Search - charter
https://mc1.my-colony.com/api.php?pf=2&g=1&c=0hZgBkjn
(replace 0hZgBkjn with desired charter code)
Returns JSON formatted data on specified colony, as well as mother colony and list of child colonies.
(replace 0hZgBkjn with desired charter code)
Returns JSON formatted data on specified colony, as well as mother colony and list of child colonies.
{
"charter":"EfbgdYs6",
"name":"EMERALD CITY",
"civilization":"United Earth",
"race":"Human",
"maptype":"Red Planet",
"founded":"December 16, 2016",
"independence":"December 18, 2016",
"population":24718,
"gdp":1484542777812088300,
"unemployment":0,
"mapstage":4,
"playson":"web",
"lastactive":"2017-04-28 09:42:03",
"theme":"#2867ed",
"screenshot":"https://www.my-colony.com/screenshots/ss-146399.jpg",
"website":"https://www.my-colony.com/colonies/EfbgdYs6/",
"sector":"0,1",
"location":"-90,-442",
"rrr":72,
"mothercolony": {
"name":"United Earth",
"charter":"earth",
"website":"https://www.my-colony.com/colonies/earth/",
"relations":100,
"sector":"0,0",
"location":"0,0"
},
"childcolonies": [
{
"name":"TouristsDieHere",
"charter":"GE7RmoX0",
"population":76189,
"website":"https://www.my-colony.com/colonies/GE7RmoX0/",
"relations":92,
"sector":"0,0",
"location":"0,0"
}
]
}
- charter: charter code
- name: colony name
- civilization: what civ they are playing as, like United Earth or Zolarg Empire (so far)
- race: what species they are. so far there are human and zolarg. eventually there may be more than one civilization per race
- maptype: what map they are playing, like Red Planet, Lunar, etc
- founded: when the colony was founded
- independence: when they gained independence, or "0" if they are not independent
- population: their population
- gdp: their total gdp
- unemployment: unemployment rate, times 100, ie 5% would be 5 and not .05
- mapstage: what their atmosphere level based stage is
- playson: what platform they last used, like web, android, ios, windows, desktop
- lastactive: timestamp of when they last played
- theme: the theme color they chose in their colony website options
- screenshot: if they uploaded a screenshot, the url will be here
- website: the url to their colony website
- sector: the x,y coordinate of what sector their colony is located in
- location: the x,y coordinate of where they are located within the above sector
- rrr: the RRR index of the colony ( http://forum.ape-apps.com/showthread.php?tid=1994 )
- mothercolony.name: name of their mothercolony
- mothercolony.charter: charter for their mothercolony
- mothercolony.population: the population of their mothercolony
- mothercolony.website: mothercolony website
- mothercolony.relations: the relation percentage the colony has with their motherland, times 100, ie 95% = 95, not .95
- mothercolony.sector: the x,y coordinate of the sector their mother colony is in
- mothercolony.location: the x,y coordinate the mother colony is in within their sector
- mothercolony.rrr: the RRR index of the colony ( http://forum.ape-apps.com/showthread.php?tid=1994 )
- childcolonies (array, from largest to smallest):
- childcolonies[x].name: name of child colony
- childcolonies[x].charter: child colony charter code
- childcolonies[x].population: child colony population
- childcolonies[x].website: website for the child colony
- childcolonies[x].relations: percent relation that the child colony has with parent, times 100, ie 95% = 95, not .95
- childcolonies[x].sector: x,y coordinate of the sector child colony is in
- childcolonies[x].location: x,y coordinate of the child colony location within their sector
https://mc1.my-colony.com/api.php?pf=8&g=1&u=bastecklein
(replace bastecklein with desired username)
This is an updated version of the now depreciated Player Info API. New version now returns an object detailing whether or not the account exists, what colonies are available, and the time that the user was last online.
(replace bastecklein with desired username)
This is an updated version of the now depreciated Player Info API. New version now returns an object detailing whether or not the account exists, what colonies are available, and the time that the user was last online.
{"exists":true,"colonies":[{"name":"Domination","charter":"0hZgBkjn","independent":"April 19, 2017","population":"288521","founded":"April 8, 2017","screenshot":"https:\/\/www.my-colony.com\/screenshots\/ss-949442.jpg","lastactive":"2022-03-29 23:21:02","account":"bastecklein"},{"name":"Imperial Munson","charter":"8Ksj9SAy","independent":"December 5, 2019","population":"34943","founded":"September 2, 2018","screenshot":"https:\/\/www.my-colony.com\/screenshots\/ss-900950.jpg","lastactive":"2021-12-21 14:31:40","account":"bastecklein"},{"name":"Zolargia","charter":"7qkXSuCr","independent":"June 12, 2017","population":"33733","founded":"March 10, 2017","screenshot":"https:\/\/www.my-colony.com\/screenshots\/ss-616107.jpg","lastactive":"2021-12-21 14:33:26","account":"bastecklein"},{"name":"Pixelville","charter":"sjlK2GZ9","independent":"December 7, 2019","population":"8779","founded":"November 25, 2016","screenshot":"https:\/\/www.my-colony.com\/screenshots\/ss-44837.jpg","lastactive":"2022-03-22 18:21:01","account":"bastecklein"},{"name":"Cap Test","charter":"Ik4MEoNu","independent":"0","population":"2193","founded":"December 3, 2021","screenshot":"https:\/\/www.my-colony.com\/screenshots\/0","lastactive":"2022-02-13 19:45:28","account":"bastecklein"},{"name":"Wetland","charter":"kfnejuF4","independent":"December 14, 2019","population":"350","founded":"December 16, 2018","screenshot":"https:\/\/www.my-colony.com\/screenshots\/ss-975471.jpg","lastactive":"2022-02-07 22:01:15","account":"bastecklein"},{"name":"Booshland","charter":"82RdbsyZ","independent":"0","population":"18","founded":"March 6, 2022","screenshot":"https:\/\/www.my-colony.com\/screenshots\/0","lastactive":"2022-03-07 02:18:56","account":"bastecklein"}],"laston":"2022-03-29 23:21:02"}From there, you can drill down even further using the Colony Info API on one of the charter codes.
