to make about twice as tall as it is, but my Voxel Paint was lagging out while I was making it, so it is what it is. Maybe I will revisit the model later, but it is fine for the time being.
Transcendence is a super expensive tech in MC1, and the same applies in MC2. Right now nothing happens when you research it, but major props for the first player who gets it. It costs 750m research, and maybe one of the larger worlds already has that, but I added the tech in the game to prepare the way for things to come :-)
Finally, I added a Regolith Synthesis Lab to the game, since we already have labs for Gold and Ore, and you need Regolith to build Helium-3 storage tanks, so it made sense.
In addition to the new stuff though, I have also buffed the existing Gold Extractor and the Gold Synthesis Lab. In addition, I also fixed a bug where building upgrades were not working properly. There were some other bugs I fixed as well, but I forgot what they were. But at least they are fixed!
I think that is all for this update, maybe there is more that you will find in there as well! Over the next few weeks I will be finishing up a new My Colony Universe game called Terra Nova 4X but after that I will be back to more exciting My Colony 2 content, so thanks to all who are playing and contributing to the game, and stay tuned for more to come!
#mycolony2
wowsers !!!! 500 million research Transcendence 100 million civic points 1 million alien arts
advanced clothing sweat shop .
synthetic Diamond plant .
Unlocking aunties cakes unknown
ps not a bad use when your resource - coin - research rich
advanced clothing sweat shop .
synthetic Diamond plant .
Unlocking aunties cakes unknown
ps not a bad use when your resource - coin - research rich
Today's update to My Colony brings a few UI changes that might still need fleshed out a bit, but I think in the long run will be seen as an improvement over what we had previously. Here is a look at what is new:
My Colony v0.60.0 Changelog
New Stuff
The biggest change in this release is the new UI for the resources. You can see a more detailed discussion about it in this thread. Essentially, anybody who has played on mobile, particularly in the later stages of the game, knows that the resource layout would end up taking up half of the screen, making is hard to play the game properly. To fix this, the resources section has been condensed to between 1 and 3 (depending on your UI options and screen size) lines at the top of the screen. The resources now scroll by in a ticker-type banner, instead of all being displayed at once. You can toggle between this view and the old view by tapping/clicking on the resources display.
Also to reduce resource clutter, the numbers have been abbreviated and the total storage capacity has been removed by default. For example, where your food storage may have once said: 2,567,321/4,000,000, it will now just say 2.6M. If you want to go back to the old way, go to engine settings from the slide out menu and you can customize the readout any way you like it.
Anyway, I see this as a good change to clean up the main interface a bit, but please let me know your comments or ways to improve it further (or tell me if you don't like the change at all). The option is there to completely go back to the way it was before, so it should work out fine for most people, but again just let me know how you guys like it to be.
Moving on, some later-game tech and structures have been added for the Human races. The new Human updates allow the production of Diamonds on all colonies, and introduce a new resource which unlocks the production of Alien Relics for human players. These updates are necessary for offline colonies to be able to produce these resources, but are expensive enough to where they shouldn't destroy those resources for online players on the GBT.
Speaking of the GBT, Lava World players who are actually able to survive long enough to unlock the global market can now export Obsidian. Obsidian will become an important resource soon, so stay tuned for that.
Zolarg colonies now have the ability to create synthetic Crystalline on all maps, including the Sugarland map, also unlocking several Crystalline related structures.
As for the Reptilians, they now have access to the GBT through the new Universal Commodities Exchange structure. The Universal Commodities Exchange is actually like a mix of the GBT and the Black Market Bazaar, as it also brings in a slow steady stream of rare resources from across the galaxy (through theft).
Coming Soon
My plans for the next few updates include Reptilian independence structures, with a capitol building and others. Also, all three races will be getting new Obsidian related structures, and Humans will be seeing some new ultra-expensive later-game content. Alien Instructions will also be coming to the GBT with the next update.
So that's all for today's update. I will be working on another Gaul update for Antiquitas next, and before the month is out I plan on releasing My Tokens and a cross-platform multiplayer beta for Death 3d. Between all of that though, there should be at least 2 more My Colony updates this month, so stay tuned!
The My Colony update is live now on Web and the Ape Apps Launcher. Should be arriving very soon on Android, and will probably hit iOS, Windows Store, and Native Client later this week. Enjoy!
My Colony v0.60.0 Changelog
New Stuff
- New Structures: Advanced Clothing Sweatshop, Transcendent Academy, Auntie Belles Cupcake Factory, Synthetic Diamond Laboratory, Universal Commodities Exchange
- New Tech: Transcendence
- New Resource: Ancient Instructions
- New UI for the main resources readout
- Lowered worker IQ requirements for the Small Research Lab
- 'River' tiles can now be bulldozed on the Earthlike map
- Increased the cost of the Center for Relic Studies
- Lowered building repair costs
- Obsidian has been added for trade on the GBT
- Synthetic Crystalline can now be built on all Zolarg maps (probably LIS too, forgot to test that)
- All humans can now unlock the Diamond Mining tech
- Center for Artificial Learning now generates the new Alien Instructions resource
- Added two new UI engine settings
The biggest change in this release is the new UI for the resources. You can see a more detailed discussion about it in this thread. Essentially, anybody who has played on mobile, particularly in the later stages of the game, knows that the resource layout would end up taking up half of the screen, making is hard to play the game properly. To fix this, the resources section has been condensed to between 1 and 3 (depending on your UI options and screen size) lines at the top of the screen. The resources now scroll by in a ticker-type banner, instead of all being displayed at once. You can toggle between this view and the old view by tapping/clicking on the resources display.
Also to reduce resource clutter, the numbers have been abbreviated and the total storage capacity has been removed by default. For example, where your food storage may have once said: 2,567,321/4,000,000, it will now just say 2.6M. If you want to go back to the old way, go to engine settings from the slide out menu and you can customize the readout any way you like it.
