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VR Support Coming to Scroll3D Engine
I have mentioned on here before how I have recently purchased an Oculus (aka Meta) Quest 2 VR headset, and with it created my first (free) WebXR game Barrel River 2. Now, as work begins on the v0.20.0 update to My Colony 2, I have begun adding initial WebXR immersive virtual reality support to Scroll3D, my custom game engine that powers not only My Colony 2, but other titles such as My Empire and the 3D modeling tool Voxel Paint. Support is still in it's infancy and will not be complete by the time v0.20.0 ships, but I have included a video below that demonstrated walking through a MC2 settlement in VR mode.
Obviously on the headset it is full 3D and you can look all around yourself. So far, it's not perfect. I had to turn the graphics quality in the engine settings all the way low to get this fairly large colony to run properly (on a small settlement, I was able to keep all settings on high). What is demonstrated above is the game being played using the "man on the street" view mode that was introduced in v0.19.0, but the player on an Oculus, Google Cardboard, Windows Mixed Reality, or other VR headset will be able to play the regular city-building mode of My Colony 2 in VR as well. It's actually pretty neat to be hovering "up in the sky" and looking down upon your settlement, using the VR controls to fly around the world and place structures!
Of course, VR is a cool feature, but not entirely necessary in a game like My Colony 2, but having the capabilities baked in to the Scroll3D engine will open opportunities to future projects. For instance, I am thinking about a Gone Rogue 2, where you can play the normal "classic" top down way, or you can actually explore the dungeons in first person immersive VR mode, fighting enemies up close and personal. A Scroll3D based remake of Epic Adventure could also basically become like a VR version of Minecraft. There are a lot of different possibilities, but I mostly want to make sure that Scroll3D titles can always be played on any device, whether it's PC, mobile, TV, or now VR.
VR support is basically a sideline addition to the forthcoming v0.20.0 update, which should be hitting all platforms next week. I am primarily focused on cleaning up and fixing some of the issues related to the massive changes to the modding system from the last update, along with a few UI improvements and the obligatory addition of new structures, etc. But little by little over the coming months, VR support will be refined and improved to the point where MC2 is 100% fully playable from an immersive VR mode on a supported headset, or even a cheapo Amazon headset + bluetooth gamepad in Google Cardboard mode.
So anyway, just wanted to share the VR future that will be fully hitting MC2 later this year, along with the possibilities it brings to other Scroll3D related projects. I will leave you with a few other screenshots I captured from within the Oculus headset of a MC2 water world. Enjoy!
#mycolony2 #barrelriver2 #scroll3d #vr #webxr
Obviously on the headset it is full 3D and you can look all around yourself. So far, it's not perfect. I had to turn the graphics quality in the engine settings all the way low to get this fairly large colony to run properly (on a small settlement, I was able to keep all settings on high). What is demonstrated above is the game being played using the "man on the street" view mode that was introduced in v0.19.0, but the player on an Oculus, Google Cardboard, Windows Mixed Reality, or other VR headset will be able to play the regular city-building mode of My Colony 2 in VR as well. It's actually pretty neat to be hovering "up in the sky" and looking down upon your settlement, using the VR controls to fly around the world and place structures!
Of course, VR is a cool feature, but not entirely necessary in a game like My Colony 2, but having the capabilities baked in to the Scroll3D engine will open opportunities to future projects. For instance, I am thinking about a Gone Rogue 2, where you can play the normal "classic" top down way, or you can actually explore the dungeons in first person immersive VR mode, fighting enemies up close and personal. A Scroll3D based remake of Epic Adventure could also basically become like a VR version of Minecraft. There are a lot of different possibilities, but I mostly want to make sure that Scroll3D titles can always be played on any device, whether it's PC, mobile, TV, or now VR.
VR support is basically a sideline addition to the forthcoming v0.20.0 update, which should be hitting all platforms next week. I am primarily focused on cleaning up and fixing some of the issues related to the massive changes to the modding system from the last update, along with a few UI improvements and the obligatory addition of new structures, etc. But little by little over the coming months, VR support will be refined and improved to the point where MC2 is 100% fully playable from an immersive VR mode on a supported headset, or even a cheapo Amazon headset + bluetooth gamepad in Google Cardboard mode.
So anyway, just wanted to share the VR future that will be fully hitting MC2 later this year, along with the possibilities it brings to other Scroll3D related projects. I will leave you with a few other screenshots I captured from within the Oculus headset of a MC2 water world. Enjoy!
#mycolony2 #barrelriver2 #scroll3d #vr #webxr
This is awesome, do you have any plans on rolling this out on the Quest? I have a Quest 2 of my own and i would absolutely love to play this on it. It would be awesome if maybe in the future you would have the ability to create your colony from 3D view!
I’m not sure if you’ve heard of it, but there is an amazing city builder game called Cities Skylines, and recently they announced that they would be bringing their game to the Quest 2.
https://youtu.be/LCp5GhPHnFw
That’s some gameplay that’s featured and is to be expected at launch. Which is just an example of what I kind of envision in my head. Of course I’m not exactly experience in what it takes to make My Colony be compatible with Quest 2, so no pressure or anything to actually attempt something like this. But just sort of throwing the idea of this out there!
I’m not sure if you’ve heard of it, but there is an amazing city builder game called Cities Skylines, and recently they announced that they would be bringing their game to the Quest 2.
https://youtu.be/LCp5GhPHnFw
That’s some gameplay that’s featured and is to be expected at launch. Which is just an example of what I kind of envision in my head. Of course I’m not exactly experience in what it takes to make My Colony be compatible with Quest 2, so no pressure or anything to actually attempt something like this. But just sort of throwing the idea of this out there!
-Gazell
Be sure to join the NOZ discord!
https://discord.gg/98qC8uK
Just your friendly neighborhood MC moderator!
Be sure to join the NOZ discord!
https://discord.gg/98qC8uK
Just your friendly neighborhood MC moderator!
I love Cities Skylines too! I will check out the Oculus version. So yes, MC2 VR mode will be playable on the Quest 2 for sure. You will basically just have to open the oculus web browser and go to the My Colony 2 web app. Once the update is released, there will be a button on the toolbar in-game to switch in and out of VR mode.
Owner of Ape Apps, LLC