The online map at https://mc1.my-colony.com/map/ doesn't work anymore.
Apparently when the website changed subdomain, some js links weren't changed. (Is it really 2 years and nobody noticed or was the js changed recently after the migration?)
The error is in galmap.js at lines 198, 240, 289 and 364:
Apparently when the website changed subdomain, some js links weren't changed. (Is it really 2 years and nobody noticed or was the js changed recently after the migration?)
The error is in galmap.js at lines 198, 240, 289 and 364:
198c198Tested with https://mc1.my-colony.com/map/mbHpVVuDyx.html
< var apiURL = "https://www.my-colony.com/api.php?pf=2&g=1&c=" + charter;
---
> var apiURL = "https://mc1.my-colony.com/api.php?pf=2&g=1&c=" + charter;
240c240
< window.open("https://www.my-colony.com/colonies/" + selectedColony.charter + "/","_blank");
---
> window.open("https://mc1.my-colony.com/colonies/" + selectedColony.charter + "/","_blank");
289c289
< var apiURL = "https://www.my-colony.com/api.php?pf=3&g=1&sx=" + x + "&sy=" + y;
---
> var apiURL = "https://mc1.my-colony.com/api.php?pf=3&g=1&sx=" + x + "&sy=" + y;
364c364
< var apiURL = "https://www.my-colony.com/api.php?pf=2&g=1&c=" + charter;
---
> var apiURL = "https://mc1.my-colony.com/api.php?pf=2&g=1&c=" + charter;
https://mc1.my-colony.com/api.php?pf=3&g=1&sx=0&sy=0&limit=100&ind=1
(limit and ind parameters optional)
Parameters:
sx: Sector X coord
sy: Sector Y coord
limit: Return top X colonies (by population) (optional)
ind: When ind=1, return only independent (Commonwealth Capitol) colonies (optional)
Without optional parameters (return whole sector): https://www.my-colony.com/api.php?pf=3&g=1&sx=0&sy=0
Note: Each sector is an x,y grid 2000x2000 in size, ranging from -1000:-1000 to
Returns JSON formatted sector data array:
(limit and ind parameters optional)
Parameters:
sx: Sector X coord
sy: Sector Y coord
limit: Return top X colonies (by population) (optional)
ind: When ind=1, return only independent (Commonwealth Capitol) colonies (optional)
Without optional parameters (return whole sector): https://www.my-colony.com/api.php?pf=3&g=1&sx=0&sy=0
Note: Each sector is an x,y grid 2000x2000 in size, ranging from -1000:-1000 to
Returns JSON formatted sector data array:
[{"name":"United Earth","charter":"earth","capitol":"1","population":"124689321","maptype":"n\/a","theme":"#4B92DB","x":"0","y":"0"},
{"name":"dusty","charter":"8Dgg0e6H","capitol":"1","population":"149162","maptype":"Red Planet","theme":"#b35900","x":"544","y":"-232"},
{"name":"Prosperity","charter":"hMXn8PVe","capitol":"1","population":"148616","maptype":"Red Planet","theme":"#1976D2","x":"453","y":"-24"}]
- data array, ordered by population:
- name: colony name
- charter: charter code
- capitol: 1 or 0, is this colony a commonwealth capitol
- population: the population of the colony
- maptype: what kind of planet it is (Red Planet, Lunar, etc)
- theme: theme color for the colony, hex code
- x: x location within the sector
- y: y location within the sector
In order to have a functional (meaning you can create sub-colonies under that code) charter code, your game must be in online mode and you must have declared independence from your mother colony. If you meet these requirements your charter code will be listed on the "Overview" screen under "Statistics". Your charter code is also the combination of numbers and letters at the end of your "Colonial Website" URL.
Example:
https://www.my-colony.com/colonies/c1bj8QRw/
The charter code for this colony would be "c1bj8QRw".
Example:
https://www.my-colony.com/colonies/c1bj8QRw/
The charter code for this colony would be "c1bj8QRw".