Anyway, I see this as a good change to clean up the main interface a bit, but please let me know your comments or ways to improve it further (or tell me if you don't like the change at all). The option is there to completely go back to the way it was before, so it should work out fine for most people, but again just let me know how you guys like it to be.
Moving on, some later-game tech and structures have been added for the Human races. The new Human updates allow the production of Diamonds on all colonies, and introduce a new resource which unlocks the production of Alien Relics for human players. These updates are necessary for offline colonies to be able to produce these resources, but are expensive enough to where they shouldn't destroy those resources for online players on the GBT.
Speaking of the GBT, Lava World players who are actually able to survive long enough to unlock the global market can now export Obsidian. Obsidian will become an important resource soon, so stay tuned for that.
Zolarg colonies now have the ability to create synthetic Crystalline on all maps, including the Sugarland map, also unlocking several Crystalline related structures.
As for the Reptilians, they now have access to the GBT through the new Universal Commodities Exchange structure. The Universal Commodities Exchange is actually like a mix of the GBT and the Black Market Bazaar, as it also brings in a slow steady stream of rare resources from across the galaxy (through theft).
Coming Soon
My plans for the next few updates include Reptilian independence structures, with a capitol building and others. Also, all three races will be getting new Obsidian related structures, and Humans will be seeing some new ultra-expensive later-game content. Alien Instructions will also be coming to the GBT with the next update.
So that's all for today's update. I will be working on another Gaul update for Antiquitas next, and before the month is out I plan on releasing My Tokens and a cross-platform multiplayer beta for Death 3d. Between all of that though, there should be at least 2 more My Colony updates this month, so stay tuned!
The My Colony update is live now on Web and the Ape Apps Launcher. Should be arriving very soon on Android, and will probably hit iOS, Windows Store, and Native Client later this week. Enjoy!
yea you need transcendence teck looks like
Wow That's amazing
https://www.pickkayaks.com/best-spinning-reels-under-100/
https://aquastech.in/best-water-purifier/
https://www.pickkayaks.com/best-spinning-reels-under-100/
https://aquastech.in/best-water-purifier/
So far the best way I have found for producing civics is of course investment bank, but I also just spammed a bunch of low-level capitols. I am trying to get 100 million civics for Transcendence research in the United Earth tech tree. What are other ways for producing a mass amount of civics in the later game?
I built around 60 investment banks and left my colony running overnight. Produces 7-8m civics every hour.
ok thanks :)
Wowwwwwwwwwwwww Same here my dude. Were exactly the same! I'm getting transc and I have a lunar base. I just bought around 50 investment banks. I'm waiting so far I have 50m. I think there is no shortcut :(
It's annoying, right after you save 100m and get it there is another tech that also costs 100m civics
nooooooooo!!!!
its time to build 100 investment banks... :(
its time to build 100 investment banks... :(
I know :( its a pain. I gave up im making a new regoin instead of my old 1 city
any way to get a new building that produced ancient alien instructions....maybe introduced at the transcendence level? Its a pain to have to build a ton of AI research centers followed by a bunch of advanced robotics centers just to keep up with the research centers need for robots.... and then in the end, they really only produce a little of what you really need. Im at a point where i want to build more cupcake factories, and centers for relic studies...but its a pain to have to build 20 new research centers and corresponding robotics each time
sorry for the long post
sorry for the long post
I have some ideas for techs, a new way to upgrade called merging, and of course, 5 buildings. These 5 buildings' names are: Mini research converter, Large Helium 3 extractor, Fusion reactor, atom compiler, and helium 3 degrader.
The mini research converter is an early game research converter that only is a 1x1 and consumes small amounts of research. It would have one worker, and be possibly built by advanced builder bot. I agree with there being a tech for this.
The Large Helium 3 Extractor would be a 2x2, built by construction drones, and have a helium 3 production of 10x the small extractor.
The fusion reactor is a late game way of generating large amounts of power. It would produce up to 1 million power, and consume hydrogen and helium (if hydrogen is added, of course) and produce insane amounts of water. It would employ 50 workers, and they would be needed for it to produce water. It would be somewhere within 5x6 to 12x12. It would need transcendence, next gen power production, and a new tech for it and other hydrogen-related abilities.
The atom compiler takes hydrogen and makes it into helium. It would employ around 15 workers, be a 2x3 and require the workers to be producing. I really do not know where on the tech tree this should fit in, but really anywhere past advanced construction would work.
Then comes the helium 3 degrader. You would need this to produce hydrogen. it would employ 60 workers and not need them to produce, except having them on duty would largely increase their production rate. It would be built by a megabot, and be a 4x3.
Merging would be where you can upgrade a building that would increase in size. So, if I shift clicked on 4 sm. helium extractors and was able to upgrade them to a large extractor, then I could click "merge", and ta-da it has became the large extractor waiting to be built.
The mini research converter is an early game research converter that only is a 1x1 and consumes small amounts of research. It would have one worker, and be possibly built by advanced builder bot. I agree with there being a tech for this.
The Large Helium 3 Extractor would be a 2x2, built by construction drones, and have a helium 3 production of 10x the small extractor.
The fusion reactor is a late game way of generating large amounts of power. It would produce up to 1 million power, and consume hydrogen and helium (if hydrogen is added, of course) and produce insane amounts of water. It would employ 50 workers, and they would be needed for it to produce water. It would be somewhere within 5x6 to 12x12. It would need transcendence, next gen power production, and a new tech for it and other hydrogen-related abilities.
The atom compiler takes hydrogen and makes it into helium. It would employ around 15 workers, be a 2x3 and require the workers to be producing. I really do not know where on the tech tree this should fit in, but really anywhere past advanced construction would work.
Then comes the helium 3 degrader. You would need this to produce hydrogen. it would employ 60 workers and not need them to produce, except having them on duty would largely increase their production rate. It would be built by a megabot, and be a 4x3.
