Member
Posts: 21
AdamBukowski said:
Some of these complaints have me a bit concerned for the late-game, now that there's the 10b money cap.
cognitium said:Transaction fees to export on the mass driver are 75% now? So what good is it anymore?
bastecklein said:I agree that tweaks need to be made to the new systems and they will be, but there was no real way to give a proper warning. This update needed to go out in an emergency way. There was a hack to the GBT that threw the game's entire market into hyperinflation, making things very bad for new players. Even today the guy is still trying to hack the API, I see he's had at least 5 failed attempts already this morning.
I can lower decay rate in the future but the high rate is needed to restore balance to the game. I might remove decay altogether for offline games. But the top priority for online is keeping resource prices balanced, since resource trading is basically the main purpose of online. If people need to lose 200 billion uranium to make that happen, then that is what it is. If that causes you to ragequit then I am sorry to see you go but there is nothing I can do about it. If it causes My Colony to die as a game, then that is what happens. I will move on, learn my lesson, and steer far from trying to put online mode in a game like this again, which frankly has been nothing but a headache from day one, as well as an extra expense, particularly weighed against the relatively few players who even use online mode to begin with.
bastecklein said:If people need to lose 200 billion uranium to make that happen, then that is what it is. If that causes you to ragequit then I am sorry to see you go but there is nothing I can do about it. If it causes My Colony to die as a game, then that is what happens. I will move on, learn my lesson, and steer far from trying to put online mode in a game like this again, which frankly has been nothing but a headache from day one, as well as an extra expense, particularly weighed against the relatively few players who even use online mode to begin with.
DPrice1972 said:
Nice. How about people that lose 200k uranium, 1 million aluminum, 4 million gold because THERE WAS NO EFFING WARNING!
Create world. Mine ore, mine gold. Delete refineries, ($850 coin & don't need to pay people) Create reactors, mine uranium, build atmosphere processors, build hydrogen reactors, sell nuclear reactors. So, no storage for gold, none for uranium, none for aluminum. And then you decay this crap and destroy the very colonies your are saying need the help for hyper inflation.