I've been playing My Colony for nearly a year, and my colony has grown quite big. I do have one problem though. Over the summer I didn't play the game on account of having other things to do, but I've been getting back into it this fall. I formed 2 sub-colonies under my independent colonies before I took a break from the game, and when I came back, I pulled up one of my sub-colonies and saw it was out of water, so I went to send it water from my mother colony (Called Bilbo's Bag End). When clicking the 'commonwealth' button on my capitol, a blank white box appears. I thought it just needed time to load at first, but it wouldn't go away. I just thought that I'd deal with it later. But then a friend saw me playing the game and said he'd like to play as well. I was like "Hey, if you start under my charter, I can give you stuff!" But when he typed the code, it just said "Invalid Character!" I've tried it multiple times since then with the same result each time. I've typed it so many times I've got it memorized (mtKHKk4y). I also went to visit the my colony website and look at my coony's stats, but upon pulling up the webpage, it is blank and says all the totals for population and such are zero, and just states that it was founded under united earth. Brushing it aside for the time being, I went on my merry way, advancing my mother colony. I unlocked all the technologies exept for the next gen power production, and I needed crystaline for that. I thought "Ok, it'll be spendy but ill just put up a offer in the galatic board of trade." My money for the transaction dissapeared, but I got no crystaline. Im not that worried about the money, I can earn that back, but I think my colony is somehow broken, as in my charter wont work and I cant properly trade with other players. I cant obtain some recources at anything resembling a decent price now, becasue as we all know, the products from united earth are mighty expensive and I dont have that kind of money and saving time, as well as I cant have a charter for my friends to make their colonies under. Is there anything I can do to fix this?? If so I'd like to know becasue I can't properly advance my colony till it's fixed.
I do not think the private charter function has been removed from the game, as I had one of my colonies charter's set to private before all of the menu changes and from what I can tell it is still private( since nobody has joined it). That makes me think that the option to change the privacy of a charter code has not been removed, but has simply been left out of the menu for now.
So my first colony elysium doesn't have a charter code, I started offline, but it's online now. I have no charter code that I can see or find. I started a second colony that was online only and I couldn't find a charter code either, is my game missing that file or is it a bug? Both started on google play store in 0.47.0
I agree with colbya. When you are offline, you should be able to gift and trade other offline colonies on the same pc, you dont need a server to do that. In fact, im sure that we could have whole offline commonwealths that can manage all of their offline sub-colonies. This would all happen without any connection at all.
You would have to give each colony an offline charter code through which they can be identfied by other colonies on the same pc. Best would have to create a text document that resolves colony names to their charter codes. This would allow the engine to know what name to display to the player when referencing a certain colony by its charter code.
The My colony engine can be rigged to edit another save file when a gift is sent, but when two colonies are open at the same time, The engine would have to do something different. What I would do is have all running colonies look at a certain folder. When they see a text file in the folder that references them by their offline charter code, they would notify you and give your recieving colony the resources based on the data inside the file. I would encrypt the storage language so people cant open the gift text file and change resource amounts and gift their colonies more than the sending colony actually sent. I would have each running colony check the folder about once every minute. That way, you can get resources from one colony to the other within a minute with both colonies running. Once the gift is accepted, i would have the engine erase that file to prevent multiple instances of one gift.
All in all a totally possible feature to implement
You would have to give each colony an offline charter code through which they can be identfied by other colonies on the same pc. Best would have to create a text document that resolves colony names to their charter codes. This would allow the engine to know what name to display to the player when referencing a certain colony by its charter code.
The My colony engine can be rigged to edit another save file when a gift is sent, but when two colonies are open at the same time, The engine would have to do something different. What I would do is have all running colonies look at a certain folder. When they see a text file in the folder that references them by their offline charter code, they would notify you and give your recieving colony the resources based on the data inside the file. I would encrypt the storage language so people cant open the gift text file and change resource amounts and gift their colonies more than the sending colony actually sent. I would have each running colony check the folder about once every minute. That way, you can get resources from one colony to the other within a minute with both colonies running. Once the gift is accepted, i would have the engine erase that file to prevent multiple instances of one gift.
All in all a totally possible feature to implement
Well, I think it would be cool to, in addition to having a commonwealth surrounded by it's subcolonies, bast could make a map view with a star for each username, and then orbiting that star is all of the colonies that the user has built and played, regardless of what commonwealth or faction they belong to. This could be the "accounts view," and then the original map that bast has now with a commonwealth planet surrounded by it's sub-colonies could be known as the "commonwealths view."
Then, in the accounts view, a user should be able to search for a particular account and see which colonies are registered to them, what the names and charter codes of the colonies are, and basic info like population and gdp of that planet, the faction used to colonize, happiness level, and such. They should also be able to search colony names or charter codes and see which account a name or charter code belongs to. Since there can be multiple colonies with the same name, I would just show all of the accounts that have colonies with a certain name, and it's up to the user to figure out which one is the one they were looking for.
The orbital rings around the star would mean nothing, a person could have a thousand colonies registered to them and thus a thousand planets would appear to be orbiting one star, the purpose of this view is just to provide aesthetics and show the user which colony belongs to which account. It may even make it easier for bast to see which charter belongs to which person so he can ban a perpetrator if he needs to, haha.