Merging would be where you can upgrade a building that would increase in size. So, if I shift clicked on 4 sm. helium extractors and was able to upgrade them to a large extractor, then I could click "merge", and ta-da it has became the large extractor waiting to be built.
Good to know this...Thanks a lot
Note: This is all for human colonies.
So I've currently got a region colony which currently has quite a few problems regarding resources. I've got 2 maps full of just tree farms, a map where 1/4 is full of wool, my clay production is sad, and my bricks, pottery, and toys have nothing to do. Additionally, the endgame right now is pretty fast to get to, and as buildings and techs are easier to add to the game than new features, I think it'd be nice to have quite a bit more content. So, to fix these problems and a few more, here are some idea for buildings and some other general improvements I have:
General:
Make megatrees grow A LOT faster. They are so slow, you can barely sustain a middling zolarg colony with them. Sugar canes covered the entire map before I even got 5 new megatrees.
Disable auto-trading on the GBT. It's really cluttered now.
Widen the game. Currently, the tech tree is growing upwards, with new techs and building being added for later in the game than current ones. Instead, focus on adding more buildings and techs to current techs and mid-game play.
Resources:
Miniships
Techs:
Advanced Biology: Requires Low Gravity Husbandry. Unlocks: Underground Tree Farm.
Bioengineering: Requires Advanced Biology, Human Cloning. Unlocks: Megatree, Megatree Farm, Human Repair Lab.
Synthetic Biology: Requires Bioengineering, Transcendence. Unlocks: Bioprinter.
Commercial Shipping: Requires Faster Than Light Travel, Galactic Finance Theory. Unlocks: Small Shipyard, Planetary Freight, Ship Showroom, Refueling Station, Mega-Elevator.
Asteroid Mining: Requires Commercial Shipping. Unlocks: Asteroid Tether.
Buildings:
Underground Tree Farm: An upgrade to the tree farm which goes 5 stories underground for 5x faster production. About the same cost as a dig site. Requires: Advanced Biology
Megatree Farm: An upgrade to the underground tree farm for 2x production. Requires: Bioengineering.
Human Repair Lab: Heal humans by giving them robotic parts. Consumes civics and robots. Requires: Bioengineering.
Bioprinter: A 3x3 building which prints any organic material and consumes food, water, and robots. Produces 5 units of one of wood, charcoal, sugar, or wool every 5 ticks. Needs no workers. Requires Synthetic Biology.
Clay Mixer: Produces clay by consuming ore and water. Requires Clay Production.
Advanced Clay Mixer: Produces clay by consuming ore and ant paste. Requires Ant Paste Synthesis and Clay Production.
Toy Store: Just sells toys in exchange for money.
Build-N-Bricks: Sells toys for even more money than the toy store (they're Lego knock-offs). Has a lot of entertainment capacity, too.
Ansible Array: Produces 10000 Bandwidth. Consumes ether, software, and a lot of power.
Ape-Apps-plex: An endgame software producing building, churning out software by the thousands while consuming robots. As an idea, make it require a technology called "Singularity".
Small Shipyard: 5x5 building. Produces Miniships much faster than the shipyard produces starships. Consumes less resources too. Still very expensive. Requires: Commercial Shipping.
Planetary Freight: 2x7 building like interstellar freight. It is not an upgrade. Enables a new feature for auto-trading with commonwealth members. Requires: Commercial Shipping.
Ship Showroom: 9x9 building. Consumes both Starships and Miniships very slowly. Sells them for an unholy amount of money to the richest of your colony. Requires: Commercial Shipping.
Refueling Station: 5x5 building, is just a pipeline leading to the sky like the space elevator. Refuels Starships, produces an unholy amount of money while consuming oil, crystalline, and ether. Requires: Commercial Shipping.
Mega-Elevator: 2x7 upgrade to Space-Elevator. Is much wider. Even bigger trading capacity and immigration. Requires: Commercial Shipping.
Asteroid Tether: a 7x7 building which is unbelievably expensive (like really expensive, 10x hall of congress maybe?) and costs many Miniships to make (you have to pull the asteroid over), but produces immense amounts of ore, regolith, aluminum, gold, diamond, uranium, and alien artifacts. Maybe 10000 ore, 10000 regolith, 50000 gold, 10000 aluminum, 10000 uranium, 5000 diamond, and 100 alien artifacts every 150 ticks? Requires: Asteroid Mining
So I've currently got a region colony which currently has quite a few problems regarding resources. I've got 2 maps full of just tree farms, a map where 1/4 is full of wool, my clay production is sad, and my bricks, pottery, and toys have nothing to do. Additionally, the endgame right now is pretty fast to get to, and as buildings and techs are easier to add to the game than new features, I think it'd be nice to have quite a bit more content. So, to fix these problems and a few more, here are some idea for buildings and some other general improvements I have:
General:
Make megatrees grow A LOT faster. They are so slow, you can barely sustain a middling zolarg colony with them. Sugar canes covered the entire map before I even got 5 new megatrees.
Disable auto-trading on the GBT. It's really cluttered now.
Widen the game. Currently, the tech tree is growing upwards, with new techs and building being added for later in the game than current ones. Instead, focus on adding more buildings and techs to current techs and mid-game play.
Resources:
Miniships
Techs:
Advanced Biology: Requires Low Gravity Husbandry. Unlocks: Underground Tree Farm.
Bioengineering: Requires Advanced Biology, Human Cloning. Unlocks: Megatree, Megatree Farm, Human Repair Lab.
Synthetic Biology: Requires Bioengineering, Transcendence. Unlocks: Bioprinter.
Commercial Shipping: Requires Faster Than Light Travel, Galactic Finance Theory. Unlocks: Small Shipyard, Planetary Freight, Ship Showroom, Refueling Station, Mega-Elevator.
