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My Colony v2.0.0 Released

Today I am announcing the release of My Colony v2.0.0, which should be rolling out to all platforms and devices over the coming days. There isn't anything in the way of new content, but under the hood the game has undergone major changes, so let's see what happened!


Firstly, since the sheer scale of the technical changes was so great, I decided to bump the game up to v2.0.0, and to help celebrate the version bump, I decided to spruce up the game's icon and title screen a little bit. Nothing major, just a little coat of paint. Hope nobody is too offended by the change!

Moving on to more technical stuff, many of you noticed I have not been very active in the community over the last few months. I have nonetheless been quite busy with Ape Apps, as I have been under taking the massive task of updating and modernizing all of my code and libraries across the entire business. I have been converting all of my code into modules so that I can reuse things easier, and I have been moving things to version control to better keep track of everything that I have. This has been a massive undertaking, especially getting all of my old apps and games onboard with the new changes, and My Colony was one of the larger projects that I have, so it required a ton of changes.

One of the main challenges was updating the game to work with the new version of my Scroll2d Engine, which itself has also been converted into a module, and even open sourced. For those curious about the Scroll2d engine that powers My Colony and a handful of my other games and apps, you can now find the Scroll2d code on GitHub (although I have not had time to document anything yet):

https://github.com/bastecklein/scroll2d

My new process for app building that I am rolling out, My Colony included, is going to make it a lot easier and faster for me to update and fix things. For other developers and tinkerers out there though, there is one downside to my new process. Since the game is now completely module based and packaged together with a bundler, it's not quite as easy as it once was to pull open the source code and see how things work (which is how tools like Coloniae came about). I think the tradeoff it ok though, since the game will be alot easier for me to maintain going forward.

On the Desktop side of things, all desktop packages (except for Windows on ARM) are now digitally signed, so you should no longer get security warnings and popups when trying to play the games after downloading. In addition, My Colony for macOS has returned to both Steam and as a standalone desktop app, since I know there are a handful of Mac players out there who were not happy when I discontinued the macOS builds.

Looking ahead, although most work in the My Colony Universe will be focused towards My Colony 2, I have been toying around with the idea of using AI to remaster all of the building graphics for the original My Colony. I have done a few tests and I think it is doable, but I don't trust it enough yet to do it properly full-scale. Potentially though, I might be able to make the game look pretty good, but we will see.

Anyway, a lot technically has changed in this update, so if you find issues, post them here and let me know. I want to be sure that the MC1 update is solid before porting it over to Antiquitas.

Thanks for playing My Colony!

https://mycolony.online/

#mycolony
1d
#2
I can no longer click users names in the chat box on the right hand side of the screen to view their profile info including accessing gifting options. The dialog box does not pop up. Tried in Chrome, the new windows app and in Steam.

If i go to my Commonwealth, I can get to commonwealth member's profiles to access gift options. If I have multiplayer notifications enabled, I can click names as they pop up on the left side of the screen.
1d
#3
Hi,
LIS Rover cant build small solar panel, as is said in encyclopedia, it should be able. this makes it almost impossible to start palying as LIS
9h
#4
I released patch 2.0.1 today for the chat clicking issue
Owner of Ape Apps, LLC
My Colony





Welcome
Ape Apps, LLC is an independent software development company founded in 2010 by Brandon Stecklein. Over the years, Ape Apps has published over 400 apps and games across various platforms. You can get in touch with Brandon on Twitter or by leaving a post on his wall @bastecklein
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