I would also give the player a measure of control over what that star looks like, like changing the color, texture, and glow of the star. This would be a premium feature.
Later I'm going to put this in a new thread for people to see.
By the way colbya, I like the idea of a telescope because it could show who is online by showing the stars in the sky. And then the user could zoom in on any one star and see the planetary information and which planet is online.
Then, in the accounts view, a user should be able to search for a particular account and see which colonies are registered to them, what the names and charter codes of the colonies are, and basic info like population and gdp of that planet, the faction used to colonize, happiness level, and such. They should also be able to search colony names or charter codes and see which account a name or charter code belongs to. Since there can be multiple colonies with the same name, I would just show all of the accounts that have colonies with a certain name, and it's up to the user to figure out which one is the one they were looking for.
The orbital rings around the star would mean nothing, a person could have a thousand colonies registered to them and thus a thousand planets would appear to be orbiting one star, the purpose of this view is just to provide aesthetics and show the user which colony belongs to which account. It may even make it easier for bast to see which charter belongs to which person so he can ban a perpetrator if he needs to, haha.
I would also give the player a measure of control over what that star looks like, like changing the color, texture, and glow of the star. This would be a premium feature.
Later I'm going to put this in a new thread for people to see.
By the way colbya, I like the idea of a telescope because it could show who is online by showing the stars in the sky. And then the user could zoom in on any one star and see the planetary information and which planet is online.
Do you have a new charter code for the colony? When you go offline and then back on it should get a new charter. The current charter ( NamKALo7 ) is no longer in the database. I was going to search for New Earth but there are several hundred colonies in the database called New Earth, so idk which is which.
There is also a New Earth II on your account with charter: Hq4dcHUB but I am guessing that is a different colony.
There is also a New Earth II on your account with charter: Hq4dcHUB but I am guessing that is a different colony.
https://mc1.my-colony.com/api.php?pf=5&g=1
This is a simple API that displays which colonies are currently live-streaming.
https://www.my-colony.com/colonies/charter code goes here/
This is a simple API that displays which colonies are currently live-streaming.
[{"colony":"Eminer","charter":"ZGigpea7","user":"QQ"}]Returns a simple array containing colony name, charter code, and account name. From there, you can access the live stream by visiting the colony website based on the charter code.
https://www.my-colony.com/colonies/charter code goes here/
Once you get independent you can start having colonies under your charter. You have to have 250000 civics to declare independence, then go on the statistics menu and you will find your colonial website. Your charter code is the 8 characters long random string at the end of the URL. Then, your friends will be able to enter your charter when creating an online colony.
I hope that's what you wanted.
I hope that's what you wanted.
So, I have a well established online human colony that's independent.
I start a new online colony.
I click custom charter.
I enter the charter code from my other colony.
I only get humans.
I want Draconians.
How do I get something other than humans when starting a new colony under custom charter?
If the only option I get for a new colony is human it might cause me to delete my games and quit playing altogether.
Before anybody says anything about placing any buildings and joining my other colony, go up and re-read the beginning of this post and pay attention to the "New Colony" part in line 2.
I start a new online colony.
I click custom charter.
I enter the charter code from my other colony.
I only get humans.
I want Draconians.
How do I get something other than humans when starting a new colony under custom charter?
If the only option I get for a new colony is human it might cause me to delete my games and quit playing altogether.
Before anybody says anything about placing any buildings and joining my other colony, go up and re-read the beginning of this post and pay attention to the "New Colony" part in line 2.
Issue as the title stated.
For any commonwealthes, creating a new colony using a charter code will cause the new colony relocated to their home civilization's AI commonwealth, after being indicated as ' colony of Undefined '.
I think it is client side bug:
With Fiddler: POST www.my-colony.com/api.php HTTP/1.1 f=3&g=1&c=XXXXXXX&relcd=91
{"colonyid":"935XXX","colonyname":"Mars","civilization":"United Earth","race":"Human","maptype":"Red Planet"}
So at first it resolves the parent(XXX is a masking done here) Thereafter when registers:
POST www.my-colony.com/api.php HTTP/1.1
f=32&g=1&n=Newname&p=undefined&relcd=91
{"id":0,"charter":"VZKOACbR","guid":"10E8A8BE-4E45-75C8-8E42-951366CEE0F5"}
So probably there is a workaround if I ask fiddler to substitute undefined with my charter code.
What worries me a bit is that there is absolutely no authentication on the corresponding API calls.
For any commonwealthes, creating a new colony using a charter code will cause the new colony relocated to their home civilization's AI commonwealth, after being indicated as ' colony of Undefined '.
I think it is client side bug:
With Fiddler: POST www.my-colony.com/api.php HTTP/1.1 f=3&g=1&c=XXXXXXX&relcd=91
{"colonyid":"935XXX","colonyname":"Mars","civilization":"United Earth","race":"Human","maptype":"Red Planet"}
So at first it resolves the parent(XXX is a masking done here) Thereafter when registers:
POST www.my-colony.com/api.php HTTP/1.1
f=32&g=1&n=Newname&p=undefined&relcd=91
{"id":0,"charter":"VZKOACbR","guid":"10E8A8BE-4E45-75C8-8E42-951366CEE0F5"}
So probably there is a workaround if I ask fiddler to substitute undefined with my charter code.