Asteroid Mining: Requires Commercial Shipping. Unlocks: Asteroid Tether.
Buildings:
Underground Tree Farm: An upgrade to the tree farm which goes 5 stories underground for 5x faster production. About the same cost as a dig site. Requires: Advanced Biology
Megatree Farm: An upgrade to the underground tree farm for 2x production. Requires: Bioengineering.
Human Repair Lab: Heal humans by giving them robotic parts. Consumes civics and robots. Requires: Bioengineering.
Bioprinter: A 3x3 building which prints any organic material and consumes food, water, and robots. Produces 5 units of one of wood, charcoal, sugar, or wool every 5 ticks. Needs no workers. Requires Synthetic Biology.
Clay Mixer: Produces clay by consuming ore and water. Requires Clay Production.
Advanced Clay Mixer: Produces clay by consuming ore and ant paste. Requires Ant Paste Synthesis and Clay Production.
Toy Store: Just sells toys in exchange for money.
Build-N-Bricks: Sells toys for even more money than the toy store (they're Lego knock-offs). Has a lot of entertainment capacity, too.
Ansible Array: Produces 10000 Bandwidth. Consumes ether, software, and a lot of power.
Ape-Apps-plex: An endgame software producing building, churning out software by the thousands while consuming robots. As an idea, make it require a technology called "Singularity".
Small Shipyard: 5x5 building. Produces Miniships much faster than the shipyard produces starships. Consumes less resources too. Still very expensive. Requires: Commercial Shipping.
Planetary Freight: 2x7 building like interstellar freight. It is not an upgrade. Enables a new feature for auto-trading with commonwealth members. Requires: Commercial Shipping.
Ship Showroom: 9x9 building. Consumes both Starships and Miniships very slowly. Sells them for an unholy amount of money to the richest of your colony. Requires: Commercial Shipping.
Refueling Station: 5x5 building, is just a pipeline leading to the sky like the space elevator. Refuels Starships, produces an unholy amount of money while consuming oil, crystalline, and ether. Requires: Commercial Shipping.
Mega-Elevator: 2x7 upgrade to Space-Elevator. Is much wider. Even bigger trading capacity and immigration. Requires: Commercial Shipping.
Asteroid Tether: a 7x7 building which is unbelievably expensive (like really expensive, 10x hall of congress maybe?) and costs many Miniships to make (you have to pull the asteroid over), but produces immense amounts of ore, regolith, aluminum, gold, diamond, uranium, and alien artifacts. Maybe 10000 ore, 10000 regolith, 50000 gold, 10000 aluminum, 10000 uranium, 5000 diamond, and 100 alien artifacts every 150 ticks? Requires: Asteroid Mining
soo i know it’s realistic to have charcoal only be able to come from burning wood (as far as i know before you get the transcendence research) But this for me has been quite difficult just because when i first started i sold all my wood thinking i wouldn’t need it later on, and now i feel its a little too unforgiving in the sense that unless. 1. i clear out a lot of space to put up tree farms which don’t produce nearly enough wood for charcoal production and building construction on a high level. 2. spend millions of dollars buying the wood only to soon have to buy it again. and 3. having to rely on the awesome community that this game has by relying on some people to send resources. And with this said i probably should be waiting to finish the game because there is probably another way to obtain mass amounts of wood, but right now i feel its a little too unforgiving.
Hey, so I played my colony before you guys added online players.
So when I came back to the game and you can now communicate and interact with real players I was mind blown and excited.
I even bought the premium! I had roughly 10b coins. 12 million of storage for everything! I was in the quantum age. Idk how many millions of research I had but I was so close to transcendence which is an incredible feat! Plus I had 1 billion alien artifacts, 1 billion uranium, 1 billion steel, and aluminum. Not to mention the galactic trade I had billions of dollars worth in trades pending! And like 300 million alien relics and instructions too.
I wasn't hoarding this I was helping out many new players too. But I got on today and it said save file corrupted. I clicked on my colony which was named (Oliver Colony) multiple times in confusion. Each time it said "Save File Corrupted" then it seemed to self delete. On top of this my recovery file is MISSING! Please I'm not sure if anything can be done but it is really disappointing that this killed and wiped my only main colony off.
So when I came back to the game and you can now communicate and interact with real players I was mind blown and excited.
I even bought the premium! I had roughly 10b coins. 12 million of storage for everything! I was in the quantum age. Idk how many millions of research I had but I was so close to transcendence which is an incredible feat! Plus I had 1 billion alien artifacts, 1 billion uranium, 1 billion steel, and aluminum. Not to mention the galactic trade I had billions of dollars worth in trades pending! And like 300 million alien relics and instructions too.
I wasn't hoarding this I was helping out many new players too. But I got on today and it said save file corrupted. I clicked on my colony which was named (Oliver Colony) multiple times in confusion. Each time it said "Save File Corrupted" then it seemed to self delete. On top of this my recovery file is MISSING! Please I'm not sure if anything can be done but it is really disappointing that this killed and wiped my only main colony off.
Hey, so I played my colony before you guys added online players.
So when I came back to the game and you can now communicate and interact with real players I was mind blown and excited.
I even bought the premium! I had roughly 10b coins. 12 million of storage for everything! I was in the quantum age. Idk how many millions of research I had but I was so close to transcendence which is an incredible feat! Plus I had 1 billion alien artifacts, 1 billion uranium, 1 billion steel, and aluminum. Not to mention the galactic trade I had billions of dollars worth in trades pending! And like 300 million alien relics and instructions too.
I wasn't hoarding this I was helping out many new players too. But I got on today and it said save file corrupted. I clicked on my colony which was named (Oliver Colony) multiple times in confusion. Each time it said "Save File Corrupted" then it seemed to self delete. On top of this my recovery file is MISSING! Please I'm not sure if anything can be done but it is really disappointing that this killed and wiped my only main colony off.
