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My Colony 2 v0.49.0 Released
Today I am releasing the v0.49.0 update to My Colony 2 which should be landing on all platforms over the coming days. Special thanks to @therealchromedino and @RekEm1999 for contributing content to this release, so let's take a look at what is new!
There are a handful of fixes in this update to MC2. Firstly, you should now see colonists walking around your settlements again (if you have it enabled in engine settings). This feature died when the game was switched over to simulated structure updates (since the colonists were placed based on where people lived/worked/etc). I still need to work out how and where it places colonists for a cleaner and more evenly distributed look, but right now it's better than it was before!
Next up, I think I have defensive structures finally working again. This is another thing that died with the simulated structures update, but I think I have it working now. I have not actually tested this out, so you can let me know, but I think it's back up and running again.
I have added the Dusk Fruit related content to the game, submitted by @therealchromedino several months ago. This includes the Umbral Genetics tech, Dusk Fruit resource, and Dusk Fruit Lab structure.
There are also a handful of new structures submitted by @RekEm1999 which include the Hacker Camp, Pottery Works, Medium Server Farm Operation, Data Interceptor and the Integrated Sugar Factory. A big thank you to both contributors for adding new content to the base game!
That is all for this update. Let me know what issues you find, what I broke, or what you would like to see added. Thanks for playing My Colony 2, and stay tuned for more!
https://mycolony2.com/
#mycolony2
There are a handful of fixes in this update to MC2. Firstly, you should now see colonists walking around your settlements again (if you have it enabled in engine settings). This feature died when the game was switched over to simulated structure updates (since the colonists were placed based on where people lived/worked/etc). I still need to work out how and where it places colonists for a cleaner and more evenly distributed look, but right now it's better than it was before!
Next up, I think I have defensive structures finally working again. This is another thing that died with the simulated structures update, but I think I have it working now. I have not actually tested this out, so you can let me know, but I think it's back up and running again.
I have added the Dusk Fruit related content to the game, submitted by @therealchromedino several months ago. This includes the Umbral Genetics tech, Dusk Fruit resource, and Dusk Fruit Lab structure.
There are also a handful of new structures submitted by @RekEm1999 which include the Hacker Camp, Pottery Works, Medium Server Farm Operation, Data Interceptor and the Integrated Sugar Factory. A big thank you to both contributors for adding new content to the base game!
That is all for this update. Let me know what issues you find, what I broke, or what you would like to see added. Thanks for playing My Colony 2, and stay tuned for more!
https://mycolony2.com/
#mycolony2
I decided to go with the theme of Computer Information Systems for this update since that is my field of study. Let me know how I did with this theme, and if there are any other ideas that you all would like to see for the future.
This is a really minor thing, but would you mind updating the model on this in the next update? Thank you! le model
edit: maybe it could be renamed column of dominion to clear up confusion
Also, I personally prefer the square-topped IB model over the current one; switch it if you'd like!
edit: maybe it could be renamed column of dominion to clear up confusion
Also, I personally prefer the square-topped IB model over the current one; switch it if you'd like!
Boat enjoyer