What worries me a bit is that there is absolutely no authentication on the corresponding API calls.
Update 20220330: This API has been depreciated in favor of the New Player Info API which gives additional information.
https://mc1.my-colony.com/api.php?pf=6&g=1&u=bastecklein
(replace bastecklein with desired username)
Returns JSON formatted array data containing a list of all user's colonies on the server.
From there, you can drill down even further using the Colony Info API on one of the charter codes.
https://mc1.my-colony.com/api.php?pf=6&g=1&u=bastecklein
(replace bastecklein with desired username)
Returns JSON formatted array data containing a list of all user's colonies on the server.
[{
"name":"Domination",
"charter":"jGTKNfWT",
"independent":"April 19, 2017",
"population":"189595",
"founded":"April 8, 2017",
"screenshot":"https:\/\/www.my-colony.com\/screenshots\/ss-606928.jpg",
"lastactive":"2019-10-10 21:06:08",
"account":"bastecklein"
},
{
"name":"New Munson",
"charter":"4stQvrHA",
"independent":"October 14, 2018",
"population":"12343",
"founded":"April 12, 2018",
"screenshot":"https:\/\/www.my-colony.com\/screenshots\/ss-882625.jpg",
"lastactive":"2019-09-09 20:12:27",
"account":"bastecklein"
},
{
"name":"Imperial Munson",
"charter":"8Ksj9SAy",
"independent":"0",
"population":"8507",
"founded":"September 2, 2018",
"screenshot":"https:\/\/www.my-colony.com\/screenshots\/ss-900950.jpg",
"lastactive":"2019-10-15 02:00:22",
"account":"bastecklein"},
... ]
From there, you can drill down even further using the Colony Info API on one of the charter codes.
Hello!
UmYgfqt7
That's my charter code
Hmm
Kinda boring huh?
What if it spelled WAFFILIA
My Colony's name is New Waffilia
Huh
Maybe it should be changeable
That would be nice
That would be really nice!
What if two people wanted the same charter?
Well if it is taken then it is taken.
How would this work?
Like a license plate
Oh I know!
To stop players from changing charters too much it should cost say, 10 million civics
It would be free the first time
BUT, only if your independent
If new colonies could change it there would be too many taken names
You would start with a random charter at first tho
Welp
I think this is a great idea
Think about it Bast, it truly is a good idea right?
Your friend,
-KingPenguin5005
UmYgfqt7
That's my charter code
Hmm
Kinda boring huh?
What if it spelled WAFFILIA
My Colony's name is New Waffilia
Huh
Maybe it should be changeable
That would be nice
That would be really nice!
What if two people wanted the same charter?
Well if it is taken then it is taken.
How would this work?
Like a license plate
Oh I know!
To stop players from changing charters too much it should cost say, 10 million civics
It would be free the first time
BUT, only if your independent
If new colonies could change it there would be too many taken names
You would start with a random charter at first tho
Welp
I think this is a great idea
Think about it Bast, it truly is a good idea right?
Your friend,
-KingPenguin5005
LOL cant get the charter code then HOW are yuo gifting even you need to send or receive alest one message from a player NOT under your charter to gift and you sure would not need to be finding the charter code if the player was under your charter .
Now sounds funny to me but you will find out your self .
Now sounds funny to me but you will find out your self .
Hello everyone! Today I will be publishing My Colony v1.7.0 to all platforms. This is a somewhat minor(ish) update, but includes some bug fixes that needed to go out sooner rather than later as they were impacting one of my servers somewhat substantially and causing issues not only for My Colony, but other games as well. There are some changes here and there that you will notice though, so let's take a peek at what's new in this release!
Firstly, I have completely removed the option for synchronous path finding, and now all path finding operations take place in the off-thread asynchronous routine. For whatever reason, the synchronous pathfinding was causing rovers and colonists to jump around the map and walk in strange directions, and I didn't want to waste a bunch of time figuring out. I decided that since most of the problems with the off-thread pathfinder have already been solved long ago and it has been the default setting for months, I would just make it official and remove the synchronous pathfinder from the game completely. I don't expect and negative issues from this, but if you find something then let me know!
Colonists will start protesting again in this update if your approval gets low enough. The mechanics and levels are similar to what they were before, except now the protests start more gradually and a little earlier on. You will notice the protestors outside of your capitol building if you have colonist rendering enabled.
Similar to the transit bus that was added in v1.5, there are now two new decorative units that you will see driving around your colony, the Ambulance and the Squad Car. These come from the hospitals and security stations, respectively. As of now their movements are random like the bus, but I thought it would be neat eventually to have at least the squad cars primarily drive around high-crime areas, as sort of a quick way to see where problems are without digging into stats. I also thought it would be neat to have the squad cars arrive at protests, and maybe have some building damage and fires caused by the protests, but I need to make a fire department before I can do any of that...