So when I came back to the game and you can now communicate and interact with real players I was mind blown and excited.
I even bought the premium! I had roughly 10b coins. 12 million of storage for everything! I was in the quantum age. Idk how many millions of research I had but I was so close to transcendence which is an incredible feat! Plus I had 1 billion alien artifacts, 1 billion uranium, 1 billion steel, and aluminum. Not to mention the galactic trade I had billions of dollars worth in trades pending! And like 300 million alien relics and instructions too.
I wasn't hoarding this I was helping out many new players too. But I got on today and it said save file corrupted. I clicked on my colony which was named (Oliver Colony) multiple times in confusion. Each time it said "Save File Corrupted" then it seemed to self delete. On top of this my recovery file is MISSING! Please I'm not sure if anything can be done but it is really disappointing that this killed and wiped my only main colony off.
Hey, so I played my colony before you guys added online players.
So when I came back to the game and you can now communicate and interact with real players I was mind blown and excited.
I even bought the premium! I had roughly 10b coins. 12 million of storage for everything! I was in the quantum age. Idk how many millions of research I had but I was so close to transcendence which is an incredible feat! Plus I had 1 billion alien artifacts, 1 billion uranium, 1 billion steel, and aluminum. Not to mention the galactic trade I had billions of dollars worth in trades pending! And like 300 million alien relics and instructions too.
I wasn't hoarding this I was helping out many new players too. But I got on today and it said save file corrupted. I clicked on my colony which was named (Oliver Colony) multiple times in confusion. Each time it said "Save File Corrupted" then it seemed to self delete. On top of this my recovery file is MISSING! Please I'm not sure if anything can be done but it is really disappointing that this killed and wiped my only main colony off.
So when I came back to the game and you can now communicate and interact with real players I was mind blown and excited.
I even bought the premium! I had roughly 10b coins. 12 million of storage for everything! I was in the quantum age. Idk how many millions of research I had but I was so close to transcendence which is an incredible feat! Plus I had 1 billion alien artifacts, 1 billion uranium, 1 billion steel, and aluminum. Not to mention the galactic trade I had billions of dollars worth in trades pending! And like 300 million alien relics and instructions too.
I wasn't hoarding this I was helping out many new players too. But I got on today and it said save file corrupted. I clicked on my colony which was named (Oliver Colony) multiple times in confusion. Each time it said "Save File Corrupted" then it seemed to self delete. On top of this my recovery file is MISSING! Please I'm not sure if anything can be done but it is really disappointing that this killed and wiped my only main colony off.
Hey, so I played my colony before you guys added online players.
So when I came back to the game and you can now communicate and interact with real players I was mind blown and excited.
I even bought the premium! I had roughly 10b coins. 12 million of storage for everything! I was in the quantum age. Idk how many millions of research I had but I was so close to transcendence which is an incredible feat! Plus I had 1 billion alien artifacts, 1 billion uranium, 1 billion steel, and aluminum. Not to mention the galactic trade I had billions of dollars worth in trades pending! And like 300 million alien relics and instructions too.
I wasn't hoarding this I was helping out many new players too. But I got on today and it said save file corrupted. I clicked on my colony which was named (Oliver Colony) multiple times in confusion. Each time it said "Save File Corrupted" then it seemed to self delete. On top of this my recovery file is MISSING! Please I'm not sure if anything can be done but it is really disappointing that this killed and wiped my only main colony off.
Also I was very active. When I created that colony a few weeks ago or maybe even a month. I was active daily.
So when I came back to the game and you can now communicate and interact with real players I was mind blown and excited.
I even bought the premium! I had roughly 10b coins. 12 million of storage for everything! I was in the quantum age. Idk how many millions of research I had but I was so close to transcendence which is an incredible feat! Plus I had 1 billion alien artifacts, 1 billion uranium, 1 billion steel, and aluminum. Not to mention the galactic trade I had billions of dollars worth in trades pending! And like 300 million alien relics and instructions too.
I wasn't hoarding this I was helping out many new players too. But I got on today and it said save file corrupted. I clicked on my colony which was named (Oliver Colony) multiple times in confusion. Each time it said "Save File Corrupted" then it seemed to self delete. On top of this my recovery file is MISSING! Please I'm not sure if anything can be done but it is really disappointing that this killed and wiped my only main colony off.
Also I was very active. When I created that colony a few weeks ago or maybe even a month. I was active daily.
Yes exactly it does two things one its something to be worked for being you need alien teck for star gate .
and yes both city's would need a gate OR revamp the lander once you HAVE the teck to be a lander - stargate . Lands then lets ship to be a star gate .With a new cooler looking ship like say using two crystal power plants for the sides the middle being open like a gate with a copit on top for the astronauts
and the power planet would work like normal as well so a new city that HAS the TEK starts with 50 k power and a stargate ship .
PS remember though a player would need the TCK first . NOT wanting things easer just easer moving bots
ether way by the time a player has the teck building gates in new city's can be first just enough bots to build one gate .
after all you will only need one gate and ether turbo bot or alien turbo bot builds them and it does not take more then five to build fast I usually build a gate alest untill transcendence or how ever its spelled lol .
anyway its really about being able to move bots to any city even ten city,s away thought
And the most use will be Turbo builders as research converter takes 500 turbo bots if your building 300 of them lol
and yes both city's would need a gate OR revamp the lander once you HAVE the teck to be a lander - stargate . Lands then lets ship to be a star gate .With a new cooler looking ship like say using two crystal power plants for the sides the middle being open like a gate with a copit on top for the astronauts
and the power planet would work like normal as well so a new city that HAS the TEK starts with 50 k power and a stargate ship .
