I'm posting this thread because I forgot to add a poll. i couldn't go back and add a poll after I created the original thread. Forum Admin, please delete the other thread that I posted.
"Below are some svg's that could be used as lighting path graphics.l. Hopefully bast decides that incorporating lighting into one tile paths is feasible.
These will be the basic lighting styles for each material. I will include more catchy options later but for now it is important to get the main upgrades onto this forum so that if bast wants to he can put them in the next update. I'm also going to group them by lighting intensity into levels where 1 is the dimmest.
Pavement lighted road. Level 1 lighting and consumes 1 power for each road tile in place. Costs 2 ore
Regolith lighted road. Level 1 lighting and consumes 1 power for each road tile in place. Costs 1 regolith and 1 ore.
Hardened Pavement lighted road. Level 2 lighting. These more complicated lights show that your colony has become more sophisticated. Slightly better lighting due to the light being high on a pole but still consumes 1 power like the two before it. Costs 4 ore and 5 steel.
Dark Pavement Lighted road. Level 3 lighting. These dual lighted posts will give your colonists plenty of light and add a +1 to aesthetics. Consumes 2 power and costs 20 ore, 10 regolith, 10 steel, 5 oil, 5 gold, and 1 aluminum.
Rainbow Lighted road. Level 4 lighting and consumes 4 power. Provides more than enough light for your colonists and also keeps its fun look. Costs 50 toys, 25 plastic, 20 aluminum, 10 gold, and 5 steel.
The stronger and more eficient paths will get more complex lights and should also cost more power than simpler lighting tiles. Each road will either have lighting in the floor of the road or on the top corner. This is because rovers are going to move over anything that is placed in the other three corners."
Let me know what you think.