Insectoids now get to join their human and reptilian "friends" in the cross-regional mass transit game with their new Subterranean Transit Node. It works just like the bus station for Humans and it allows Insectoids to live and work in different regional cities.
Multiplayer regions have been completely dead in the game, and they should now be working again to a level that they were before. I think I might work on a complete upgrade and overhaul of the Multiplayer Region feature over the coming updates, so if you have big ideas and suggestions for this feature, then now is probably the time, because they are probably going to be next on the agenda.
Finally, I introduced two new share URI formats that the My Colony client can read and launch from. You can now easily share your charter code by creating a link like this: web+mycolony://join_sjlK2GZ9 (where sjlK2GZ9 is your charter), or a multiplayer region like this: web+mycolony://joinmp_u9rRFvyR (again, where u9rRFvyR is the charter). When someone clicks the link, the My Colony app should start and launch right into the join charter flow. Haven't tested it completely yet, but I'm pretty sure it works...
Anyway, that's all for today. Updates will be going out within the next few days here so be on the lookout, thanks for playing, and stay tuned for more!
Firstly, I have completely removed the option for synchronous path finding, and now all path finding operations take place in the off-thread asynchronous routine. For whatever reason, the synchronous pathfinding was causing rovers and colonists to jump around the map and walk in strange directions, and I didn't want to waste a bunch of time figuring out. I decided that since most of the problems with the off-thread pathfinder have already been solved long ago and it has been the default setting for months, I would just make it official and remove the synchronous pathfinder from the game completely. I don't expect and negative issues from this, but if you find something then let me know!
Colonists will start protesting again in this update if your approval gets low enough. The mechanics and levels are similar to what they were before, except now the protests start more gradually and a little earlier on. You will notice the protestors outside of your capitol building if you have colonist rendering enabled.
Similar to the transit bus that was added in v1.5, there are now two new decorative units that you will see driving around your colony, the Ambulance and the Squad Car. These come from the hospitals and security stations, respectively. As of now their movements are random like the bus, but I thought it would be neat eventually to have at least the squad cars primarily drive around high-crime areas, as sort of a quick way to see where problems are without digging into stats. I also thought it would be neat to have the squad cars arrive at protests, and maybe have some building damage and fires caused by the protests, but I need to make a fire department before I can do any of that...
Insectoids now get to join their human and reptilian "friends" in the cross-regional mass transit game with their new Subterranean Transit Node. It works just like the bus station for Humans and it allows Insectoids to live and work in different regional cities.
Multiplayer regions have been completely dead in the game, and they should now be working again to a level that they were before. I think I might work on a complete upgrade and overhaul of the Multiplayer Region feature over the coming updates, so if you have big ideas and suggestions for this feature, then now is probably the time, because they are probably going to be next on the agenda.
Finally, I introduced two new share URI formats that the My Colony client can read and launch from. You can now easily share your charter code by creating a link like this: web+mycolony://join_sjlK2GZ9 (where sjlK2GZ9 is your charter), or a multiplayer region like this: web+mycolony://joinmp_u9rRFvyR (again, where u9rRFvyR is the charter). When someone clicks the link, the My Colony app should start and launch right into the join charter flow. Haven't tested it completely yet, but I'm pretty sure it works...
Anyway, that's all for today. Updates will be going out within the next few days here so be on the lookout, thanks for playing, and stay tuned for more!
bastecklein said: I am guessing that charter was used by a prior colony which was deleted for inactivity, but is still listed in the coloniae database.that's right.
I talked with DGUE and the best option is probably to delete the record in the Coloniae DB, bc with the other way he will loose his ADU data (or rather, it won't be tied to the new charter). Also, the guy we are (I am) deleting only played for 1 day so it's not a big deal.
I want to ask though how is it possible in the first place that a charter was re-assigned ? Did we reach the 1 of 218 thousand billion chance of a collision ? or is there a obscure way for the client to get the charter it wants ?
The NUF is a new Federation, created when @DolphinPride138 DECLARED INDEPENDENCE from UNITED EARTH!
Mars 2020
--Charter Code: qyyDTxbo
--Starter Pack (Limited Amounts!)
--Tax Help
--Resource Help (If you send a REASONABLE request)
Sup
--Charter Code: YLyozeBo
--More details coming soon
The Sith Conglomerate
--Charter Code: Lkl8XZa0
--Payroll Assistance: 200%
Independent colonies/commonwealths to apply for NUF membership put your info in a comment, or join the NUF Discord (link below) and apply there!
Join the Discord: https://discord.gg/rUmFU4g
Mars 2020
--Charter Code: qyyDTxbo
--Starter Pack (Limited Amounts!)
--Tax Help
--Resource Help (If you send a REASONABLE request)
Sup
--Charter Code: YLyozeBo
--More details coming soon
The Sith Conglomerate
--Charter Code: Lkl8XZa0
--Payroll Assistance: 200%
Independent colonies/commonwealths to apply for NUF membership put your info in a comment, or join the NUF Discord (link below) and apply there!
Join the Discord: https://discord.gg/rUmFU4g
Welcome to
Astro Corporation
[/color][/url]
Astro Corporation is a proud member of the First Future Federation and is dedicated to the growth and prosperity of our Colonies.