PS remember though a player would need the TCK first . NOT wanting things easer just easer moving bots
ether way by the time a player has the teck building gates in new city's can be first just enough bots to build one gate .
after all you will only need one gate and ether turbo bot or alien turbo bot builds them and it does not take more then five to build fast I usually build a gate alest untill transcendence or how ever its spelled lol .
anyway its really about being able to move bots to any city even ten city,s away thought
And the most use will be Turbo builders as research converter takes 500 turbo bots if your building 300 of them lol
Hello guys!
So in this post, I’ll dump in more ideas which they are relevant to the Insectoid Mind Network.
I mean, something that really linking up the minds.
Mind Treatment Centre
Entertainment facility. Utilizes bandwidth.
Prison of Forbidden Minds
Security fcaility. Utilizes bandwidth.
Dungeon of the Deepest Minds
An upgrade for the Prison of the Forbidden Minds.
Palace of the Eternal Torturments
Ultimate security facility.
Nervo Microchip Foundry
A much better chip foundry.
Temple of Mind Cloning
Using conscious to churn out super-smart softwares would be a cool idea to have, right?
Dome of the Life Transcendence
Cosumes robots, microchips, nanites and antaura very, very slowly to heal people.
The Temple of Mind Monks
Why this thingy smells like Jedi after I have written this description...
Well anyway, this structure utilizes mind netwroking to help these Monks studying about mind. Genrates research and antaura, and also providing entertainment + education.
So in this post, I’ll dump in more ideas which they are relevant to the Insectoid Mind Network.
I mean, something that really linking up the minds.
Mind Treatment Centre
Where the insectoids have their mind treated whenever feeling stressed and tired. A mind therapy would theorically wipe those feelings and maintains well-bring.
Entertainment facility. Utilizes bandwidth.
Prison of Forbidden Minds
Any criminals having a wrong and distorted mind will be locked up in this mental inferno, torturing them with nightmares and nerve shocks. They’ll sleep in the inferno forever, unless they wished for repentance.
Security fcaility. Utilizes bandwidth.
Dungeon of the Deepest Minds
This is a labyrinth, in both physically mean and mentally mean. Criminals’ mind will be locked up down to their deepest conscious. Even though these inmates able to wake up from the mind labyrinth using mind tricks, the ever-changing dungeon in reality will be another endless challenge.
An upgrade for the Prison of the Forbidden Minds.
Palace of the Eternal Torturments
Here, nobody can escape from the mind-penetrating power of Antaura. This would give the criminals monthes of painful punishments, or a endless torture for those evilest. If your mind tries to escape, the antaura-powered nanites will destroy your last hope, kicking your mind into somewhere more terrible...
Ultimate security facility.
Nervo Microchip Foundry
This high-tech electronic workshop creates loads of microchip with the knowledge of the nerve system and nanotechnology.
A much better chip foundry.
Temple of Mind Cloning
There’s a way that you don’t have to code softwares one by one. Your brain is the best solution. I mean, make a copy of a insectoids’ conscious, and put them inside the chips.
Using conscious to churn out super-smart softwares would be a cool idea to have, right?
Dome of the Life Transcendence
Life is short with such a weak body. Now with nanites, a new metallic, highly durable body can be created to replace the fleshy bodies. But will you still be considered as ‘life’ biologically?
Cosumes robots, microchips, nanites and antaura very, very slowly to heal people.
The Temple of Mind Monks
It’s still a myth and mystery in the galaxy about how these Mind Monks gained mental superabilities, but the most pursuading theory made by the insectnoids hypothesised it may be because the studying mind, nature, meaning of life and existance.
Why this thingy smells like Jedi after I have written this description...
Well anyway, this structure utilizes mind netwroking to help these Monks studying about mind. Genrates research and antaura, and also providing entertainment + education.
Hello.
So let’s see some even higher level utilizations of Gaiarium!
Technologies!
Buildings
So let’s see some even higher level utilizations of Gaiarium!
Technologies!
- Advanced Gaiarium Usage
Obtain access to Gaiarium usage under authorization of Secret Lab Authority, and research ways to use Gaiarium in your colony.
After aquiring this technology, your colony will be able to use Gaiarium for more beneficial purposes.
Requires:
- Standard Gaiarium Authorization
- Xenomaterials Research
- 115000 Research
- 25000 Civics
- 200 Gaiarium
- G-Dimension Science
The power of the Gaiarium comes from its connection to dimensions, which opens the gate to the even-advanced dimensional theories - Which is the ultimate value of Gaiarium.
Thanks to Gaiarium, UE is able to pioneer interdimensional powers - Which, it’s not just something like portals and warping beams.
Requirements:
- Advanced Gaiarium Usage
- Interdimensional Transportation
- 50000000 Research
- 100000 Civics
- 5000 Gaiarium
- Top-Secret Dimensions-Powered Manufacturing
This will allow you to access one of the most confidential archieved secret blueprints of Secret Lab Authority - using the power of the dimensions to manufacture goods.
Yes. Finally something valuable for improving manufacturing!
Requires:
- G-Dimension Science
- Faster-Than-Light Travel
- 500000000 Research
- 450000 Civics
- 10000 Gaiarium
- Top-Secret Instant Remote Teleporting
Teleporting now don’t even need portals. What you need is just a Gaiarium-powered teleport node to warp objects from place to place.
You’ll think about logistics of goods, but UE has another way utilizing it...
Requires:
- G-Dimension Science
- Transcendence
- 500000000 Research
- 450000 Civics
- 10000 Gaiarium
- Top-Secret Interdimensional Influence Theory
Data from Gaiarium interdimensional observers has shown that by influencing the subdimensions, the reality can be influeced. What will this theory changes to UE?
This. Will. Be. Interstin.
Requires:
- G-Dimension Theory
- 58000000 Research
- 450000 Civics
Buildings
- Interdimensional Observeration Lab
An properly-disguised underground secret lab facility where secret scientists do dimensional observations using the Gaiarium interdimensional observers. While they are locked inside to keep them under strict overwatching, the relaxing, supervision-free living quarters are also built inside to accomodate them and provide them daily support. Generates a even vast amount of research using software, ancient instructions and Gaiarium, while also producing trash from accomodations...
It’s an upgraded Standard Gaiarium Experiment Lab. Not just provides a stronger output of research from Gaiarium, it also provides accomodation and entertainment for keeping the scientists inside the lab - not just effectly reducing the chance of intelligence leak, they’ll be able to make themselves like home here.
Requires G-Dimension Science. - Advanced Gaiarium Refinery
Equipped with better alien artifact powered appratus to extract more Gaiarium using ore and crystalline, while the workers are fooled to produce ‘steel‘ here.
A better facility to produce Gaiarium, for the later larger demands.
Requires G-Dimension Science. - Secret Interdimensional Power Reactor
Using the power of the dimensions to generate electricity is still a very new concept to the Galaxy... While the Alpha Draconian engineers scratching their bald head wondering the equation they need, the United Earth have already developed this prototype reactor in their secret backyard. Consumes software, Gaiarium and Helium-3.
[LAUGHS IN UNITED EARTH]
Requires G-Dimensional Theory. - Interdimension-Compression Alloy Forge
By using the strong force of interdimesional compressions, alloys can be synthesized without strong heating - only by crushing aluminium, uranium and sugar, crumpling them together tightly. Uses some Gaiarium to trigger the reaction.
Randomly produces antanium or triantanium, triantanium at lower occuarence.
Requires Top-Secret Dimensions-Powered Manufacturing. - Secret Etherization Plant
Now you won’t have to buy ether from others - bacuse you know how to create them - By accelerating the etherization using the effects of dimensions. The magic will happen inside this Consumes ant paste, Gaiarium and uranium.
For game balance, it’ll produce ether slowly...
Requires Top-Secret Dimensions-Powered Manufacturing. - Biocrystal Plantation
When artificial crystalline fuses with biomasses under the effect of Gaiarium, what it results is a more fast-growing, aggressive biocrystals. Because biocrystals are dangerous, the plantation has to be built into the deep underground with all-time control to avoid disasters.
It uses rum, water and a trace amount of Gaiarium to operate.
Requires Advanced Gaiarium Usage. - Instant Arrest Centre
Now, with the remote teleporting technologies, maintaining security no longer needs cops to catch the thieves. Now you just need security cameras everywhere, and a warp node to zap those criminals into this instant arrest centre - instantly.
It requires less staff to operate. And with more jail cells.
Requires Top-Secret Instant Remote Teleporting. - 4th-Dimensional Warehouse
The fourth dimension is far larger than the third dimension we’re in - By making use of that, almost endless storage space can be provided.
A very simple idea, isn’t it. Can be an exclusive warehouse upgrade for United Earth.
Requires Top-Secret Dimensions-Powered Manufacturing. - Interdimensional Influence Brainwash Node
The ultimate weapon of peace and order is never nukes and bombs. It’s actually the irresistible brainwashing... Unless having a tin foil hat.
Generates a terrible amount of civics from brainwashing people... It gotta be terrible.
Consumes software and very little Gaiarium for maintenance.
Requires Top-Secret Interdimensional Influence Theory and Political Theatre. - Dimensional Manufactory of Knowledge
Utilizing the power of the dimensions, not just sheets of research can be converted into various actual objects, even the pure traces of thoughts and knowledges can be converted into objects - Everything is possible.
It’s something like an upgrade for Research Convertor... It’s just an idea anyway.
Requires all three top-secret techs.
So, I've got a relatively advanced colony; I'm getting close to transcendence, and only need 50 mil civics, which I'm working on. I've got a problem, though.
I've had a stable population for ages (around 40k for two decades), and recently made the choice to drastically upscale to upgrade my ability to manufacture robots, among other things. Except it broke like, everything. Everybody predictably rushed to the "better" jobs, leaving half my industries slowly decaying. That was sort of a predictable bluster, which I expected, but what I didn't expect, is that none of the new guys I'm cloning are getting houses or jobs! I was hoping they'd fill in the emptied jobs so I didn't have to buy a ton of stuff, but yeah. Unemployment is at like 40% and homelessnes is at like 30%. Which could be understandable: maybe these fantasy arcologies are expensive to live in? I raised my living wage to an absurd amount (along with another doubling of normal wages), but that fixed nothing. And even with such high homlessness and unemployment, nobody is unhappy about anything, and my approval remains steady at 97%. What's going on here?
Oh right, do note that I've got a lot of blue collar jobs open as well, it doesn't appear to be an education issue. And my design seems fine, every housing unit has an open job somewhere in the vicinity, though, those closer to the edge of the map have more jobs available.
I've had a stable population for ages (around 40k for two decades), and recently made the choice to drastically upscale to upgrade my ability to manufacture robots, among other things. Except it broke like, everything. Everybody predictably rushed to the "better" jobs, leaving half my industries slowly decaying. That was sort of a predictable bluster, which I expected, but what I didn't expect, is that none of the new guys I'm cloning are getting houses or jobs! I was hoping they'd fill in the emptied jobs so I didn't have to buy a ton of stuff, but yeah. Unemployment is at like 40% and homelessnes is at like 30%. Which could be understandable: maybe these fantasy arcologies are expensive to live in? I raised my living wage to an absurd amount (along with another doubling of normal wages), but that fixed nothing. And even with such high homlessness and unemployment, nobody is unhappy about anything, and my approval remains steady at 97%. What's going on here?
Oh right, do note that I've got a lot of blue collar jobs open as well, it doesn't appear to be an education issue. And my design seems fine, every housing unit has an open job somewhere in the vicinity, though, those closer to the edge of the map have more jobs available.