My charger code doesn't seem to work, and the only way anyone has been able to join my colony has been if I show up in the list when creating a new colony. Apparently this has been happening for awhile, but no one told me until just now.
My colony is mega-world-asteroid-prime and the charter code is rUzlooG6. The web client and desktop client both report it as an invalid charter code.
My colony is mega-world-asteroid-prime and the charter code is rUzlooG6. The web client and desktop client both report it as an invalid charter code.
That charter is not in the database. Did you take your colony offline at some point and then go back online? If you do, it changes your charter.
I didn't see a "mega-world-asteroid-prime" in the database either. Is that how your colony name appears in the game? And are you sure you are playing in online mode?
I didn't see a "mega-world-asteroid-prime" in the database either. Is that how your colony name appears in the game? And are you sure you are playing in online mode?
Charter code: tj0Oz2n8
The FFF is far too powerful, they are in danger of dominating the my colony universe.
We must take a stand before it's too late, we will not go silently into the dark night, we will resist.
Gifts of 2 million starter resources when you join, 5 million of all major resources once you hit a thousand colonists and and 10 million when you hit 10000 colonists.
1000% payroll assistance
Help on request
Discord coming soon
Charter code: tj0Oz2n8
The FFF is far too powerful, they are in danger of dominating the my colony universe.
We must take a stand before it's too late, we will not go silently into the dark night, we will resist.
Gifts of 2 million starter resources when you join, 5 million of all major resources once you hit a thousand colonists and and 10 million when you hit 10000 colonists.
1000% payroll assistance
Help on request
Discord coming soon
Charter code: tj0Oz2n8
Unfortunately, i have lost my save and unable to recover it so please give some ideas and use my new charter any comments are appreciated
I am looking for a colony to accept my diplomatic mission if you are willing to do so leave your charter code Thank-you
I will not be using my original game sorry
Original code: jOAEkyZM
I will be starting a new charter soon because this map was too small, My new name will be Datooine and this is the new code:
I am looking for a colony to accept my diplomatic mission if you are willing to do so leave your charter code Thank-you
I will not be using my original game sorry
Original code: jOAEkyZM
I will be starting a new charter soon because this map was too small, My new name will be Datooine and this is the new code:
i declared independence on the 18th of September my colony is online i had a charter code that was ''invalid''
took my colony offline and back online and this new charter code a9kaYZGc does not work too .
aditionally i have too much money ( 2.951.703.516.611.689e+21 {what ever that means })and that would break the game right ? could that be the issue at hand
took my colony offline and back online and this new charter code a9kaYZGc does not work too .
aditionally i have too much money ( 2.951.703.516.611.689e+21 {what ever that means })and that would break the game right ? could that be the issue at hand
After being not active for awhile, I became online again recently.
I preferred to build my colonies in efficient ways instead of having it big large and massively complicated. However my resources are always overflowed and frequently need to sell it on GBT.
I would rather give away my resources to newly established colonies who need it more. Having over 10 digits of cash became meaningless as I have nothing else to spend.
Diplomacy are welcome too, after all everyone may face difficulties once we left the game afk for awhile to pool up resources.
As courtesy I have added all the chartered code in this sub-topic thread. I always send no frill embassy as my colony is petite =]
Charter code t0gtaz50 (Both 0 are zero)
Colonial website: https://www.my-colony.com/colonies/t0gtaz50
ps: I did realize that cap/no cap while typing in the charter code doesn't really matters.
I preferred to build my colonies in efficient ways instead of having it big large and massively complicated. However my resources are always overflowed and frequently need to sell it on GBT.
I would rather give away my resources to newly established colonies who need it more. Having over 10 digits of cash became meaningless as I have nothing else to spend.
Diplomacy are welcome too, after all everyone may face difficulties once we left the game afk for awhile to pool up resources.
As courtesy I have added all the chartered code in this sub-topic thread. I always send no frill embassy as my colony is petite =]
Charter code t0gtaz50 (Both 0 are zero)
Colonial website: https://www.my-colony.com/colonies/t0gtaz50
ps: I did realize that cap/no cap while typing in the charter code doesn't really matters.
Please Leave Charter Codes Here To Form Embassy With Each Other, Mine Is
Play My Colony with charter id: foyaauwC
Play My Colony with charter id: foyaauwC
Loving the game! I finally bought independence for 250k civic. Played for a while longer, then logging in back d following day, lost few things (independence and population). When I came back I continue to play and get my independent again and now I'm charter issue ( can't send embassy request and New colonies can't join my colony. This makes me sad. Please help. Dis my charter code /6BTCNss5/
I don't think so though, since if they started a new colony on your charter they would have to build the colony up to gain independence, and they need your approval to be annexed, so they can't really do that right now unless they change their name every time they declare independence and then request an annex. That's why you never accept a request to annex without knowing who the person actually is. It's different when someone starts a new colony on your charter because your name is listed on the charter screen at random alongside all of the other commonwealths. However, if they are requesting an annex, there is a reason why they want to join your commonwealth, and it's your job to determine what that reason is. that way, even if they change their colony name, you know who they are and they can't trick you into thinking that your getting a different colony annexed.
I tried starting colony's with charters posted here and in discord but when I click yes to the last thing no opption for a map pops up my own charter codes work so just wondering beyond making a colony privet ( wile still being able to use the charter code is it now possible to block a new colony from using a charter code ?
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Welcome traveller i see you are not associated with a commonwealth charter?
Why not add ours as your charter code cwMXoAZ9 we will help with resources any way we can.
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You need not be a pro at this game all levels of citizen are welcome here, we have players who have been around since the game was in 0.20 beta and are always happy to help, we also have a discord channel for chat and tips.
Not only can we help with the game we also helped with some of the early graphics and continue to add our ideas in the game ideas forum, but we don't have to wait to see your ideas added to the game because we also have a very active modding group who are slowly modding the UE charter maps into the Expanse universe check the post linked below for more info.
( see here - https://www.ape-apps.com/viewpage.php?p=16093 )
plus we can help you use mods for this game on your computer just ask for help in the forum post linked above.
----------------------
I will fill this out more sooner but we have just been attacked by the UN and this weird purple mutagen called proto molecule was released into the mars colony so we are busy cleaning up at the moment so please feel free to leave a comment or 2 below and please vote in the poll.
Toddy - President of the M.C.R.
Welcome traveller i see you are not associated with a commonwealth charter?
Why not add ours as your charter code cwMXoAZ9 we will help with resources any way we can.
-----
You need not be a pro at this game all levels of citizen are welcome here, we have players who have been around since the game was in 0.20 beta and are always happy to help, we also have a discord channel for chat and tips.
Not only can we help with the game we also helped with some of the early graphics and continue to add our ideas in the game ideas forum, but we don't have to wait to see your ideas added to the game because we also have a very active modding group who are slowly modding the UE charter maps into the Expanse universe check the post linked below for more info.
( see here - https://www.ape-apps.com/viewpage.php?p=16093 )
plus we can help you use mods for this game on your computer just ask for help in the forum post linked above.
----------------------
I will fill this out more sooner but we have just been attacked by the UN and this weird purple mutagen called proto molecule was released into the mars colony so we are busy cleaning up at the moment so please feel free to leave a comment or 2 below and please vote in the poll.
Toddy - President of the M.C.R.
Kind of. It's known that approval can sometimes tank with very minor adjustments. When they get unhappy, they don't work, and when they don't work, you don't produce food, which makes them unhappy, so they still don't work...and around and around the cycle goes until everyone dies. It's like watching dominoes fall over.
Sometimes you can turn it around. It's hard, but can be done depending on your circumstances. Paying them all $200-300 should get their happiness up enough to get back to work. Unfortunately not everyone has that much cash.
Firedrill like you said can sometimes help, but must not have in your case.
Worst case, they all or almost all die, make sure you have fixed the original problem (not always clear) and that you have some landing pads and new colonists will come in. Deactivate the non-essential buildings so they go to food/water production first, and incrementally scale up to where you were.
Sorry for the loss! If you start over, feel free to use my charter and I'll send you a bunch of resources. If you want to salvage and just need some food/water/resources/cash, message my charter with what you need and I'll send it over. My charter should be in my signature.
Good luck!
Sometimes you can turn it around. It's hard, but can be done depending on your circumstances. Paying them all $200-300 should get their happiness up enough to get back to work. Unfortunately not everyone has that much cash.
Firedrill like you said can sometimes help, but must not have in your case.
Worst case, they all or almost all die, make sure you have fixed the original problem (not always clear) and that you have some landing pads and new colonists will come in. Deactivate the non-essential buildings so they go to food/water production first, and incrementally scale up to where you were.
Sorry for the loss! If you start over, feel free to use my charter and I'll send you a bunch of resources. If you want to salvage and just need some food/water/resources/cash, message my charter with what you need and I'll send it over. My charter should be in my signature.
Good luck!
My idea is that you get multiple independent charters on one mega map, and have them compete to get the all the land. This is not a complete idea, but I think that it has good ground.
Overview: You go to the menu, click on Competition Map. A popmenu will ask for the charter codes of those competing. A conformation will be sent to the owners of the charter code, verifing their enterance in this map. Once confirmed, you will enter a mega, Red Planet Map. All civilizations can play, so landers and mounds will appear. Each charter will have a predetermined piece of land, their "lander," a builder and ore miner, and an exploration rover/bug. The exploration thing will allow you to gain territory and more resources. It can build walls, fences, gates, and flags. The rest of the game play is the same. The competition ends once all landers are under one person's control.
Tell me what you think!
Overview: You go to the menu, click on Competition Map. A popmenu will ask for the charter codes of those competing. A conformation will be sent to the owners of the charter code, verifing their enterance in this map. Once confirmed, you will enter a mega, Red Planet Map. All civilizations can play, so landers and mounds will appear. Each charter will have a predetermined piece of land, their "lander," a builder and ore miner, and an exploration rover/bug. The exploration thing will allow you to gain territory and more resources. It can build walls, fences, gates, and flags. The rest of the game play is the same. The competition ends once all landers are under one person's control.
Tell me what you think!