So while this isn't an idea, per se, it is feedback that isn't necessarily about bugs, so it could go here. I'll list some of the issues I have with the game here:
1. The government UI seems to be useless. In a city, it'll quickly go to just saying NaN for everything. I suppose this could just be a way of saying everything is fine, but it is pretty annoying. The greater issue is that it seems to be completely useless on the Region view, also displaying anything from NaN to 0 for everything. It could just be because I haven't visited some of my cities in the region for a long time or not long enough for the game to collect data, but I feel like there could be some way of running the city's simulation in the background for a short time to collect data or just excluding it from the government statistics UI.
2. Better Bulldozer. It would be nice to make it so that you can enlarge the bulldozer into a big square so that I can quickly layout an old city again. Some of my Region's cities still use old techs, and upgrades aren't always possible or desirable. I would love to reuse the map into using transcendence, alien tech, and new buildings.
3. Megatrees. Megatrees are describes as very fast growing. In my experience this is about as true as saying that the Nuclear Reactor is a good, long-term solution. Could you tweak the numbers internally so that they grow much faster? Maybe not as fast a Synthetic Crystalline, but closer.
4. Starships: They seem to be near useless in a Human Colony right now. You can sell them for more on the GBT's export than what you get from a star port. Star ports give you $200,000 for each star ship, while the GBT sells them for about $1,000,000 each. They'll probably be more useful in the future, but it is an issue right now.
5. GBT Economics: How does this even work? If more stuff gets sold into the global resource pool, that means that the price to sell into it decreases and the price to buy from it decreases. If more stuff gets bought from it, then the price to sell and price to buy should increase. Currently, GBT prices make no sense. Going back to Star Ships, they sell for $298,000,000 per 100 but cost $14,000,000,000 to buy. How would this come about.
These are just my issues with the game right now. None is really serious except maybe for the first, but it would still be great to fix.
1. The government UI seems to be useless. In a city, it'll quickly go to just saying NaN for everything. I suppose this could just be a way of saying everything is fine, but it is pretty annoying. The greater issue is that it seems to be completely useless on the Region view, also displaying anything from NaN to 0 for everything. It could just be because I haven't visited some of my cities in the region for a long time or not long enough for the game to collect data, but I feel like there could be some way of running the city's simulation in the background for a short time to collect data or just excluding it from the government statistics UI.
2. Better Bulldozer. It would be nice to make it so that you can enlarge the bulldozer into a big square so that I can quickly layout an old city again. Some of my Region's cities still use old techs, and upgrades aren't always possible or desirable. I would love to reuse the map into using transcendence, alien tech, and new buildings.
3. Megatrees. Megatrees are describes as very fast growing. In my experience this is about as true as saying that the Nuclear Reactor is a good, long-term solution. Could you tweak the numbers internally so that they grow much faster? Maybe not as fast a Synthetic Crystalline, but closer.
4. Starships: They seem to be near useless in a Human Colony right now. You can sell them for more on the GBT's export than what you get from a star port. Star ports give you $200,000 for each star ship, while the GBT sells them for about $1,000,000 each. They'll probably be more useful in the future, but it is an issue right now.
5. GBT Economics: How does this even work? If more stuff gets sold into the global resource pool, that means that the price to sell into it decreases and the price to buy from it decreases. If more stuff gets bought from it, then the price to sell and price to buy should increase. Currently, GBT prices make no sense. Going back to Star Ships, they sell for $298,000,000 per 100 but cost $14,000,000,000 to buy. How would this come about.
These are just my issues with the game right now. None is really serious except maybe for the first, but it would still be great to fix.
Hello guys.
It is something that popped out from my mind, a politics game theming United Earth in My Colony universe, and you'll be the president of this great union?
This might sound like an interesting spin off for My Colony.
Here, I will introduce some features in my mind about the politics game.
So...... Though it is a bit messy, but hopefully this will provide an interesting game idea.
It is something that popped out from my mind, a politics game theming United Earth in My Colony universe, and you'll be the president of this great union?
This might sound like an interesting spin off for My Colony.
Here, I will introduce some features in my mind about the politics game.
- Form the Dawn to the Sunset, Make Your Own History
You'll be the president of United Earth from the moment it is officially established - the year 2051.
The new world order is in hands of you. Will you turn United Earth into a thriving galactic superpower? Or will you bury the union into the twilights? You decide! - Rule in Your Own Style, Sir!
How to rule your union will be your choice. Dictation or democratic, plutocratic or commune, militaristic or pacifist, economy or knowledge, religious or rational... Find which style fits you most! - To the Infinity and Beyond - The Space Era!
Expand your union across the galaxy, colonize planets, attract city states to be members, meet other civilizations like Zolarg Empire and Alpha Draconians, amazing discoveries... The space has infinite possibilities! - The Civil War - United Earth VS LIS
As in original My Colony story, LIS will rise to rebel against the union. Will you annihilate the resistance, or coexist with them, or be overthrown by them? - Make Sure Your People are Proud of their Union!
There are quite a lot aspects you'll have to manage in order to satisfy different stakeholders.
Economic growth is vital for everybody.
Cultural development to bring nourishment to life and strengthen national bonds.
Technological research to elevate your union to new eras and (possibly) easier governance.
Security management to minimize radical opposition and protect your homeland from other superpowers. Through armies, fortifications, or even... security cameras everywhere?
Internal political influence must be maintained in order to keep your president seat safe. There are always political conspiracies!
Corruption is your enemy that they must be uprooted through reforms.
Listen to people's demand, achieve the promises and earn trust from your people - you'll need a legion of patriots for smooth implementation of policies. Or you can wipe out some radical oppositions brutally.
Keep a good relationship between other city states or civilizations. Do neither let your people feel humiliated, nor let the entire Galaxy hates you! - Endings?
There are various ways to win.
Transcendence - Reach the final technological era.
All in Unity - Having >50 (?) member states.
Great Conquistador - Colonize over 40% systems in the galaxy.
So...... Though it is a bit messy, but hopefully this will provide an interesting game idea.
this is an amazing idea. did you get it from transcendence?